LUMINOS  Open Source
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LUMINOS Open Source

Flood Escape 2 🌊MVPD3VMVPD3V 593 views 260 executesUpdated Mar 11, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•675 lines (24154 chars)
--[[
    SCRIPT COM UI PRÓPRIA - COM BOTÃO DE SUICÍDIO
    Funcionalidades:
    - Godmode toggle
    - Autofarm toggle (com kill switch)
    - Kick toggle
    - Anti-spectator toggle
    - Botão de SUICÍDIO (mata o próprio personagem)
--]]

-- ============================ SERVIÇOS ============================
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local CoreGui = game:GetService("CoreGui")

-- ============================ BIBLIOTECA DE NOTIFICAÇÕES (FE2Notifs EMBUTIDA) ============================
do
    local lib = {}
    local table1 = {}
    local cloneref = cloneref or function(o) return o end
    local coregui = CoreGui
    local _SGUI = Instance.new('ScreenGui', coregui)
    _SGUI.Name = 'FE2Notifs'
    local TopFrame = Instance.new("Frame")
    local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")

    TopFrame.Name = ";3"
    TopFrame.Parent = _SGUI
    TopFrame.BackgroundColor3 = Color3.new(1, 1, 1)
    TopFrame.BackgroundTransparency = 1
    TopFrame.Position = UDim2.new(0.371764719, 0, 0, 0)
    TopFrame.Size = UDim2.new(0.255882353, 0, 0.0865671635, 0)
    _SGUI.IgnoreGuiInset = false
    _SGUI.ResetOnSpawn = false

    UIAspectRatioConstraint.Parent = TopFrame
    UIAspectRatioConstraint.AspectRatio = 8.039999961853027

    function lib.handleAlert(p56, p57, p58, p59)
        if p57.Parent == _SGUI[';3'] then
            local v48 = (p56 > 4 or p58) and p56 or p56 - 1;
            local v49 = (p56 > 4 or p58) and "In" or "Out";
            if p56 > 4 or p58 then
                p57.ZIndex = 0;
                table.remove(table1, p56);
                local TweenInfo_new_ret13 = TweenInfo.new(0.3, Enum.EasingStyle.Quint, Enum.EasingDirection.In);
                cloneref(TweenService):Create(p57.Alert_Shadow, TweenInfo_new_ret13, {
                    ImageTransparency = 1
                }):Play();
                cloneref(TweenService):Create(p57.Alert, TweenInfo_new_ret13, {
                    TextTransparency = 1.1,
                    TextStrokeTransparency = 1
                }):Play();
                task.delay(0.3, function()
                    p57:Destroy();
                end);
                return;
            end
            p57:TweenPosition(UDim2.new(0.5, 0, v48, 0), v49, "Sine", 0.325, true);
        end
    end

    function lib.alert(text, clr, tim, special)
        task.spawn(function()
            local _TIME = tim or 4.5;
            local Frame = Instance.new("Frame");
            local ImageLabel = Instance.new("ImageLabel");
            local TextLabel = Instance.new("TextLabel");
            Frame.Name = "Alert_Frame";
            Frame.Size = UDim2.new(1, 0, 1, 0);
            Frame.Position = UDim2.new(0.5, 0, -1, 0);
            Frame.AnchorPoint = Vector2.new(0.5, 0);
            Frame.BackgroundTransparency = 1;
            local UIScale = Instance.new("UIScale");
            UIScale.Scale = 0;
            UIScale.Parent = Frame;
            ImageLabel.Name = "Alert_Shadow";
            ImageLabel.BackgroundTransparency = 1;
            ImageLabel.Image = "rbxassetid://1057492965";
            ImageLabel.ImageTransparency = 0.5;
            ImageLabel.Size = UDim2.new(1, 0, 1, 0);
            ImageLabel.Parent = Frame;
            TextLabel.Name = "Alert";
            TextLabel.ZIndex = 3;
            TextLabel.Text = text;
            TextLabel.TextColor3 = clr or Color3.new(1, 1, 1);
            TextLabel.TextScaled = true;
            TextLabel.Font = "Ubuntu";
            TextLabel.TextStrokeTransparency = 0;
            TextLabel.BackgroundTransparency = 1;
            TextLabel.BackgroundColor3 = Color3.new();
            TextLabel.BorderSizePixel = 0;
            TextLabel.Size = UDim2.new(1, 0, 1, 0);
            local UIGradient = Instance.new("UIGradient");
            UIGradient.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255), Color3.fromRGB(159, 159, 159));
            UIGradient.Rotation = 90;
            UIGradient.Parent = TextLabel;
            TextLabel.Parent = Frame;
            Frame.Parent = _SGUI[';3'];
            if _TIME > 8 then
                local Frame2 = Instance.new("Frame", TextLabel);
                Frame2.BorderSizePixel = 0;
                Frame2.BackgroundColor3 = clr or Color3.new(1, 1, 1);
                Frame2.AnchorPoint = Vector2.new(0.5, 0.5);
                Frame2.Position = UDim2.new(0.5);
                Frame2.Size = UDim2.new(1, 0, 0.1, 0);
                Frame2:TweenSize(UDim2.new(0, 0, 0.1, 0), "Out", "Linear", _TIME);
                local ImageLabel2 = Instance.new("ImageLabel", Frame2);
                ImageLabel2.Image = "rbxassetid://156579757";
                ImageLabel2.Size = UDim2.new(1, 0, 1, 0);
                ImageLabel2.BackgroundTransparency = 1;
                ImageLabel2.ImageTransparency = 0.5;
            end
            if special == "rainbow" then
                task.spawn(function()
                    local v85 = 0;
                    while TextLabel and task.wait() do
                        if v85 > 1 then
                            v85 = 0;
                        end
                        TextLabel.TextColor3 = Color3.fromHSV(v85, 1, 1);
                        v85 = v85 + 1 / 120;
                    end
                end);
            end
            local v55 = 1;
            table.insert(table1, v55, Frame);
            for index6 = 1, #table1 do
                lib.handleAlert(index6, table1[index6]);
            end
            local TweenInfo_new_ret14 = TweenInfo.new(0.325, Enum.EasingStyle.Quint, Enum.EasingDirection.Out);
            cloneref(TweenService):Create(Frame.UIScale, TweenInfo_new_ret14, {
                Scale = 1
            }):Play();
            cloneref(TweenService):Create(TextLabel, TweenInfo_new_ret14, {
                TextTransparency = 0,
                TextStrokeTransparency = 0.1
            }):Play();
            task.wait(_TIME)
            if Frame and TextLabel and TextLabel.TextTransparency <= 0 then
                local v78 = 1;
                for index10 = 1, #table1 do
                    if table1[index10] == Frame then
                        v78 = index10;
                        break;
                    end
                end
                lib.handleAlert(v78, Frame, true, _TIME);
            end
            for index7 = 1, #table1 do
                lib.handleAlert(index7, table1[index7]);
            end
            return TextLabel;
        end)
    end

    Notifs = lib
end

-- ============================ CONFIGURAÇÕES ============================
local Config = {
    Godmode = { Enabled = false },
    Autofarm = { Enabled = false },
    Kick = { Enabled = false },
    AntiSpectator = { Enabled = false }
}

-- ============================ VARIÁVEIS GLOBAIS ============================
getgenv().TomatoAutoFarm = false

-- ============================ AUTOFARM COM KILL SWITCH ============================
local AutofarmLoaded = false
local AutofarmLoadSuccess = false
local AutofarmStatusText = "❌ Não carregado"
local AutofarmThreads = {}
local AutofarmConnections = {}

local function killAutofarm()
    for _, thread in ipairs(AutofarmThreads) do
        if coroutine.status(thread) == "suspended" or coroutine.status(thread) == "running" then
            task.cancel(thread)
        end
    end
    AutofarmThreads = {}
    
    for _, conn in ipairs(AutofarmConnections) do
        pcall(function() conn:Disconnect() end)
    end
    AutofarmConnections = {}
    
    pcall(function()
        for _, gui in ipairs(CoreGui:GetChildren()) do
            if gui.Name:lower():match("autofarm") or gui.Name:lower():match("farm") then
                gui:Destroy()
            end
        end
    end)
    
    getgenv().TomatoAutoFarm = false
    
    for name, value in pairs(getgenv()) do
        if type(value) == "function" and tostring(name):lower():match("autofarm") then
            getgenv()[name] = nil
        end
    end
    
    Notifs.alert("💀 Autofarm exterminado!", Color3.new(1,0,0), 3)
end

local function loadAutofarmScripts(attempt)
    attempt = attempt or 1
    local maxAttempts = 3
    
    killAutofarm()
    
    Notifs.alert("🔄 Tentativa "..attempt.." de carregar autofarm...", Color3.new(1,1,0), 2)
    
    local function wrapScriptLoad(url)
        local thread = coroutine.create(function()
            local success, result = pcall(function()
                return loadstring(game:HttpGet(url))()
            end)
            if success then
                return result
            else
                return nil
            end
        end)
        table.insert(AutofarmThreads, thread)
        coroutine.resume(thread)
        task.wait(0.5)
        return true
    end
    
    local success1 = pcall(function() wrapScriptLoad("https://raw.githubusercontent.com/vericodified/AutofarmX/refs/heads/main/Source.lua") end)
    local success2 = pcall(function() wrapScriptLoad("https://raw.githubusercontent.com/vericodified/AutofarmX/refs/heads/main/Source2.lua") end)
    
    AutofarmLoadSuccess = success1 and success2
    if AutofarmLoadSuccess then
        AutofarmLoaded = true
        AutofarmStatusText = "✅ Carregado"
        Notifs.alert("✅ Autofarm carregado na tentativa "..attempt.."!", Color3.new(0,1,0), 3)
        if AutofarmStatusLabel then
            AutofarmStatusLabel.Text = "Autofarm: " .. AutofarmStatusText
        end
        return true
    else
        if attempt < maxAttempts then
            Notifs.alert("⚠️ Falha na tentativa "..attempt..", tentando novamente...", Color3.new(1,0.5,0), 2)
            task.wait(2)
            return loadAutofarmScripts(attempt + 1)
        else
            AutofarmLoaded = false
            AutofarmLoadSuccess = false
            AutofarmStatusText = "❌ Falhou"
            Notifs.alert("❌ Autofarm não carregado após "..maxAttempts.." tentativas.", Color3.new(1,0,0), 4)
            if AutofarmStatusLabel then
                AutofarmStatusLabel.Text = "Autofarm: " .. AutofarmStatusText
            end
            return false
        end
    end
end

local function setAutofarmState(state)
    Config.Autofarm.Enabled = state
    if state then
        if not AutofarmLoadSuccess then
            Notifs.alert("🔄 Autofarm não carregado. Tentando carregar...", Color3.new(1,1,0), 2)
            task.spawn(function()
                local success = loadAutofarmScripts()
                if success then
                    getgenv().TomatoAutoFarm = true
                    Notifs.alert("✅ Autofarm ativado!", Color3.new(0,1,0), 2)
                else
                    Config.Autofarm.Enabled = false
                    getgenv().TomatoAutoFarm = false
                end
            end)
        else
            getgenv().TomatoAutoFarm = true
            Notifs.alert("✅ Autofarm ativado!", Color3.new(0,1,0), 2)
        end
    else
        Notifs.alert("☠️ Exterminando autofarm...", Color3.new(1,0,0), 2)
        killAutofarm()
        Notifs.alert("Autofarm desativado permanentemente", Color3.new(1,0,0), 2)
    end
end

task.spawn(loadAutofarmScripts)

-- ============================ GODMODE ============================
local GodmodeConnection = nil

local function setupGodmode(character)
    if not character then return end
    local humanoid = character:WaitForChild("Humanoid", 5)
    if not humanoid then return end

    if GodmodeConnection then
        GodmodeConnection:Disconnect()
        GodmodeConnection = nil
    end

    if Config.Godmode.Enabled then
        GodmodeConnection = humanoid:GetPropertyChangedSignal("Health"):Connect(function()
            if humanoid and humanoid.Parent then
                humanoid.Health = 9e9
            end
        end)
        humanoid.Health = 9e9
    end
end

if LocalPlayer.Character then
    setupGodmode(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(setupGodmode)

-- ============================ KICK (JOINWATCHER) ============================
local KickCooldown = false

local function kickOnJoin(playerWhoJoined)
    if not Config.Kick.Enabled or KickCooldown then return end
    KickCooldown = true
    local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
    local hum = char:FindFirstChildOfClass("Humanoid")
    if hum then hum.Health = 0 end

    for i = 5, 1, -1 do
        Notifs.alert("⚠️ Kick em "..i.."s (jogador entrou)", Color3.new(1,0.5,0), 1)
        task.wait(1)
    end

    if Config.Kick.Enabled then
        LocalPlayer:Kick("Kick por entrada de jogador.")
    end
    KickCooldown = false
end

for _, player in ipairs(Players:GetPlayers()) do
    if player ~= LocalPlayer then
        task.spawn(function() kickOnJoin(player) end)
    end
end

Players.PlayerAdded:Connect(function(player)
    if player ~= LocalPlayer then
        kickOnJoin(player)
    end
end)

-- ============================ DETECTOR DE ESPECTADORES ============================
local SpectatorDisplay = Instance.new("ScreenGui")
SpectatorDisplay.Name = "SpectatorDisplay"
SpectatorDisplay.ResetOnSpawn = false
SpectatorDisplay.Parent = CoreGui

local SpectatorFrame = Instance.new("Frame")
SpectatorFrame.Size = UDim2.new(0, 220, 0, 50)
SpectatorFrame.Position = UDim2.new(0.8, -110, 0.9, -25)
SpectatorFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
SpectatorFrame.BackgroundTransparency = 0.3
SpectatorFrame.BorderSizePixel = 0
SpectatorFrame.Parent = SpectatorDisplay
SpectatorFrame.Visible = false

local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = SpectatorFrame

local SpectatorText = Instance.new("TextLabel")
SpectatorText.Size = UDim2.new(1, 0, 1, 0)
SpectatorText.BackgroundTransparency = 1
SpectatorText.Text = "👀 Nenhum espectador"
SpectatorText.TextColor3 = Color3.new(1, 1, 1)
SpectatorText.TextScaled = true
SpectatorText.Font = Enum.Font.GothamBold
SpectatorText.Parent = SpectatorFrame

local function isPlayerLookingAtMe(player)
    if player == LocalPlayer then return false end
    local character = player.Character
    if not character then return false end
    local head = character:FindFirstChild("Head")
    if not head then return false end

    local myChar = LocalPlayer.Character
    if not myChar then return false end
    local myHead = myChar:FindFirstChild("Head")
    if not myHead then return false end

    local lookVector = head.CFrame.LookVector
    local toMe = (myHead.Position - head.Position).Unit
    local dot = lookVector:Dot(toMe)
    local angle = math.deg(math.acos(dot))
    if angle > 30 then return false end

    local distance = (head.Position - myHead.Position).Magnitude
    if distance > 100 then return false end

    local raycastParams = RaycastParams.new()
    raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
    raycastParams.FilterDescendantsInstances = {character, myChar}
    local rayResult = Workspace:Raycast(head.Position, toMe * distance, raycastParams)
    if rayResult then return false end

    return true
end

task.spawn(function()
    while task.wait(0.5) do
        if Config.AntiSpectator.Enabled then
            local count = 0
            local names = {}
            for _, player in ipairs(Players:GetPlayers()) do
                if isPlayerLookingAtMe(player) then
                    count = count + 1
                    table.insert(names, player.Name)
                end
            end
            if count == 0 then
                SpectatorText.Text = "👀 Nenhum espectador"
            else
                SpectatorText.Text = "👀 " .. count .. " espectador(es): " .. table.concat(names, ", ")
            end
            SpectatorFrame.Visible = true
        else
            SpectatorFrame.Visible = false
        end
    end
end)

-- ============================ UI PRÓPRIA (COM BOTÃO DE SUICÍDIO) ============================
local UIGui = Instance.new("ScreenGui")
UIGui.Name = "MeuHubUI"
UIGui.ResetOnSpawn = false
UIGui.Parent = CoreGui

local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 340, 0, 500)  -- Mais espaço para o botão novo
MainFrame.Position = UDim2.new(0.5, -170, 0.4, -250)
MainFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = UIGui

local UICornerMain = Instance.new("UICorner")
UICornerMain.CornerRadius = UDim.new(0, 12)
UICornerMain.Parent = MainFrame

local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 40)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.BackgroundTransparency = 1
Title.Text = "⚡ HUB UNIFICADO"
Title.TextColor3 = Color3.new(1, 1, 1)
Title.Font = Enum.Font.GothamBold
Title.TextSize = 20
Title.Parent = MainFrame

-- Função para criar um toggle
local function createToggle(parent, name, yPos, defaultState, callback)
    local bg = Instance.new("Frame")
    bg.Size = UDim2.new(0.9, 0, 0, 40)
    bg.Position = UDim2.new(0.05, 0, 0, yPos)
    bg.BackgroundColor3 = Color3.fromRGB(50, 50, 60)
    bg.BackgroundTransparency = 0.5
    bg.BorderSizePixel = 0
    bg.Parent = parent

    local bgCorner = Instance.new("UICorner")
    bgCorner.CornerRadius = UDim.new(0, 8)
    bgCorner.Parent = bg

    local label = Instance.new("TextLabel")
    label.Size = UDim2.new(0.6, 0, 1, 0)
    label.Position = UDim2.new(0, 10, 0, 0)
    label.BackgroundTransparency = 1
    label.Text = name
    label.TextColor3 = Color3.new(1, 1, 1)
    label.Font = Enum.Font.Gotham
    label.TextSize = 16
    label.TextXAlignment = Enum.TextXAlignment.Left
    label.Parent = bg

    local button = Instance.new("TextButton")
    button.Size = UDim2.new(0, 60, 0, 30)
    button.Position = UDim2.new(1, -70, 0.5, -15)
    button.BackgroundColor3 = defaultState and Color3.new(0, 170, 0) or Color3.new(170, 0, 0)
    button.Text = defaultState and "ON" or "OFF"
    button.TextColor3 = Color3.new(1, 1, 1)
    button.Font = Enum.Font.GothamBold
    button.TextSize = 14
    button.BorderSizePixel = 0
    button.Parent = bg

    local btnCorner = Instance.new("UICorner")
    btnCorner.CornerRadius = UDim.new(0, 6)
    btnCorner.Parent = button

    local state = defaultState

    button.MouseButton1Click:Connect(function()
        state = not state
        button.BackgroundColor3 = state and Color3.new(0, 170, 0) or Color3.new(170, 0, 0)
        button.Text = state and "ON" or "OFF"
        callback(state)
    end)

    return button
end

-- Criar os toggles
createToggle(MainFrame, "Godmode", 50, false, function(state)
    Config.Godmode.Enabled = state
    setupGodmode(LocalPlayer.Character)
    Notifs.alert("Godmode " .. (state and "ATIVADO" or "DESATIVADO"), state and Color3.new(0,1,0) or Color3.new(1,0,0), 2)
end)

createToggle(MainFrame, "Autofarm", 100, false, setAutofarmState)

createToggle(MainFrame, "Kick (Join)", 150, false, function(state)
    Config.Kick.Enabled = state
    Notifs.alert("Kick " .. (state and "ATIVADO" or "DESATIVADO"), state and Color3.new(0,1,0) or Color3.new(1,0,0), 2)
end)

createToggle(MainFrame, "Anti-Spectator", 200, false, function(state)
    Config.AntiSpectator.Enabled = state
    if not state then SpectatorFrame.Visible = false end
    Notifs.alert("Anti-Spectator " .. (state and "ATIVADO" or "DESATIVADO"), state and Color3.new(0,1,0) or Color3.new(1,0,0), 2)
end)

-- Status do autofarm
local StatusBg = Instance.new("Frame")
StatusBg.Size = UDim2.new(0.9, 0, 0, 30)
StatusBg.Position = UDim2.new(0.05, 0, 0, 260)
StatusBg.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
StatusBg.BorderSizePixel = 0
StatusBg.Parent = MainFrame

local StatusCorner = Instance.new("UICorner")
StatusCorner.CornerRadius = UDim.new(0, 6)
StatusCorner.Parent = StatusBg

local StatusLabel = Instance.new("TextLabel")
StatusLabel.Size = UDim2.new(1, 0, 1, 0)
StatusLabel.BackgroundTransparency = 1
StatusLabel.Text = "Autofarm: " .. AutofarmStatusText
StatusLabel.TextColor3 = Color3.new(1,1,1)
StatusLabel.Font = Enum.Font.Gotham
StatusLabel.TextSize = 14
StatusLabel.Parent = StatusBg

AutofarmStatusLabel = StatusLabel

-- Botão para recarregar autofarm
local ReloadBtn = Instance.new("TextButton")
ReloadBtn.Size = UDim2.new(0.8, 0, 0, 30)
ReloadBtn.Position = UDim2.new(0.1, 0, 0, 300)
ReloadBtn.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
ReloadBtn.Text = "🔄 Recarregar Autofarm"
ReloadBtn.TextColor3 = Color3.new(1,1,1)
ReloadBtn.Font = Enum.Font.Gotham
ReloadBtn.TextSize = 14
ReloadBtn.BorderSizePixel = 0
ReloadBtn.Parent = MainFrame

local ReloadCorner = Instance.new("UICorner")
ReloadCorner.CornerRadius = UDim.new(0, 8)
ReloadCorner.Parent = ReloadBtn

ReloadBtn.MouseButton1Click:Connect(function()
    loadAutofarmScripts()
end)

-- Botão KILL SWITCH (para autofarm)
local KillBtn = Instance.new("TextButton")
KillBtn.Size = UDim2.new(0.8, 0, 0, 30)
KillBtn.Position = UDim2.new(0.1, 0, 0, 340)
KillBtn.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
KillBtn.Text = "💀 KILL AUTOFARM"
KillBtn.TextColor3 = Color3.new(1,1,1)
KillBtn.Font = Enum.Font.GothamBold
KillBtn.TextSize = 14
KillBtn.BorderSizePixel = 0
KillBtn.Parent = MainFrame

local KillCorner = Instance.new("UICorner")
KillCorner.CornerRadius = UDim.new(0, 8)
KillCorner.Parent = KillBtn

KillBtn.MouseButton1Click:Connect(function()
    Config.Autofarm.Enabled = false
    killAutofarm()
    Notifs.alert("💀 KILL SWITCH ATIVADO! Autofarm exterminado.", Color3.new(1,0,0), 4)
end)

-- ==================== BOTÃO DE SUICÍDIO ====================
local SuicideBtn = Instance.new("TextButton")
SuicideBtn.Size = UDim2.new(0.8, 0, 0, 40)
SuicideBtn.Position = UDim2.new(0.1, 0, 0, 390)
SuicideBtn.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
SuicideBtn.Text = "💀 SUICÍDIO (matar a si mesmo)"
SuicideBtn.TextColor3 = Color3.new(1,1,1)
SuicideBtn.Font = Enum.Font.GothamBold
SuicideBtn.TextSize = 16
SuicideBtn.BorderSizePixel = 0
SuicideBtn.Parent = MainFrame

local SuicideCorner = Instance.new("UICorner")
SuicideCorner.CornerRadius = UDim.new(0, 10)
SuicideCorner.Parent = SuicideBtn

SuicideBtn.MouseButton1Click:Connect(function()
    Notifs.alert("💀 Suicidando...", Color3.new(1,0,0), 2)
    local char = LocalPlayer.Character
    if char then
        local humanoid = char:FindFirstChildOfClass("Humanoid")
        if humanoid then
            -- Desativa godmode temporariamente se necessário
            local godmodeWasOn = Config.Godmode.Enabled
            if godmodeWasOn then
                Config.Godmode.Enabled = false
                if GodmodeConnection then
                    GodmodeConnection:Disconnect()
                    GodmodeConnection = nil
                end
            end
            -- Mata
            humanoid.Health = 0
            -- Reativa godmode se estava ativo (para o próximo spawn)
            if godmodeWasOn then
                Config.Godmode.Enabled = true
                LocalPlayer.CharacterAdded:Wait()  -- espera o novo personagem
                setupGodmode(LocalPlayer.Character)
            end
        else
            Notifs.alert("❌ Sem humanoid!", Color3.new(1,0,0), 2)
        end
    else
        Notifs.alert("❌ Sem personagem!", Color3.new(1,0,0), 2)
    end
end)

-- Botão para fechar
local CloseButton = Instance.new("TextButton")
CloseButton.Size = UDim2.new(0, 30, 0, 30)
CloseButton.Position = UDim2.new(1, -35, 0, 5)
CloseButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
CloseButton.Text = "X"
CloseButton.TextColor3 = Color3.new(1, 1, 1)
CloseButton.Font = Enum.Font.GothamBold
CloseButton.TextSize = 16
CloseButton.BorderSizePixel = 0
CloseButton.Parent = MainFrame

local CloseCorner = Instance.new("UICorner")
CloseCorner.CornerRadius = UDim.new(0, 8)
CloseCorner.Parent = CloseButton

CloseButton.MouseButton1Click:Connect(function()
    UIGui:Destroy()
    Notifs.alert("Hub fechado", Color3.new(1,0,0), 2)
end)

-- Notificação inicial
Notifs.alert("🔥 Hub com botão de suicídio carregado!", Color3.new(0,1,0), 3)

print("✅ Script com botão de SUICÍDIO rodando!")

Features & Information

just god with ia and autofarm just use it on round start!

Community Comments (1)

MVPD3VMVPD3VMar 12, 2026

@adadwadwa no one gonna use this *:skull:

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