
Menara Ssampong Script – Noli m4 animation r6
local p = game.Players.LocalPlayer
local g = Instance.new("ScreenGui", p.PlayerGui)
g.Name = "AnimToggle"
g.ResetOnSpawn = false
local main = Instance.new("Frame", g)
main.Size = UDim2.new(0, 140, 0, 70)
main.Position = UDim2.new(1, -150, 0.5, -35)
main.BackgroundColor3 = Color3.fromRGB(30,30,30)
Instance.new("UICorner", main)
local title = Instance.new("TextLabel", main)
title.Size = UDim2.new(1, 0, 0, 20)
title.Text = " Anim Controller"
title.TextXAlignment = Enum.TextXAlignment.Left
title.TextColor3 = Color3.new(1,1,1)
title.BackgroundColor3 = Color3.fromRGB(45,45,45)
title.Font = Enum.Font.GothamBold
title.TextSize = 12
Instance.new("UICorner", title)
local btnMin = Instance.new("TextButton", title)
btnMin.Size = UDim2.new(0, 20, 0, 20)
btnMin.Position = UDim2.new(1, -22, 0, 0)
btnMin.Text = "-"
btnMin.BackgroundColor3 = Color3.fromRGB(70,70,70)
btnMin.TextColor3 = Color3.new(1,1,1)
btnMin.Font = Enum.Font.GothamBold
btnMin.TextScaled = true
Instance.new("UICorner", btnMin)
local b = Instance.new("TextButton", main)
b.Size = UDim2.new(1, -10, 0, 40)
b.Position = UDim2.new(0, 5, 0, 25)
b.Text = "ANIM: OFF"
b.BackgroundColor3 = Color3.fromRGB(80,80,80)
b.TextColor3 = Color3.new(1,1,1)
b.Font = Enum.Font.GothamBold
b.TextScaled = true
Instance.new("UICorner", b)
-- DRAG & MINIMIZE
local dragging, dragInput, dragStart, startPos
title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true dragStart = input.Position startPos = main.Position
input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end)
end
end)
title.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
local minimized = false
btnMin.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then main.Size = UDim2.new(0,140,0,20) b.Visible=false btnMin.Text="+"
else main.Size = UDim2.new(0,140,0,70) b.Visible=true btnMin.Text="-" end
end)
-- IDS
local IDLE = "rbxassetid://92458697413699"
local WALK = "rbxassetid://130709127286681"
local RUN = "rbxassetid://139606192984928"
local KILL = "rbxassetid://73270315028098"
local SLASH = "rbxassetid://73656797029876"
local FOOTSTEP_ID = "rbxassetid://137620518840395"
local enabled = false
local curTrack, conn, stepConn, animConn
local tracks = {}
local stepSound = nil
local isKilling = false
local function fullStop()
if curTrack then pcall(function() curTrack:Stop(0.15) end) curTrack=nil end
if conn then conn:Disconnect() conn=nil end
if stepConn then stepConn:Disconnect() stepConn=nil end
if animConn then animConn:Disconnect() animConn=nil end
for _, t in pairs(tracks) do pcall(function() t:Stop(0.15) end) end
tracks = {}
if stepSound then stepSound:Destroy() stepSound=nil end
end
local function createFootstepSound(root)
if stepSound then stepSound:Destroy() end
stepSound = Instance.new("Sound")
stepSound.Name = "FootstepSound"
stepSound.SoundId = FOOTSTEP_ID
stepSound.Volume = 1.2
stepSound.Parent = root
end
local function loadAll(hum)
fullStop()
local char = hum.Parent
local root = char:WaitForChild("HumanoidRootPart")
local animator = hum:WaitForChild("Animator")
createFootstepSound(root)
local function make(id, name)
local a = Instance.new("Animation") a.Name = name a.AnimationId = id
return animator:LoadAnimation(a)
end
tracks.Idle = make(IDLE, "Idle")
tracks.Walk = make(WALK, "Walk")
tracks.Run = make(RUN, "Run")
tracks.Kill = make(KILL, "Kill")
tracks.Slash = make(SLASH, "Slash")
tracks.Kill.Looped = false tracks.Kill.Priority = Enum.AnimationPriority.Action4
tracks.Slash.Looped = false tracks.Slash.Priority = Enum.AnimationPriority.Action3
for _, n in pairs({"Idle","Walk","Run"}) do
tracks[n].Looped = true tracks[n].Priority = Enum.AnimationPriority.Movement
end
-- AUTO REPLACE SLASH
animConn = animator.AnimationPlayed:Connect(function(track)
if not enabled then return end
local name = track.Name:lower()
-- deteksi semua varian slash
if name:find("slash") or name:find("attack") then
-- stop anim slash bawaan
track:Stop(0)
-- play custom slash lu
tracks.Slash:Play(0.05)
tracks.Slash.Stopped:Wait()
-- balik ke idle/walk
if hum.MoveDirection.Magnitude > 0 then
if hum.WalkSpeed > 16 then play("Run") else play("Walk") end
else
play("Idle")
end
end
end)
end
function play(name)
if not enabled or isKilling then return end
if not tracks[name] then return end
if curTrack == tracks[name] then return end
if curTrack then curTrack:Stop(0.15) end
curTrack = tracks[name]
curTrack:Play(0.15)
end
local function doKillAnim(hum)
if isKilling or not enabled then return end
isKilling = true
local oldWalk = hum.WalkSpeed
local oldJump = hum.JumpPower
if curTrack then curTrack:Stop(0.1) end
if stepSound then stepSound:Stop() end
hum.WalkSpeed = 0 hum.JumpPower = 0 hum.AutoRotate = false
tracks.Kill:Play()
tracks.Kill.Stopped:Wait()
task.wait(1)
hum.WalkSpeed = oldWalk > 0 and oldWalk or 16
hum.JumpPower = oldJump > 0 and oldJump or 50
hum.AutoRotate = true
isKilling = false
play("Idle")
end
local function hookHumanoid(hum)
loadAll(hum)
local lastStep = 0
conn = hum.Running:Connect(function(s)
if not enabled or isKilling then return end
if s < 0.1 then play("Idle")
elseif s < 16 then play("Walk")
else play("Run") end
end)
stepConn = game:GetService("RunService").Heartbeat:Connect(function()
if not enabled or isKilling or not stepSound then return end
if hum.MoveDirection.Magnitude > 0.1 and hum.FloorMaterial ~= Enum.Material.Air then
local interval = hum.WalkSpeed > 16 and 0.25 or 0.4
if tick() - lastStep >= interval then lastStep = tick() stepSound:Play() end
end
end)
play("Idle")
end
-- DETEKSI KILL
local function watchPlayer(other)
if other == p then return end
local function onChar(char)
local hum = char:WaitForChild("Humanoid")
hum.Died:Connect(function()
local tag = hum:FindFirstChild("creator")
if tag and tag.Value == p and enabled then
local myHum = p.Character and p.Character:FindFirstChildOfClass("Humanoid")
if myHum then doKillAnim(myHum) end
end
end)
end
if other.Character then task.spawn(onChar, other.Character) end
other.CharacterAdded:Connect(onChar)
end
for _, plr in pairs(game.Players:GetPlayers()) do watchPlayer(plr) end
game.Players.PlayerAdded:Connect(watchPlayer)
b.MouseButton1Click:Connect(function()
enabled = not enabled
if enabled then
b.Text = "ANIM: ON" b.BackgroundColor3 = Color3.fromRGB(0,170,0)
hookHumanoid((p.Character or p.CharacterAdded:Wait()):WaitForChild("Humanoid"))
else
b.Text = "ANIM: OFF" b.BackgroundColor3 = Color3.fromRGB(80,80,80)
fullStop()
end
end)
p.CharacterAdded:Connect(function(char)
task.wait(0.5)
if enabled then hookHumanoid(char:WaitForChild("Humanoid")) end
end)How to Execute Menara Ssampong Script – Noli m4 animation r6
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Menara Ssampong.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
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Frequently Asked Questions
How do I execute Menara Ssampong Script – Noli m4 animation r6 in Roblox?
To run Menara Ssampong Script – Noli m4 animation r6, copy the Lua loadstring from the code viewer above, launch Roblox and join Menara Ssampong, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Menara Ssampong Script – Noli m4 animation r6 keyless or does it require an access key?
Menara Ssampong Script – Noli m4 animation r6 requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Menara Ssampong Script – Noli m4 animation r6 currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.
