
Key Required VerifiedUniversal
if getgenv().DEAutoDelivery then return end
getgenv().DEAutoDelivery = true
local Plrs = game:GetService('Players')
local RunService = game:GetService('RunService')
local CS = game:GetService('CollectionService')
local RS = game:GetService('ReplicatedStorage')
local plr = Plrs.LocalPlayer
local delivery = require(RS.Modules.Client.Jobs.Tasks.DeliveryJobTask)
local deliveryUtil = require(RS.Modules.Shared.Jobs.Delivery.DeliveryUtil)
local vehicles = require(RS.Modules.Client.Vehicles.VehicleController)
local vehicleUtil = require(RS.Modules.Shared.Vehicles.VehicleUtil)
local tpGuard = require(RS.Modules.Client.Exploit.VehicleTeleportDetectionController)
if getconnections then
pcall(function()
for _, v in ipairs(getconnections(plr.Idled)) do
v:Disable()
end
end)
end
local function getLoc(pos, skipLast)
local loc, dist
for _, v in ipairs(CS:GetTagged('DeliveryLocation')) do
if v:IsA('BasePart') and v.Parent then
if not skipLast or not deliveryUtil.IsLastDeliveryLocation(plr, v) then
local d = (v.Position - pos).Magnitude
if not dist or d < dist then loc, dist = v, d end
end
end
end
return loc
end
local hover
local function tp(cf)
local char = plr.Character
if not char then return end
local car = vehicleUtil.getPlayerData(plr)
local chassis = vehicles.getActiveChassisController()
if car and car.Model and car.WeightPart then
if chassis then chassis.Teleporting = true end
tpGuard.AuthorizeNextTeleport()
car.Model.PrimaryPart = car.WeightPart
car.Model:SetPrimaryPartCFrame(cf)
car.WeightPart.Anchored = false
if hover then hover:Destroy() end
hover = Instance.new('BodyVelocity')
hover.MaxForce = Vector3.new(1e9, 1e9, 1e9)
hover.Velocity = Vector3.zero
hover.Parent = car.WeightPart
for _, v in ipairs(car.Model:GetDescendants()) do
if v:IsA('BasePart') then
v.AssemblyLinearVelocity = Vector3.zero
v.AssemblyAngularVelocity = Vector3.zero
end
end
task.defer(function()
if chassis then chassis.Teleporting = false end
end)
else
char:PivotTo(cf)
local hrp = char:FindFirstChild('HumanoidRootPart')
if hrp then
if hover then hover:Destroy() end
hover = Instance.new('BodyVelocity')
hover.MaxForce = Vector3.new(1e9, 1e9, 1e9)
hover.Velocity = Vector3.zero
hover.Parent = hrp
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.AssemblyAngularVelocity = Vector3.zero
end
end
end
RunService.Heartbeat:Connect(function()
local char = plr.Character
local hrp = char and char:FindFirstChild('HumanoidRootPart')
local hum = char and char:FindFirstChildOfClass('Humanoid')
if hrp then hrp.Anchored = false end
if hum and hover and hover.Parent == hrp then
hum:ChangeState(Enum.HumanoidStateType.Freefall)
end
end)
local curTarget, curLoc, curPhase, lastTick, lastFire, dropAt
while task.wait(0.1) do
local char = plr.Character
local hrp = char and char:FindFirstChild('HumanoidRootPart')
if hrp then
if plr:GetAttribute('JobId') ~= 'Delivery' then
RS.Remotes.RequestStartJobSession:FireServer('Delivery', 'deliveryHub')
curTarget, curLoc, curPhase, lastTick = nil, nil, nil, nil
task.wait(0.5)
else
local state = delivery.GetCurrentDeliveryState()
local target, phase
if state then
lastTick = nil
local carried = state.ItemsCarried or 0
local cap = state.MaxCapacity or carried
local full = carried >= cap
local noMore = state.PackagesRemainingAtPickup == 0
if carried > 0 and (full or noMore) then
phase = 'drop'
dropAt = dropAt or tick() + 4.5
if tick() >= dropAt then
target = state.DestinationPosition
else
target = state.PickupPosition
end
else
dropAt = nil
phase = 'pickup'
target = state.PickupPosition
end
else
lastTick = lastTick or tick()
if tick() - lastTick > 0.25 then
local loc = getLoc(hrp.Position, true) or getLoc(hrp.Position)
phase = 'new'
target = loc and loc.Position
end
end
if target then
if target ~= curTarget or phase ~= curPhase then
tp(CFrame.new(target + Vector3.new(0, 3.5, 0)))
curTarget, curPhase = target, phase
end
local loc = getLoc(target)
if loc then
if loc ~= curLoc then
RS.Remotes.DeliveryLocationInteracted:FireServer(loc)
curLoc, lastFire = loc, tick()
elseif tick() - lastFire > 1 then
RS.Remotes.DeliveryLocationInteracted:FireServer(loc)
lastFire = tick()
end
end
end
end
end
end


Can you give me a loadstring of this source? I wanna try out
@Dimzzzz just paste the whole thing in???? is not that hard
its not working