
Key RequiredUniversal

game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-gh 62724852 63690008 48474294 3033910400 6470135113 3409612660 3822880197 3940375351 451220849")
wait(2)
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-net")
wait(1)
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local B1 = Instance.new("TextButton")
local B2 = Instance.new("TextButton")
local B3 = Instance.new("TextButton")
local WalkSpeedControl = Instance.new("TextLabel")
local Close = Instance.new("TextButton")
local Label = Instance.new("TextLabel")
local Open = Instance.new("TextButton")
local box = Instance.new("TextBox")
local box2 = Instance.new("TextBox")
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(20, 42, 53)
Frame.BorderSizePixel = 3
Frame.Position = UDim2.new(0, 30, 0.270377755, 0)
Frame.Size = UDim2.new(0, 200, 0, 150)
Frame.Active = true
Frame.Draggable = true
box.Name = "box"
box.Parent = B2
box.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
box.BorderColor3 = Color3.fromRGB(105, 52, 15)
box.Position = UDim2.new(0, 0, 1.2, 0)
box.Size = UDim2.new(0.999999583, 0, 0.733662164, 0)
box.Font = Enum.Font.SourceSans
box.PlaceholderColor3 = Color3.fromRGB(178, 178, 178)
box.PlaceholderText = "only 0.08-0.01"
box.Text = "0.03"
box.TextColor3 = Color3.fromRGB(255, 255, 255)
box.TextSize = 20.000
B2.Parent = Frame
B2.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
B2.BorderSizePixel = 3
B2.Position = UDim2.new(0, 25, 0.2, 0)
B2.Size = UDim2.new(0, 150, 0, 20)
B2.Font = Enum.Font.SourceSans
B2.Text = "Set slide"
B2.TextColor3 = Color3.fromRGB(255, 105, 30)
B2.TextScaled = true
B2.TextSize = 14.000
B2.TextWrapped = true
box2.Name = "box2"
box2.Parent = B1
box2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
box2.BorderColor3 = Color3.fromRGB(105, 52, 15)
box2.Position = UDim2.new(0, 0, 1.2, 0)
box2.Size = UDim2.new(0.999999583, 0, 0.733662164, 0)
box2.Font = Enum.Font.SourceSans
box2.PlaceholderColor3 = Color3.fromRGB(178, 178, 178)
box2.PlaceholderText = "set speed"
box2.Text = "60"
box2.TextColor3 = Color3.fromRGB(255, 255, 255)
box2.TextSize = 20.000
B1.Parent = Frame
B1.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
B1.BorderSizePixel = 3
B1.Position = UDim2.new(0, 25, 0.5, 0)
B1.Size = UDim2.new(0, 150, 0, 20)
B1.Font = Enum.Font.SourceSans
B1.Text = "Set speed"
B1.TextColor3 = Color3.fromRGB(255, 105, 30)
B1.TextScaled = true
B1.TextSize = 14.000
B1.TextWrapped = true
B3.Parent = Frame
B3.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
B3.BorderSizePixel = 3
B3.Position = UDim2.new(0, 25, 0.8, 0)
B3.Size = UDim2.new(0, 150, 0, 20)
B3.Font = Enum.Font.SourceSans
B3.Text = "Car"
B3.TextColor3 = Color3.fromRGB(255, 105, 30)
B3.TextScaled = true
B3.TextSize = 14.000
B3.TextWrapped = true
WalkSpeedControl.Name = "WalkSpeed Control"
WalkSpeedControl.Parent = Frame
WalkSpeedControl.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
WalkSpeedControl.BorderSizePixel = 3
WalkSpeedControl.Position = UDim2.new(0.000976324081, 0, -0.00234955549, 0)
WalkSpeedControl.Size = UDim2.new(0, 200, 0, 20)
WalkSpeedControl.Font = Enum.Font.Highway
WalkSpeedControl.Text = "Drift Car"
WalkSpeedControl.TextColor3 = Color3.fromRGB(255, 105, 30)
WalkSpeedControl.TextScaled = true
WalkSpeedControl.TextSize = 14.000
WalkSpeedControl.TextWrapped = true
Close.Name = "Close"
Close.Parent = Frame
Close.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
Close.Position = UDim2.new(0, 170, 0, 0)
Close.Size = UDim2.new(0, 30, 0, 20)
Close.Font = Enum.Font.SourceSans
Close.Text = "X"
Close.TextColor3 = Color3.fromRGB(255, 0, 0)
Close.TextScaled = true
Close.TextSize = 104.000
Close.TextWrapped = true
Label.Name = "Label"
Label.Parent = Frame
Label.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
Label.BorderColor3 = Color3.fromRGB(27, 42, 53)
Label.BorderSizePixel = 3
Label.Position = UDim2.new(0, 0, 1, 0)
Label.Size = UDim2.new(0, 200, 0, 20)
Label.Font = Enum.Font.Highway
Label.Text = "Made by goodmaster#2082"
Label.TextColor3 = Color3.fromRGB(255, 105, 30)
Label.TextScaled = true
Label.TextSize = 14.000
Label.TextWrapped = true
Open.Name = "Open"
Open.Parent = ScreenGui
Open.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
Open.Position = UDim2.new(0, 0, 0.42, 0)
Open.Size = UDim2.new(0, 75, 0, 30)
Open.Font = Enum.Font.SourceSans
Open.Text = "Open"
Open.TextColor3 = Color3.fromRGB(255, 105, 30)
Open.TextScaled = true
Open.TextSize = 14.000
Open.TextWrapped = true
local function STSL_fake_script() -- B2.LocalScript
local script = Instance.new('LocalScript', B2)
script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this
local text = box.text
for i, thing in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
if thing.ClassName == "Part" then
thing.CustomPhysicalProperties = PhysicalProperties.new(text, 0, 0)
end
end
end)
end
coroutine.wrap(STSL_fake_script)()
local function STSP_fake_script() -- B1.LocalScript
local script = Instance.new('LocalScript', B1)
script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this
local text = box2.text
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = text
end)
end
coroutine.wrap(STSP_fake_script)()
local function EXCR_fake_script() -- B3.LocalScript
local script = Instance.new('LocalScript', B3)
script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this
local char = game.Players.LocalPlayer.Character
for i = 1, 2 do
if char:FindFirstChild("International Fedora") then
char:FindFirstChild("International Fedora").Name = "InternationalFedora"
end
wait(0.01)
end
for turtle = 1, 4 do
if char:FindFirstChild("InternationalFedora") then
char:FindFirstChild("InternationalFedora").Name = turtle
end
wait(0.01)
end
if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").RigType == Enum.HumanoidRigType.R6 then
game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower = 20
game:GetService("Players").LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://178130996"
game:GetService("Players").LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "rbxassetid://178130996"
game:GetService("Players").LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "rbxassetid://178130996"
game:GetService("Players").LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://178130996"
game:GetService("Players").LocalPlayer.Character.Animate.idle.Animation2.AnimationId = "rbxassetid://178130996"
game:GetService("Players").LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "rbxassetid://178130996"
end
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("WDW_FoamFinger"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove()
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,-1.5,-1)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
Hats.xd.Handle.Attachment.Rotation = Vector3.new(90,0,0)
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("Pal Hair"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove()
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(-1.3,-1,-0.5)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("Pink Hair"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove()
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(1.3,-1,-0.5)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("Kate Hair"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove()
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(1.3,-1,-1.5)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("LavanderHair"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove()
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(-1.3,-1,-1.5)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 10000000000000
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("1"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove()
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(1,-2.3,-2.5)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(90,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("2"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove()
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(-1,-2.3,-2.5)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(90,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("3"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove()
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(-1,-2.3,0.5)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(90,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.xd.Handle, Character["Torso"])
local Plr = game:GetService("Players").LocalPlayer
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local Hats = {
xd = Character:WaitForChild("4"), -- the hat/body limb name
}
Hats.xd.Handle.AccessoryWeld:Remove()
if Hats.xd.Handle:FindFirstChild ("Mesh") then
Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
Hats.xd.Handle:FindFirstChild ("SpecialMesh"):Remove()
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(1,-2.3,0.5)-- literally the same thing
game:GetService("RunService").Heartbeat:Connect(function()
att1.Rotation = att1.Rotation + Vector3.new(90,0,0)--rotation
end)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 1000000000000
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.xd.Handle, Character["Torso"])
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(0,35,0)
wait(0.5)
end)
end
end
end)
end
coroutine.wrap(EXCR_fake_script)()
local function YDSA_fake_script() -- Close.LocalScript
local script = Instance.new('LocalScript', Close)
script.Parent.Parent.Visible = false
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.Open.Visible = true
end)
end
coroutine.wrap(YDSA_fake_script)()
local function ZFFOR_fake_script() -- Open.LocalScript
local script = Instance.new('LocalScript', Open)
script.Parent.Visible = true
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Visible = false
script.Parent.Parent.Frame.Visible = true
end)
end
coroutine.wrap(ZFFOR_fake_script)()No comments yet for this script.



