
Keyless

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local MarketplaceService = game:GetService("MarketplaceService")
local LocalPlayer = Players.LocalPlayer
local Config = {
Enabled = false,
PickupDelay = 0.18,
WaitAfterFull = 3,
TweenSpeed = 1.1,
SkyHeight = 180,
PickupStuckTime = 15,
RetryDistance = 50
}
local maxItems = 4
local pickupStuckTime = 0
local isFlying = false
local isFull = false
local delivered = false
local fullTime = 0
local jobState = nil
local noclipConnection = nil
local flyConnection = nil
local loopConnection = nil
local jumpConnection = nil
local function getChar()
local char = LocalPlayer.Character
if char then
return char:FindFirstChild("HumanoidRootPart"), char:FindFirstChildOfClass("Humanoid")
end
return nil, nil
end
local function waitForItemsUpdate(target, timeout)
local start = tick()
while tick() - start < (timeout or 3) do
if jobState and jobState.ItemsCarried and jobState.ItemsCarried >= target then
return true
end
task.wait(0.12)
end
return false
end
local function startNoclip()
if noclipConnection then noclipConnection:Disconnect() end
noclipConnection = RunService.Stepped:Connect(function()
if not Config.Enabled then return end
local char = LocalPlayer.Character
if not char then return end
for _, v in pairs(char:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end)
end
local function startFly(part)
if flyConnection then flyConnection:Disconnect() end
flyConnection = RunService.Heartbeat:Connect(function()
if not isFull or not part then return end
part.Velocity = Vector3.new(0, 0, 0)
part.RotVelocity = Vector3.new(0, 0, 0)
end)
end
local function stopFly()
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
end
local function startInfiniteJump()
if jumpConnection then jumpConnection:Disconnect() end
jumpConnection = RunService.Heartbeat:Connect(function()
if not Config.Enabled then return end
local _, hum = getChar()
if hum and hum.Sit then
hum.Jump = true
end
end)
end
local function startAntiSwim()
RunService.Heartbeat:Connect(function()
if not Config.Enabled then return end
local root, hum = getChar()
if hum and hum:GetState() == Enum.HumanoidStateType.Swimming then
hum.Jump = true
if root then
root.Velocity = Vector3.new(0, 80, 0)
root.CFrame = root.CFrame + Vector3.new(0, 25, 0)
end
end
end)
end
local function tweenTo(pos)
local root = select(1, getChar())
if not root or not pos then return end
local goal = {CFrame = CFrame.new(pos.X, pos.Y + 5.5, pos.Z)}
local ok, err = pcall(function()
local tween = TweenService:Create(root, TweenInfo.new(Config.TweenSpeed, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), goal)
tween:Play()
tween.Completed:Wait()
end)
if not ok then
warn("tweenTo failed:", err)
end
end
local function flyUp()
local root = select(1, getChar())
if root then
local pos = root.Position + Vector3.new(0, Config.SkyHeight, 0)
root.CFrame = CFrame.new(pos.X, pos.Y, pos.Z)
startFly(root)
end
end
local function findRemoteFunction(name)
local remoteFolder = ReplicatedStorage:FindFirstChild("RemoteFunctions", true)
if remoteFolder then
local rf = remoteFolder:FindFirstChild(name)
if rf and (rf:IsA("RemoteFunction") or rf:IsA("RemoteEvent")) then
return rf
end
end
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v.Name == name and (v:IsA("RemoteFunction") or v:IsA("RemoteEvent")) then
return v
end
end
return nil
end
local function invokeRemote(name)
local rf = findRemoteFunction(name)
if not rf then return false end
local ok, ret = pcall(function()
if rf:IsA("RemoteFunction") then
return rf:InvokeServer()
elseif rf:IsA("RemoteEvent") then
rf:FireServer()
return true
end
end)
return ok and (ret ~= false)
end
local function pickupDelivery()
pcall(function() invokeRemote("Pickup") end)
end
local function completeDelivery()
pcall(function() invokeRemote("Deliver") end)
end
local function startLoop()
if loopConnection then loopConnection:Disconnect() end
local jobModule = require(ReplicatedStorage:WaitForChild("Modules").Client.Jobs.Tasks.DeliveryJobTask)
jobModule.OnStateChanged:Connect(function(state)
jobState = state
end)
loopConnection = RunService.Heartbeat:Connect(function()
if not Config.Enabled or not jobState then return end
local root, hum = getChar()
if not root then return end
local itemsCarried = jobState.ItemsCarried or 0
local pickupPos = jobState.PickupPosition
local destPos = jobState.DestinationPosition
if itemsCarried < maxItems and pickupPos then
local dist = (root.Position - pickupPos).Magnitude
if dist > 25 then
tweenTo(pickupPos)
pickupStuckTime = tick()
task.wait(0.3)
end
if dist < 45 then
if pickupStuckTime == 0 then
pickupStuckTime = tick()
end
if tick() - pickupStuckTime > Config.PickupStuckTime then
local dir = (root.Position - pickupPos)
if dir.Magnitude > 0 then
root.CFrame = root.CFrame + dir.Unit * Config.RetryDistance + Vector3.new(0, 20, 0)
else
root.CFrame = root.CFrame + Vector3.new(0, 20, 0)
end
task.wait(0.6)
tweenTo(pickupPos)
pickupStuckTime = tick()
end
local attempts = 0
local success = false
while attempts < 3 and not success do
pickupDelivery()
task.wait(Config.PickupDelay)
local expected = (jobState.ItemsCarried or 0) + 1
success = waitForItemsUpdate(expected, 2)
attempts = attempts + 1
end
pickupStuckTime = 0
return
end
else
pickupStuckTime = 0
end
if (jobState.ItemsCarried or 0) >= maxItems and destPos and not delivered then
if not waitForItemsUpdate(maxItems, 2) then
return
end
if not isFull then
isFull = true
fullTime = tick()
flyUp()
end
if tick() - fullTime >= Config.WaitAfterFull then
stopFly()
tweenTo(destPos)
task.wait(0.7)
completeDelivery()
delivered = true
isFull = false
fullTime = 0
task.wait(2)
delivered = false
end
else
if isFull then
isFull = false
stopFly()
end
end
end)
end
local function startAll()
task.wait(1)
startNoclip()
startInfiniteJump()
startAntiSwim()
startLoop()
end
local WindUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Footagesus/WindUI/main/dist/main.lua"))()
local window = WindUI:CreateWindow({
Title = "Ghxst Hub",
Icon = "package",
Theme = "Dark"
})
function createAFKTab()
local afkTab = window:Tab({ Title = "AFK", Icon = "truck" })
afkTab:Paragraph({
Title = "Auto Delivery",
Desc = "Join the delivery job first before turning it on"
})
afkTab:Toggle({
Title = "Auto Delivery",
Callback = function(state)
if state then
if not _G.InitDone then
pcall(function()
local hasPass = MarketplaceService:UserOwnsGamePassAsync(LocalPlayer.UserId, 1744052086)
maxItems = hasPass and 8 or 4
end)
startAll()
_G.InitDone = true
end
Config.Enabled = true
WindUI:Notify({ Title = "Auto Delivery", Desc = "Enabled", Duration = 2 })
else
Config.Enabled = false
WindUI:Notify({ Title = "Auto Delivery", Desc = "Disabled", Duration = 2 })
end
end
})
end
createAFKTab()



it dosn't work bro
@1_qx3i works just fine it was made for and used on PSM.
unemplo* final boss💔🥀🥀