
Keyless

local function GetClosest()
local closestdist = math.huge
local closesttarget = nil
local player = game.Players.LocalPlayer
local character = player.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if not rootPart then return nil end
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
if otherPlayer ~= player then
local otherChar = otherPlayer.Character
if otherChar and otherChar:FindFirstChild("HumanoidRootPart") then
local otherRoot = otherChar.HumanoidRootPart
local distance = (otherRoot.Position - rootPart.Position).Magnitude
if distance < closestdist then
closestdist = distance
closesttarget = otherChar
end
end
end
end
return closesttarget
end
local function hook()
local Hooked = false;
repeat
(function()
local Reference;
for _, Function in getgc() do
if typeof(Function) == "function" and debug.info(Function, "n") == "randomunitvector" then
Reference = Function
end
end;
if Reference then
local RandomUnitVector;
RandomUnitVector = hookfunction(Reference, function(Spread, Direction)
local Target = GetClosest()
if Target then
local Head = Target:FindFirstChild("Head")
if Head then
local Camera = workspace.CurrentCamera;
return (Head.Position - Camera.CFrame.Position).Unit * 10000
end
end;
return RandomUnitVector(Spread, Direction)
end)
Hooked = true
end
end)()
if not Hooked then
task.wait(1)
end
until Hooked
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(character) -- this check is necessary because the "gunS" script only appears when youre alive but i dont think it works
task.wait(0.5)
hook()
end)
if game.Players.LocalPlayer.Character then
hook()
end
СУКА НО ВЕДЬ ЭТО Я ОСНОВАЛ ЭТУ КОМПАНИЮ
@some11 67
*na
doesn't work