local Lighting = game:GetService("Lighting")
task.wait(5)
if #Lighting:GetChildren() > 0 then
for _, obj in ipairs(Lighting:GetChildren()) do
obj:Destroy()
end
end
Lighting.ChildAdded:Connect(function(obj)
obj:Destroy()
end)
Features & Information
Destroy the lighting on outcome memoires
You can change the task.wait()
Better than 0 for maybe dont have lag
how does it works?