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Driving Empire [✨RAM DEBUT✨ ]ghxstnewmainghxstnewmain 5K views 3.6K executesUpdated Jul 10, 2026
3.3/ 5(3 votes)
2167% Positive
Lua Script•308 lines (9108 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local MarketplaceService = game:GetService("MarketplaceService")

local LocalPlayer = Players.LocalPlayer

local Config = {
    Enabled = false,
    PickupDelay = 0.18,
    WaitAfterFull = 3,
    TweenSpeed = 1.1,
    SkyHeight = 180,
    PickupStuckTime = 15,
    RetryDistance = 50
}

local maxItems = 4
local pickupStuckTime = 0
local isFlying = false
local isFull = false
local delivered = false
local fullTime = 0
local jobState = nil

local noclipConnection = nil
local flyConnection = nil
local loopConnection = nil
local jumpConnection = nil

local function getChar()
    local char = LocalPlayer.Character
    if char then
        return char:FindFirstChild("HumanoidRootPart"), char:FindFirstChildOfClass("Humanoid")
    end
    return nil, nil
end

local function waitForItemsUpdate(target, timeout)
    local start = tick()
    while tick() - start < (timeout or 3) do
        if jobState and jobState.ItemsCarried and jobState.ItemsCarried >= target then
            return true
        end
        task.wait(0.12)
    end
    return false
end

local function startNoclip()
    if noclipConnection then noclipConnection:Disconnect() end
    noclipConnection = RunService.Stepped:Connect(function()
        if not Config.Enabled then return end
        local char = LocalPlayer.Character
        if not char then return end
        for _, v in pairs(char:GetDescendants()) do
            if v:IsA("BasePart") then
                v.CanCollide = false
            end
        end
    end)
end

local function startFly(part)
    if flyConnection then flyConnection:Disconnect() end
    flyConnection = RunService.Heartbeat:Connect(function()
        if not isFull or not part then return end
        part.Velocity = Vector3.new(0, 0, 0)
        part.RotVelocity = Vector3.new(0, 0, 0)
    end)
end

local function stopFly()
    if flyConnection then
        flyConnection:Disconnect()
        flyConnection = nil
    end
end

local function startInfiniteJump()
    if jumpConnection then jumpConnection:Disconnect() end
    jumpConnection = RunService.Heartbeat:Connect(function()
        if not Config.Enabled then return end
        local _, hum = getChar()
        if hum and hum.Sit then
            hum.Jump = true
        end
    end)
end

local function startAntiSwim()
    RunService.Heartbeat:Connect(function()
        if not Config.Enabled then return end
        local root, hum = getChar()
        if hum and hum:GetState() == Enum.HumanoidStateType.Swimming then
            hum.Jump = true
            if root then
                root.Velocity = Vector3.new(0, 80, 0)
                root.CFrame = root.CFrame + Vector3.new(0, 25, 0)
            end
        end
    end)
end

local function tweenTo(pos)
    local root = select(1, getChar())
    if not root or not pos then return end
    local goal = {CFrame = CFrame.new(pos.X, pos.Y + 5.5, pos.Z)}
    local ok, err = pcall(function()
        local tween = TweenService:Create(root, TweenInfo.new(Config.TweenSpeed, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), goal)
        tween:Play()
        tween.Completed:Wait()
    end)
    if not ok then
        warn("tweenTo failed:", err)
    end
end

local function flyUp()
    local root = select(1, getChar())
    if root then
        local pos = root.Position + Vector3.new(0, Config.SkyHeight, 0)
        root.CFrame = CFrame.new(pos.X, pos.Y, pos.Z)
        startFly(root)
    end
end

local function findRemoteFunction(name)
    local remoteFolder = ReplicatedStorage:FindFirstChild("RemoteFunctions", true)
    if remoteFolder then
        local rf = remoteFolder:FindFirstChild(name)
        if rf and (rf:IsA("RemoteFunction") or rf:IsA("RemoteEvent")) then
            return rf
        end
    end
    for _, v in pairs(ReplicatedStorage:GetDescendants()) do
        if v.Name == name and (v:IsA("RemoteFunction") or v:IsA("RemoteEvent")) then
            return v
        end
    end
    return nil
end

local function invokeRemote(name)
    local rf = findRemoteFunction(name)
    if not rf then return false end
    local ok, ret = pcall(function()
        if rf:IsA("RemoteFunction") then
            return rf:InvokeServer()
        elseif rf:IsA("RemoteEvent") then
            rf:FireServer()
            return true
        end
    end)
    return ok and (ret ~= false)
end

local function pickupDelivery()
    pcall(function() invokeRemote("Pickup") end)
end

local function completeDelivery()
    pcall(function() invokeRemote("Deliver") end)
end

local function startLoop()
    if loopConnection then loopConnection:Disconnect() end

    local jobModule = require(ReplicatedStorage:WaitForChild("Modules").Client.Jobs.Tasks.DeliveryJobTask)

    jobModule.OnStateChanged:Connect(function(state)
        jobState = state
    end)

    loopConnection = RunService.Heartbeat:Connect(function()
        if not Config.Enabled or not jobState then return end

        local root, hum = getChar()
        if not root then return end

        local itemsCarried = jobState.ItemsCarried or 0
        local pickupPos = jobState.PickupPosition
        local destPos = jobState.DestinationPosition

        if itemsCarried < maxItems and pickupPos then
            local dist = (root.Position - pickupPos).Magnitude

            if dist > 25 then
                tweenTo(pickupPos)
                pickupStuckTime = tick()
                task.wait(0.3)
            end

            if dist < 45 then
                if pickupStuckTime == 0 then
                    pickupStuckTime = tick()
                end

                if tick() - pickupStuckTime > Config.PickupStuckTime then
                    local dir = (root.Position - pickupPos)
                    if dir.Magnitude > 0 then
                        root.CFrame = root.CFrame + dir.Unit * Config.RetryDistance + Vector3.new(0, 20, 0)
                    else
                        root.CFrame = root.CFrame + Vector3.new(0, 20, 0)
                    end
                    task.wait(0.6)
                    tweenTo(pickupPos)
                    pickupStuckTime = tick()
                end

                local attempts = 0
                local success = false
                while attempts < 3 and not success do
                    pickupDelivery()
                    task.wait(Config.PickupDelay)
                    local expected = (jobState.ItemsCarried or 0) + 1
                    success = waitForItemsUpdate(expected, 2)
                    attempts = attempts + 1
                end

                pickupStuckTime = 0
                return
            end
        else
            pickupStuckTime = 0
        end

        if (jobState.ItemsCarried or 0) >= maxItems and destPos and not delivered then
            if not waitForItemsUpdate(maxItems, 2) then
                return
            end

            if not isFull then
                isFull = true
                fullTime = tick()
                flyUp()
            end

            if tick() - fullTime >= Config.WaitAfterFull then
                stopFly()
                tweenTo(destPos)
                task.wait(0.7)
                completeDelivery()
                delivered = true
                isFull = false
                fullTime = 0
                task.wait(2)
                delivered = false
            end
        else
            if isFull then
                isFull = false
                stopFly()
            end
        end
    end)
end

local function startAll()
    task.wait(1)
    startNoclip()
    startInfiniteJump()
    startAntiSwim()
    startLoop()
end


local WindUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Footagesus/WindUI/main/dist/main.lua"))()

local window = WindUI:CreateWindow({
    Title = "Ghxst Hub",
    Icon = "package",
    Theme = "Dark"
})

function createAFKTab()
    local afkTab = window:Tab({ Title = "AFK", Icon = "truck" })

    afkTab:Paragraph({
        Title = "Auto Delivery",
        Desc = "Join the delivery job first before turning it on"
    })

    afkTab:Toggle({
        Title = "Auto Delivery",
        Callback = function(state)
            if state then
                if not _G.InitDone then
                    pcall(function()
                        local hasPass = MarketplaceService:UserOwnsGamePassAsync(LocalPlayer.UserId, 1744052086)
                        maxItems = hasPass and 8 or 4
                    end)
                    startAll()
                    _G.InitDone = true
                end
                Config.Enabled = true
                WindUI:Notify({ Title = "Auto Delivery", Desc = "Enabled", Duration = 2 })
            else
                Config.Enabled = false
                WindUI:Notify({ Title = "Auto Delivery", Desc = "Disabled", Duration = 2 })
            end
        end
    })
end

createAFKTab()

Features & Information

Auto Delivery Job Open Source (cuz they wanna ban me right)

Community Comments (3)

1_qx3i1_qx3iJul 11, 2026

it dosn't work bro

Replying to @1_qx3i
ghxstnewmainghxstnewmainJul 14, 2026

@1_qx3i works just fine it was made for and used on PSM.

afkkafkkJul 18, 2026

unemplo* final boss💔🥀🥀

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