
Keyless

if _G.SilentAimCleanup then _G.SilentAimCleanup() end
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Net = require(ReplicatedStorage.Shared.Net)
local teamBased = false
pcall(function()
teamBased = require(ReplicatedStorage.Client.State).Match.isTeamBased()
end)
local FOV_RADIUS = 200
local active = true
local npcCache = {}
local lastNpcRefresh = 0
local function refreshNpcs()
local now = tick()
if now - lastNpcRefresh < 2 then return end
lastNpcRefresh = now
local playerChars = {}
for _, p in Players:GetPlayers() do
if p.Character then playerChars[p.Character] = true end
end
table.clear(npcCache)
for _, desc in workspace:GetDescendants() do
if desc:IsA("Humanoid") and desc.Health > 0 then
local model = desc.Parent
if model and not playerChars[model] and model:FindFirstChild("Head") then
npcCache[#npcCache + 1] = model
end
end
end
end
local function checkHead(model, mousePos, bestDist)
local head = model:FindFirstChild("Head")
if not head then return nil, bestDist end
local hum = model:FindFirstChildOfClass("Humanoid")
if not hum or hum.Health <= 0 then return nil, bestDist end
local pos, onScreen = Camera:WorldToViewportPoint(head.Position)
if not onScreen then return nil, bestDist end
local d = (Vector2.new(pos.X, pos.Y) - mousePos).Magnitude
if d < bestDist then return head, d end
return nil, bestDist
end
local function getTarget()
Camera = workspace.CurrentCamera
local mousePos = UserInputService:GetMouseLocation()
local bestHead, bestDist = nil, FOV_RADIUS
for _, p in Players:GetPlayers() do
if p ~= LocalPlayer
and not (teamBased and LocalPlayer.Team and p.Team == LocalPlayer.Team)
and p.Character
then
local h, d = checkHead(p.Character, mousePos, bestDist)
if h then bestHead, bestDist = h, d end
end
end
refreshNpcs()
for _, model in npcCache do
local h, d = checkHead(model, mousePos, bestDist)
if h then bestHead, bestDist = h, d end
end
return bestHead
end
local originalSend
local hookedPacket
local hooked = false
for _, val in pairs(Net.packets) do
if typeof(val) == "table" and rawget(val, "send") then
local origFn = val.send
val.send = function(data)
if not hooked and typeof(data) == "table" and data.rays then
originalSend = origFn
hookedPacket = val
hooked = true
val.send = function(d)
if not active then return originalSend(d) end
local head = getTarget()
if head and head.Parent and d.rays and #d.rays > 0 then
local hp = head.Position
local newRays = table.create(#d.rays)
for i, ray in d.rays do
newRays[i] = Ray.new(ray.Origin, (hp - ray.Origin).Unit)
end
d.rays = newRays
end
return originalSend(d)
end
return val.send(data)
end
return origFn(data)
end
end
end
local circleOutline, circleInline
local renderConn
pcall(function()
circleOutline = Drawing.new("Circle")
circleOutline.Thickness = 3
circleOutline.Color = Color3.new(0, 0, 0)
circleOutline.Filled = false
circleOutline.Visible = true
circleOutline.Transparency = 1
circleOutline.Radius = FOV_RADIUS
circleInline = Drawing.new("Circle")
circleInline.Thickness = 1
circleInline.Color = Color3.new(1, 1, 1)
circleInline.Filled = false
circleInline.Visible = true
circleInline.Transparency = 1
circleInline.Radius = FOV_RADIUS
renderConn = RunService.RenderStepped:Connect(function()
if not active then return end
Camera = workspace.CurrentCamera
local mousePos = UserInputService:GetMouseLocation()
circleOutline.Position = mousePos
circleInline.Position = mousePos
end)
end)
_G.SilentAimCleanup = function()
active = false
if hookedPacket and originalSend then hookedPacket.send = originalSend end
if renderConn then renderConn:Disconnect() end
if circleOutline then circleOutline:Remove() end
if circleInline then circleInline:Remove() end
_G.SilentAimCleanup = nil
end
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