
Keyless

local fov = fov or 180;
local hitpart = hitpart or "Head";
local Players = game:GetService("Players");
local localPlayer = Players.LocalPlayer;
local rotation = CFrame.Angles(0, math.pi*0.5, 0);
local old;
old = hookmetamethod(workspace, "__newindex", function(self, index, value)
if index == "CFrame" and debug.info(3, "n") == "firebullet" then
local closest = math.rad(fov);
local origin, direction = value.Position, value.LookVector;
for _, player in ipairs(Players:GetPlayers()) do
local character, team = player.Character, player.Team;
if character and (not team or team ~= localPlayer.Team) then
local cframe = CFrame.new(origin, character[hitpart].Position) * rotation;
local angle = math.acos(direction:Dot(cframe.LookVector));
if angle < closest then
value = cframe;
closest = angle;
end
end
end
end
old(self, index, value);
end);
Not sure if this works
works well just needs wall check and maybe esp?
what executor are you using then?
i'm using velocity
It works by every kill it stops and my gun stops working until I res*
it works you just need a high level executor like free: velocity, volcano paid: Pot*ium, Zenith, Wave
Now,I is not working or working at first,the bullet is removed
it works but like 80 percent of the time, the bullets don't wanna shoot, prob the anti cheat