
Key Required

local Camera = game:GetService("Workspace").CurrentCamera;
local BallisticsHandler = require(game:GetService("ReplicatedStorage").Dependencies.BallisticsHandler);
local PlayerModule = require(game:GetService("ReplicatedFirst").PlayerModule);
local CharacterHandler = PlayerModule.CharacterHandler;
local function ClosestTarget(Range: number)
local ClosestPart, ClosestDistance = nil, Range;
for _, Player in (CharacterHandler.Capsules) do
local Character = CharacterHandler:GetCharacterFromCapsule(Player);
if (not Character) then
continue;
end
if (Character.Player.Team.Name == PlayerModule.Character.CurrentCharacter.Team) then
continue;
end
local Head = Character.Model.Human.Head;
local ScreenPosition, OnScreen = Camera:WorldToViewportPoint(Head.Position);
if (not OnScreen) then
continue;
end
local Distance = (Vector2.new(ScreenPosition.X, ScreenPosition.Y) - Camera.ViewportSize / 2).Magnitude;
if (Distance < ClosestDistance) then
ClosestDistance = Distance;
ClosestPart = Head;
end
end
return ClosestPart;
end
local Old; Old = hookfunction(BallisticsHandler.Fire, function(self, Origin, Direction, Stats, Replicated, IgnoreList, Seed1, Seed2, ServerTime)
local Closest = ClosestTarget(1000);
if (Closest) then
Direction = (Closest.Position - Origin).Unit;
end
return Old(self, Origin, Direction, Stats, Replicated, IgnoreList, Seed1, Seed2, ServerTime);
end)No comments yet for this script.



