Fixed Silent Aim Open Source
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Fixed Silent Aim Open Source

LOW OCTANE [TEST]BoyWifeBoyWife 522 views 14 executesUpdated Feb 16, 2026
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Lua Script•40 lines (1574 chars)
local Camera = game:GetService("Workspace").CurrentCamera;

local BallisticsHandler = require(game:GetService("ReplicatedStorage").Dependencies.BallisticsHandler);
local PlayerModule = require(game:GetService("ReplicatedFirst").PlayerModule);

local CharacterHandler = PlayerModule.CharacterHandler;

local function ClosestTarget(Range: number)
    local ClosestPart, ClosestDistance = nil, Range;
    
    for _, Player in (CharacterHandler.Capsules) do
        local Character = CharacterHandler:GetCharacterFromCapsule(Player);
        if (not Character) then
            continue;
        end
        if (Character.Player.Team.Name == PlayerModule.Character.CurrentCharacter.Team) then
            continue;
        end
        local Head = Character.Model.Human.Head;
        local ScreenPosition, OnScreen = Camera:WorldToViewportPoint(Head.Position);
        if (not OnScreen) then
            continue;
        end
        local Distance = (Vector2.new(ScreenPosition.X, ScreenPosition.Y) - Camera.ViewportSize / 2).Magnitude;
        if (Distance < ClosestDistance) then
            ClosestDistance = Distance;
            ClosestPart = Head;
        end
    end

    return ClosestPart;
end

local Old; Old = hookfunction(BallisticsHandler.Fire, function(self, Origin, Direction, Stats, Replicated, IgnoreList, Seed1, Seed2, ServerTime)
    local Closest = ClosestTarget(1000);
    if (Closest) then
        Direction = (Closest.Position - Origin).Unit;
    end
    return Old(self, Origin, Direction, Stats, Replicated, IgnoreList, Seed1, Seed2, ServerTime);
end)

Features & Information

Made by @kylosilly
#LOW OCTANE Script#LOW OCTANE Script Open Source#LOW OCTANE Script Open Source Keyless#LOW OCTANE Script keyless#LOW OCTANE Script Undetected

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