
Keyless

local camera = game:GetService("Workspace").CurrentCamera;
local ballistic_handler = require(game:GetService("ReplicatedStorage"):FindFirstChild("Dependencies"):FindFirstChild("BallisticsHandler"), true);
local player = require(game:GetService("ReplicatedFirst"):FindFirstChild("PlayerModule"), true);
local character_handler = player.CharacterHandler;
function closest_target(range: number)
local closest_part, closest_distance = nil, range;
for _, player in (character_handler.Capsules) do
local character = character_handler:GetCharacterFromCapsule(player);
if (not character) then
continue;
end
local head = character.Model.Human.Head;
local screen_position, on_screen = camera:WorldToViewportPoint(head.Position);
if (not on_screen) then
continue;
end
local distance = (Vector2.new(screen_position.X, screen_position.Y) - camera.ViewportSize / 2).Magnitude;
if (distance < closest_distance) then
closest_part = head;
closest_distance = distance;
end
end
return closest_part;
end
local old; old = hookfunction(ballistic_handler.Fire, function(self, origin, direction, stats, replicated, ignore_list, seed1, seed2, server_time)
local closest = closest_target(999);
if (closest) then
stats.Stats.Velocity = 99999;
direction = (closest.Position - origin).Unit;
end
return old(self, origin, direction, stats, replicated, ignore_list, seed1, seed2, server_time);
end);
-- loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
can't make silentaim without hooks 🤣
@lorti Then make one without
game suggestion [⛄NEW]🌴Tropical Royale🌴
How make to shoot to the body
doesnt work for sum reaosn
it just fires 1 bullet and thats it