
KeylessUniversal
-- [[ 配置区 ]]
local REAPPLY_ON_RESPAWN = true
local message = "-gh 107852478332182 118799338103138 121360936156823 132416515427938 80628080423002 101379144205559 125747082775861"
local player = game:GetService("Players").LocalPlayer
local runService = game:GetService("RunService")
local lastChar = nil
-- [[ 发送通知函数 ]]
local function sendNotice()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Giant Rig";
Text = "By Null (@NPC_PlayersNoob)";
Duration = 2;
})
end
-- [[ 核心注入逻辑 ]]
local function runChatInjection()
-- 尝试多种路径发送,确保覆盖所有版本的聊天室
local tcs = game:GetService("TextChatService")
local rs = game:GetService("ReplicatedStorage")
-- 方案 A: 新版 API
if tcs.ChatVersion == Enum.ChatVersion.TextChatService then
local channel = tcs:FindFirstChild("RBXGeneral", true) or tcs:FindFirstChildOfClass("TextChannel", true)
if channel then channel:SendAsync(message) end
end
-- 方案 B: 旧版/通用远程事件
local legacyEvent = rs:FindFirstChild("SayMessageRequest", true)
if legacyEvent then
legacyEvent:FireServer(message, "All")
end
sendNotice()
end
-- [[ 精准角色检测循环 ]]
runService.Heartbeat:Connect(function()
if not REAPPLY_ON_RESPAWN then return end
local char = player.Character
-- 关键:不仅要 Character 存在,还要 HumanoidRootPart 已经加载(这意味着你已经实体化了)
if char and char ~= lastChar then
local root = char:FindFirstChild("HumanoidRootPart")
if root then
-- 记录当前角色,防止在同一条命里重复触发
lastChar = char
-- 在实体出现的下一帧立即执行,保证服务器能识别到你的身份
task.defer(function()
runChatInjection()
end)
end
end
end)
-- 初始启动
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
lastChar = player.Character
runChatInjection()
end

didnt test it but looks good
what does this do and why is half the code in chinese
this might be able to ban me for spamming tags