Keyless Open Source Knockout Ice Autofarm
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Keyless Open Source Knockout Ice Autofarm

[🎪] Knockout! 🐧404Tear404Tear 3.1K views 12 executesUpdated Feb 20, 2026
3.0/ 5(5 votes)
3260% Positive
Lua Script•168 lines (5463 chars)
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")

local autoFarm = false
local iceFarmed = 0

-- ================== EDIT THIS ==================
-- 1. Go to the obby
-- 2. Stand on each checkpoint / platform (including the finish platform)
-- 3. Run in console (F9): print(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
-- 4. Copy the Vector3 and paste it here (add as many as you want)

local waypoints = {
    Vector3.new(0, 5, 0),      -- ← REPLACE THESE
    Vector3.new(50, 10, 20),
    Vector3.new(120, 25, 80),
    Vector3.new(200, 15, 150),
    Vector3.new(280, 40, 220), -- last one should be near the claim prompt
    -- Add more lines if your obby has more checkpoints
}

local tweenSpeed = 350          -- higher = faster (300-400 is good)
local claimDelay = 1.2          -- seconds to wait after claim
-- ===============================================

-- Create draggable GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "KnockoutAutoFarm"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 260, 0, 180)
frame.Position = UDim2.new(0.5, -130, 0.3, 0)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 30)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui

Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 10)

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 40)
title.BackgroundTransparency = 1
title.Text = "🚀 Knockout Auto Ice Farm"
title.TextColor3 = Color3.fromRGB(0, 255, 120)
title.TextSize = 18
title.Font = Enum.Font.GothamBold
title.Parent = frame

local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0.9, 0, 0, 45)
toggleBtn.Position = UDim2.new(0.05, 0, 0, 50)
toggleBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 45)
toggleBtn.Text = "START AUTO FARM"
toggleBtn.TextColor3 = Color3.new(1,1,1)
toggleBtn.TextSize = 16
toggleBtn.Font = Enum.Font.GothamSemibold
toggleBtn.Parent = frame
Instance.new("UICorner", toggleBtn).CornerRadius = UDim.new(0, 8)

local status = Instance.new("TextLabel")
status.Size = UDim2.new(0.9, 0, 0, 25)
status.Position = UDim2.new(0.05, 0, 0, 105)
status.BackgroundTransparency = 1
status.Text = "Status: Idle"
status.TextColor3 = Color3.fromRGB(180, 180, 180)
status.TextSize = 14
status.Parent = frame

local counter = Instance.new("TextLabel")
counter.Size = UDim2.new(0.9, 0, 0, 25)
counter.Position = UDim2.new(0.05, 0, 0, 135)
counter.BackgroundTransparency = 1
counter.Text = "Ice farmed: 0"
counter.TextColor3 = Color3.fromRGB(0, 255, 150)
counter.TextSize = 14
counter.Parent = frame

-- Tween helper
local function tweenTo(pos)
    local distance = (pos - hrp.Position).Magnitude
    local tweenInfo = TweenInfo.new(distance / tweenSpeed, Enum.EasingStyle.Linear)
    local tween = TweenService:Create(hrp, tweenInfo, {CFrame = CFrame.new(pos + Vector3.new(0, 4, 0))})
    tween:Play()
    tween.Completed:Wait()
end

-- Find and trigger any nearby claim prompt
local function claimReward()
    for _, obj in ipairs(workspace:GetDescendants()) do
        if obj:IsA("ProximityPrompt") then
            if (obj.Parent.Position - hrp.Position).Magnitude < 40 then
                pcall(function()
                    local oldHold = obj.HoldDuration
                    obj.HoldDuration = 0
                    obj:InputHoldBegin()
                    task.wait(0.4)
                    obj:InputHoldEnd()
                    obj.HoldDuration = oldHold
                end)
                break
            end
        end
    end
end

-- Main farm loop
local function startFarming()
    while autoFarm and character and character:FindFirstChild("HumanoidRootPart") do
        status.Text = "Running obby..."

        for i, pos in ipairs(waypoints) do
            if not autoFarm then break end
            status.Text = "Checkpoint " .. i .. "/" .. #waypoints
            tweenTo(pos)
            task.wait(0.15)
        end

        if not autoFarm then break end

        status.Text = "Claiming 10 Ice..."
        claimReward()
        task.wait(claimDelay)

        iceFarmed += 10
        counter.Text = "Ice farmed: " .. iceFarmed

        status.Text = "Restarting obby..."
        task.wait(0.8)

        -- Teleport back to start for next run
        if #waypoints > 0 then
            hrp.CFrame = CFrame.new(waypoints[1] + Vector3.new(0, 5, 0))
        end
    end
    status.Text = "Status: Stopped"
end

-- Toggle button
toggleBtn.MouseButton1Click:Connect(function()
    autoFarm = not autoFarm
    
    if autoFarm then
        toggleBtn.Text = "STOP AUTO FARM"
        toggleBtn.BackgroundColor3 = Color3.fromRGB(220, 50, 50)
        spawn(startFarming)
    else
        toggleBtn.Text = "START AUTO FARM"
        toggleBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 45)
    end
end)

-- Reconnect if character respawns
player.CharacterAdded:Connect(function(newChar)
    character = newChar
    hrp = newChar:WaitForChild("HumanoidRootPart")
end)

print("✅ Knockout Auto Ice Farm loaded!")
print("   → Edit the 'waypoints' table with your checkpoint positions")
print("   → Toggle the GUI to start farming")

Features & Information

if u have any questions or need any help contact me on discord occvv NO LOADSTRING, JUST FULL SCRIPT HAVE FUN! also u might have to change the waypoints since its free but if u fix the waypoints itll work almost perfect.
#knockout#autofarm#open source#keyless#free

Community Comments (5)

20_000Watt20_000WattFeb 20, 2026

Holy AI

ProjectLProjectLFeb 21, 2026

trash

Cold_ShadowszCold_ShadowszFeb 21, 2026

lmao ai with the clutch.

Replying to @Cold_Shadowsz
404Tear404TearFeb 22, 2026

@Cold_Shadowsz yessir

Jack1122Jack1122Feb 25, 2026

Yeah ai

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