Lighting script
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Lighting script

(ANNIVERSARY) Outcome Memories v0.2NoobsNoobs 5.1K views 286 executesUpdated Oct 7, 2025
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Lua Script•13 lines (232 chars)
local Lighting = game:GetService("Lighting")

task.wait(5)

if #Lighting:GetChildren() > 0 then
	for _, obj in ipairs(Lighting:GetChildren()) do
		obj:Destroy()
	end
end

Lighting.ChildAdded:Connect(function(obj)
	obj:Destroy()
end)

Features & Information

Destroy the lighting on outcome memoires You can change the task.wait() Better than 0 for maybe dont have lag

Community Comments (1)

11Xthecoolest11XthecoolestJan 11, 2026

how does it works?

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