
Key Required

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- CONFIGURATION
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local Config = {
-- ESP
ESP_Enabled = true,
Boxes = true,
BoxType = "Glow",
Tracers = true,
Names = true,
HealthBar = true,
HealthBarType = "Vertical",
Distance = true,
HeadDot = true,
Snaplines = false,
TeamCheck = true,
MaxDistance = 1000,
-- Colors
BoxColor = Color3.fromRGB(0, 180, 255),
BoxGlowColor = Color3.fromRGB(0, 100, 255),
TracerColor = Color3.fromRGB(255, 50, 150),
NameColor = Color3.fromRGB(255, 255, 255),
HealthColorLow = Color3.fromRGB(255, 30, 30),
HealthColorMid = Color3.fromRGB(255, 200, 50),
HealthColorHigh = Color3.fromRGB(30, 255, 150),
TeamColor = Color3.fromRGB(0, 255, 100),
EnemyColor = Color3.fromRGB(255, 30, 80),
HeadDotColor = Color3.fromRGB(255, 50, 50),
SnaplineColor = Color3.fromRGB(255, 255, 255),
-- Aimbot
Aimbot_Enabled = false,
Aimbot_Key = Enum.UserInputType.MouseButton2,
Aimbot_Smoothness = 0.08,
Aimbot_FOV = 150,
Aimbot_FOV_Color = Color3.fromRGB(255, 80, 120),
Show_FOV = true,
TargetPart = "Head",
TeamCheck_Aimbot = true,
Aimbot_VisibleCheck = true,
Aimbot_Prediction = 0.35,
Aimbot_HitChance = 95,
Aimbot_RecoilComp = 0.6,
Aimbot_MinDistance = 0,
Aimbot_MaxDistance = 1000,
Aimbot_IgnoreCloaked = true,
-- Visuals
Crosshair = false,
CrosshairColor = Color3.fromRGB(255, 255, 255),
CrosshairSize = 20,
CrosshairThickness = 2,
Watermark = true,
ShowFPS = true,
ShowTime = false,
-- Misc
MenuKey = Enum.KeyCode.RightShift,
Theme = "Dark",
}
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- THEMES
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local Themes = {
Dark = {
bg = Color3.fromRGB(10, 10, 16),
sidebar = Color3.fromRGB(14, 14, 22),
panel = Color3.fromRGB(18, 18, 28),
accent = Color3.fromRGB(0, 180, 255),
accent2 = Color3.fromRGB(0, 220, 180),
text = Color3.fromRGB(240, 240, 250),
textDim = Color3.fromRGB(160, 160, 185),
textDark = Color3.fromRGB(100, 100, 120),
border = Color3.fromRGB(40, 40, 60),
toggleOn = Color3.fromRGB(0, 200, 150),
toggleOff = Color3.fromRGB(50, 50, 70),
glow = Color3.fromRGB(0, 100, 200),
hover = Color3.fromRGB(30, 30, 50),
},
Light = {
bg = Color3.fromRGB(240, 240, 248),
sidebar = Color3.fromRGB(225, 225, 235),
panel = Color3.fromRGB(255, 255, 255),
accent = Color3.fromRGB(0, 110, 230),
accent2 = Color3.fromRGB(0, 200, 150),
text = Color3.fromRGB(30, 30, 45),
textDim = Color3.fromRGB(120, 120, 140),
textDark = Color3.fromRGB(80, 80, 100),
border = Color3.fromRGB(200, 200, 215),
toggleOn = Color3.fromRGB(0, 180, 130),
toggleOff = Color3.fromRGB(180, 180, 195),
glow = Color3.fromRGB(0, 80, 160),
hover = Color3.fromRGB(220, 220, 235),
},
Neon = {
bg = Color3.fromRGB(6, 0, 16),
sidebar = Color3.fromRGB(10, 2, 22),
panel = Color3.fromRGB(16, 4, 30),
accent = Color3.fromRGB(255, 0, 200),
accent2 = Color3.fromRGB(0, 255, 200),
text = Color3.fromRGB(235, 210, 255),
textDim = Color3.fromRGB(160, 110, 190),
textDark = Color3.fromRGB(80, 40, 100),
border = Color3.fromRGB(60, 20, 80),
toggleOn = Color3.fromRGB(0, 255, 200),
toggleOff = Color3.fromRGB(75, 35, 95),
glow = Color3.fromRGB(200, 0, 150),
hover = Color3.fromRGB(35, 10, 55),
}
}
local Theme = Themes[Config.Theme] or Themes.Dark
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- STATE & DRAWING OBJECTS
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local ESP_Cache = {}
local Cleanups = {}
local CurrentPanel = "ESP"
local Panels = {} -- <-- EZT KELL INICIALIZΓLNI!
-- Drawing objects
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 2
FOVCircle.Color = Config.Aimbot_FOV_Color
FOVCircle.Filled = false
FOVCircle.Transparency = 0.25
FOVCircle.Visible = false
FOVCircle.NumSides = 64
local AimbotDot = Drawing.new("Circle")
AimbotDot.Thickness = 0
AimbotDot.Filled = true
AimbotDot.Radius = 5
AimbotDot.Color = Color3.fromRGB(255, 0, 0)
AimbotDot.Transparency = 0.4
AimbotDot.Visible = false
local CrosshairH = Drawing.new("Line")
CrosshairH.Thickness = Config.CrosshairThickness
CrosshairH.Color = Config.CrosshairColor
CrosshairH.Transparency = 1
CrosshairH.Visible = false
local CrosshairV = Drawing.new("Line")
CrosshairV.Thickness = Config.CrosshairThickness
CrosshairV.Color = Config.CrosshairColor
CrosshairV.Transparency = 1
CrosshairV.Visible = false
local WatermarkText = Drawing.new("Text")
WatermarkText.Size = 14
WatermarkText.Center = false
WatermarkText.Outline = true
WatermarkText.OutlineColor = Color3.fromRGB(0, 0, 0)
WatermarkText.Color = Theme.accent
WatermarkText.Transparency = 1
WatermarkText.Visible = true
WatermarkText.Position = Vector2.new(10, 10)
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- UTILITY FUNCTIONS
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local function getColorForHealth(health, maxHealth)
local ratio = math.clamp(health / maxHealth, 0, 1)
if ratio > 0.5 then
return Config.HealthColorHigh:lerp(Config.HealthColorMid, (ratio - 0.5) * 2)
else
return Config.HealthColorMid:lerp(Config.HealthColorLow, ratio * 2)
end
end
local function isVisible(part)
if not Config.Aimbot_VisibleCheck then return true end
local origin = Camera.CFrame.Position
local direction = (part.Position - origin).Unit
local distance = (part.Position - origin).Magnitude
local ray = Ray.new(origin, direction * distance)
local hit = Workspace:FindPartOnRayWithIgnoreList(ray, {LocalPlayer.Character})
return hit == part or (hit and hit:IsDescendantOf(part.Parent))
end
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- AIMBOT CORE
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local function getClosestPlayer()
local target = nil
local shortest = math.huge
local mousePos = UserInputService:GetMouseLocation()
for _, player in ipairs(Players:GetPlayers()) do
if player == LocalPlayer then continue end
if Config.TeamCheck_Aimbot and player.Team == LocalPlayer.Team then continue end
local char = player.Character
if not char then continue end
local part = char:FindFirstChild(Config.TargetPart)
if not part then part = char:FindFirstChild("HumanoidRootPart") end
if not part then continue end
local hum = char:FindFirstChild("Humanoid")
if not hum or hum.Health <= 0 then continue end
local dist = (Camera.CFrame.Position - part.Position).Magnitude
if dist < Config.Aimbot_MinDistance or dist > Config.Aimbot_MaxDistance then continue end
if Config.Aimbot_IgnoreCloaked and char:FindFirstChild("Cloak") then continue end
if not isVisible(part) then continue end
local screenPos, onScreen = Camera:WorldToViewportPoint(part.Position)
if not onScreen then continue end
local screenDist = (Vector2.new(screenPos.X, screenPos.Y) - mousePos).Magnitude
if screenDist <= Config.Aimbot_FOV and screenDist < shortest then
local velocity = part.AssemblyLinearVelocity or Vector3.new()
local predictedPos = part.Position + velocity * Config.Aimbot_Prediction
local predScreen = Camera:WorldToViewportPoint(predictedPos)
local predDist = (Vector2.new(predScreen.X, predScreen.Y) - mousePos).Magnitude
if predDist < shortest then
shortest = predDist
target = {part = part, predicted = predScreen}
else
shortest = screenDist
target = {part = part, predicted = screenPos}
end
end
end
return target
end
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- ESP FUNCTIONS
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local function cleanupESP(player)
if ESP_Cache[player] then
for _, obj in pairs(ESP_Cache[player]) do
pcall(function() obj:Remove() end)
end
ESP_Cache[player] = nil
end
end
local function cleanupAllESP()
for player, _ in pairs(ESP_Cache) do cleanupESP(player) end
pcall(function()
FOVCircle:Remove()
AimbotDot:Remove()
CrosshairH:Remove()
CrosshairV:Remove()
WatermarkText:Remove()
end)
end
local function createESP(player)
cleanupESP(player)
local drawings = {}
if Config.BoxType == "Corner" then
for i = 1, 4 do
drawings["Corner"..i] = Drawing.new("Line")
drawings["Corner"..i].Thickness = 3
drawings["Corner"..i].Color = Config.BoxColor
drawings["Corner"..i].Transparency = 1
drawings["Corner"..i].Visible = false
end
elseif Config.BoxType == "Filled" then
drawings.Box = Drawing.new("Square")
drawings.Box.Thickness = 1
drawings.Box.Filled = true
drawings.Box.FillColor = Config.BoxColor
drawings.Box.FillTransparency = 0.2
drawings.Box.Color = Config.BoxColor
drawings.Box.Transparency = 1
drawings.Box.Visible = false
else
drawings.Box = Drawing.new("Square")
drawings.Box.Thickness = 2
drawings.Box.Filled = false
drawings.Box.Color = Config.BoxColor
drawings.Box.Transparency = 1
drawings.Box.Visible = false
if Config.BoxType == "Glow" then
drawings.Glow = Drawing.new("Square")
drawings.Glow.Thickness = 8
drawings.Glow.Filled = false
drawings.Glow.Color = Config.BoxGlowColor
drawings.Glow.Transparency = 0.15
drawings.Glow.Visible = false
end
end
drawings.Tracer = Drawing.new("Line")
drawings.Tracer.Thickness = 2
drawings.Tracer.Color = Config.TracerColor
drawings.Tracer.Transparency = 1
drawings.Tracer.Visible = false
drawings.Snapline = Drawing.new("Line")
drawings.Snapline.Thickness = 1
drawings.Snapline.Color = Config.SnaplineColor
drawings.Snapline.Transparency = 0.4
drawings.Snapline.Visible = false
drawings.Name = Drawing.new("Text")
drawings.Name.Size = 14
drawings.Name.Center = true
drawings.Name.Outline = true
drawings.Name.OutlineColor = Color3.fromRGB(0, 0, 0)
drawings.Name.Color = Config.NameColor
drawings.Name.Transparency = 1
drawings.Name.Visible = false
drawings.HealthBar = Drawing.new("Line")
drawings.HealthBar.Thickness = 5
drawings.HealthBar.Color = Config.HealthColorHigh
drawings.HealthBar.Transparency = 1
drawings.HealthBar.Visible = false
drawings.HealthBarH = Drawing.new("Line")
drawings.HealthBarH.Thickness = 4
drawings.HealthBarH.Color = Config.HealthColorHigh
drawings.HealthBarH.Transparency = 1
drawings.HealthBarH.Visible = false
drawings.Distance = Drawing.new("Text")
drawings.Distance.Size = 12
drawings.Distance.Center = true
drawings.Distance.Outline = true
drawings.Distance.OutlineColor = Color3.fromRGB(0, 0, 0)
drawings.Distance.Color = Color3.fromRGB(180, 180, 200)
drawings.Distance.Transparency = 1
drawings.Distance.Visible = false
drawings.HeadDot = Drawing.new("Circle")
drawings.HeadDot.Thickness = 0
drawings.HeadDot.Filled = true
drawings.HeadDot.Radius = 4
drawings.HeadDot.Color = Config.HeadDotColor
drawings.HeadDot.Transparency = 0.7
drawings.HeadDot.Visible = false
ESP_Cache[player] = drawings
end
local function rebuildAllESP()
for player, _ in pairs(ESP_Cache) do
cleanupESP(player)
end
ESP_Cache = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
createESP(player)
end
end
end
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- MAIN ESP RENDER LOOP
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local renderConnection = RunService.RenderStepped:Connect(function()
-- Watermark
if Config.Watermark then
local fpsText = ""
if Config.ShowFPS then
local fps = math.floor(1 / RunService.Heartbeat:Wait())
fpsText = " | FPS: " .. fps
end
local timeText = ""
if Config.ShowTime then
timeText = " | " .. os.date("%H:%M")
end
WatermarkText.Text = "β¦ M4rkLose" .. fpsText .. timeText
WatermarkText.Visible = true
else
WatermarkText.Visible = false
end
-- Crosshair
if Config.Crosshair then
local size = Config.CrosshairSize
local mousePos = UserInputService:GetMouseLocation()
CrosshairH.From = Vector2.new(mousePos.X - size, mousePos.Y)
CrosshairH.To = Vector2.new(mousePos.X + size, mousePos.Y)
CrosshairH.Visible = true
CrosshairV.From = Vector2.new(mousePos.X, mousePos.Y - size)
CrosshairV.To = Vector2.new(mousePos.X, mousePos.Y + size)
CrosshairV.Visible = true
else
CrosshairH.Visible = false
CrosshairV.Visible = false
end
if not Config.ESP_Enabled then
for _, d in pairs(ESP_Cache) do
for _, obj in pairs(d) do
if obj.Visible ~= nil then obj.Visible = false end
end
end
return
end
local viewport = Camera.ViewportSize
local centerX, centerY = viewport.X / 2, viewport.Y
for player, drawings in pairs(ESP_Cache) do
local char = player.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
local hum = char and char:FindFirstChild("Humanoid")
if hrp and hum and hum.Health > 0 then
local pos, onScreen = Camera:WorldToViewportPoint(hrp.Position)
local dist = (Camera.CFrame.Position - hrp.Position).Magnitude
if onScreen and dist <= Config.MaxDistance then
local height = math.abs(
Camera:WorldToViewportPoint(hrp.Position + Vector3.new(0, 3, 0)).Y -
Camera:WorldToViewportPoint(hrp.Position - Vector3.new(0, 3, 0)).Y
)
local width = height * 0.55
local topY = pos.Y - height/2
local leftX = pos.X - width/2
local isTeam = Config.TeamCheck and player.Team == LocalPlayer.Team
local boxColor = isTeam and Config.TeamColor or Config.EnemyColor
if Config.Boxes then
if Config.BoxType == "Corner" then
local len = math.min(width * 0.25, 25)
drawings.Corner1.From = Vector2.new(leftX, topY + len)
drawings.Corner1.To = Vector2.new(leftX, topY)
drawings.Corner2.From = Vector2.new(leftX, topY)
drawings.Corner2.To = Vector2.new(leftX + len, topY)
drawings.Corner3.From = Vector2.new(leftX + width, topY + height - len)
drawings.Corner3.To = Vector2.new(leftX + width, topY + height)
drawings.Corner4.From = Vector2.new(leftX + width, topY + height)
drawings.Corner4.To = Vector2.new(leftX + width - len, topY + height)
for i = 1, 4 do
drawings["Corner"..i].Color = boxColor
drawings["Corner"..i].Visible = true
end
else
drawings.Box.Size = Vector2.new(width, height)
drawings.Box.Position = Vector2.new(leftX, topY)
drawings.Box.Color = boxColor
if Config.BoxType == "Filled" then
drawings.Box.FillColor = boxColor
end
drawings.Box.Visible = true
if drawings.Glow then
drawings.Glow.Size = Vector2.new(width + 16, height + 16)
drawings.Glow.Position = Vector2.new(leftX - 8, topY - 8)
drawings.Glow.Color = boxColor
drawings.Glow.Visible = true
end
end
else
for i = 1, 4 do if drawings["Corner"..i] then drawings["Corner"..i].Visible = false end end
if drawings.Box then drawings.Box.Visible = false end
if drawings.Glow then drawings.Glow.Visible = false end
end
if Config.Tracers then
drawings.Tracer.From = Vector2.new(centerX, centerY)
drawings.Tracer.To = Vector2.new(pos.X, pos.Y + height/2)
drawings.Tracer.Color = Config.TracerColor
drawings.Tracer.Visible = true
else
drawings.Tracer.Visible = false
end
if Config.Snaplines then
drawings.Snapline.From = Vector2.new(centerX, 0)
drawings.Snapline.To = Vector2.new(pos.X, pos.Y)
drawings.Snapline.Visible = true
else
drawings.Snapline.Visible = false
end
if Config.Names then
drawings.Name.Position = Vector2.new(pos.X, topY - 20)
drawings.Name.Text = string.format("%s [%d]", player.DisplayName or player.Name, math.floor(hum.Health))
drawings.Name.Color = isTeam and Config.TeamColor or Config.EnemyColor
drawings.Name.Visible = true
else
drawings.Name.Visible = false
end
if Config.HealthBar and (Config.HealthBarType == "Vertical" or Config.HealthBarType == "Both") then
local healthPercent = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
local barHeight = height * healthPercent
drawings.HealthBar.From = Vector2.new(leftX - 10, topY + height)
drawings.HealthBar.To = Vector2.new(leftX - 10, topY + height - barHeight)
drawings.HealthBar.Color = getColorForHealth(hum.Health, hum.MaxHealth)
drawings.HealthBar.Visible = true
else
drawings.HealthBar.Visible = false
end
if Config.HealthBar and (Config.HealthBarType == "Horizontal" or Config.HealthBarType == "Both") then
local healthPercent = math.clamp(hum.Health / hum.MaxHealth, 0, 1)
local barWidth = width * healthPercent
drawings.HealthBarH.From = Vector2.new(leftX, topY + height + 3)
drawings.HealthBarH.To = Vector2.new(leftX + barWidth, topY + height + 3)
drawings.HealthBarH.Color = getColorForHealth(hum.Health, hum.MaxHealth)
drawings.HealthBarH.Visible = true
else
drawings.HealthBarH.Visible = false
end
if Config.Distance then
drawings.Distance.Position = Vector2.new(pos.X, topY + height + 22)
drawings.Distance.Text = string.format("%.0fm", dist)
drawings.Distance.Visible = true
else
drawings.Distance.Visible = false
end
if Config.HeadDot then
local head = char:FindFirstChild("Head")
if head then
local headPos = Camera:WorldToViewportPoint(head.Position)
drawings.HeadDot.Position = Vector2.new(headPos.X, headPos.Y)
drawings.HeadDot.Color = isTeam and Config.TeamColor or Config.EnemyColor
drawings.HeadDot.Visible = true
end
else
drawings.HeadDot.Visible = false
end
else
for _, obj in pairs(drawings) do
if obj.Visible ~= nil then obj.Visible = false end
end
end
else
for _, obj in pairs(drawings) do
if obj.Visible ~= nil then obj.Visible = false end
end
end
end
end)
table.insert(Cleanups, renderConnection)
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- AIMBOT LOOP
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local aimConnection = RunService.RenderStepped:Connect(function()
local mousePos = UserInputService:GetMouseLocation()
if Config.Show_FOV and Config.Aimbot_Enabled then
FOVCircle.Position = mousePos
FOVCircle.Radius = Config.Aimbot_FOV
FOVCircle.Color = Config.Aimbot_FOV_Color
FOVCircle.Visible = true
else
FOVCircle.Visible = false
end
if Config.Aimbot_Enabled then
local keyDown = false
local key = Config.Aimbot_Key
if key == Enum.UserInputType.MouseButton1 or key == Enum.UserInputType.MouseButton2 or key == Enum.UserInputType.MouseButton3 then
keyDown = UserInputService:IsMouseButtonPressed(key)
else
keyDown = UserInputService:IsKeyDown(key)
end
if keyDown then
local targetData = getClosestPlayer()
if targetData then
local screenPos = targetData.predicted
if math.random(1, 100) <= Config.Aimbot_HitChance then
local dx = screenPos.X - mousePos.X
local dy = screenPos.Y - mousePos.Y
if Config.Aimbot_RecoilComp > 0 then
dy = dy - (dy * Config.Aimbot_RecoilComp * 0.25)
end
local smoothX = dx * Config.Aimbot_Smoothness
local smoothY = dy * Config.Aimbot_Smoothness
mousemoverel(smoothX, smoothY)
AimbotDot.Position = Vector2.new(screenPos.X, screenPos.Y)
AimbotDot.Color = Color3.fromRGB(0, 255, 100)
AimbotDot.Visible = true
else
AimbotDot.Position = Vector2.new(screenPos.X, screenPos.Y)
AimbotDot.Color = Color3.fromRGB(255, 200, 0)
AimbotDot.Visible = true
end
else
AimbotDot.Visible = false
end
else
AimbotDot.Visible = false
end
else
AimbotDot.Visible = false
end
end)
table.insert(Cleanups, aimConnection)
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
-- UI - NEVERLOSE STYLE (Left Sidebar Navigation)
-- βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "M4rkLose"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = (gethui and gethui()) or LocalPlayer:WaitForChild("PlayerGui")
-- Main Window
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 700, 0, 520)
MainFrame.Position = UDim2.new(0.5, -350, 0.5, -260)
MainFrame.BackgroundColor3 = Theme.bg
MainFrame.BackgroundTransparency = 0.05
MainFrame.BorderSizePixel = 1
MainFrame.BorderColor3 = Theme.border
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Visible = false
MainFrame.Parent = ScreenGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 12)
UICorner.Parent = MainFrame
-- Glow border
local GlowBorder = Instance.new("Frame")
GlowBorder.Size = UDim2.new(1, 8, 1, 8)
GlowBorder.Position = UDim2.new(0, -4, 0, -4)
GlowBorder.BackgroundColor3 = Theme.glow
GlowBorder.BackgroundTransparency = 0.5
GlowBorder.BorderSizePixel = 0
GlowBorder.ZIndex = 0
GlowBorder.Parent = MainFrame
local GlowCorner = Instance.new("UICorner")
GlowCorner.CornerRadius = UDim.new(0, 14)
GlowCorner.Parent = GlowBorder
local glowTween = TweenService:Create(GlowBorder, TweenInfo.new(3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, -1), {
BackgroundTransparency = 0.2
})
glowTween:Play()
-- ===== SIDEBAR =====
local Sidebar = Instance.new("Frame")
Sidebar.Size = UDim2.new(0, 180, 1, 0)
Sidebar.BackgroundColor3 = Theme.sidebar
Sidebar.BackgroundTransparency = 0.2
Sidebar.BorderSizePixel = 0
Sidebar.ZIndex = 2
Sidebar.Parent = MainFrame
local SidebarCorner = Instance.new("UICorner")
SidebarCorner.CornerRadius = UDim.new(0, 12)
SidebarCorner.Parent = Sidebar
-- Sidebar title
local SidebarTitle = Instance.new("TextLabel")
SidebarTitle.Size = UDim2.new(1, 0, 0, 50)
SidebarTitle.BackgroundTransparency = 1
SidebarTitle.Text = "β¦ M4rkLose"
SidebarTitle.TextColor3 = Theme.accent
SidebarTitle.TextSize = 18
SidebarTitle.Font = Enum.Font.SourceSansBold
SidebarTitle.TextXAlignment = Enum.TextXAlignment.Center
SidebarTitle.ZIndex = 3
SidebarTitle.Parent = Sidebar
-- Sidebar buttons (tΓ‘bla)
local SidebarButtons = {}
local ButtonNames = {"ESP", "Aimbot", "Visuals", "Misc"}
-- ===== CONTENT PANELS =====
local ContentContainer = Instance.new("Frame")
ContentContainer.Size = UDim2.new(1, -190, 1, 0)
ContentContainer.Position = UDim2.new(0, 185, 0, 0)
ContentContainer.BackgroundTransparency = 1
ContentContainer.ZIndex = 2
ContentContainer.Parent = MainFrame
-- ===== PANEL LΓTREHOZΓS =====
local function createPanel(name)
local Panel = Instance.new("ScrollingFrame")
Panel.Size = UDim2.new(1, -20, 1, -10)
Panel.Position = UDim2.new(0, 10, 0, 5)
Panel.BackgroundTransparency = 1
Panel.ScrollBarThickness = 4
Panel.ScrollBarImageColor3 = Theme.accent
Panel.ScrollBarImageTransparency = 0.6
Panel.CanvasSize = UDim2.new(0, 0, 0, 800)
Panel.ZIndex = 3
Panel.Visible = false
Panel.Parent = ContentContainer
local UIList = Instance.new("UIListLayout")
UIList.SortOrder = Enum.SortOrder.LayoutOrder
UIList.Padding = UDim.new(0, 6)
UIList.Parent = Panel
Panels[name] = Panel
return Panel
end
-- Panel content helpers
local function createPanelSection(panel, title)
local Section = Instance.new("TextLabel")
Section.Size = UDim2.new(1, 0, 0, 32)
Section.BackgroundTransparency = 1
Section.Text = "βΈ " .. title
Section.TextColor3 = Theme.accent
Section.TextSize = 15
Section.Font = Enum.Font.SourceSansSemibold
Section.TextXAlignment = Enum.TextXAlignment.Left
Section.ZIndex = 3
Section.Parent = panel
return Section
end
local function createPanelToggle(panel, name, defaultVal, callback)
local Row = Instance.new("Frame")
Row.Size = UDim2.new(1, -4, 0, 38)
Row.BackgroundColor3 = Theme.panel
Row.BackgroundTransparency = 0.3
Row.BorderSizePixel = 1
Row.BorderColor3 = Theme.border
Row.ZIndex = 2
Row.Parent = panel
local RowCorner = Instance.new("UICorner")
RowCorner.CornerRadius = UDim.new(0, 8)
RowCorner.Parent = Row
local Label = Instance.new("TextLabel")
Label.Size = UDim2.new(0.65, 0, 1, 0)
Label.Position = UDim2.new(0, 14, 0, 0)
Label.BackgroundTransparency = 1
Label.Text = name
Label.TextColor3 = Theme.text
Label.TextSize = 12
Label.Font = Enum.Font.SourceSansSemibold
Label.TextXAlignment = Enum.TextXAlignment.Left
Label.ZIndex = 3
Label.Parent = Row
local Toggle = Instance.new("TextButton")
Toggle.Size = UDim2.new(0, 50, 0, 24)
Toggle.Position = UDim2.new(1, -58, 0.5, -12)
Toggle.BackgroundColor3 = defaultVal and Theme.toggleOn or Theme.toggleOff
Toggle.BackgroundTransparency = 0.2
Toggle.Text = defaultVal and "ON" or "OFF"
Toggle.TextColor3 = Color3.fromRGB(255, 255, 255)
Toggle.TextSize = 10
Toggle.Font = Enum.Font.SourceSansBold
Toggle.ZIndex = 3
Toggle.Parent = Row
local ToggleCorner = Instance.new("UICorner")
ToggleCorner.CornerRadius = UDim.new(0, 4)
ToggleCorner.Parent = Toggle
local state = defaultVal
Toggle.MouseButton1Click:Connect(function()
state = not state
Toggle.BackgroundColor3 = state and Theme.toggleOn or Theme.toggleOff
Toggle.Text = state and "ON" or "OFF"
callback(state)
end)
end
local function createPanelSlider(panel, name, min, max, default, callback)
local Row = Instance.new("Frame")
Row.Size = UDim2.new(1, -4, 0, 50)
Row.BackgroundColor3 = Theme.panel
Row.BackgroundTransparency = 0.3
Row.BorderSizePixel = 1
Row.BorderColor3 = Theme.border
Row.ZIndex = 2
Row.Parent = panel
local RowCorner = Instance.new("UICorner")
RowCorner.CornerRadius = UDim.new(0, 8)
RowCorner.Parent = Row
local Label = Instance.new("TextLabel")
Label.Size = UDim2.new(0.5, 0, 0.5, 0)
Label.Position = UDim2.new(0, 14, 0, 2)
Label.BackgroundTransparency = 1
Label.Text = name
Label.TextColor3 = Theme.text
Label.TextSize = 12
Label.Font = Enum.Font.SourceSansSemibold
Label.TextXAlignment = Enum.TextXAlignment.Left
Label.ZIndex = 3
Label.Parent = Row
local ValueLabel = Instance.new("TextLabel")
ValueLabel.Size = UDim2.new(0.35, 0, 0.5, 0)
ValueLabel.Position = UDim2.new(0.65, 0, 0, 2)
ValueLabel.BackgroundTransparency = 1
ValueLabel.Text = tostring(default)
ValueLabel.TextColor3 = Theme.accent2
ValueLabel.TextSize = 13
ValueLabel.Font = Enum.Font.SourceSansBold
ValueLabel.TextXAlignment = Enum.TextXAlignment.Right
ValueLabel.ZIndex = 3
ValueLabel.Parent = Row
local Slider = Instance.new("Frame")
Slider.Size = UDim2.new(0.88, 0, 0.22, 0)
Slider.Position = UDim2.new(0.06, 0, 0.6, 0)
Slider.BackgroundColor3 = Theme.toggleOff
Slider.BackgroundTransparency = 0.3
Slider.BorderSizePixel = 0
Slider.ZIndex = 2
Slider.Parent = Row
local SliderCorner = Instance.new("UICorner")
SliderCorner.CornerRadius = UDim.new(0, 4)
SliderCorner.Parent = Slider
local Fill = Instance.new("Frame")
Fill.Size = UDim2.new((default - min) / (max - min), 0, 1, 0)
Fill.BackgroundColor3 = Theme.accent
Fill.BorderSizePixel = 0
Fill.ZIndex = 3
Fill.Parent = Slider
local FillCorner = Instance.new("UICorner")
FillCorner.CornerRadius = UDim.new(0, 4)
FillCorner.Parent = Fill
local val = default
Slider.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local x = (input.Position.X - Slider.AbsolutePosition.X) / Slider.AbsoluteSize.X
val = math.floor((min + (max - min) * math.clamp(x, 0, 1)) * 10) / 10
Fill.Size = UDim2.new(math.clamp(x, 0, 1), 0, 1, 0)
ValueLabel.Text = tostring(val)
callback(val)
end
end)
end
local function createPanelDropdown(panel, name, options, default, callback)
local Row = Instance.new("Frame")
Row.Size = UDim2.new(1, -4, 0, 38)
Row.BackgroundColor3 = Theme.panel
Row.BackgroundTransparency = 0.3
Row.BorderSizePixel = 1
Row.BorderColor3 = Theme.border
Row.ZIndex = 2
Row.Parent = panel
local RowCorner = Instance.new("UICorner")
RowCorner.CornerRadius = UDim.new(0, 8)
RowCorner.Parent = Row
local Label = Instance.new("TextLabel")
Label.Size = UDim2.new(0.45, 0, 1, 0)
Label.Position = UDim2.new(0, 14, 0, 0)
Label.BackgroundTransparency = 1
Label.Text = name
Label.TextColor3 = Theme.text
Label.TextSize = 12
Label.Font = Enum.Font.SourceSansSemibold
Label.TextXAlignment = Enum.TextXAlignment.Left
Label.ZIndex = 3
Label.Parent = Row
local Dropdown = Instance.new("TextButton")
Dropdown.Size = UDim2.new(0.4, 0, 0.7, 0)
Dropdown.Position = UDim2.new(0.5, 0, 0.15, 0)
Dropdown.BackgroundColor3 = Theme.panel
Dropdown.BackgroundTransparency = 0.4
Dropdown.BorderSizePixel = 1
Dropdown.BorderColor3 = Theme.border
Dropdown.Text = default
Dropdown.TextColor3 = Theme.text
Dropdown.TextSize = 11
Dropdown.Font = Enum.Font.SourceSansBold
Dropdown.ZIndex = 3
Dropdown.Parent = Row
local DropCorner = Instance.new("UICorner")
DropCorner.CornerRadius = UDim.new(0, 4)
DropCorner.Parent = Dropdown
local index = 1
for i, opt in ipairs(options) do
if opt == default then index = i end
end
Dropdown.MouseButton1Click:Connect(function()
index = index % #options + 1
local val = options[index]
Dropdown.Text = val
callback(val)
end)
end
-- ===== BUILD PANELS =====
-- ESP Panel
local ESPPanel = createPanel("ESP")
createPanelSection(ESPPanel, "ESP Settings")
createPanelToggle(ESPPanel, "Enable ESP", Config.ESP_Enabled, function(v) Config.ESP_Enabled = v end)
createPanelToggle(ESPPanel, "Boxes", Config.Boxes, function(v) Config.Boxes = v end)
createPanelDropdown(ESPPanel, "Box Type", {"Corner", "Full", "Glow", "Filled"}, Config.BoxType, function(v)
Config.BoxType = v
rebuildAllESP()
end)
createPanelToggle(ESPPanel, "Tracers", Config.Tracers, function(v) Config.Tracers = v end)
createPanelToggle(ESPPanel, "Snaplines", Config.Snaplines, function(v) Config.Snaplines = v end)
createPanelToggle(ESPPanel, "Names", Config.Names, function(v) Config.Names = v end)
createPanelToggle(ESPPanel, "Health Bar", Config.HealthBar, function(v) Config.HealthBar = v end)
createPanelDropdown(ESPPanel, "Health Type", {"Vertical", "Horizontal", "Both"}, Config.HealthBarType, function(v)
Config.HealthBarType = v
end)
createPanelToggle(ESPPanel, "Distance", Config.Distance, function(v) Config.Distance = v end)
createPanelToggle(ESPPanel, "Head Dot", Config.HeadDot, function(v) Config.HeadDot = v end)
createPanelToggle(ESPPanel, "Team Check", Config.TeamCheck, function(v) Config.TeamCheck = v end)
-- Aimbot Panel
local AimbotPanel = createPanel("Aimbot")
createPanelSection(AimbotPanel, "Aimbot Settings")
createPanelToggle(AimbotPanel, "Enable Aimbot", Config.Aimbot_Enabled, function(v) Config.Aimbot_Enabled = v end)
createPanelToggle(AimbotPanel, "Show FOV", Config.Show_FOV, function(v) Config.Show_FOV = v end)
createPanelToggle(AimbotPanel, "Team Check", Config.TeamCheck_Aimbot, function(v) Config.TeamCheck_Aimbot = v end)
createPanelToggle(AimbotPanel, "Visible Check", Config.Aimbot_VisibleCheck, function(v) Config.Aimbot_VisibleCheck = v end)
createPanelToggle(AimbotPanel, "Ignore Cloaked", Config.Aimbot_IgnoreCloaked, function(v) Config.Aimbot_IgnoreCloaked = v end)
createPanelSlider(AimbotPanel, "FOV Radius", 30, 400, Config.Aimbot_FOV, function(v) Config.Aimbot_FOV = v end)
createPanelSlider(AimbotPanel, "Smoothness", 0.02, 0.5, Config.Aimbot_Smoothness, function(v) Config.Aimbot_Smoothness = v end)
createPanelSlider(AimbotPanel, "Prediction", 0, 0.8, Config.Aimbot_Prediction, function(v) Config.Aimbot_Prediction = v end)
createPanelSlider(AimbotPanel, "Hit Chance", 0, 100, Config.Aimbot_HitChance, function(v) Config.Aimbot_HitChance = v end)
createPanelSlider(AimbotPanel, "Recoil Comp", 0, 1, Config.Aimbot_RecoilComp, function(v) Config.Aimbot_RecoilComp = v end)
-- Visuals Panel
local VisualsPanel = createPanel("Visuals")
createPanelSection(VisualsPanel, "Visual Settings")
createPanelToggle(VisualsPanel, "Crosshair", Config.Crosshair, function(v) Config.Crosshair = v end)
createPanelSlider(VisualsPanel, "Crosshair Size", 5, 50, Config.CrosshairSize, function(v) Config.CrosshairSize = v end)
createPanelSlider(VisualsPanel, "Crosshair Thickness", 1, 5, Config.CrosshairThickness, function(v)
Config.CrosshairThickness = v
CrosshairH.Thickness = v
CrosshairV.Thickness = v
end)
createPanelToggle(VisualsPanel, "Watermark", Config.Watermark, function(v) Config.Watermark = v end)
createPanelToggle(VisualsPanel, "Show FPS", Config.ShowFPS, function(v) Config.ShowFPS = v end)
createPanelToggle(VisualsPanel, "Show Time", Config.ShowTime, function(v) Config.ShowTime = v end)
-- Misc Panel
local MiscPanel = createPanel("Misc")
createPanelSection(MiscPanel, "Misc Settings")
createPanelDropdown(MiscPanel, "Theme", {"Dark", "Light", "Neon"}, Config.Theme, function(v)
Config.Theme = v
Theme = Themes[v] or Themes.Dark
-- Update all UI elements
MainFrame.BackgroundColor3 = Theme.bg
MainFrame.BorderColor3 = Theme.border
Sidebar.BackgroundColor3 = Theme.sidebar
GlowBorder.BackgroundColor3 = Theme.glow
SidebarTitle.TextColor3 = Theme.accent
for name, data in pairs(SidebarButtons) do
data.Button.BackgroundColor3 = Theme.sidebar
data.Button.TextColor3 = data.Active and Theme.accent or Theme.textDim
end
for _, panel in pairs(Panels) do
for _, child in ipairs(panel:GetChildren()) do
if child:IsA("Frame") then
child.BackgroundColor3 = Theme.panel
child.BorderColor3 = Theme.border
end
if child:IsA("TextLabel") then
child.TextColor3 = Theme.text
end
end
end
WatermarkText.Color = Theme.accent
end)
-- ===== UPDATE PANEL FUNCTION (IDE KELL!) =====
local function UpdatePanel(name)
for panelName, panel in pairs(Panels) do
panel.Visible = (panelName == name)
end
end
-- ===== SIDEBAR GOMBOK LΓTREHOZΓSA =====
local function createSidebarButton(name, yPos)
local Btn = Instance.new("TextButton")
Btn.Size = UDim2.new(0.9, 0, 0, 40)
Btn.Position = UDim2.new(0.05, 0, 0, yPos)
Btn.BackgroundColor3 = Theme.sidebar
Btn.BackgroundTransparency = 0.5
Btn.Text = name
Btn.TextColor3 = Theme.textDim
Btn.TextSize = 14
Btn.Font = Enum.Font.SourceSansSemibold
Btn.TextXAlignment = Enum.TextXAlignment.Left
Btn.ZIndex = 3
Btn.Parent = Sidebar
-- Padding
local padding = Instance.new("UIPadding")
padding.PaddingLeft = UDim.new(0, 15)
padding.Parent = Btn
local BtnCorner = Instance.new("UICorner")
BtnCorner.CornerRadius = UDim.new(0, 6)
BtnCorner.Parent = Btn
-- Active indicator
local Indicator = Instance.new("Frame")
Indicator.Size = UDim2.new(0, 3, 1, 0)
Indicator.BackgroundColor3 = Theme.accent
Indicator.BorderSizePixel = 0
Indicator.ZIndex = 4
Indicator.Visible = false
Indicator.Parent = Btn
local data = {
Button = Btn,
Indicator = Indicator,
Active = false,
}
Btn.MouseEnter:Connect(function()
if not data.Active then
Btn.BackgroundTransparency = 0.3
Btn.TextColor3 = Theme.text
end
end)
Btn.MouseLeave:Connect(function()
if not data.Active then
Btn.BackgroundTransparency = 0.5
Btn.TextColor3 = Theme.textDim
end
end)
Btn.MouseButton1Click:Connect(function()
for _, d in pairs(SidebarButtons) do
d.Active = false
d.Button.BackgroundTransparency = 0.5
d.Button.TextColor3 = Theme.textDim
d.Indicator.Visible = false
end
data.Active = true
data.Button.BackgroundTransparency = 0.15
data.Button.TextColor3 = Theme.accent
data.Indicator.Visible = true
CurrentPanel = name
UpdatePanel(name)
end)
SidebarButtons[name] = data
return data
end
-- Gombok lΓ©trehozΓ‘sa
local yOffset = 60
for _, name in ipairs(ButtonNames) do
createSidebarButton(name, yOffset)
yOffset = yOffset + 46
end
-- AlapΓ©rtelmezett panel aktivΓ‘lΓ‘sa
local espData = SidebarButtons["ESP"]
if espData then
espData.Active = true
espData.Button.BackgroundTransparency = 0.15
espData.Button.TextColor3 = Theme.accent
espData.Indicator.Visible = true
end
UpdatePanel("ESP")
-- ===== KEYBIND =====
local keyConn = UserInputService.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Config.MenuKey then
MainFrame.Visible = not MainFrame.Visible
end
end)
table.insert(Cleanups, keyConn)
-- Player tracking
local function onPlayerAdded(player)
if player ~= LocalPlayer then createESP(player) end
end
local function onPlayerRemoving(player)
cleanupESP(player)
end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then createESP(p) end
end
Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(onPlayerRemoving)
-- Cleanup
if STATE then
STATE.onCleanup(function()
for _, c in ipairs(Cleanups) do
if c and c.Disconnect then c:Disconnect() end
end
cleanupAllESP()
ScreenGui:Destroy()
end)
end
print("βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ")
print("β¦ M4RKLOSE v1.0 - Neverlose-Style Premium Cheat Menu")
print("π Left sidebar navigation | Dynamic content panels")
print("π― ESP + Aimbot with premium visuals")
print("π Right Shift to toggle menu β’ Right Click for aimbot")
print("βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ")


New update coming
Terribly vibe coded
@Fujicold ofc, cuz its ai