Greenbaseplate10
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Greenbaseplate10

Green baseplate.ExecutorRequiredExecutorRequired 2.1K views 22 executesUpdated Sep 14, 2025
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Lua Script•5393 lines (233244 chars)
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-gh 48474294 451220849 62724852 48474313 62234425 63690008")

wait(2)

game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-net")

wait(1)

game.Players.LocalPlayer.Character["Pal Hair"].Handle.Mesh:Destroy() --Pink Hair
game.Players.LocalPlayer.Character["Pink Hair"].Handle.Mesh:Destroy()
game.Players.LocalPlayer.Character["Kate Hair"].Handle.Mesh:Destroy() --LavanderHair
game.Players.LocalPlayer.Character["LavanderHair"].Handle.Mesh:Destroy()
game.Players.LocalPlayer.Character["Robloxclassicred"].Handle.Mesh:Destroy()
game.Players.LocalPlayer.Character["Hat1"].Handle.Mesh:Destroy() 

local c = game.Players.LocalPlayer.Character
for i, v in pairs({"Right Arm", "Left Arm"}) do
    local arm = c[v]
    arm.Parent = nil
    arm.Transparency = 1
    arm.Parent = c
end

local c = game.Players.LocalPlayer.Character
for i, v in pairs({"Right Leg", "Left Leg"}) do
    local Leg = c[v]
    Leg.Parent = nil
    Leg.Transparency = 1
    Leg.Parent = c
end

local v3_net, v3_808 = Vector3.new(20000, 25.1, 20000), Vector3.new(8, 0, 8)
		local function getNetlessVelocity(realPartVelocity)
			local mag = realPartVelocity.Magnitude
			if mag > 1 then
				local unit = realPartVelocity.Unit
				if (unit.Y > 0.25) or (unit.Y < -0.75) then
					return unit * (25.1 / unit.Y)
				end
			end 
			return v3_net + realPartVelocity * v3_808
		end
		local simradius = "shp" --simulation radius (net bypass) method
--simulation radius (net bypass) method
--"shp" - sethiddenproperty
--"ssr" - setsimulationradius
--false - disable
local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
local newanimate = false --disables the animate script and enables after reanimation
local discharscripts = true --disables all localScripts parented to your character before reanimation
local R15toR6 = true --tries to convert your character to r6 if its r15
local hatcollide = true --makes hats cancollide (only method 0)
local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
local hedafterneck = false --disable aligns for head and enable after neck is removed
local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
local method = 0 --reanimation method
--methods:
--0 - breakJoints (takes [loadtime] seconds to laod)
--1 - limbs
--2 - limbs + anti respawn
--3 - limbs + breakJoints after [loadtime] seconds
--4 - remove humanoid + breakJoints
--5 - remove humanoid + limbs
local alignmode = 3 --AlignPosition mode
--modes:
--1 - AlignPosition rigidity enabled true
--2 - 2 AlignPositions rigidity enabled both true and false
--3 - AlignPosition rigidity enabled false

healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart")

local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local stepped = rs.Stepped
local heartbeat = rs.Heartbeat
local renderstepped = rs.RenderStepped
local sg = game:GetService("StarterGui")
local ws = game:GetService("Workspace")
local cf = CFrame.new
local v3 = Vector3.new
local v3_0 = v3(0, 0, 0)
local inf = math.huge

local c = lp.Character

if not (c and c.Parent) then
	return
end

c.Destroying:Connect(function()
	c = nil
end)

local function gp(parent, name, className)
	if typeof(parent) == "Instance" then
		for i, v in pairs(parent:GetChildren()) do
			if (v.Name == name) and v:IsA(className) then
				return v
			end
		end
	end
	return nil
end

local function align(Part0, Part1)
	Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)

	local att0 = Instance.new("Attachment", Part0)
	att0.Orientation = v3_0
	att0.Position = v3_0
	att0.Name = "att0_" .. Part0.Name
	local att1 = Instance.new("Attachment", Part1)
	att1.Orientation = v3_0
	att1.Position = v3_0
	att1.Name = "att1_" .. Part1.Name

	if (alignmode == 1) or (alignmode == 2) then
		local ape = Instance.new("AlignPosition", att0)
		ape.ApplyAtCenterOfMass = false
		ape.MaxForce = inf
		ape.MaxVelocity = inf
		ape.ReactionForceEnabled = false
		ape.Responsiveness = 200
		ape.Attachment1 = att1
		ape.Attachment0 = att0
		ape.Name = "AlignPositionRtrue"
		ape.RigidityEnabled = true
	end

	if (alignmode == 2) or (alignmode == 3) then
		local apd = Instance.new("AlignPosition", att0)
		apd.ApplyAtCenterOfMass = false
		apd.MaxForce = inf
		apd.MaxVelocity = inf
		apd.ReactionForceEnabled = false
		apd.Responsiveness = 200
		apd.Attachment1 = att1
		apd.Attachment0 = att0
		apd.Name = "AlignPositionRfalse"
		apd.RigidityEnabled = false
	end

	local ao = Instance.new("AlignOrientation", att0)
	ao.MaxAngularVelocity = inf
	ao.MaxTorque = inf
	ao.PrimaryAxisOnly = false
	ao.ReactionTorqueEnabled = false
	ao.Responsiveness = 200
	ao.Attachment1 = att1
	ao.Attachment0 = att0
	ao.RigidityEnabled = false

	if type(getNetlessVelocity) == "function" then
	    local realVelocity = v3_0
        local steppedcon = stepped:Connect(function()
            Part0.Velocity = realVelocity
        end)
        local heartbeatcon = heartbeat:Connect(function()
            realVelocity = Part0.Velocity
            Part0.Velocity = getNetlessVelocity(realVelocity)
        end)
        Part0.Destroying:Connect(function()
            Part0 = nil
            steppedcon:Disconnect()
            heartbeatcon:Disconnect()
        end)
    end
end

local function respawnrequest()
	local ccfr = ws.CurrentCamera.CFrame
	local c = lp.Character
	lp.Character = nil
	lp.Character = c
	local con = nil
	con = ws.CurrentCamera.Changed:Connect(function(prop)
	    if (prop ~= "Parent") and (prop ~= "CFrame") then
	        return
	    end
	    ws.CurrentCamera.CFrame = ccfr
	    con:Disconnect()
    end)
end

local destroyhum = (method == 4) or (method == 5)
local breakjoints = (method == 0) or (method == 4)
local antirespawn = (method == 0) or (method == 2) or (method == 3)

hatcollide = hatcollide and (method == 0)

addtools = addtools and gp(lp, "Backpack", "Backpack")

local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad

if shp and (simradius == "shp") then
	spawn(function()
		while c and heartbeat:Wait() do
			shp(lp, "SimulationRadius", inf)
		end
	end)
elseif ssr and (simradius == "ssr") then
	spawn(function()
		while c and heartbeat:Wait() do
			ssr(inf)
		end
	end)
end

antiragdoll = antiragdoll and function(v)
	if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
		v.Parent = nil
	end
end

if antiragdoll then
	for i, v in pairs(c:GetDescendants()) do
		antiragdoll(v)
	end
	c.DescendantAdded:Connect(antiragdoll)
end

if antirespawn then
	respawnrequest()
end

if method == 0 then
	wait(loadtime)
	if not c then
		return
	end
end

if discharscripts then
	for i, v in pairs(c:GetChildren()) do
		if v:IsA("LocalScript") then
			v.Disabled = true
		end
	end
elseif newanimate then
	local animate = gp(c, "Animate", "LocalScript")
	if animate and (not animate.Disabled) then
		animate.Disabled = true
	else
		newanimate = false
	end
end

if addtools then
	for i, v in pairs(addtools:GetChildren()) do
		if v:IsA("Tool") then
			v.Parent = c
		end
	end
end

pcall(function()
	settings().Physics.AllowSleep = false
	settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
end)

local OLDscripts = {}

for i, v in pairs(c:GetDescendants()) do
	if v.ClassName == "Script" then
		table.insert(OLDscripts, v)
	end
end

local scriptNames = {}

for i, v in pairs(c:GetDescendants()) do
	if v:IsA("BasePart") then
		local newName = tostring(i)
		local exists = true
		while exists do
			exists = false
			for i, v in pairs(OLDscripts) do
				if v.Name == newName then
					exists = true
				end
			end
			if exists then
				newName = newName .. "_"    
			end
		end
		table.insert(scriptNames, newName)
		Instance.new("Script", v).Name = newName
	end
end

c.Archivable = true
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
	for i, v in pairs(hum:GetPlayingAnimationTracks()) do
		v:Stop()
	end
end
local cl = c:Clone()
if hum and humState16 then
    hum:ChangeState(Enum.HumanoidStateType.Physics)
    if destroyhum then
        wait(1.6)
    end
end
if hum and hum.Parent and destroyhum then
    hum:Destroy()
end

if not c then
    return
end

local head = gp(c, "Head", "BasePart")
local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
local root = gp(c, "HumanoidRootPart", "BasePart")
if hatcollide and c:FindFirstChildOfClass("Accessory") then
    local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
    if not (torso and root and anything) then
        return
    end
    torso:Destroy()
    root:Destroy()
    if shp then
        for i,v in pairs(c:GetChildren()) do
            if v:IsA("Accessory") then
                shp(v, "BackendAccoutrementState", 0)
            end 
        end
    end
    anything:Destroy()
    if head then
       head:Destroy()
    end
end

for i, v in pairs(cl:GetDescendants()) do
	if v:IsA("BasePart") then
		v.Transparency = 1
		v.Anchored = false
	end
end

local model = Instance.new("Model", c)
model.Name = model.ClassName

model.Destroying:Connect(function()
	model = nil
end)

for i, v in pairs(c:GetChildren()) do
	if v ~= model then
		if addtools and v:IsA("Tool") then
			for i1, v1 in pairs(v:GetDescendants()) do
				if v1 and v1.Parent and v1:IsA("BasePart") then
					local bv = Instance.new("BodyVelocity", v1)
					bv.Velocity = v3_0
					bv.MaxForce = v3(1000, 1000, 1000)
					bv.P = 1250
					bv.Name = "bv_" .. v.Name
				end
			end
		end
		v.Parent = model
	end
end

if breakjoints then
	model:BreakJoints()
else
	if head and torso then
		for i, v in pairs(model:GetDescendants()) do
			if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
				local save = false
				if (v.Part0 == torso) and (v.Part1 == head) then
					save = true
				end
				if (v.Part0 == head) and (v.Part1 == torso) then
					save = true
				end
				if save then
					if hedafterneck then
						hedafterneck = v
					end
				else
					v:Destroy()
				end
			end
		end
	end
	if method == 3 then
		spawn(function()
			wait(loadtime)
			if model then
				model:BreakJoints()
			end
		end)
	end
end

cl.Parent = c
for i, v in pairs(cl:GetChildren()) do
	v.Parent = c
end
cl:Destroy()

local modelDes = {}
for i, v in pairs(model:GetDescendants()) do
	if v:IsA("BasePart") then
		i = tostring(i)
		v.Destroying:Connect(function()
			modelDes[i] = nil
		end)
		modelDes[i] = v
	end
end
local modelcolcon = nil
local function modelcolf()
	if model then
		for i, v in pairs(modelDes) do
			v.CanCollide = false
		end
	else
		modelcolcon:Disconnect()
	end
end
modelcolcon = stepped:Connect(modelcolf)
modelcolf()

for i, scr in pairs(model:GetDescendants()) do
	if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
		local Part0 = scr.Parent
		if Part0:IsA("BasePart") then
			for i1, scr1 in pairs(c:GetDescendants()) do
				if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
					local Part1 = scr1.Parent
					if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
						align(Part0, Part1)
						break
					end
				end
			end
		end
	end
end

if (typeof(hedafterneck) == "Instance") and head then
	local aligns = {}
	local con = nil
	con = hedafterneck.Changed:Connect(function(prop)
	    if (prop == "Parent") and not hedafterneck.Parent then
	        con:Disconnect()
    		for i, v in pairs(aligns) do
    			v.Enabled = true
    		end
		end
	end)
	for i, v in pairs(head:GetDescendants()) do
		if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
			i = tostring(i)
			aligns[i] = v
			v.Destroying:Connect(function()
			    aligns[i] = nil
			end)
			v.Enabled = false
		end
	end
end

for i, v in pairs(c:GetDescendants()) do
	if v and v.Parent then
		if v.ClassName == "Script" then
			if table.find(scriptNames, v.Name) then
				v:Destroy()
			end
		elseif not v:IsDescendantOf(model) then
			if v:IsA("Decal") then
				v.Transparency = 1
			elseif v:IsA("ForceField") then
				v.Visible = false
			elseif v:IsA("Sound") then
				v.Playing = false
			elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
				v.Enabled = false
			end
		end
	end
end

if newanimate then
	local animate = gp(c, "Animate", "LocalScript")
	if animate then
		animate.Disabled = false
	end
end

if addtools then
	for i, v in pairs(c:GetChildren()) do
		if v:IsA("Tool") then
			v.Parent = addtools
		end
	end
end

local hum0 = model:FindFirstChildOfClass("Humanoid")
if hum0 then
    hum0.Destroying:Connect(function()
        hum0 = nil
    end)
end

local hum1 = c:FindFirstChildOfClass("Humanoid")
if hum1 then
    hum1.Destroying:Connect(function()
        hum1 = nil
    end)
end

if hum1 then
	ws.CurrentCamera.CameraSubject = hum1
	local camSubCon = nil
	local function camSubFunc()
		camSubCon:Disconnect()
		if c and hum1 then
			ws.CurrentCamera.CameraSubject = hum1
		end
	end
	camSubCon = renderstepped:Connect(camSubFunc)
	if hum0 then
		hum0.Changed:Connect(function(prop)
			if hum1 and (prop == "Jump") then
				hum1.Jump = hum0.Jump
			end
		end)
	else
		respawnrequest()
	end
end

local rb = Instance.new("BindableEvent", c)
rb.Event:Connect(function()
	rb:Destroy()
	sg:SetCore("ResetButtonCallback", true)
	if destroyhum then
		c:BreakJoints()
		return
	end
	if hum0 and (hum0.Health > 0) then
		model:BreakJoints()
		hum0.Health = 0
	end
	if antirespawn then
	    respawnrequest()
	end
end)
sg:SetCore("ResetButtonCallback", rb)

spawn(function()
	while c do
		if hum0 and hum1 then
			hum1.Jump = hum0.Jump
		end
		wait()
	end
	sg:SetCore("ResetButtonCallback", true)
end)

R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
if R15toR6 then
    local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
	if part then
	    local cfr = part.CFrame
		local R6parts = { 
			head = {
				Name = "Head",
				Size = v3(2, 1, 1),
				R15 = {
					Head = 0
				}
			},
			torso = {
				Name = "Torso",
				Size = v3(2, 2, 1),
				R15 = {
					UpperTorso = 0.2,
					LowerTorso = -100
				}
			},
			root = {
				Name = "HumanoidRootPart",
				Size = v3(2, 2, 1),
				R15 = {
					HumanoidRootPart = 0
				}
			},
			leftArm = {
				Name = "Left Arm",
				Size = v3(1, 2, 1),
				R15 = {
					LeftHand = -0.73,
					LeftLowerArm = -0.2,
					LeftUpperArm = 0.4
				}
			},
			rightArm = {
				Name = "Right Arm",
				Size = v3(1, 2, 1),
				R15 = {
					RightHand = -0.73,
					RightLowerArm = -0.2,
					RightUpperArm = 0.4
				}
			},
			leftLeg = {
				Name = "Left Leg",
				Size = v3(1, 2, 1),
				R15 = {
					LeftFoot = -0.73,
					LeftLowerLeg = -0.15,
					LeftUpperLeg = 0.6
				}
			},
			rightLeg = {
				Name = "Right Leg",
				Size = v3(1, 2, 1),
				R15 = {
					RightFoot = -0.73,
					RightLowerLeg = -0.15,
					RightUpperLeg = 0.6
				}
			}
		}
		for i, v in pairs(c:GetChildren()) do
			if v:IsA("BasePart") then
				for i1, v1 in pairs(v:GetChildren()) do
					if v1:IsA("Motor6D") then
						v1.Part0 = nil
					end
				end
			end
		end
		part.Archivable = true
		for i, v in pairs(R6parts) do
			local part = part:Clone()
			part:ClearAllChildren()
			part.Name = v.Name
			part.Size = v.Size
			part.CFrame = cfr
			part.Anchored = false
			part.Transparency = 1
			part.CanCollide = false
			for i1, v1 in pairs(v.R15) do
				local R15part = gp(c, i1, "BasePart")
				local att = gp(R15part, "att1_" .. i1, "Attachment")
				if R15part then
					local weld = Instance.new("Weld", R15part)
					weld.Name = "Weld_" .. i1
					weld.Part0 = part
					weld.Part1 = R15part
					weld.C0 = cf(0, v1, 0)
					weld.C1 = cf(0, 0, 0)
					R15part.Massless = true
					R15part.Name = "R15_" .. i1
					R15part.Parent = part
					if att then
						att.Parent = part
						att.Position = v3(0, v1, 0)
					end
				end
			end
			part.Parent = c
			R6parts[i] = part
		end
		local R6joints = {
			neck = {
				Parent = R6parts.torso,
				Name = "Neck",
				Part0 = R6parts.torso,
				Part1 = R6parts.head,
				C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
				C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
			},
			rootJoint = {
				Parent = R6parts.root,
				Name = "RootJoint" ,
				Part0 = R6parts.root,
				Part1 = R6parts.torso,
				C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
				C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
			},
			rightShoulder = {
				Parent = R6parts.torso,
				Name = "Right Shoulder",
				Part0 = R6parts.torso,
				Part1 = R6parts.rightArm,
				C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
				C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
			},
			leftShoulder = {
				Parent = R6parts.torso,
				Name = "Left Shoulder",
				Part0 = R6parts.torso,
				Part1 = R6parts.leftArm,
				C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
				C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
			},
			rightHip = {
				Parent = R6parts.torso,
				Name = "Right Hip",
				Part0 = R6parts.torso,
				Part1 = R6parts.rightLeg,
				C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
				C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
			},
			leftHip = {
				Parent = R6parts.torso,
				Name = "Left Hip" ,
				Part0 = R6parts.torso,
				Part1 = R6parts.leftLeg,
				C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
				C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
			}
		}
		for i, v in pairs(R6joints) do
			local joint = Instance.new("Motor6D")
			for prop, val in pairs(v) do
				joint[prop] = val
			end
			R6joints[i] = joint
		end
		hum1.RigType = Enum.HumanoidRigType.R6
		hum1.HipHeight = 0
	end
end



--find rig joints

local function fakemotor()
    return {C0=cf(), C1=cf()}
end

local torso = gp(c, "Torso", "BasePart")
local root = gp(c, "HumanoidRootPart", "BasePart")

local neck = gp(torso, "Neck", "Motor6D")
neck = neck or fakemotor()

local rootJoint = gp(root, "RootJoint", "Motor6D")
rootJoint = rootJoint or fakemotor()

local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
leftShoulder = leftShoulder or fakemotor()

local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
rightShoulder = rightShoulder or fakemotor()

local leftHip = gp(torso, "Left Hip", "Motor6D")
leftHip = leftHip or fakemotor()

local rightHip = gp(torso, "Right Hip", "Motor6D")
rightHip = rightHip or fakemotor()

--120 fps

local fps = 0
local event = Instance.new("BindableEvent", c)
event.Name = "120 fps"
local floor = math.floor
fps = 1 / fps
local tf = 0
local con = nil
con = game:GetService("RunService").RenderStepped:Connect(function(s)
	if not c then
		con:Disconnect()
		return
	end
    --tf += s
	if tf >= fps then
		for i=1, floor(tf / fps) do
			event:Fire(c)
		end
		tf = 0
	end
end)
local event = event.Event

local hedrot = v3(0, 5, 0)

local uis = game:GetService("UserInputService")
local function isPressed(key)
    return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key])
end

local biggesthandle = nil
for i, v in pairs(c:GetChildren()) do
    if v:IsA("Accessory") then
        local handle = gp(v, "Handle", "BasePart")
        if biggesthandle then
            if biggesthandle.Size.Magnitude < handle.Size.Magnitude then
                biggesthandle = handle
            end
       else
            biggesthandle = gp(v, "Handle", "BasePart")
        end
    end
end

if not biggesthandle then
    return
end

local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart")
if not handle1 then
    return
end

handle1.Destroying:Connect(function()
    handle1 = nil
end)
biggesthandle.Destroying:Connect(function()
    biggesthandle = nil
end)

biggesthandle:BreakJoints()
biggesthandle.Anchored = true

for i, v in pairs(handle1:GetDescendants()) do
    if v:IsA("AlignOrientation") then
        v.Enabled = false
   end
end

local mouse = lp:GetMouse()
local fling = false
mouse.Button1Down:Connect(function()
    fling = true
end)
mouse.Button1Up:Connect(function()
    fling = false
end)
local function doForSignal(signal, vel)
    spawn(function()
        while signal:Wait() and c and handle1 and biggesthandle do
            if fling and mouse.Target then
                biggesthandle.Position = mouse.Hit.Position
            end
            handle1.RotVelocity = vel
        end
    end)
end
doForSignal(stepped, v3(100, 100, 100))
doForSignal(renderstepped, v3(100, 100, 100))
doForSignal(heartbeat, v3(20000, 20000, 20000)) --https://web.roblox.com/catalog/63690008/Pal-Hair

local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local stepped = rs.Stepped
local heartbeat = rs.Heartbeat
local renderstepped = rs.RenderStepped
local sg = game:GetService("StarterGui")
local ws = game:GetService("Workspace")
local cf = CFrame.new
local v3 = Vector3.new
local v3_0 = Vector3.zero
local inf = math.huge

local cplayer = lp.Character

local v3 = Vector3.new

local function gp(parent, name, className)
    if typeof(parent) == "Instance" then
        for i, v in pairs(parent:GetChildren()) do
            if (v.Name == name) and v:IsA(className) then
                return v
            end
        end
    end
    return nil
end

local hat2 = gp(cplayer, "Hat1", "Accessory")
local handle2 = gp(hat2, "Handle", "BasePart")
local att2 = gp(handle2, "att1_Handle", "Attachment")
att2.Parent = cplayer["Torso"]
att2.Position = Vector3.new(0.5, -0, 0)
att2.Rotation = Vector3.new(90, 0, 0)

local hat2 = gp(cplayer, "Pal Hair", "Accessory")
local handle2 = gp(hat2, "Handle", "BasePart")
local att2 = gp(handle2, "att1_Handle", "Attachment")
att2.Parent = cplayer["Torso"]
att2.Position = Vector3.new(-0.5, -0, 0)
att2.Rotation = Vector3.new(90, 0, 0)

local hat2 = gp(cplayer, "Pink Hair", "Accessory")
local handle2 = gp(hat2, "Handle", "BasePart")
local att2 = gp(handle2, "att1_Handle", "Attachment")
att2.Parent = cplayer["Left Arm"]
att2.Position = Vector3.new(0, -0, 0)
att2.Rotation = Vector3.new(90, 0, 0)

local hat2 = gp(cplayer, "Kate Hair", "Accessory")
local handle2 = gp(hat2, "Handle", "BasePart")
local att2 = gp(handle2, "att1_Handle", "Attachment")
att2.Parent = cplayer["Right Arm"]
att2.Position = Vector3.new(-0, -0, 0)
att2.Rotation = Vector3.new(90, 0, 0) --LavanderHair

local hat2 = gp(cplayer, "LavanderHair", "Accessory")
local handle2 = gp(hat2, "Handle", "BasePart")
local att2 = gp(handle2, "att1_Handle", "Attachment")
att2.Parent = cplayer["Right Leg"]
att2.Position = Vector3.new(0, 0, 0) --Robloxclassicred
att2.Rotation = Vector3.new(90, 0, 0)

local hat2 = gp(cplayer, "Robloxclassicred", "Accessory")
local handle2 = gp(hat2, "Handle", "BasePart")
local att2 = gp(handle2, "att1_Handle", "Attachment")
att2.Parent = cplayer["Left Leg"]
att2.Position = Vector3.new(-0, 0, 0) 
att2.Rotation = Vector3.new(90, 0, 0)  

--end of the reanimate 

Player = game:GetService("Players").LocalPlayer
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
Humanoid = Character.Humanoid
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
LS = Torso["Left Shoulder"]
LH = Torso["Left Hip"]
RS = Torso["Right Shoulder"]
RH = Torso["Right Hip"]
Face = Head.face
Neck = Torso.Neck
it = Instance.new
attacktype = 1
attacktype2 = 1
vt = Vector3.new
cf = CFrame.new
cn = CFrame.new
euler = CFrame.fromEulerAnglesXYZ
angles = CFrame.Angles
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RootPart = Character.HumanoidRootPart
RootJoint = RootPart.RootJoint
RootCF = euler(-1.57, 0, 3.14)
attack = false
attackdebounce = false
trispeed = 0.2
attackmode = "none"
local idle = 0
local Anim = "Idle"
stance = false
local ff = 2
noleg = false
evadecooldown = false
Humanoid.Animator.Parent = nil
equip = false
Face.Texture = "http://www.roblox.com/asset/?id=0"
attackspeed = 0.14
df = false
Swing = 1
local sine = 0
local change = 1
local val = 0
magic = false
cam = workspace.CurrentCamera
deb = game:GetService("Debris")
--RbxUtility = LoadLibrary("RbxUtility")
--Create = RbxUtility.Create
local handee = Instance.new("Part")
handee.Parent = Character
handee.Size = Vector3.new(0.2, 0.2, 0.2)
handee.Archivable = true
handee.Transparency = 1
handee.CanCollide = false
handee.BrickColor = BrickColor.new("Cyan")
handee.Material = "Neon"
local handeeweld = Instance.new("Weld")
handeeweld.Parent = handee
handeeweld.Part0 = RightArm
handeeweld.Part1 = handee
handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
handeeweld.Part0 = RightArm
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
	local wld = Instance.new("Weld", wp1)
	wld.Part0 = wp0
	wld.Part1 = wp1
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
function weld(model)
	local parts, last = {}, nil
	local function scan(parent)
		for _, v in pairs(parent:GetChildren()) do
			if v:IsA("BasePart") then
				if last then
					local w = Instance.new("Weld")
					w.Name = ("%s_Weld"):format(v.Name)
					w.Part0, w.Part1 = last, v
					w.C0 = last.CFrame:inverse()
					w.C1 = v.CFrame:inverse()
					w.Parent = last
				end
				last = v
				table.insert(parts, v)
			end
			scan(v)
		end
	end
	scan(model)
	for _, v in pairs(parts) do
		v.Anchored = false
		v.Locked = true
		v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
		v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
		v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
		v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
		v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
		v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
		v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
	end
end
for i, v in pairs(Character:GetChildren()) do
	if v:IsA("Accoutrement") then
		--v:Destroy()
	elseif v:IsA("Part") then
		v.Transparency = 1
	end
end
Model0 = Instance.new("Model")
Part1 = Instance.new("Part")
SpecialMesh2 = Instance.new("SpecialMesh")
Part3 = Instance.new("Part")
Part4 = Instance.new("Part")
Part5 = Instance.new("Part")
Part6 = Instance.new("Part")
Part7 = Instance.new("Part")
SpecialMesh8 = Instance.new("SpecialMesh")
Part9 = Instance.new("Part")
Part10 = Instance.new("Part")
Part11 = Instance.new("Part")
Part12 = Instance.new("Part")
Part13 = Instance.new("Part")
Part14 = Instance.new("Part")
Part15 = Instance.new("Part")
SpecialMesh16 = Instance.new("SpecialMesh")
Part17 = Instance.new("Part")
BlockMesh18 = Instance.new("BlockMesh")
Part19 = Instance.new("Part")
BlockMesh20 = Instance.new("BlockMesh")
Part21 = Instance.new("Part")
BlockMesh22 = Instance.new("BlockMesh")
Part23 = Instance.new("Part")
SpecialMesh24 = Instance.new("SpecialMesh")
Part25 = Instance.new("Part")
Part26 = Instance.new("Part")
--Model0.Parent = Character
--Part1.Parent = Model0
Part1.BrickColor = BrickColor.new("Really black")
Part1.Anchored = true
Part1.CanCollide = false
Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.TopSurface = Enum.SurfaceType.Smooth
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh2.Parent = Part1
SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
SpecialMesh2.MeshType = Enum.MeshType.Sphere
SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
Part3.Parent = Model0
Part3.BrickColor = BrickColor.new("Deep blue")
Part3.Anchored = true
Part3.CanCollide = false
Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part3.BottomSurface = Enum.SurfaceType.Smooth
Part3.TopSurface = Enum.SurfaceType.Smooth
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part4.Parent = Model0
Part4.BrickColor = BrickColor.new("Institutional white")
Part4.Anchored = true
Part4.CanCollide = false
Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part4.BottomSurface = Enum.SurfaceType.Smooth
Part4.TopSurface = Enum.SurfaceType.Smooth
Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part5.Parent = Model0
Part5.BrickColor = BrickColor.new("Deep blue")
Part5.Rotation = Vector3.new(0, 0, -30)
Part5.Anchored = true
Part5.CanCollide = false
Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
Part5.BottomSurface = Enum.SurfaceType.Smooth
Part5.TopSurface = Enum.SurfaceType.Smooth
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
Part5.Orientation = Vector3.new(0, 0, -30)
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part6.Parent = Model0
Part6.BrickColor = BrickColor.new("Institutional white")
Part6.Anchored = true
Part6.CanCollide = false
Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part6.BottomSurface = Enum.SurfaceType.Smooth
Part6.TopSurface = Enum.SurfaceType.Smooth
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part7.Parent = Model0
Part7.BrickColor = BrickColor.new("Institutional white")
Part7.Rotation = Vector3.new(0, 90, 0)
Part7.Anchored = true
Part7.CanCollide = false
Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
Part7.BottomSurface = Enum.SurfaceType.Smooth
Part7.TopSurface = Enum.SurfaceType.Smooth
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
Part7.Orientation = Vector3.new(0, 90, 0)
Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
SpecialMesh8.Parent = Part7
SpecialMesh8.MeshType = Enum.MeshType.Wedge
Part9.Name = "asd"
Part9.Parent = Model0
Part9.Transparency = 1
Part9.Anchored = true
Part9.CanCollide = false
Part9.Size = Vector3.new(2, 2, 1)
Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part9.BottomSurface = Enum.SurfaceType.Smooth
Part9.TopSurface = Enum.SurfaceType.Smooth
Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
Part10.Parent = Model0
Part10.BrickColor = BrickColor.new("Institutional white")
Part10.Anchored = true
Part10.CanCollide = false
Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part10.BottomSurface = Enum.SurfaceType.Smooth
Part10.TopSurface = Enum.SurfaceType.Smooth
Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part11.Parent = Model0
Part11.BrickColor = BrickColor.new("Institutional white")
Part11.Anchored = true
Part11.CanCollide = false
Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part11.BottomSurface = Enum.SurfaceType.Smooth
Part11.TopSurface = Enum.SurfaceType.Smooth
Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part12.Parent = Model0
Part12.BrickColor = BrickColor.new("Institutional white")
Part12.Anchored = true
Part12.CanCollide = false
Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part12.BottomSurface = Enum.SurfaceType.Smooth
Part12.TopSurface = Enum.SurfaceType.Smooth
Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part13.Parent = Model0
Part13.BrickColor = BrickColor.new("Deep blue")
Part13.Anchored = true
Part13.CanCollide = false
Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part13.BottomSurface = Enum.SurfaceType.Smooth
Part13.TopSurface = Enum.SurfaceType.Smooth
Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part14.Parent = Model0
Part14.BrickColor = BrickColor.new("Deep blue")
Part14.Anchored = true
Part14.CanCollide = false
Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part14.BottomSurface = Enum.SurfaceType.Smooth
Part14.TopSurface = Enum.SurfaceType.Smooth
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part15.Parent = Model0
Part15.BrickColor = BrickColor.new("Institutional white")
Part15.Rotation = Vector3.new(0, -90, 0)
Part15.Anchored = true
Part15.CanCollide = false
Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
Part15.BottomSurface = Enum.SurfaceType.Smooth
Part15.TopSurface = Enum.SurfaceType.Smooth
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
Part15.Orientation = Vector3.new(0, -90, 0)
Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
SpecialMesh16.Parent = Part15
SpecialMesh16.MeshType = Enum.MeshType.Wedge
Part17.Parent = Model0
Part17.BrickColor = BrickColor.new("Really black")
Part17.Anchored = true
Part17.CanCollide = false
Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
Part17.BottomSurface = Enum.SurfaceType.Smooth
Part17.TopSurface = Enum.SurfaceType.Smooth
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh18.Parent = Part17
BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
Part19.Parent = Model0
Part19.BrickColor = BrickColor.new("Really black")
Part19.Rotation = Vector3.new(0, 0, -30)
Part19.Anchored = true
Part19.CanCollide = false
Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
Part19.BottomSurface = Enum.SurfaceType.Smooth
Part19.TopSurface = Enum.SurfaceType.Smooth
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
Part19.Orientation = Vector3.new(0, 0, -30)
Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh20.Parent = Part19
BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
Part21.Parent = Model0
Part21.BrickColor = BrickColor.new("Really black")
Part21.Rotation = Vector3.new(0, 0, 15)
Part21.Anchored = true
Part21.CanCollide = false
Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
Part21.BottomSurface = Enum.SurfaceType.Smooth
Part21.TopSurface = Enum.SurfaceType.Smooth
Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
Part21.Orientation = Vector3.new(0, 0, 15)
Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
BlockMesh22.Parent = Part21
BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
Part23.Parent = Model0
Part23.BrickColor = BrickColor.new("Really black")
Part23.Anchored = true
Part23.CanCollide = false
Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part23.BottomSurface = Enum.SurfaceType.Smooth
Part23.TopSurface = Enum.SurfaceType.Smooth
Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh24.Parent = Part23
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
SpecialMesh24.MeshType = Enum.MeshType.Sphere
SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
Part25.Parent = Model0
Part25.BrickColor = BrickColor.new("Deep blue")
Part25.Anchored = true
Part25.CanCollide = false
Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part25.BottomSurface = Enum.SurfaceType.Smooth
Part25.TopSurface = Enum.SurfaceType.Smooth
Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part26.Parent = Model0
Part26.BrickColor = BrickColor.new("Deep blue")
Part26.Rotation = Vector3.new(0, 0, -15)
Part26.Anchored = true
Part26.CanCollide = false
Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
Part26.BottomSurface = Enum.SurfaceType.Smooth
Part26.TopSurface = Enum.SurfaceType.Smooth
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
Part26.Orientation = Vector3.new(0, 0, -15)
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
--weld(Model0)
--newWeld(Torso, Model0.asd, 0, 0, 0)
Model0 = Instance.new("Model")
Part1 = Instance.new("Part")
SpecialMesh2 = Instance.new("SpecialMesh")
Part3 = Instance.new("Part")
SpecialMesh4 = Instance.new("SpecialMesh")
Part5 = Instance.new("Part")
SpecialMesh6 = Instance.new("SpecialMesh")
Part7 = Instance.new("Part")
SpecialMesh8 = Instance.new("SpecialMesh")
Part9 = Instance.new("Part")
Part10 = Instance.new("Part")
SpecialMesh11 = Instance.new("SpecialMesh")
Part12 = Instance.new("Part")
SpecialMesh13 = Instance.new("SpecialMesh")
Part14 = Instance.new("Part")
SpecialMesh15 = Instance.new("SpecialMesh")
Part16 = Instance.new("Part")
SpecialMesh17 = Instance.new("SpecialMesh")
Part18 = Instance.new("Part")
Part19 = Instance.new("Part")
SpecialMesh20 = Instance.new("SpecialMesh")
Part21 = Instance.new("Part")
Part22 = Instance.new("Part")
SpecialMesh23 = Instance.new("SpecialMesh")
Part24 = Instance.new("Part")
SpecialMesh25 = Instance.new("SpecialMesh")
Part26 = Instance.new("Part")
SpecialMesh27 = Instance.new("SpecialMesh")
Part28 = Instance.new("Part")
SpecialMesh29 = Instance.new("SpecialMesh")
Part30 = Instance.new("Part")
Part31 = Instance.new("Part")
--Model0.Parent = Character
--Part1.Parent = Model0
Part1.BrickColor = BrickColor.new("Deep blue")
Part1.Rotation = Vector3.new(0, -90, 0)
Part1.Anchored = true
Part1.CanCollide = false
Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.TopSurface = Enum.SurfaceType.Smooth
Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
Part1.Orientation = Vector3.new(0, -90, 0)
Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh2.Parent = Part1
SpecialMesh2.MeshType = Enum.MeshType.Wedge
Part3.Parent = Model0
Part3.BrickColor = BrickColor.new("Deep blue")
Part3.Rotation = Vector3.new(0, -90, 0)
Part3.Anchored = true
Part3.CanCollide = false
Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part3.BottomSurface = Enum.SurfaceType.Smooth
Part3.TopSurface = Enum.SurfaceType.Smooth
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
Part3.Orientation = Vector3.new(0, -90, 0)
Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh4.Parent = Part3
SpecialMesh4.MeshType = Enum.MeshType.Wedge
Part5.Parent = Model0
Part5.BrickColor = BrickColor.new("Deep blue")
Part5.Rotation = Vector3.new(0, -90, 0)
Part5.Anchored = true
Part5.CanCollide = false
Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part5.BottomSurface = Enum.SurfaceType.Smooth
Part5.TopSurface = Enum.SurfaceType.Smooth
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
Part5.Orientation = Vector3.new(0, -90, 0)
Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh6.Parent = Part5
SpecialMesh6.MeshType = Enum.MeshType.Wedge
Part7.Parent = Model0
Part7.BrickColor = BrickColor.new("Deep blue")
Part7.Rotation = Vector3.new(0, -90, 0)
Part7.Anchored = true
Part7.CanCollide = false
Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part7.BottomSurface = Enum.SurfaceType.Smooth
Part7.TopSurface = Enum.SurfaceType.Smooth
Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
Part7.Orientation = Vector3.new(0, -90, 0)
Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh8.Parent = Part7
SpecialMesh8.MeshType = Enum.MeshType.Wedge
Part9.Parent = Model0
Part9.BrickColor = BrickColor.new("New Yeller")
Part9.Rotation = Vector3.new(0, 90, 0)
Part9.Anchored = true
Part9.CanCollide = false
Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
Part9.BottomSurface = Enum.SurfaceType.Smooth
Part9.TopSurface = Enum.SurfaceType.Smooth
Part9.Color = Color3.new(1, 1, 0)
Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
Part9.Orientation = Vector3.new(0, 90, 0)
Part9.Color = Color3.new(1, 1, 0)
Part10.Parent = Model0
Part10.BrickColor = BrickColor.new("Deep blue")
Part10.Rotation = Vector3.new(0, -90, 0)
Part10.Anchored = true
Part10.CanCollide = false
Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part10.BottomSurface = Enum.SurfaceType.Smooth
Part10.TopSurface = Enum.SurfaceType.Smooth
Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
Part10.Orientation = Vector3.new(0, -90, 0)
Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh11.Parent = Part10
SpecialMesh11.MeshType = Enum.MeshType.Wedge
Part12.Parent = Model0
Part12.BrickColor = BrickColor.new("Deep blue")
Part12.Rotation = Vector3.new(0, -90, 0)
Part12.Anchored = true
Part12.CanCollide = false
Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part12.BottomSurface = Enum.SurfaceType.Smooth
Part12.TopSurface = Enum.SurfaceType.Smooth
Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
Part12.Orientation = Vector3.new(0, -90, 0)
Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh13.Parent = Part12
SpecialMesh13.MeshType = Enum.MeshType.Wedge
Part14.Parent = Model0
Part14.BrickColor = BrickColor.new("Deep blue")
Part14.Rotation = Vector3.new(0, -90, 0)
Part14.Anchored = true
Part14.CanCollide = false
Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part14.BottomSurface = Enum.SurfaceType.Smooth
Part14.TopSurface = Enum.SurfaceType.Smooth
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
Part14.Orientation = Vector3.new(0, -90, 0)
Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh15.Parent = Part14
SpecialMesh15.MeshType = Enum.MeshType.Wedge
Part16.Parent = Model0
Part16.BrickColor = BrickColor.new("Deep blue")
Part16.Rotation = Vector3.new(0, -90, 0)
Part16.Anchored = true
Part16.CanCollide = false
Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part16.BottomSurface = Enum.SurfaceType.Smooth
Part16.TopSurface = Enum.SurfaceType.Smooth
Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
Part16.Orientation = Vector3.new(0, -90, 0)
Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh17.Parent = Part16
SpecialMesh17.MeshType = Enum.MeshType.Wedge
Part18.Parent = Model0
Part18.BrickColor = BrickColor.new("Deep blue")
Part18.Anchored = true
Part18.CanCollide = false
Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part18.BottomSurface = Enum.SurfaceType.Smooth
Part18.TopSurface = Enum.SurfaceType.Smooth
Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part19.Parent = Model0
Part19.BrickColor = BrickColor.new("Deep blue")
Part19.Rotation = Vector3.new(0, -90, 0)
Part19.Anchored = true
Part19.CanCollide = false
Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part19.BottomSurface = Enum.SurfaceType.Smooth
Part19.TopSurface = Enum.SurfaceType.Smooth
Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
Part19.Orientation = Vector3.new(0, -90, 0)
Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh20.Parent = Part19
SpecialMesh20.MeshType = Enum.MeshType.Wedge
Part21.Name = "asd"
Part21.Parent = Model0
Part21.BrickColor = BrickColor.new("Institutional white")
Part21.Anchored = true
Part21.CanCollide = false
Part21.Size = Vector3.new(1, 2, 1)
Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part21.BottomSurface = Enum.SurfaceType.Smooth
Part21.TopSurface = Enum.SurfaceType.Smooth
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part22.Parent = Model0
Part22.BrickColor = BrickColor.new("Deep blue")
Part22.Rotation = Vector3.new(0, -90, 0)
Part22.Anchored = true
Part22.CanCollide = false
Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part22.BottomSurface = Enum.SurfaceType.Smooth
Part22.TopSurface = Enum.SurfaceType.Smooth
Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
Part22.Orientation = Vector3.new(0, -90, 0)
Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh23.Parent = Part22
SpecialMesh23.MeshType = Enum.MeshType.Wedge
Part24.Parent = Model0
Part24.BrickColor = BrickColor.new("Deep blue")
Part24.Rotation = Vector3.new(0, -90, 0)
Part24.Anchored = true
Part24.CanCollide = false
Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part24.BottomSurface = Enum.SurfaceType.Smooth
Part24.TopSurface = Enum.SurfaceType.Smooth
Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
Part24.Orientation = Vector3.new(0, -90, 0)
Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh25.Parent = Part24
SpecialMesh25.MeshType = Enum.MeshType.Wedge
Part26.Parent = Model0
Part26.BrickColor = BrickColor.new("Deep blue")
Part26.Rotation = Vector3.new(0, -90, 0)
Part26.Anchored = true
Part26.CanCollide = false
Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part26.BottomSurface = Enum.SurfaceType.Smooth
Part26.TopSurface = Enum.SurfaceType.Smooth
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
Part26.Orientation = Vector3.new(0, -90, 0)
Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh27.Parent = Part26
SpecialMesh27.MeshType = Enum.MeshType.Wedge
Part28.Parent = Model0
Part28.BrickColor = BrickColor.new("Deep blue")
Part28.Rotation = Vector3.new(0, -90, 0)
Part28.Anchored = true
Part28.CanCollide = false
Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
Part28.BottomSurface = Enum.SurfaceType.Smooth
Part28.TopSurface = Enum.SurfaceType.Smooth
Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
Part28.Orientation = Vector3.new(0, -90, 0)
Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh29.Parent = Part28
SpecialMesh29.MeshType = Enum.MeshType.Wedge
Part30.Parent = Model0
Part30.BrickColor = BrickColor.new("New Yeller")
Part30.Rotation = Vector3.new(0, 90, 0)
Part30.Anchored = true
Part30.CanCollide = false
Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
Part30.BottomSurface = Enum.SurfaceType.Smooth
Part30.TopSurface = Enum.SurfaceType.Smooth
Part30.Color = Color3.new(0.682353, 1, 0)
Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
Part30.Orientation = Vector3.new(0, 90, 0)
Part30.Color = Color3.new(0.682353, 1, 0)
Part31.Parent = Model0
Part31.BrickColor = BrickColor.new("Deep blue")
Part31.Anchored = true
Part31.CanCollide = false
Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part31.BottomSurface = Enum.SurfaceType.Smooth
Part31.TopSurface = Enum.SurfaceType.Smooth
Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
--weld(Model0)
--Model1 = Model0:Clone()
--Model1.Parent = Character
--newWeld(LeftArm, Model0.asd, 0, 0, 0)
--newWeld(RightArm, Model1.asd, 0, 0, 0)
--Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
--Model0 = Instance.new("Model")
Part1 = Instance.new("Part")
Part2 = Instance.new("Part")
Part3 = Instance.new("Part")
Part4 = Instance.new("Part")
Part5 = Instance.new("Part")
Part6 = Instance.new("Part")
Part7 = Instance.new("Part")
--Model0.Parent = Character
--Part1.Name = "asd"
--Part1.Parent = Model0
Part1.BrickColor = BrickColor.new("Institutional white")
Part1.Anchored = true
Part1.CanCollide = false
Part1.Size = Vector3.new(2, 2, 1)
Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.TopSurface = Enum.SurfaceType.Smooth
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part1.Position = Vector3.new(-50, 26.1124992, -15)
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part2.Parent = Model0
Part2.BrickColor = BrickColor.new("Cyan")
Part2.Anchored = true
Part2.CanCollide = false
Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part2.BottomSurface = Enum.SurfaceType.Smooth
Part2.TopSurface = Enum.SurfaceType.Smooth
Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part2.Position = Vector3.new(-50, 25.1749992, -15)
Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part3.Parent = Model0
Part3.BrickColor = BrickColor.new("Cyan")
Part3.Anchored = true
Part3.CanCollide = false
Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part3.BottomSurface = Enum.SurfaceType.Smooth
Part3.TopSurface = Enum.SurfaceType.Smooth
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part3.Position = Vector3.new(-50, 26.5249996, -15)
Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part4.Parent = Model0
Part4.BrickColor = BrickColor.new("Cyan")
Part4.Anchored = true
Part4.CanCollide = false
Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part4.BottomSurface = Enum.SurfaceType.Smooth
Part4.TopSurface = Enum.SurfaceType.Smooth
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part5.Parent = Model0
Part5.BrickColor = BrickColor.new("Cyan")
Part5.Anchored = true
Part5.CanCollide = false
Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part5.BottomSurface = Enum.SurfaceType.Smooth
Part5.TopSurface = Enum.SurfaceType.Smooth
Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part5.Position = Vector3.new(-50, 25.3875008, -15)
Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part6.Parent = Model0
Part6.BrickColor = BrickColor.new("Cyan")
Part6.Anchored = true
Part6.CanCollide = false
Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part6.BottomSurface = Enum.SurfaceType.Smooth
Part6.TopSurface = Enum.SurfaceType.Smooth
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part7.Parent = Model0
Part7.BrickColor = BrickColor.new("Cyan")
Part7.Anchored = true
Part7.CanCollide = false
Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part7.BottomSurface = Enum.SurfaceType.Smooth
Part7.TopSurface = Enum.SurfaceType.Smooth
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
--weld(Model0)
--newWeld(Torso, Model0.asd, 0, 0, 0)
--Model0 = Instance.new("Model")
Part1 = Instance.new("Part")
Part2 = Instance.new("Part")
Part3 = Instance.new("Part")
Part4 = Instance.new("Part")
BlockMesh5 = Instance.new("BlockMesh")
Part6 = Instance.new("Part")
Part7 = Instance.new("Part")
BlockMesh8 = Instance.new("BlockMesh")
Part9 = Instance.new("Part")
Model0.Parent = Character
Part1.Parent = Model0
Part1.BrickColor = BrickColor.new("Cyan")
Part1.Anchored = true
Part1.CanCollide = false
Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.TopSurface = Enum.SurfaceType.Smooth
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part2.Name = "asd"
Part2.Parent = Model0
Part2.BrickColor = BrickColor.new("Institutional white")
Part2.Anchored = true
Part2.CanCollide = false
Part2.Size = Vector3.new(1, 2, 1)
Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part2.BottomSurface = Enum.SurfaceType.Smooth
Part2.TopSurface = Enum.SurfaceType.Smooth
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part3.Parent = Model0
Part3.BrickColor = BrickColor.new("New Yeller")
Part3.Anchored = true
Part3.CanCollide = false
Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part3.BottomSurface = Enum.SurfaceType.Smooth
Part3.TopSurface = Enum.SurfaceType.Smooth
Part3.Color = Color3.new(1, 1, 0)
Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
Part3.Color = Color3.new(1, 1, 0)
Part4.Parent = Model0
Part4.BrickColor = BrickColor.new("Cyan")
Part4.Anchored = true
Part4.CanCollide = false
Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part4.BottomSurface = Enum.SurfaceType.Smooth
Part4.TopSurface = Enum.SurfaceType.Smooth
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
BlockMesh5.Parent = Part4
BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
Part6.Parent = Model0
Part6.BrickColor = BrickColor.new("Cyan")
Part6.Anchored = true
Part6.CanCollide = false
Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part6.BottomSurface = Enum.SurfaceType.Smooth
Part6.TopSurface = Enum.SurfaceType.Smooth
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part6.Position = Vector3.new(-109.5, 25, -15)
Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part7.Parent = Model0
Part7.BrickColor = BrickColor.new("Cyan")
Part7.Anchored = true
Part7.CanCollide = false
Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part7.BottomSurface = Enum.SurfaceType.Smooth
Part7.TopSurface = Enum.SurfaceType.Smooth
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
BlockMesh8.Parent = Part7
BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
Part9.Parent = Model0
Part9.BrickColor = BrickColor.new("New Yeller")
Part9.Anchored = true
Part9.CanCollide = false
Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part9.BottomSurface = Enum.SurfaceType.Smooth
Part9.TopSurface = Enum.SurfaceType.Smooth
Part9.Color = Color3.new(0.682353, 1, 0)
Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
Part9.Color = Color3.new(0.682353, 1, 0)
--weld(Model0)
--Model1 = Model0:Clone()
--Model1.Parent = Character
--newWeld(LeftLeg, Model0.asd, 0, 0, 0)
--newWeld(RightLeg, Model1.asd, 0, 0, 0)
--Model0 = Instance.new("Model")
Part1 = Instance.new("Part")
Part2 = Instance.new("Part")
BlockMesh3 = Instance.new("BlockMesh")
Part4 = Instance.new("Part")
Part56 = Instance.new("Part")
SpecialMesh6 = Instance.new("SpecialMesh")
Part7 = Instance.new("Part")
Part8 = Instance.new("Part")
Part9 = Instance.new("Part")
Part10 = Instance.new("Part")
Part11 = Instance.new("Part")
SpecialMesh12 = Instance.new("SpecialMesh")
Part13 = Instance.new("Part")
Part14 = Instance.new("Part")
Part156 = Instance.new("Part")
SpecialMesh16 = Instance.new("SpecialMesh")
Part17 = Instance.new("Part")
SpecialMesh18 = Instance.new("SpecialMesh")
Part19 = Instance.new("Part")
Part20 = Instance.new("Part")
Part21 = Instance.new("Part")
Part22 = Instance.new("Part")
Part23 = Instance.new("Part")
Part24 = Instance.new("Part")
SpecialMesh25 = Instance.new("SpecialMesh")
Part26 = Instance.new("Part")
Part27 = Instance.new("Part")
BlockMesh28 = Instance.new("BlockMesh")
Part29 = Instance.new("Part")
Part30 = Instance.new("Part")
Part31 = Instance.new("Part")
Part32 = Instance.new("Part")
Part33 = Instance.new("Part")
BlockMesh34 = Instance.new("BlockMesh")
Part35 = Instance.new("Part")
Part36 = Instance.new("Part")
Part37 = Instance.new("Part")
Part38 = Instance.new("Part")
Part39 = Instance.new("Part")
SpecialMesh40 = Instance.new("SpecialMesh")
Part41 = Instance.new("Part")
BlockMesh42 = Instance.new("BlockMesh")
Part43 = Instance.new("Part")
Part44 = Instance.new("Part")
Part45 = Instance.new("Part")
Part46 = Instance.new("Part")
Part47 = Instance.new("Part")
BlockMesh48 = Instance.new("BlockMesh")
Part49 = Instance.new("Part")
BlockMesh50 = Instance.new("BlockMesh")
Part51 = Instance.new("Part")
Part52 = Instance.new("Part")
Part53 = Instance.new("Part")
SpecialMesh54 = Instance.new("SpecialMesh")
Part55 = Instance.new("Part")
SpecialMesh56 = Instance.new("SpecialMesh")
Part57 = Instance.new("Part")
Part58 = Instance.new("Part")
Part59 = Instance.new("Part")
Part60 = Instance.new("Part")
Part61 = Instance.new("Part")
Part62 = Instance.new("Part")
Part63 = Instance.new("Part")
Part64 = Instance.new("Part")
Part65 = Instance.new("Part")
Part66 = Instance.new("Part")
Part67 = Instance.new("Part")
Part68 = Instance.new("Part")
Part69 = Instance.new("Part")
Part70 = Instance.new("Part")
Part71 = Instance.new("Part")
BlockMesh72 = Instance.new("BlockMesh")
Part73 = Instance.new("Part")
Part74 = Instance.new("Part")
BlockMesh75 = Instance.new("BlockMesh")
Part76 = Instance.new("Part")
Part77 = Instance.new("Part")
Part78 = Instance.new("Part")
BlockMesh79 = Instance.new("BlockMesh")
Part80 = Instance.new("Part")
Part81 = Instance.new("Part")
Part82 = Instance.new("Part")
Part83 = Instance.new("Part")
SpecialMesh84 = Instance.new("SpecialMesh")
Part85 = Instance.new("Part")
BlockMesh86 = Instance.new("BlockMesh")
Part87 = Instance.new("Part")
Part88 = Instance.new("Part")
Part89 = Instance.new("Part")
Part90 = Instance.new("Part")
Part91 = Instance.new("Part")
Part92 = Instance.new("Part")
BlockMesh93 = Instance.new("BlockMesh")
Part94 = Instance.new("Part")
Part95 = Instance.new("Part")
Part96 = Instance.new("Part")
SpecialMesh97 = Instance.new("SpecialMesh")
Part98 = Instance.new("Part")
Part99 = Instance.new("Part")
Part100 = Instance.new("Part")
SpecialMesh101 = Instance.new("SpecialMesh")
Part102 = Instance.new("Part")
Part103 = Instance.new("Part")
Part104 = Instance.new("Part")
Part105 = Instance.new("Part")
SpecialMesh106 = Instance.new("SpecialMesh")
Part107 = Instance.new("Part")
Part108 = Instance.new("Part")
Part109 = Instance.new("Part")
Model0.Parent = Character
Part1.Parent = Model0
Part1.BrickColor = BrickColor.new("Institutional white")
Part1.Anchored = true
Part1.CanCollide = false
Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part1.BottomSurface = Enum.SurfaceType.Smooth
Part1.TopSurface = Enum.SurfaceType.Smooth
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part2.Parent = Model0
Part2.BrickColor = BrickColor.new("Dark stone grey")
Part2.Rotation = Vector3.new(-180, 0, -160)
Part2.Anchored = true
Part2.CanCollide = false
Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part2.BottomSurface = Enum.SurfaceType.Smooth
Part2.TopSurface = Enum.SurfaceType.Smooth
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
Part2.Orientation = Vector3.new(0, -180, 20)
Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
BlockMesh3.Parent = Part2
BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
Part4.Parent = Model0
Part4.BrickColor = BrickColor.new("Dark stone grey")
Part4.Rotation = Vector3.new(-180, 0, -160)
Part4.Anchored = true
Part4.CanCollide = false
Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part4.BottomSurface = Enum.SurfaceType.Smooth
Part4.TopSurface = Enum.SurfaceType.Smooth
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
Part4.Orientation = Vector3.new(0, -180, 20)
Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part56.Parent = Model0
Part56.Material = Enum.Material.Neon
Part56.BrickColor = BrickColor.new("New Yeller")
Part56.Rotation = Vector3.new(-180, 0, -180)
Part56.Anchored = true
Part56.CanCollide = false
Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
Part56.BottomSurface = Enum.SurfaceType.Smooth
Part56.TopSurface = Enum.SurfaceType.Smooth
Part56.Color = Color3.new(0.682353, 1, 0)
Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
Part56.Orientation = Vector3.new(0, -180, 0)
Part56.Color = Color3.new(0.682353, 1, 0)
SpecialMesh6.Parent = Part56
SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
SpecialMesh6.MeshType = Enum.MeshType.Sphere
SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
Part7.Parent = Model0
Part7.BrickColor = BrickColor.new("Burnt Sienna")
Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part7.Anchored = true
Part7.CanCollide = false
Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part7.BottomSurface = Enum.SurfaceType.Smooth
Part7.TopSurface = Enum.SurfaceType.Smooth
Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part8.Parent = Model0
Part8.BrickColor = BrickColor.new("Royal purple")
Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
Part8.Anchored = true
Part8.CanCollide = false
Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
Part8.BottomSurface = Enum.SurfaceType.Smooth
Part8.TopSurface = Enum.SurfaceType.Smooth
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part9.Parent = Model0
Part9.BrickColor = BrickColor.new("Dark stone grey")
Part9.Rotation = Vector3.new(-180, 0, -160)
Part9.Anchored = true
Part9.CanCollide = false
Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part9.BottomSurface = Enum.SurfaceType.Smooth
Part9.TopSurface = Enum.SurfaceType.Smooth
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
Part9.Orientation = Vector3.new(0, -180, 20)
Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part10.Parent = Model0
Part10.BrickColor = BrickColor.new("Dark stone grey")
Part10.Rotation = Vector3.new(-180, 0, -160)
Part10.Anchored = true
Part10.CanCollide = false
Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part10.BottomSurface = Enum.SurfaceType.Smooth
Part10.TopSurface = Enum.SurfaceType.Smooth
Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
Part10.Orientation = Vector3.new(0, -180, 20)
Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part11.Parent = Model0
Part11.BrickColor = BrickColor.new("Navy blue")
Part11.Rotation = Vector3.new(-180, 0, -180)
Part11.Anchored = true
Part11.CanCollide = false
Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
Part11.BottomSurface = Enum.SurfaceType.Smooth
Part11.TopSurface = Enum.SurfaceType.Smooth
Part11.Color = Color3.new(0, 0.12549, 0.376471)
Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
Part11.Orientation = Vector3.new(0, -180, 0)
Part11.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh12.Parent = Part11
SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
SpecialMesh12.MeshType = Enum.MeshType.Sphere
SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
Part13.Parent = Model0
Part13.BrickColor = BrickColor.new("Institutional white")
Part13.Rotation = Vector3.new(15, 0, 0)
Part13.Anchored = true
Part13.CanCollide = false
Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
Part13.BottomSurface = Enum.SurfaceType.Smooth
Part13.TopSurface = Enum.SurfaceType.Smooth
Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
Part13.Orientation = Vector3.new(15, 0, 0)
Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part14.Parent = Model0
Part14.BrickColor = BrickColor.new("New Yeller")
Part14.Rotation = Vector3.new(-180, 0, -160)
Part14.Anchored = true
Part14.CanCollide = false
Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part14.BottomSurface = Enum.SurfaceType.Smooth
Part14.TopSurface = Enum.SurfaceType.Smooth
Part14.Color = Color3.new(0.682353, 1, 0)
Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
Part14.Orientation = Vector3.new(0, -180, 20)
Part14.Color = Color3.new(0.682353, 1, 0)
Part156.Parent = Model0
Part156.Material = Enum.Material.Neon
Part156.BrickColor = BrickColor.new("New Yeller")
Part156.Anchored = true
Part156.CanCollide = false
Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part156.BottomSurface = Enum.SurfaceType.Smooth
Part156.TopSurface = Enum.SurfaceType.Smooth
Part156.Color = Color3.new(0.682353, 1, 0)
Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
Part156.Color = Color3.new(0.682353, 1, 0)
SpecialMesh16.Parent = Part156
SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
SpecialMesh16.MeshType = Enum.MeshType.Sphere
SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
Part17.Parent = Model0
Part17.BrickColor = BrickColor.new("Deep blue")
Part17.Rotation = Vector3.new(-180, 0, 130)
Part17.Anchored = true
Part17.CanCollide = false
Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
Part17.BottomSurface = Enum.SurfaceType.Smooth
Part17.TopSurface = Enum.SurfaceType.Smooth
Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
Part17.Orientation = Vector3.new(0, -180, -50)
Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh18.Parent = Part17
SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
SpecialMesh18.MeshType = Enum.MeshType.Sphere
SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
Part19.Parent = Model0
Part19.BrickColor = BrickColor.new("New Yeller")
Part19.Rotation = Vector3.new(-180, 0, -160)
Part19.Anchored = true
Part19.CanCollide = false
Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part19.BottomSurface = Enum.SurfaceType.Smooth
Part19.TopSurface = Enum.SurfaceType.Smooth
Part19.Color = Color3.new(0.682353, 1, 0)
Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
Part19.Orientation = Vector3.new(0, -180, 20)
Part19.Color = Color3.new(0.682353, 1, 0)
Part20.Parent = Model0
Part20.BrickColor = BrickColor.new("Institutional white")
Part20.Anchored = true
Part20.CanCollide = false
Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part20.BottomSurface = Enum.SurfaceType.Smooth
Part20.TopSurface = Enum.SurfaceType.Smooth
Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part21.Parent = Model0
Part21.BrickColor = BrickColor.new("Dark stone grey")
Part21.Rotation = Vector3.new(-180, 0, -160)
Part21.Anchored = true
Part21.CanCollide = false
Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part21.BottomSurface = Enum.SurfaceType.Smooth
Part21.TopSurface = Enum.SurfaceType.Smooth
Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
Part21.Orientation = Vector3.new(0, -180, 20)
Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part22.Parent = Model0
Part22.BrickColor = BrickColor.new("Institutional white")
Part22.Rotation = Vector3.new(-90, 0, -174.289993)
Part22.Anchored = true
Part22.CanCollide = false
Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
Part22.BottomSurface = Enum.SurfaceType.Smooth
Part22.TopSurface = Enum.SurfaceType.Smooth
Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
Part22.Orientation = Vector3.new(-90, -174.289993, 0)
Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part23.Parent = Model0
Part23.BrickColor = BrickColor.new("Dark stone grey")
Part23.Rotation = Vector3.new(-180, 0, -160)
Part23.Anchored = true
Part23.CanCollide = false
Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part23.BottomSurface = Enum.SurfaceType.Smooth
Part23.TopSurface = Enum.SurfaceType.Smooth
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
Part23.Orientation = Vector3.new(0, -180, 20)
Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part24.Parent = Model0
Part24.BrickColor = BrickColor.new("Really black")
Part24.Rotation = Vector3.new(-180, 0, 175)
Part24.Anchored = true
Part24.CanCollide = false
Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
Part24.BottomSurface = Enum.SurfaceType.Smooth
Part24.TopSurface = Enum.SurfaceType.Smooth
Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
Part24.Orientation = Vector3.new(0, -180, -5)
Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh25.Parent = Part24
SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
SpecialMesh25.MeshType = Enum.MeshType.Sphere
SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
Part26.Parent = Model0
Part26.BrickColor = BrickColor.new("Burnt Sienna")
Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part26.Anchored = true
Part26.CanCollide = false
Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part26.BottomSurface = Enum.SurfaceType.Smooth
Part26.TopSurface = Enum.SurfaceType.Smooth
Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part27.Parent = Model0
Part27.BrickColor = BrickColor.new("Dark stone grey")
Part27.Rotation = Vector3.new(-180, 0, -160)
Part27.Anchored = true
Part27.CanCollide = false
Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part27.BottomSurface = Enum.SurfaceType.Smooth
Part27.TopSurface = Enum.SurfaceType.Smooth
Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
Part27.Orientation = Vector3.new(0, -180, 20)
Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
BlockMesh28.Parent = Part27
BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
Part29.Parent = Model0
Part29.BrickColor = BrickColor.new("Burnt Sienna")
Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part29.Anchored = true
Part29.CanCollide = false
Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part29.BottomSurface = Enum.SurfaceType.Smooth
Part29.TopSurface = Enum.SurfaceType.Smooth
Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part30.Parent = Model0
Part30.BrickColor = BrickColor.new("Institutional white")
Part30.Rotation = Vector3.new(-90, 0, 174.289993)
Part30.Anchored = true
Part30.CanCollide = false
Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
Part30.BottomSurface = Enum.SurfaceType.Smooth
Part30.TopSurface = Enum.SurfaceType.Smooth
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
Part30.Orientation = Vector3.new(-90, 174.289993, 0)
Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part31.Parent = Model0
Part31.BrickColor = BrickColor.new("Burnt Sienna")
Part31.Rotation = Vector3.new(-25, 0, 20)
Part31.Anchored = true
Part31.CanCollide = false
Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part31.BottomSurface = Enum.SurfaceType.Smooth
Part31.TopSurface = Enum.SurfaceType.Smooth
Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
Part31.Orientation = Vector3.new(-25, 0, 20)
Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part32.Parent = Model0
Part32.BrickColor = BrickColor.new("Burnt Sienna")
Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part32.Anchored = true
Part32.CanCollide = false
Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part32.BottomSurface = Enum.SurfaceType.Smooth
Part32.TopSurface = Enum.SurfaceType.Smooth
Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part33.Parent = Model0
Part33.BrickColor = BrickColor.new("Institutional white")
Part33.Anchored = true
Part33.CanCollide = false
Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part33.BottomSurface = Enum.SurfaceType.Smooth
Part33.TopSurface = Enum.SurfaceType.Smooth
Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
BlockMesh34.Parent = Part33
BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
Part35.Parent = Model0
Part35.BrickColor = BrickColor.new("Institutional white")
Part35.Rotation = Vector3.new(-15, 0, 0)
Part35.Anchored = true
Part35.CanCollide = false
Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
Part35.BottomSurface = Enum.SurfaceType.Smooth
Part35.TopSurface = Enum.SurfaceType.Smooth
Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
Part35.Orientation = Vector3.new(-15, 0, 0)
Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part36.Parent = Model0
Part36.BrickColor = BrickColor.new("New Yeller")
Part36.Rotation = Vector3.new(-180, 0, -160)
Part36.Anchored = true
Part36.CanCollide = false
Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part36.BottomSurface = Enum.SurfaceType.Smooth
Part36.TopSurface = Enum.SurfaceType.Smooth
Part36.Color = Color3.new(1, 1, 0)
Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
Part36.Orientation = Vector3.new(0, -180, 20)
Part36.Color = Color3.new(1, 1, 0)
Part37.Parent = Model0
Part37.BrickColor = BrickColor.new("Burnt Sienna")
Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part37.Anchored = true
Part37.CanCollide = false
Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part37.BottomSurface = Enum.SurfaceType.Smooth
Part37.TopSurface = Enum.SurfaceType.Smooth
Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part38.Parent = Model0
Part38.BrickColor = BrickColor.new("New Yeller")
Part38.Rotation = Vector3.new(-180, 0, -160)
Part38.Anchored = true
Part38.CanCollide = false
Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part38.BottomSurface = Enum.SurfaceType.Smooth
Part38.TopSurface = Enum.SurfaceType.Smooth
Part38.Color = Color3.new(0.682353, 1, 0)
Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
Part38.Orientation = Vector3.new(0, -180, 20)
Part38.Color = Color3.new(0.682353, 1, 0)
Part39.Parent = Model0
Part39.BrickColor = BrickColor.new("Really black")
Part39.Rotation = Vector3.new(0, 0, -5)
Part39.Anchored = true
Part39.CanCollide = false
Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
Part39.BottomSurface = Enum.SurfaceType.Smooth
Part39.TopSurface = Enum.SurfaceType.Smooth
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
Part39.Orientation = Vector3.new(0, 0, -5)
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
SpecialMesh40.Parent = Part39
SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
SpecialMesh40.MeshType = Enum.MeshType.Sphere
SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
Part41.Parent = Model0
Part41.BrickColor = BrickColor.new("Dark stone grey")
Part41.Rotation = Vector3.new(-180, 0, -160)
Part41.Anchored = true
Part41.CanCollide = false
Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part41.BottomSurface = Enum.SurfaceType.Smooth
Part41.TopSurface = Enum.SurfaceType.Smooth
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
Part41.Orientation = Vector3.new(0, -180, 20)
Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
BlockMesh42.Parent = Part41
BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
Part43.Parent = Model0
Part43.BrickColor = BrickColor.new("New Yeller")
Part43.Rotation = Vector3.new(-180, 0, -160)
Part43.Anchored = true
Part43.CanCollide = false
Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part43.BottomSurface = Enum.SurfaceType.Smooth
Part43.TopSurface = Enum.SurfaceType.Smooth
Part43.Color = Color3.new(0.682353, 1, 0)
Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
Part43.Orientation = Vector3.new(0, -180, 20)
Part43.Color = Color3.new(0.682353, 1, 0)
Part44.Parent = Model0
Part44.BrickColor = BrickColor.new("New Yeller")
Part44.Rotation = Vector3.new(-180, 0, -160)
Part44.Anchored = true
Part44.CanCollide = false
Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part44.BottomSurface = Enum.SurfaceType.Smooth
Part44.TopSurface = Enum.SurfaceType.Smooth
Part44.Color = Color3.new(1, 1, 0)
Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
Part44.Orientation = Vector3.new(0, -180, 20)
Part44.Color = Color3.new(1, 1, 0)
Part45.Parent = Model0
Part45.BrickColor = BrickColor.new("Royal purple")
Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
Part45.Anchored = true
Part45.CanCollide = false
Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
Part45.BottomSurface = Enum.SurfaceType.Smooth
Part45.TopSurface = Enum.SurfaceType.Smooth
Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part46.Parent = Model0
Part46.BrickColor = BrickColor.new("Burnt Sienna")
Part46.Rotation = Vector3.new(-25, 0, 20)
Part46.Anchored = true
Part46.CanCollide = false
Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part46.BottomSurface = Enum.SurfaceType.Smooth
Part46.TopSurface = Enum.SurfaceType.Smooth
Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
Part46.Orientation = Vector3.new(-25, 0, 20)
Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part47.Parent = Model0
Part47.BrickColor = BrickColor.new("Dark stone grey")
Part47.Rotation = Vector3.new(-180, 0, -160)
Part47.Anchored = true
Part47.CanCollide = false
Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part47.BottomSurface = Enum.SurfaceType.Smooth
Part47.TopSurface = Enum.SurfaceType.Smooth
Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
Part47.Orientation = Vector3.new(0, -180, 20)
Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
BlockMesh48.Parent = Part47
BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
Part49.Parent = Model0
Part49.BrickColor = BrickColor.new("Dark stone grey")
Part49.Rotation = Vector3.new(-180, 0, -160)
Part49.Anchored = true
Part49.CanCollide = false
Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part49.BottomSurface = Enum.SurfaceType.Smooth
Part49.TopSurface = Enum.SurfaceType.Smooth
Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
Part49.Orientation = Vector3.new(0, -180, 20)
Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
BlockMesh50.Parent = Part49
BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
Part51.Parent = Model0
Part51.BrickColor = BrickColor.new("Burnt Sienna")
Part51.Rotation = Vector3.new(-25, 0, 20)
Part51.Anchored = true
Part51.CanCollide = false
Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part51.BottomSurface = Enum.SurfaceType.Smooth
Part51.TopSurface = Enum.SurfaceType.Smooth
Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
Part51.Orientation = Vector3.new(-25, 0, 20)
Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part52.Parent = Model0
Part52.BrickColor = BrickColor.new("Burnt Sienna")
Part52.Rotation = Vector3.new(-25, 0, 20)
Part52.Anchored = true
Part52.CanCollide = false
Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part52.BottomSurface = Enum.SurfaceType.Smooth
Part52.TopSurface = Enum.SurfaceType.Smooth
Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
Part52.Orientation = Vector3.new(-25, 0, 20)
Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part53.Name = "Handle"
Part53.Parent = Model0
Part53.BrickColor = BrickColor.new("Cyan")
Part53.Anchored = true
Part53.CanCollide = false
Part53.FormFactor = Enum.FormFactor.Custom
Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part53.BottomSurface = Enum.SurfaceType.Smooth
Part53.TopSurface = Enum.SurfaceType.Smooth
Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
SpecialMesh54.Parent = Part53
SpecialMesh54.MeshId = "rbxassetid://167554431"
SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
SpecialMesh54.MeshType = Enum.MeshType.FileMesh
SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
Part55.Parent = Model0
Part55.BrickColor = BrickColor.new("Dark stone grey")
Part55.Rotation = Vector3.new(0, 90, 0)
Part55.Anchored = true
Part55.CanCollide = false
Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
Part55.BottomSurface = Enum.SurfaceType.Smooth
Part55.TopSurface = Enum.SurfaceType.Smooth
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
Part55.Orientation = Vector3.new(0, 90, 0)
Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
SpecialMesh56.Parent = Part55
SpecialMesh56.MeshType = Enum.MeshType.Cylinder
Part57.Parent = Model0
Part57.BrickColor = BrickColor.new("Royal purple")
Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
Part57.Anchored = true
Part57.CanCollide = false
Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
Part57.BottomSurface = Enum.SurfaceType.Smooth
Part57.TopSurface = Enum.SurfaceType.Smooth
Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part58.Parent = Model0
Part58.BrickColor = BrickColor.new("Burnt Sienna")
Part58.Rotation = Vector3.new(-25, 0, 20)
Part58.Anchored = true
Part58.CanCollide = false
Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part58.BottomSurface = Enum.SurfaceType.Smooth
Part58.TopSurface = Enum.SurfaceType.Smooth
Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
Part58.Orientation = Vector3.new(-25, 0, 20)
Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part59.Parent = Model0
Part59.BrickColor = BrickColor.new("New Yeller")
Part59.Rotation = Vector3.new(-180, 0, -160)
Part59.Anchored = true
Part59.CanCollide = false
Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part59.BottomSurface = Enum.SurfaceType.Smooth
Part59.TopSurface = Enum.SurfaceType.Smooth
Part59.Color = Color3.new(0.682353, 1, 0)
Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
Part59.Orientation = Vector3.new(0, -180, 20)
Part59.Color = Color3.new(0.682353, 1, 0)
Part60.Parent = Model0
Part60.BrickColor = BrickColor.new("Burnt Sienna")
Part60.Rotation = Vector3.new(-25, 0, 20)
Part60.Anchored = true
Part60.CanCollide = false
Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part60.BottomSurface = Enum.SurfaceType.Smooth
Part60.TopSurface = Enum.SurfaceType.Smooth
Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
Part60.Orientation = Vector3.new(-25, 0, 20)
Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part61.Parent = Model0
Part61.BrickColor = BrickColor.new("Burnt Sienna")
Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part61.Anchored = true
Part61.CanCollide = false
Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part61.BottomSurface = Enum.SurfaceType.Smooth
Part61.TopSurface = Enum.SurfaceType.Smooth
Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part62.Parent = Model0
Part62.BrickColor = BrickColor.new("Burnt Sienna")
Part62.Rotation = Vector3.new(-25, 0, 20)
Part62.Anchored = true
Part62.CanCollide = false
Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part62.BottomSurface = Enum.SurfaceType.Smooth
Part62.TopSurface = Enum.SurfaceType.Smooth
Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
Part62.Orientation = Vector3.new(-25, 0, 20)
Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part63.Parent = Model0
Part63.BrickColor = BrickColor.new("Burnt Sienna")
Part63.Rotation = Vector3.new(-25, 0, 20)
Part63.Anchored = true
Part63.CanCollide = false
Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part63.BottomSurface = Enum.SurfaceType.Smooth
Part63.TopSurface = Enum.SurfaceType.Smooth
Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
Part63.Orientation = Vector3.new(-25, 0, 20)
Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part64.Parent = Model0
Part64.BrickColor = BrickColor.new("Royal purple")
Part64.Rotation = Vector3.new(-25, 0, 20)
Part64.Anchored = true
Part64.CanCollide = false
Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part64.BottomSurface = Enum.SurfaceType.Smooth
Part64.TopSurface = Enum.SurfaceType.Smooth
Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
Part64.Orientation = Vector3.new(-25, 0, 20)
Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part65.Parent = Model0
Part65.BrickColor = BrickColor.new("Royal purple")
Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part65.Anchored = true
Part65.CanCollide = false
Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part65.BottomSurface = Enum.SurfaceType.Smooth
Part65.TopSurface = Enum.SurfaceType.Smooth
Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part66.Parent = Model0
Part66.BrickColor = BrickColor.new("Burnt Sienna")
Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part66.Anchored = true
Part66.CanCollide = false
Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part66.BottomSurface = Enum.SurfaceType.Smooth
Part66.TopSurface = Enum.SurfaceType.Smooth
Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part67.Parent = Model0
Part67.BrickColor = BrickColor.new("New Yeller")
Part67.Rotation = Vector3.new(-180, 0, -160)
Part67.Anchored = true
Part67.CanCollide = false
Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part67.BottomSurface = Enum.SurfaceType.Smooth
Part67.TopSurface = Enum.SurfaceType.Smooth
Part67.Color = Color3.new(0.682353, 1, 0)
Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
Part67.Orientation = Vector3.new(0, -180, 20)
Part67.Color = Color3.new(0.682353, 1, 0)
Part68.Parent = Model0
Part68.BrickColor = BrickColor.new("Burnt Sienna")
Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part68.Anchored = true
Part68.CanCollide = false
Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part68.BottomSurface = Enum.SurfaceType.Smooth
Part68.TopSurface = Enum.SurfaceType.Smooth
Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part69.Parent = Model0
Part69.BrickColor = BrickColor.new("Burnt Sienna")
Part69.Rotation = Vector3.new(-25, 0, 20)
Part69.Anchored = true
Part69.CanCollide = false
Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part69.BottomSurface = Enum.SurfaceType.Smooth
Part69.TopSurface = Enum.SurfaceType.Smooth
Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
Part69.Orientation = Vector3.new(-25, 0, 20)
Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part70.Parent = Model0
Part70.BrickColor = BrickColor.new("Burnt Sienna")
Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part70.Anchored = true
Part70.CanCollide = false
Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part70.BottomSurface = Enum.SurfaceType.Smooth
Part70.TopSurface = Enum.SurfaceType.Smooth
Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part71.Parent = Model0
Part71.BrickColor = BrickColor.new("Dark stone grey")
Part71.Rotation = Vector3.new(-180, 0, -160)
Part71.Anchored = true
Part71.CanCollide = false
Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part71.BottomSurface = Enum.SurfaceType.Smooth
Part71.TopSurface = Enum.SurfaceType.Smooth
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
Part71.Orientation = Vector3.new(0, -180, 20)
Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
BlockMesh72.Parent = Part71
BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
Part73.Parent = Model0
Part73.BrickColor = BrickColor.new("Dark stone grey")
Part73.Rotation = Vector3.new(-180, 0, -160)
Part73.Anchored = true
Part73.CanCollide = false
Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part73.BottomSurface = Enum.SurfaceType.Smooth
Part73.TopSurface = Enum.SurfaceType.Smooth
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
Part73.Orientation = Vector3.new(0, -180, 20)
Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part74.Parent = Model0
Part74.BrickColor = BrickColor.new("Dark stone grey")
Part74.Rotation = Vector3.new(-180, 0, -160)
Part74.Anchored = true
Part74.CanCollide = false
Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part74.BottomSurface = Enum.SurfaceType.Smooth
Part74.TopSurface = Enum.SurfaceType.Smooth
Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
Part74.Orientation = Vector3.new(0, -180, 20)
Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
BlockMesh75.Parent = Part74
BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
Part76.Parent = Model0
Part76.BrickColor = BrickColor.new("New Yeller")
Part76.Rotation = Vector3.new(-180, 0, -160)
Part76.Anchored = true
Part76.CanCollide = false
Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part76.BottomSurface = Enum.SurfaceType.Smooth
Part76.TopSurface = Enum.SurfaceType.Smooth
Part76.Color = Color3.new(1, 1, 0)
Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
Part76.Orientation = Vector3.new(0, -180, 20)
Part76.Color = Color3.new(1, 1, 0)
Part77.Parent = Model0
Part77.BrickColor = BrickColor.new("Dark stone grey")
Part77.Rotation = Vector3.new(-180, 0, -160)
Part77.Anchored = true
Part77.CanCollide = false
Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part77.BottomSurface = Enum.SurfaceType.Smooth
Part77.TopSurface = Enum.SurfaceType.Smooth
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
Part77.Orientation = Vector3.new(0, -180, 20)
Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part78.Parent = Model0
Part78.BrickColor = BrickColor.new("Dark stone grey")
Part78.Rotation = Vector3.new(-180, 0, -160)
Part78.Anchored = true
Part78.CanCollide = false
Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part78.BottomSurface = Enum.SurfaceType.Smooth
Part78.TopSurface = Enum.SurfaceType.Smooth
Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
Part78.Orientation = Vector3.new(0, -180, 20)
Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
BlockMesh79.Parent = Part78
BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
Part80.Parent = Model0
Part80.BrickColor = BrickColor.new("New Yeller")
Part80.Rotation = Vector3.new(-180, 0, -160)
Part80.Anchored = true
Part80.CanCollide = false
Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part80.BottomSurface = Enum.SurfaceType.Smooth
Part80.TopSurface = Enum.SurfaceType.Smooth
Part80.Color = Color3.new(0.682353, 1, 0)
Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
Part80.Orientation = Vector3.new(0, -180, 20)
Part80.Color = Color3.new(0.682353, 1, 0)
Part81.Parent = Model0
Part81.BrickColor = BrickColor.new("New Yeller")
Part81.Rotation = Vector3.new(0, 0, -20)
Part81.Anchored = true
Part81.CanCollide = false
Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
Part81.BottomSurface = Enum.SurfaceType.Smooth
Part81.TopSurface = Enum.SurfaceType.Smooth
Part81.Color = Color3.new(1, 1, 0)
Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
Part81.Orientation = Vector3.new(0, 0, -20)
Part81.Color = Color3.new(1, 1, 0)
Part82.Parent = Model0
Part82.BrickColor = BrickColor.new("New Yeller")
Part82.Rotation = Vector3.new(0, 0, -20)
Part82.Anchored = true
Part82.CanCollide = false
Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
Part82.BottomSurface = Enum.SurfaceType.Smooth
Part82.TopSurface = Enum.SurfaceType.Smooth
Part82.Color = Color3.new(1, 1, 0)
Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
Part82.Orientation = Vector3.new(0, 0, -20)
Part82.Color = Color3.new(1, 1, 0)
Part83.Parent = Model0
Part83.BrickColor = BrickColor.new("Navy blue")
Part83.Anchored = true
Part83.CanCollide = false
Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
Part83.BottomSurface = Enum.SurfaceType.Smooth
Part83.TopSurface = Enum.SurfaceType.Smooth
Part83.Color = Color3.new(0, 0.12549, 0.376471)
Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
Part83.Color = Color3.new(0, 0.12549, 0.376471)
SpecialMesh84.Parent = Part83
SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
SpecialMesh84.MeshType = Enum.MeshType.Sphere
SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
Part85.Parent = Model0
Part85.BrickColor = BrickColor.new("Navy blue")
Part85.Rotation = Vector3.new(-180, 0, -180)
Part85.Anchored = true
Part85.CanCollide = false
Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
Part85.BottomSurface = Enum.SurfaceType.Smooth
Part85.TopSurface = Enum.SurfaceType.Smooth
Part85.Color = Color3.new(0, 0.12549, 0.376471)
Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
Part85.Orientation = Vector3.new(0, -180, 0)
Part85.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh86.Parent = Part85
BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
Part87.Parent = Model0
Part87.BrickColor = BrickColor.new("Institutional white")
Part87.Rotation = Vector3.new(0, 90, 0)
Part87.Anchored = true
Part87.CanCollide = false
Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
Part87.BottomSurface = Enum.SurfaceType.Smooth
Part87.TopSurface = Enum.SurfaceType.Smooth
Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
Part87.Orientation = Vector3.new(0, 90, 0)
Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part88.Parent = Model0
Part88.BrickColor = BrickColor.new("Royal purple")
Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
Part88.Anchored = true
Part88.CanCollide = false
Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
Part88.BottomSurface = Enum.SurfaceType.Smooth
Part88.TopSurface = Enum.SurfaceType.Smooth
Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
Part89.Parent = Model0
Part89.BrickColor = BrickColor.new("New Yeller")
Part89.Rotation = Vector3.new(-180, 0, -160)
Part89.Anchored = true
Part89.CanCollide = false
Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part89.BottomSurface = Enum.SurfaceType.Smooth
Part89.TopSurface = Enum.SurfaceType.Smooth
Part89.Color = Color3.new(1, 1, 0)
Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
Part89.Orientation = Vector3.new(0, -180, 20)
Part89.Color = Color3.new(1, 1, 0)
Part90.Parent = Model0
Part90.BrickColor = BrickColor.new("New Yeller")
Part90.Rotation = Vector3.new(-180, 0, -160)
Part90.Anchored = true
Part90.CanCollide = false
Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part90.BottomSurface = Enum.SurfaceType.Smooth
Part90.TopSurface = Enum.SurfaceType.Smooth
Part90.Color = Color3.new(1, 1, 0)
Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
Part90.Orientation = Vector3.new(0, -180, 20)
Part90.Color = Color3.new(1, 1, 0)
Part91.Parent = Model0
Part91.BrickColor = BrickColor.new("Burnt Sienna")
Part91.Rotation = Vector3.new(-25, 0, 20)
Part91.Anchored = true
Part91.CanCollide = false
Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part91.BottomSurface = Enum.SurfaceType.Smooth
Part91.TopSurface = Enum.SurfaceType.Smooth
Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
Part91.Orientation = Vector3.new(-25, 0, 20)
Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part92.Parent = Model0
Part92.BrickColor = BrickColor.new("Navy blue")
Part92.Anchored = true
Part92.CanCollide = false
Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
Part92.BottomSurface = Enum.SurfaceType.Smooth
Part92.TopSurface = Enum.SurfaceType.Smooth
Part92.Color = Color3.new(0, 0.12549, 0.376471)
Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
Part92.Color = Color3.new(0, 0.12549, 0.376471)
BlockMesh93.Parent = Part92
BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
Part94.Parent = Model0
Part94.BrickColor = BrickColor.new("New Yeller")
Part94.Rotation = Vector3.new(-180, 0, -160)
Part94.Anchored = true
Part94.CanCollide = false
Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part94.BottomSurface = Enum.SurfaceType.Smooth
Part94.TopSurface = Enum.SurfaceType.Smooth
Part94.Color = Color3.new(0.682353, 1, 0)
Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
Part94.Orientation = Vector3.new(0, -180, 20)
Part94.Color = Color3.new(0.682353, 1, 0)
Part95.Parent = Model0
Part95.BrickColor = BrickColor.new("Burnt Sienna")
Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part95.Anchored = true
Part95.CanCollide = false
Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part95.BottomSurface = Enum.SurfaceType.Smooth
Part95.TopSurface = Enum.SurfaceType.Smooth
Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part96.Parent = Model0
Part96.BrickColor = BrickColor.new("Deep blue")
Part96.Anchored = true
Part96.CanCollide = false
Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part96.BottomSurface = Enum.SurfaceType.Smooth
Part96.TopSurface = Enum.SurfaceType.Smooth
Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh97.Parent = Part96
SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
SpecialMesh97.MeshType = Enum.MeshType.Sphere
SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
Part98.Parent = Model0
Part98.BrickColor = BrickColor.new("Burnt Sienna")
Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
Part98.Anchored = true
Part98.CanCollide = false
Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
Part98.BottomSurface = Enum.SurfaceType.Smooth
Part98.TopSurface = Enum.SurfaceType.Smooth
Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part99.Parent = Model0
Part99.BrickColor = BrickColor.new("New Yeller")
Part99.Rotation = Vector3.new(-180, 0, -160)
Part99.Anchored = true
Part99.CanCollide = false
Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part99.BottomSurface = Enum.SurfaceType.Smooth
Part99.TopSurface = Enum.SurfaceType.Smooth
Part99.Color = Color3.new(1, 1, 0)
Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
Part99.Orientation = Vector3.new(0, -180, 20)
Part99.Color = Color3.new(1, 1, 0)
Part100.Parent = Model0
Part100.BrickColor = BrickColor.new("Deep blue")
Part100.Rotation = Vector3.new(-180, 0, -180)
Part100.Anchored = true
Part100.CanCollide = false
Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
Part100.BottomSurface = Enum.SurfaceType.Smooth
Part100.TopSurface = Enum.SurfaceType.Smooth
Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
Part100.Orientation = Vector3.new(0, -180, 0)
Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh101.Parent = Part100
SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
SpecialMesh101.MeshType = Enum.MeshType.Sphere
SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
Part102.Parent = Model0
Part102.BrickColor = BrickColor.new("Institutional white")
Part102.Rotation = Vector3.new(0, 90, 0)
Part102.Anchored = true
Part102.CanCollide = false
Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
Part102.BottomSurface = Enum.SurfaceType.Smooth
Part102.TopSurface = Enum.SurfaceType.Smooth
Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
Part102.Orientation = Vector3.new(0, 90, 0)
Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part103.Name = "Head"
Part103.Parent = Model0 --Model0
--Part103.BrickColor = BrickColor.new("Institutional white")
--Part103.Anchored = true
Part103.CanCollide = false
Part103.Size = Vector3.new(0, 0, 0)
Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
Part103.BottomSurface = Enum.SurfaceType.Smooth
Part103.TopSurface = Enum.SurfaceType.Smooth
Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part104.Parent = Model0
Part104.BrickColor = BrickColor.new("Dark stone grey")
Part104.Rotation = Vector3.new(-180, 0, -160)
Part104.Anchored = true
Part104.CanCollide = false
Part104.Size = Vector3.new(0, 0, 0)
Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
Part104.BottomSurface = Enum.SurfaceType.Smooth
Part104.TopSurface = Enum.SurfaceType.Smooth
Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
Part104.Orientation = Vector3.new(0, -180, 20)
Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
Part105.Parent = Model0
Part105.BrickColor = BrickColor.new("Deep blue")
Part105.Rotation = Vector3.new(0, 0, -50)
Part105.Anchored = true
Part105.CanCollide = false
Part105.Size = Vector3.new(0, 0, 0)
Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
Part105.BottomSurface = Enum.SurfaceType.Smooth
Part105.TopSurface = Enum.SurfaceType.Smooth
Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
Part105.Orientation = Vector3.new(0, 0, -50)
Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
SpecialMesh106.Parent = Part105
SpecialMesh106.Scale = Vector3.new(0, 0, 0)
SpecialMesh106.MeshType = Enum.MeshType.Sphere
SpecialMesh106.Scale = Vector3.new(0, 0, 0)
Part107.Parent = Model0
Part107.BrickColor = BrickColor.new("New Yeller")
Part107.Anchored = true
Part107.CanCollide = false
Part107.Size = Vector3.new(0, 0, 0)
Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
Part107.BottomSurface = Enum.SurfaceType.Smooth
Part107.TopSurface = Enum.SurfaceType.Smooth
Part107.Color = Color3.new(0.682353, 1, 0)
Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
Part107.Color = Color3.new(0.682353, 1, 0)
Part108.Parent = Model0
Part108.BrickColor = BrickColor.new("Burnt Sienna")
Part108.Rotation = Vector3.new(-25, 0, 20)
Part108.Anchored = true
Part108.CanCollide = false
Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
Part108.BottomSurface = Enum.SurfaceType.Smooth
Part108.TopSurface = Enum.SurfaceType.Smooth
Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
Part108.Orientation = Vector3.new(-25, 0, 20)
Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
Part109.Parent = Model0
Part109.BrickColor = BrickColor.new("Institutional white")
Part109.Anchored = true
Part109.CanCollide = false
Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
Part109.BottomSurface = Enum.SurfaceType.Smooth
Part109.TopSurface = Enum.SurfaceType.Smooth
Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
weld(Model0)
--newWeld(Head, Model0.Head, 0, 0, -0.25)
furry_color = Color3.new(1, 1, 1)
Model0 = Instance.new("Model")
Part1 = Instance.new("Part")
Part3 = Instance.new("Part")
Part5 = Instance.new("Part")
Part7 = Instance.new("Part")
Part9 = Instance.new("Part")
Part11 = Instance.new("Part")
Part13 = Instance.new("Part")
Part15 = Instance.new("Part")
Part17 = Instance.new("Part")
Part19 = Instance.new("Part")
Part21 = Instance.new("Part")
Part23 = Instance.new("Part")
Part25 = Instance.new("Part")
Part27 = Instance.new("Part")
Part29 = Instance.new("Part")
Part31 = Instance.new("Part")
Part33 = Instance.new("Part")
Part35 = Instance.new("Part")
Part37 = Instance.new("Part")
Part39 = Instance.new("Part")
Part41 = Instance.new("Part")
Part43 = Instance.new("Part")
Part45 = Instance.new("Part")
--Model0.Name = "Tail"
--Model0.Parent = Character
--Part1.Name = "Origin"
--Part1.Parent = Model0
Part1.BrickColor = BrickColor.new("Really red")
Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
Part1.FormFactor = Enum.FormFactor.Symmetric
Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part1.Color = furry_color
Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
Part1.Color = furry_color
Part3.Parent = Model0
Part3.BrickColor = BrickColor.new("Really red")
Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
Part3.FormFactor = Enum.FormFactor.Symmetric
Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part3.Color = furry_color
Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
Part3.Color = furry_color
Part5.Parent = Model0
Part5.BrickColor = BrickColor.new("Hot pink")
Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
Part5.FormFactor = Enum.FormFactor.Symmetric
Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part5.Color = furry_color
Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
Part5.Color = furry_color
Part7.Parent = Model0
Part7.BrickColor = BrickColor.new("New Yeller")
Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
Part7.FormFactor = Enum.FormFactor.Symmetric
Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part7.Color = furry_color
Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
Part7.Color = furry_color
Part9.Parent = Model0
Part9.BrickColor = BrickColor.new("New Yeller")
Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
Part9.FormFactor = Enum.FormFactor.Symmetric
Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part9.Color = furry_color
Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
Part9.Color = furry_color
Part11.Parent = Model0
Part11.BrickColor = BrickColor.new("Really red")
Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
Part11.FormFactor = Enum.FormFactor.Symmetric
Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part11.Color = furry_color
Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
Part11.Color = furry_color
Part13.Parent = Model0
Part13.BrickColor = BrickColor.new("Really red")
Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
Part13.FormFactor = Enum.FormFactor.Symmetric
Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part13.Color = furry_color
Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
Part13.Color = furry_color
Part15.Parent = Model0
Part15.BrickColor = BrickColor.new("Really red")
Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
Part15.FormFactor = Enum.FormFactor.Symmetric
Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part15.Color = furry_color
Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
Part15.Color = furry_color
Part17.Parent = Model0
Part17.BrickColor = BrickColor.new("Really red")
Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
Part17.FormFactor = Enum.FormFactor.Symmetric
Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part17.Color = furry_color
Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
Part17.Color = furry_color
Part19.Parent = Model0
Part19.BrickColor = BrickColor.new("New Yeller")
Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
Part19.FormFactor = Enum.FormFactor.Symmetric
Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part19.Color = furry_color
Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
Part19.Color = furry_color
Part21.Parent = Model0
Part21.BrickColor = BrickColor.new("Hot pink")
Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
Part21.FormFactor = Enum.FormFactor.Symmetric
Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part21.Color = furry_color
Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
Part21.Color = furry_color
Part23.Parent = Model0
Part23.BrickColor = BrickColor.new("Hot pink")
Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
Part23.FormFactor = Enum.FormFactor.Symmetric
Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part23.Color = furry_color
Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
Part23.Color = furry_color
Part25.Parent = Model0
Part25.BrickColor = BrickColor.new("Hot pink")
Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
Part25.FormFactor = Enum.FormFactor.Symmetric
Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part25.Color = furry_color
Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
Part25.Color = furry_color
Part27.Parent = Model0
Part27.BrickColor = BrickColor.new("Hot pink")
Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
Part27.FormFactor = Enum.FormFactor.Symmetric
Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part27.Color = furry_color
Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
Part27.Color = furry_color
Part29.Parent = Model0
Part29.BrickColor = BrickColor.new("Hot pink")
Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
Part29.FormFactor = Enum.FormFactor.Symmetric
Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part29.Color = furry_color
Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
Part29.Color = furry_color
Part31.Parent = Model0
Part31.BrickColor = BrickColor.new("Hot pink")
Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
Part31.FormFactor = Enum.FormFactor.Symmetric
Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part31.Color = furry_color
Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
Part31.Color = furry_color
Part33.Parent = Model0
Part33.BrickColor = BrickColor.new("New Yeller")
Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
Part33.FormFactor = Enum.FormFactor.Symmetric
Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part33.Color = furry_color
Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
Part33.Color = furry_color
Part35.Parent = Model0
Part35.BrickColor = BrickColor.new("Hot pink")
Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
Part35.FormFactor = Enum.FormFactor.Symmetric
Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part35.Color = furry_color
Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
Part35.Color = furry_color
Part37.Parent = Model0
Part37.BrickColor = BrickColor.new("Hot pink")
Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
Part37.FormFactor = Enum.FormFactor.Symmetric
Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part37.Color = furry_color
Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
Part37.Color = furry_color
Part39.Parent = Model0
Part39.BrickColor = BrickColor.new("New Yeller")
Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
Part39.FormFactor = Enum.FormFactor.Symmetric
Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part39.Color = furry_color
Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
Part39.Color = furry_color
Part41.Parent = Model0
Part41.BrickColor = BrickColor.new("Really red")
Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
Part41.FormFactor = Enum.FormFactor.Symmetric
Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part41.Color = furry_color
Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
Part41.Color = furry_color
Part43.Parent = Model0
Part43.BrickColor = BrickColor.new("Really red")
Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
Part43.FormFactor = Enum.FormFactor.Symmetric
Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part43.Color = furry_color
Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
Part43.Color = furry_color
Part45.Parent = Model0
Part45.BrickColor = BrickColor.new("Really red")
Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
Part45.FormFactor = Enum.FormFactor.Symmetric
Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
Part45.Color = furry_color
Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
Part45.Color = furry_color
Weld2 = Instance.new("Weld")
Weld4 = Instance.new("Weld")
Weld6 = Instance.new("Weld")
Weld8 = Instance.new("Weld")
Weld10 = Instance.new("Weld")
Weld12 = Instance.new("Weld")
Weld14 = Instance.new("Weld")
Weld16 = Instance.new("Weld")
Weld18 = Instance.new("Weld")
Weld20 = Instance.new("Weld")
Weld22 = Instance.new("Weld")
Weld24 = Instance.new("Weld")
Weld26 = Instance.new("Weld")
Weld28 = Instance.new("Weld")
Weld30 = Instance.new("Weld")
Weld32 = Instance.new("Weld")
Weld34 = Instance.new("Weld")
Weld36 = Instance.new("Weld")
Weld38 = Instance.new("Weld")
Weld40 = Instance.new("Weld")
Weld42 = Instance.new("Weld")
Weld44 = Instance.new("Weld")
Weld2.Name = "Part_Weld"
Weld2.Parent = Part1
Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
Weld2.Part0 = Part1
Weld2.Part1 = Part3
Weld4.Name = "Part_Weld"
Weld4.Parent = Part3
Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
Weld4.Part0 = Part3
Weld4.Part1 = Part5
Weld6.Name = "Part_Weld"
Weld6.Parent = Part5
Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
Weld6.Part0 = Part5
Weld6.Part1 = Part7
Weld10.Name = "Part_Weld"
Weld10.Parent = Part9
Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
Weld10.Part0 = Part9
Weld10.Part1 = Part11
Weld12.Name = "Part_Weld"
Weld12.Parent = Part11
Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
Weld12.Part0 = Part11
Weld12.Part1 = Part13
Weld14.Name = "Part_Weld"
Weld14.Parent = Part13
Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
Weld14.Part0 = Part13
Weld14.Part1 = Part15
Weld18.Name = "Part_Weld"
Weld18.Parent = Part17
Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
Weld18.Part0 = Part17
Weld18.Part1 = Part19
Weld20.Name = "Part_Weld"
Weld20.Parent = Part19
Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
Weld20.Part0 = Part19
Weld20.Part1 = Part21
Weld22.Name = "Part_Weld"
Weld22.Parent = Part21
Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
Weld22.Part0 = Part21
Weld22.Part1 = Part23
Weld24.Name = "Part_Weld"
Weld24.Parent = Part23
Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
Weld24.Part0 = Part23
Weld24.Part1 = Part25
Weld28.Name = "Part_Weld"
Weld28.Parent = Part27
Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
Weld28.Part0 = Part27
Weld28.Part1 = Part29
Weld30.Name = "Part_Weld"
Weld30.Parent = Part29
Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
Weld30.Part0 = Part29
Weld30.Part1 = Part31
Weld32.Name = "Part_Weld"
Weld32.Parent = Part31
Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
Weld32.Part0 = Part31
Weld32.Part1 = Part33
Weld34.Name = "Part_Weld"
Weld34.Parent = Part33
Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
Weld34.Part0 = Part33
Weld34.Part1 = Part35
Weld36.Name = "Part_Weld"
Weld36.Parent = Part35
Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
Weld36.Part0 = Part35
Weld36.Part1 = Part37
Weld38.Name = "Part_Weld"
Weld38.Parent = Part37
Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
Weld38.Part0 = Part37
Weld38.Part1 = Part39
Weld40.Name = "Part_Weld"
Weld40.Parent = Part39
Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
Weld40.Part0 = Part39
Weld40.Part1 = Part41
Weld42.Name = "Part_Weld"
Weld42.Parent = Part41
Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
Weld42.Part0 = Part41
Weld42.Part1 = Part43
Weld44.Name = "Part_Weld"
Weld44.Parent = Part43
Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
Weld44.Part0 = Part43
Weld44.Part1 = Part45
tail = Part1
tail2 = Part9
tail3 = Part17
tail4 = Part25
newWeld(Torso, tail, 0, -0.6, -0.5)
tail.Weld.C1 = CFrame.new(0, 0, -0.9)
newWeld(Part7, tail2, 0, 0, 0)
tail2.Weld.C1 = CFrame.new(0, 0, 0)
newWeld(Part15, tail3, 0, 0, 0.2)
tail3.Weld.C1 = CFrame.new(0, 0, 0)
newWeld(Part27, tail4, 0, 0, -0.2)
tail4.Weld.C1 = CFrame.new(0, 0, 0)
music = Instance.new("Sound", Torso)
music.Volume = 1
music.TimePosition = 0
music.Pitch = 1
music.SoundId = "rbxassetid://1466277933"
music.Looped = true
music:Play()
function so(id, par, vol, pit)
	coroutine.resume(coroutine.create(function()
		local sou = Instance.new("Sound", par or workspace)
		sou.Volume = vol
		sou.Pitch = pit or 1
		sou.SoundId = id
		swait()
		sou:play()
		game:GetService("Debris"):AddItem(sou, 8)
	end))
end
RSH, LSH = nil, nil
RW, LW = Instance.new("Weld"), Instance.new("Weld")
RW.Name = "Right Shoulder"
LW.Name = "Left Shoulder"
LH = Torso["Left Hip"]
RH = Torso["Right Hip"]
TorsoColor = Torso.BrickColor
function NoOutline(Part)
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
end
player = Player
ch = Character
RSH = ch.Torso["Right Shoulder"]
LSH = ch.Torso["Left Shoulder"]
RSH.Parent = nil
LSH.Parent = nil
RW.Name = "Right Shoulder"
RW.Part0 = ch.Torso
RW.C0 = cf(1.5, 0.5, 0)
RW.C1 = cf(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
LW.Name = "Left Shoulder"
LW.Part0 = ch.Torso
LW.C0 = cf(-1.5, 0.5, 0)
LW.C1 = cf(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
	local wld = Instance.new("Weld", wp1)
	wld.Part0 = wp0
	wld.Part1 = wp1
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
newWeld(RootPart, Torso, 0, -1, 0)
Torso.Weld.C1 = CFrame.new(0, -1, 0)
newWeld(Torso, LeftLeg, -0.5, -1, 0)
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(Torso, RightLeg, 0.5, -1, 0)
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
mouse = Player:GetMouse()
m = Instance.new("Model", Character)
local weldBetween = function(a, b)
	local weldd = Instance.new("ManualWeld")
	weldd.Part0 = a
	weldd.Part1 = b
	weldd.C0 = CFrame.new()
	weldd.C1 = b.CFrame:inverse() * a.CFrame
	weldd.Parent = a
	return weldd
end
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 0.016666666666666666
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
	tf = tf + s
	if tf >= frame then
		if allowframeloss then
			script.Heartbeat:Fire()
			lastframe = tick()
		else
			for i = 1, math.floor(tf / frame) do
				script.Heartbeat:Fire()
			end
			lastframe = tick()
		end
		if tossremainder then
			tf = 0
		else
			tf = tf - frame * math.floor(tf / frame)
		end
	end
end)
function swait(num)
	if num == 0 or num == nil then
		ArtificialHB.Event:wait()
	else
		for i = 0, num do
			ArtificialHB.Event:wait()
		end
	end
end
function RemoveOutlines(part)
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
CFuncs = {
	Part = {
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
			local Part = Create("Part")({
				Parent = Parent,
				Reflectance = Reflectance,
				Transparency = Transparency,
				CanCollide = false,
				Locked = true,
				BrickColor = BrickColor.new(tostring(BColor)),
				Name = Name,
				Size = Size,
				Material = Material
			})
			RemoveOutlines(Part)
			return Part
		end
	},
	Mesh = {
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
			local Msh = Create(Mesh)({
				Parent = Part,
				Offset = OffSet,
				Scale = Scale
			})
			if Mesh == "SpecialMesh" then
				Msh.MeshType = MeshType
				Msh.MeshId = MeshId
			end
			return Msh
		end
	},
	Mesh = {
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
			local Msh = Create(Mesh)({
				Parent = Part,
				Offset = OffSet,
				Scale = Scale
			})
			if Mesh == "SpecialMesh" then
				Msh.MeshType = MeshType
				Msh.MeshId = MeshId
			end
			return Msh
		end
	},
	Weld = {
		Create = function(Parent, Part0, Part1, C0, C1)
			local Weld = Create("Weld")({
				Parent = Parent,
				Part0 = Part0,
				Part1 = Part1,
				C0 = C0,
				C1 = C1
			})
			return Weld
		end
	},
	Sound = {
		Create = function(id, par, vol, pit)
			coroutine.resume(coroutine.create(function()
				local S = Create("Sound")({
					Volume = vol,
					Pitch = pit or 1,
					SoundId = id,
					Parent = par or workspace
				})
				wait()
				S:play()
				game:GetService("Debris"):AddItem(S, 6)
			end))
		end
	},
	ParticleEmitter = {
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
			local fp = Create("ParticleEmitter")({
				Parent = Parent,
				Color = ColorSequence.new(Color1, Color2),
				LightEmission = LightEmission,
				Size = Size,
				Texture = Texture,
				Transparency = Transparency,
				ZOffset = ZOffset,
				Acceleration = Accel,
				Drag = Drag,
				LockedToPart = LockedToPart,
				VelocityInheritance = VelocityInheritance,
				EmissionDirection = EmissionDirection,
				Enabled = Enabled,
				Lifetime = LifeTime,
				Rate = Rate,
				Rotation = Rotation,
				RotSpeed = RotSpeed,
				Speed = Speed,
				VelocitySpread = VelocitySpread
			})
			return fp
		end
	},
	CreateTemplate = {}
}
--EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
Effects = {
	Block = {
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
			prt.Anchored = true
			prt.CFrame = cframe
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
			game:GetService("Debris"):AddItem(prt, 2)
			if Type == 1 or Type == nil then
				table.insert(Effects, {
					prt,
					"Block1",
					delay,
					x3,
					y3,
					z3,
					msh
				})
			elseif Type == 2 then
				table.insert(Effects, {
					prt,
					"Block2",
					delay,
					x3,
					y3,
					z3,
					msh
				})
			end
		end
	},
	Cylinder = {
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
			prt.Anchored = true
			prt.CFrame = cframe
			local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
			game:GetService("Debris"):AddItem(prt, 10)
			table.insert(Effects, {
				prt,
				"Cylinder",
				delay,
				x3,
				y3,
				z3,
				msh
			})
		end
	},
	Head = {
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
			prt.Anchored = true
			prt.CFrame = cframe
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
			game:GetService("Debris"):AddItem(prt, 10)
			table.insert(Effects, {
				prt,
				"Cylinder",
				delay,
				x3,
				y3,
				z3,
				msh
			})
		end
	},
	Sphere = {
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
			prt.Anchored = true
			prt.CFrame = cframe
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
			game:GetService("Debris"):AddItem(prt, 10)
			table.insert(Effects, {
				prt,
				"Cylinder",
				delay,
				x3,
				y3,
				z3,
				msh
			})
		end
	},
	Elect = {
		Create = function(cff, x, y, z)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
			prt.Anchored = true
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
			prt.CFrame = CFrame.new(prt.Position)
			game:GetService("Debris"):AddItem(prt, 2)
			local xval = math.random() / 2
			local yval = math.random() / 2
			local zval = math.random() / 2
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
			table.insert(Effects, {
				prt,
				"Elec",
				0.1,
				x,
				y,
				z,
				xval,
				yval,
				zval
			})
		end
	},
	Ring = {
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
			prt.Anchored = true
			prt.CFrame = cframe
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
			game:GetService("Debris"):AddItem(prt, 10)
			table.insert(Effects, {
				prt,
				"Cylinder",
				delay,
				x3,
				y3,
				z3,
				msh
			})
		end
	},
	Wave = {
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
			prt.Anchored = true
			prt.CFrame = cframe
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
			game:GetService("Debris"):AddItem(prt, 10)
			table.insert(Effects, {
				prt,
				"Cylinder",
				delay,
				x3,
				y3,
				z3,
				msh
			})
		end
	},
	Break = {
		Create = function(brickcolor, cframe, x1, y1, z1)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
			prt.Anchored = true
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
			local num = math.random(10, 50) / 1000
			game:GetService("Debris"):AddItem(prt, 10)
			table.insert(Effects, {
				prt,
				"Shatter",
				num,
				prt.CFrame,
				math.random() - math.random(),
				0,
				math.random(50, 100) / 100
			})
		end
	},
	Fire = {
		Create = function(brickcolor, cframe, x1, y1, z1, delay)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
			prt.Anchored = true
			prt.CFrame = cframe
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
			game:GetService("Debris"):AddItem(prt, 10)
			table.insert(Effects, {
				prt,
				"Fire",
				delay,
				1,
				1,
				1,
				msh
			})
		end
	},
	FireWave = {
		Create = function(brickcolor, cframe, x1, y1, z1)
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
			prt.Anchored = true
			prt.CFrame = cframe
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
			local d = Create("Decal")({
				Parent = prt,
				Texture = "rbxassetid://26356434",
				Face = "Top"
			})
			local d = Create("Decal")({
				Parent = prt,
				Texture = "rbxassetid://26356434",
				Face = "Bottom"
			})
			game:GetService("Debris"):AddItem(prt, 10)
			table.insert(Effects, {
				prt,
				"FireWave",
				1,
				30,
				math.random(400, 600) / 100,
				msh
			})
		end
	},
	Lightning = {
		Create = function(p0, p1, tym, ofs, col, th, tra, last)
			local magz = (p0 - p1).magnitude
			local curpos = p0
			local trz = {
				-ofs,
				ofs
			}
			for i = 1, tym do
				local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
				local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
				local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
				li.Material = "Neon"
				if tym == i then
					local magz2 = (curpos - p1).magnitude
					li.Size = Vector3.new(th, th, magz2)
					li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
					table.insert(Effects, {
						li,
						"Disappear",
						last
					})
				else
					li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
					curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
					game.Debris:AddItem(li, 10)
					table.insert(Effects, {
						li,
						"Disappear",
						last
					})
				end
			end
		end
	},
	EffectTemplate = {}
}
function New(Object, Parent, Name, Data)
	local Object = Instance.new(Object)
	for Index, Value in pairs(Data or {}) do
		Object[Index] = Value
	end
	Object.Parent = Parent
	Object.Name = Name
	return Object
end
function clerp(a, b, t)
	local qa = {
		QuaternionFromCFrame(a)
	}
	local qb = {
		QuaternionFromCFrame(b)
	}
	local ax, ay, az = a.x, a.y, a.z
	local bx, by, bz = b.x, b.y, b.z
	local _t = 1 - t
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
	local trace = m00 + m11 + m22
	if trace > 0 then
		local s = math.sqrt(1 + trace)
		local recip = 0.5 / s
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
	else
		local i = 0
		if m00 < m11 then
			i = 1
		end
		if m22 > (i == 0 and m00 or m11) then
			i = 2
		end
		if i == 0 then
			local s = math.sqrt(m00 - m11 - m22 + 1)
			local recip = 0.5 / s
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
		elseif i == 1 then
			local s = math.sqrt(m11 - m22 - m00 + 1)
			local recip = 0.5 / s
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
		elseif i == 2 then
			local s = math.sqrt(m22 - m00 - m11 + 1)
			local recip = 0.5 / s
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
		end
	end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
	local xs, ys, zs = x + x, y + y, z + z
	local wx, wy, wz = w * xs, w * ys, w * zs
	local xx = x * xs
	local xy = x * ys
	local xz = x * zs
	local yy = y * ys
	local yz = y * zs
	local zz = z * zs
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
	local startInterp, finishInterp
	if cosTheta >= 1.0E-4 then
		if 1 - cosTheta > 1.0E-4 then
			local theta = math.acos(cosTheta)
			local invSinTheta = 1 / math.sin(theta)
			startInterp = math.sin((1 - t) * theta) * invSinTheta
			finishInterp = math.sin(t * theta) * invSinTheta
		else
			startInterp = 1 - t
			finishInterp = t
		end
	elseif 1 + cosTheta > 1.0E-4 then
		local theta = math.acos(-cosTheta)
		local invSinTheta = 1 / math.sin(theta)
		startInterp = math.sin((t - 1) * theta) * invSinTheta
		finishInterp = math.sin(t * theta) * invSinTheta
	else
		startInterp = t - 1
		finishInterp = t
	end
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
end
function weld5(part0, part1, c0, c1)
	weeld = Instance.new("Weld", part0)
	weeld.Part0 = part0
	weeld.Part1 = part1
	weeld.C0 = c0
	weeld.C1 = c1
	return weeld
end
function rayCast(Pos, Dir, Max, Ignore)
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
	if hit.Parent == nil then
		return
	end
	h = hit.Parent:FindFirstChild("Humanoid")
	for _, v in pairs(hit.Parent:children()) do
		if v:IsA("Humanoid") then
			h = v
		end
	end
	if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
		--h = hit.Parent.Parent:FindFirstChild("Humanoid")
	end
	if hit.Parent.className == "Hat" then
		--hit = hit.Parent.Parent:findFirstChild("Head")
	end
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
		if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
			return
		end
		c = Instance.new("ObjectValue")
		c.Name = "creator"
		c.Value = game:service("Players").LocalPlayer
		c.Parent = h
		game:GetService("Debris"):AddItem(c, 0.5)
		Damage = math.random(minim, maxim)
		blocked = false
		block = hit.Parent:findFirstChild("Block")
		if block ~= nil then
			print(block.className)
			if block.className == "NumberValue" and block.Value > 0 then
				blocked = true
				if decreaseblock == nil then
					block.Value = block.Value - 1
				end
			end
			if block.className == "IntValue" and block.Value > 0 then
				blocked = true
				if decreaseblock ~= nil then
					block.Value = block.Value - 1
				end
			end
		end
		if blocked == false then
			h.Health = h.Health - Damage
			showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
		else
			h.Health = h.Health - Damage / 2
			showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
		end
		h.Health = h.Health - Damage
		if Type == "Knockdown" then
			hum = hit.Parent.Humanoid
			hum.PlatformStand = true
			coroutine.resume(coroutine.create(function(HHumanoid)
				swait(5)
				HHumanoid.PlatformStand = false
			end), hum)
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
			local bodvol = Instance.new("BodyVelocity")
			bodvol.velocity = angle * knockback
			bodvol.P = 5000
			bodvol.maxForce = Vector3.new(8000, 8000, 8000)
			bodvol.Parent = hit
			rl = Instance.new("BodyAngularVelocity")
			rl.P = 30000
			rl.maxTorque = Vector3.new(0, 10, 10) * 5000
			rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
			rl.Parent = hit
			game:GetService("Debris"):AddItem(bodvol, 0.5)
			game:GetService("Debris"):AddItem(rl, 0.5)
		elseif Type == "Normal" then
			vp = Instance.new("BodyVelocity")
			vp.P = 500
			vp.maxForce = Vector3.new(math.huge, 0, math.huge)
			if KnockbackType == 1 then
				vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
			elseif KnockbackType == 2 then
				vp.velocity = Property.CFrame.lookVector * knockback
			end
			if knockback > 0 then
				vp.Parent = hit.Parent.Torso
			end
			game:GetService("Debris"):AddItem(vp, 0.5)
		elseif Type == "Up" then
			local bodyVelocity = Instance.new("BodyVelocity")
			bodyVelocity.velocity = vt(0, 4, 0)
			bodyVelocity.P = 1000
			bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
			bodyVelocity.Parent = hit
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
			rl = Instance.new("BodyAngularVelocity")
			rl.P = 3000
			rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
			rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
			rl.Parent = hit
			game:GetService("Debris"):AddItem(rl, 0.5)
		elseif Type == "Slam" then
			local bodyVelocity2 = Instance.new("BodyVelocity")
			bodyVelocity2.velocity = vt(0, 4, 0)
			bodyVelocity2.P = 1000
			bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
			bodyVelocity2.Parent = hit
			game:GetService("Debris"):AddItem(bodyVelocity2, 1)
			rl2 = Instance.new("BodyAngularVelocity")
			rl2.P = 3000
			rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
			rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
			rl2.Parent = hit
			game:GetService("Debris"):AddItem(rl2, 0.5)
		elseif Type == "Snare" then
			bp = Instance.new("BodyPosition")
			bp.P = 2000
			bp.D = 100
			bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
			bp.position = hit.Parent.Torso.Position
			bp.Parent = hit.Parent.Torso
			game:GetService("Debris"):AddItem(bp, 1)
		elseif Type == "Target" and Targetting == false then
			ZTarget = hit.Parent.Torso
			coroutine.resume(coroutine.create(function(Part)
				so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
				swait(5)
				so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
			end), ZTarget)
			TargHum = ZTarget.Parent:findFirstChild("Humanoid")
			targetgui = Instance.new("BillboardGui")
			targetgui.Parent = ZTarget
			targetgui.Size = UDim2.new(10, 100, 10, 100)
			targ = Instance.new("ImageLabel")
			targ.Parent = targetgui
			targ.BackgroundTransparency = 1
			targ.Image = "rbxassetid://4834067"
			targ.Size = UDim2.new(1, 0, 1, 0)
			cam.CameraType = "Scriptable"
			cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
			dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
			workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
			Targetting = true
			RocketTarget = ZTarget
			for i = 1, Property do
				if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
					swait()
				end
				cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
				dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
				cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
			end
			Targetting = false
			RocketTarget = nil
			targetgui.Parent = nil
			cam.CameraType = "Custom"
		end
		debounce = Instance.new("BoolValue")
		debounce.Name = "DebounceHit"
		debounce.Parent = hit.Parent
		debounce.Value = true
		game:GetService("Debris"):AddItem(debounce, Delay)
		c = Instance.new("ObjectValue")
		c.Name = "creator"
		c.Value = Player
		c.Parent = h
		game:GetService("Debris"):AddItem(c, 0.5)
		CRIT = false
		hitDeb = true
		AttackPos = 6
	end
end
function showDamage(Char, Dealt, du, Color)
	m = Instance.new("Model")
	m.Name = tostring(Dealt)
	h = Instance.new("Humanoid")
	h.Health = 0
	h.MaxHealth = 0
	h.Parent = m
	c = Instance.new("Part")
	c.Transparency = 0
	c.BrickColor = Color
	c.Name = "Head"
	c.TopSurface = 0
	c.Material = "Neon"
	c.BrickColor = BrickColor.new("Toothpaste")
	c.BottomSurface = 0
	c.formFactor = "Plate"
	c.Size = Vector3.new(1, 0.4, 1)
	ms = Instance.new("CylinderMesh")
	ms.Scale = Vector3.new(0.8, 0.8, 0.8)
	if CRIT == true then
		ms.Scale = Vector3.new(1, 1.25, 1)
	end
	ms.Parent = c
	c.Reflectance = 0
	Instance.new("BodyGyro").Parent = c
	c.Parent = m
	if Char:findFirstChild("Head") ~= nil then
		c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
	elseif Char.Parent:findFirstChild("Head") ~= nil then
		c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
	end
	f = Instance.new("BodyPosition")
	f.P = 2000
	f.D = 100
	f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
	f.position = c.Position + Vector3.new(0, 3, 0)
	f.Parent = c
	game:GetService("Debris"):AddItem(m, 0.5 + du)
	c.CanCollide = false
	m.Parent = workspace
	c.CanCollide = false
end
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
	local Part = Create("Part")({
		formFactor = FormFactor,
		Parent = Parent,
		Reflectance = Reflectance,
		Transparency = Transparency,
		CanCollide = false,
		Locked = true,
		BrickColor = BrickColor.new(tostring(BColor)),
		Name = Name,
		Size = Size,
		Material = Material
	})
	RemoveOutlines(Part)
	return Part
end
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
	local Msh = Create(Mesh)({
		Parent = Part,
		Offset = OffSet,
		Scale = Scale
	})
	if Mesh == "SpecialMesh" then
		Msh.MeshType = MeshType
		Msh.MeshId = MeshId
	end
	return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
	local Weld = Create("Weld")({
		Parent = Parent,
		Part0 = Part0,
		Part1 = Part1,
		C0 = C0,
		C1 = C1
	})
	return Weld
end
function attackone()
	attack = true
	for i = 0, 2, attackspeed + 0.16 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
	end
	so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
	RootPart.Velocity = RootPart.CFrame.lookVector * 34
	con5 = Humanoid.Touched:connect(function(hit)
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
			attackdebounce = true
			--Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
			so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
			wait(0.2)
			attackdebounce = false
		end
	end)
	for i = 0, 1, attackspeed do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
	end
	attack = false
	con5:Disconnect()
end
function attacktwo()
	attack = true
	for i = 0, 2, 0.15 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
	end
	so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
	RootPart.Velocity = RootPart.CFrame.lookVector * 45
	con5 = Humanoid.Touched:connect(function(hit)
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
			attackdebounce = true
		--	Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
			so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
			wait(0.3)
			attackdebounce = false
		end
	end)
	for i = 0, 1, 0.07 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
		RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
	end
	con5:Disconnect()
	attack = false
end
function attackthree()
	attack = true
	noleg = true
	for i = 0, 2.3, 0.16 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
	end
	con5 = Humanoid.Touched:connect(function(hit)
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
			attackdebounce = true
		--	Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
			so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
			wait(0.17)
			attackdebounce = false
		end
	end)
	so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
	so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
	for i = 0, 3.17, 0.11 do
		swait()
		RootPart.Velocity = RootPart.CFrame.lookVector * 45
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
		RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
	end
	for i = 0, 1, attackspeed do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
		RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
	end
	noleg = false
	attack = false
	con5:Disconnect()
end
function Fdash()
	evadecooldown = true
	attack = true
	so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
	--Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
	--Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
	--Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
	--Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
	--Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
	--Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
	--Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
	--Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
	for i = 0, 2, 0.064 do
		swait()
		RootPart.Velocity = RootPart.CFrame.lookVector * 145
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
	end
	attack = false
	wait(0.13)
	evadecooldown = false
end
function Adash()
	evadecooldown = true
	attack = true
	so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
	--Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
	--Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
	--Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
	--Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
	Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
	for i = 0, 2, 0.064 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
	end
	attack = false
	wait(0.13)
	evadecooldown = false
end
function Ldash()
	evadecooldown = true
	attack = true
	so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
	for i = 0, 2, 0.064 do
		swait()
		RootPart.Velocity = RootPart.CFrame.rightVector * -75
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
	end
	attack = false
	wait(0.13)
	evadecooldown = false
end
function Rdash()
	evadecooldown = true
	attack = true
	so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
	for i = 0, 2, 0.064 do
		swait()
		RootPart.Velocity = RootPart.CFrame.rightVector * 75
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
	end
	attack = false
	wait(0.13)
	evadecooldown = false
end
function Bdash()
	evadecooldown = true
	attack = true
	for i = 0, 8.4, 0.21 do
		swait()
		RootPart.Velocity = RootPart.CFrame.lookVector * -90
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
	end
	attack = false
	wait(0.9)
	evadecooldown = false
end
function bullets()
	local X = Instance.new("Part", Workspace)
	local O = Instance.new("ObjectValue", X)
	O.Name = "creator"
	X.Locked = true
	X.Name = "Shell"
	X.Anchored = false
	X.CanCollide = false
	X.Transparency = 0.24
	X.Reflectance = 0
	X.BottomSurface = 0
	X.TopSurface = 0
	X.Shape = 0
	local V = Instance.new("ObjectValue", X)
	V.Value = Character
	V.Name = "creator"
	X.BrickColor = BrickColor.new("Cyan")
	X.Size = Vector3.new(2, 2, 2)
	X.Material = "Neon"
	local Z = Instance.new("SpecialMesh", X)
	Z.MeshType = "Sphere"
	Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
	X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
	local bv = Instance.new("BodyVelocity", X)
	bv.maxForce = Vector3.new(99999, 99999, 99999)
	X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
	bv.velocity = X.CFrame.lookVector * 445
	so("http://roblox.com/asset/?id=200633327", X, 1, 1)
	local X2 = Instance.new("Part", Workspace)
	local O2 = Instance.new("ObjectValue", X2)
	O2.Name = "creator"
	X2.Locked = true
	X2.Name = "Shell"
	X2.Anchored = false
	X2.CanCollide = false
	X2.Transparency = 0.24
	X2.Reflectance = 0
	X2.BottomSurface = 0
	X2.TopSurface = 0
	X2.Shape = 0
	local V2 = Instance.new("ObjectValue", X2)
	V2.Value = Character
	V2.Name = "creator"
	X2.BrickColor = BrickColor.new("New Yeller")
	X2.Size = Vector3.new(2, 2, 2)
	X2.Material = "Neon"
	local Z2 = Instance.new("SpecialMesh", X2)
	Z2.MeshType = "Sphere"
	Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
	X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
	local bv2 = Instance.new("BodyVelocity", X2)
	bv2.maxForce = Vector3.new(99999, 99999, 99999)
	X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
	bv2.velocity = X2.CFrame.lookVector * 345
	so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
	local X3 = Instance.new("Part", Workspace)
	local O3 = Instance.new("ObjectValue", X3)
	O3.Name = "creator"
	X3.Locked = true
	X3.Name = "Shell"
	X3.Anchored = false
	X3.CanCollide = false
	X3.Transparency = 0.24
	X3.Reflectance = 0
	X3.BottomSurface = 0
	X3.TopSurface = 0
	X3.Shape = 0
	local V3 = Instance.new("ObjectValue", X3)
	V3.Value = Character
	V3.Name = "creator"
	X3.BrickColor = BrickColor.new("White")
	X3.Size = Vector3.new(2, 2, 2)
	X3.Material = "Neon"
	local Z3 = Instance.new("SpecialMesh", X3)
	Z3.MeshType = "Sphere"
	Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
	X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
	local bv3 = Instance.new("BodyVelocity", X3)
	bv3.maxForce = Vector3.new(99999, 99999, 99999)
	X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
	bv3.velocity = X3.CFrame.lookVector * 545
	so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
	local con5 = X.Touched:connect(function(hit)
		--Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
		X:Destroy()
		so("http://roblox.com/asset/?id=.", Workspace, 0.5, 1)
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
		--	Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
			--Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
			so("http://roblox.com/asset/?id=.", Workspace, 0.5, 1)
			X:Destroy()
		end
	end)
	local con5 = X2.Touched:connect(function(hit)
		--Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
		X2:Destroy()
		so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1)
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
			--Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
			--Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
			so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1)
			X2:Destroy()
		end
	end)
	local con5 = X3.Touched:connect(function(hit)
		--Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
		X3:Destroy()
		so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1)
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
			--Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
			--Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
			so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1)
			X3:Destroy()
		end
	end)
end
function Fkickcombo()
	attack = true
	for i = 0, 2.3, 0.16 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
	end
	con5 = Humanoid.Touched:connect(function(hit)
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
			attackdebounce = true
			--Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
			so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
			wait(0.14)
			attackdebounce = false
		end
	end)
	so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
	noleg = true
	for i = 0, 3.3, 0.11 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
	end
	attack = false
	noleg = false
	con5:disconnect()
end
function Magicform()
	df = true
	attack = true
	music.TimePosition = 0
	music.SoundId = "rbxassetid://9048375773"
	swait(1)
	for i = 0, 4, 0.1 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 1)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0)--[[24]], math.rad(0), math.rad(90)), 10)
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(30), math.rad(-70)), 0.3)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(30), math.rad(70)), 0.3)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
	end
	so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
	--Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
	--Part56.BrickColor = BrickColor.new("Cyan")
	--Part156.BrickColor = BrickColor.new("Cyan")
	for i = 0, 4, 0.1 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
	end
	attack = false
end
function Magicrevert()
	df = false
	attack = true
	music.TimePosition = 0
	music.SoundId = "rbxassetid://9039704032"
	swait(1)
	for i = 0, 4, 0.1 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
	end
	so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
--	Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
	--Part56.BrickColor = BrickColor.new("New Yeller")
	--Part156.BrickColor = BrickColor.new("New Yeller")
	for i = 0, 4, 0.1 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
	end
	attack = false
end
function Sphere1()
	magic = true
	while magic == true do
		do
			local thing = Instance.new("BodyGyro", RootPart)
			thing.D = 30
			thing.P = 3000
			thing.MaxTorque = vt(math.huge, math.huge, 0)
			thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
			attack = true
			--Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
			for i = 0, 1.6, 0.22 do
				swait()
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
			end
			local X = Instance.new("Part", Workspace)
			local O = Instance.new("ObjectValue", X)
			O.Name = "creator"
			X.Locked = true
			X.Name = "Shell"
			X.Anchored = false
			X.CanCollide = false
			X.Transparency = 0.24
			X.Reflectance = 0
			X.BottomSurface = 0
			X.TopSurface = 0
			X.Shape = 0
			local V = Instance.new("ObjectValue", X)
			V.Value = char
			V.Name = "creator"
			X.BrickColor = BrickColor.new("Cyan")
			X.Size = Vector3.new(2, 2, 2)
			X.Material = "Neon"
			local Z = Instance.new("SpecialMesh", X)
			Z.MeshType = "Sphere"
			Z.Scale = Vector3.new(1.5, 1.5, 2)
			X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
			local bv = Instance.new("BodyVelocity", X)
			bv.maxForce = Vector3.new(99999, 99999, 99999)
			X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
			bv.velocity = X.CFrame.lookVector * 245
			RootPart.Velocity = RootPart.CFrame.lookVector * -43
			Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
			game:service("Debris"):AddItem(X, 9)
			local con5 = X.Touched:connect(function(hit)
				--Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
				X:Destroy()
				so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1)
				if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
					attackdebounce = true
					--Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
					--Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
					so("http://roblox.com/asset/?id=0", Workspace, 0.5, 1)
					X:Destroy()
					wait()
					attackdebounce = false
				end
			end)
			--Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
			for i = 0, 2.86, 0.22 do
				swait()
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
				RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
			end
			thing:Destroy()
			attack = false
		end
	end
end
function Sphere2()
	attack = true
	local thing = Instance.new("BodyGyro", RootPart)
	thing.D = 30
	thing.P = 3000
	thing.MaxTorque = vt(math.huge, math.huge, 0)
	--Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
	for i = 0, 2.86, 0.22 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
	end
	for i = 1, 215 do
		thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
		bullets()
		swait()
		bullets()
		bullets()
		wait(0.2)
		bullets()
		bullets()
		RootPart.Velocity = RootPart.CFrame.lookVector * -23
	end
	thing:Destroy()
	attack = false
end
function laser()
	local thing = Instance.new("BodyGyro", RootPart)
	thing.D = 0
	thing.P = 7000
	thing.MaxTorque = vt(math.huge, math.huge, 0)
	thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
	attack = true
	so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
	for i = 0, 1, 0.1 do
		swait()
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
	end
	local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
	local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
	local beam = Instance.new("Part", workspace)
	beam.BrickColor = BrickColor.new("Navy blue")
	beam.FormFactor = "Custom"
	beam.Material = "Neon"
	beam.Transparency = 0
	beam.Anchored = true
	beam.Locked = true
	beam.CanCollide = false
	local beam1 = Instance.new("Part", workspace)
	beam1.BrickColor = BrickColor.new("Navy blue")
	beam1.FormFactor = "Custom"
	beam1.Material = "Neon"
	beam1.Transparency = 0
	beam1.Anchored = false
	beam1.Locked = true
	beam1.CanCollide = false
	local distance = (handee.CFrame.p - position).magnitude
	beam.Size = Vector3.new(1.71, 1.71, distance)
	beam1.Size = Vector3.new(2.71, 2.71, distance)
	beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
	beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
	local Z = Instance.new("SpecialMesh", beam)
	Z.MeshType = "Sphere"
	local Z1 = Instance.new("SpecialMesh", beam1)
	Z1.MeshType = "Sphere"
	local bv = Instance.new("BodyVelocity", beam1)
	bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
	beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
	bv.velocity = beam1.CFrame.lookVector * 350
	so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
	Torso.Anchored = true
	--Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
	--Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
	if part then
		local humanoid = part.Parent:FindFirstChild("Humanoid")
		humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
		if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
			attackdebounce = true
		--	Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
			swait()
			attackdebounce = false
		end
	end
	for i = 0, 3.8, 0.1 do
		swait()
		beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
		beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
	end
	for i = 0, 3.8, 0.1 do
		swait()
		beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
		beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
		Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
		Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
		RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
		LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
		LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
		RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
	end
	Torso.Anchored = false
	game:GetService("Debris"):AddItem(beam, 0.1)
	game:GetService("Debris"):AddItem(beam1, 0.1)
	attack = false
	thing:Destroy()
end
mouse.Button1Down:connect(function()
	if attack == false and attacktype == 1 and df == false then
		attacktype = 2
		attackone()
	elseif attack == false and attacktype == 2 and df == false then
		attacktype = 3
		attacktwo()
	elseif attack == false and attacktype == 3 and df == false then
		attacktype = 1
		attackthree()
	elseif attack == false and attacktype == 4 and df == false then
		attacktype = 1
		attackfour()
	elseif attack == false and attacktype2 == 1 and df == true then
		attacktype = 1
		Sphere1()
	end
end)
mouse.Button1Up:connect(function()
	if attack == true and df == true then
		magic = false
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "f" and attack == false and evadecooldown == false then
		Fdash()
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "g" and attack == false and evadecooldown == false then
		Adash()
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "e" and attack == false and evadecooldown == false then
		Ldash()
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "r" and attack == false and evadecooldown == false then
		Rdash()
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "q" and attack == false and df == false then
		Fkickcombo()
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "t" and attack == false then
		Bdash()
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "y" and attack == false and df == false then
		Magicform()
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "u" and attack == false and df == true then
		Magicrevert()
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "l" and attack == false and df == true then
		laser()
	end
end)
mouse.KeyDown:connect(function(key)
	if key == "monke = cool" and attack == false and df == true then
		Sphere2()
	end
end)
mouse.KeyDown:connect(function(key)
	if string.byte(key) == 32 then
		local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
		local hit, position, normal = workspace:FindPartOnRay(ray, character)
		if hit and hit ~= lastwall then
			print("walljump")
			local velo = Instance.new("BodyVelocity", Torso)
			velo.MaxForce = Vector3.new(400000, 400000, 400000)
			velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
			game.Debris:AddItem(velo, 0.1)
			lastwall = hit
			wait(0.4)
			lastwall = nil
		end
	end
end)
for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
	if v:IsA("BasePart") then
		local BF = Instance.new("BodyForce", v)
		BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 10, 0)
	end
end
mouse.KeyDown:connect(function(key)
	if string.byte(key) == 48 then
		Swing = 2
		if df == true then
			Character.Humanoid.WalkSpeed = 45
		end
		if df == false then
			Character.Humanoid.WalkSpeed = 60
		end
	end
end)
mouse.KeyUp:connect(function(key)
	if string.byte(key) == 48 then
		Swing = 1
		Character.Humanoid.WalkSpeed = 38
	end
end)
Humanoid.JumpPower = 75
Character.Humanoid.WalkSpeed = 38
while true do
	swait()
	sine = sine + change
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
	local velderp = RootPart.Velocity.y
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
	if attack == true or attack == false then
		if attack == false then
			idle = idle + 1
		else
			idle = 0
		end
		if not (idle >= 500) or attack == false then
		end
		if RootPart.Velocity.y > 1 and hitfloor == nil then
			Anim = "Jump"
			if attack == false then
				change = 1
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
			end
			if attack == false then
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
			end
		elseif RootPart.Velocity.y < -1 and hitfloor == nil then
			Anim = "Fall"
			change = 1
			if attack == false then
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
			end
			if attack == false or attack == true then
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
			end
		elseif torvel < 1 and hitfloor ~= nil then
			Anim = "Idle"
			change = 1.54
			if attack == false and equip == false then
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
			end
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
			Anim = "Walk"
			change = 1 --0.76
			if attack == false and equip == false then
				Humanoid.CameraOffset = Vector3.new(0, 0, 0)
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
			end
			if attack == true and noleg == false then
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
			end
		elseif torvel >= 25 and hitfloor ~= nil then
			Anim = "Run"
			if df == false then
				change = 1.25
			end
			if df == true then
				change = 1.5 --1.35
			end
			if attack == false and equip == false then
				--Humanoid.CameraOffset = Vector3.new(0, 0, 0)
			Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
				LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15) -- -10 
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
			end
			if attack == true and noleg == false then
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
			end
		end
	end
	if 0 < #Effects then
		for e = 1, #Effects do
			if Effects[e] ~= nil then
				local Thing = Effects[e]
				if Thing ~= nil then
					local Part = Thing[1]
					local Mode = Thing[2]
					local Delay = Thing[3]
					local IncX = Thing[4]
					local IncY = Thing[5]
					local IncZ = Thing[6]
					if Thing[2] == "Shoot" then
						local Look = Thing[1]
						local move = 30
						if Thing[8] == 3 then
							move = 10
						end
						local hit, pos = rayCast(Thing[4], Thing[1], move, m)
						if Thing[10] ~= nil then
							da = pos
							cf2 = CFrame.new(Thing[4], Thing[10].Position)
							cfa = CFrame.new(Thing[4], pos)
							tehCF = cfa:lerp(cf2, 0.2)
							Thing[1] = tehCF.lookVector
						end
						local mag = (Thing[4] - pos).magnitude
						Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
						if Thing[8] == 2 then
							Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
						end
						Thing[4] = Thing[4] + Look * move
						Thing[3] = Thing[3] - 1
						if 2 < Thing[5] then
							Thing[5] = Thing[5] - 0.3
							Thing[6] = Thing[6] - 0.3
						end
						if hit ~= nil then
							Thing[3] = 0
							if Thing[8] == 1 or Thing[8] == 3 then
								--Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
							elseif Thing[8] == 2 then
								--Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
								if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
									ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
									ref.Anchored = true
									ref.CFrame = CFrame.new(pos)
									CFuncs.Sound.Create("161006093", ref, 1, 1.2)
									game:GetService("Debris"):AddItem(ref, 0.2)
									--Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
									--Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
									--MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
								end
							end
							ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
							ref.Anchored = true
							ref.CFrame = CFrame.new(pos)
							--Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
							game:GetService("Debris"):AddItem(ref, 1)
						end
						if Thing[3] <= 0 then
							table.remove(Effects, e)
						end
					end
					if Thing[2] == "FireWave" then
						if Thing[3] <= Thing[4] then
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
							Thing[3] = Thing[3] + 1
							Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
						else
							Part.Parent = nil
							table.remove(Effects, e)
						end
					end
					if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
						if Thing[1].Transparency <= 1 then
							if Thing[2] == "Block1" then
								Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
								Mesh = Thing[7]
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
							elseif Thing[2] == "Block2" then
								Thing[1].CFrame = Thing[1].CFrame
								Mesh = Thing[7]
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
							elseif Thing[2] == "Fire" then
								Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
								Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
							elseif Thing[2] == "Cylinder" then
								Mesh = Thing[7]
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
							elseif Thing[2] == "Blood" then
								Mesh = Thing[7]
								Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
							elseif Thing[2] == "Elec" then
								Mesh = Thing[10]
								Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
							elseif Thing[2] == "Disappear" then
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
							elseif Thing[2] == "Shatter" then
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
								Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
								Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
								Thing[6] = Thing[6] + Thing[5]
							end
						else
							Part.Parent = nil
							table.remove(Effects, e)
						end
					end
				end
			end
		end
	end
end

Features & Information

Fe kartic fixed and modded #Greenbaseplate <By me and goodmaker#2082>

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