
KeylessUniversal

game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-gh 6531967293,12103270510,3403874988,10775031176,2493590711,9350274205,4381828509")
wait(2)
game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync("-net")
wait(1)
game.Players.LocalPlayer.Character["VANS_Umbrella"].Handle.Mesh:Destroy() --PogoStick
game.Players.LocalPlayer.Character["PogoStick"].Handle.Mesh:Destroy() --PlaneModel
game.Players.LocalPlayer.Character["PlaneModel"].Handle.Mesh:Destroy() --RedcliffKnight_HelmetAccessory
game.Players.LocalPlayer.Character["RedcliffKnight_HelmetAccessory"].Handle.SpecialMesh:Destroy()
game.Players.LocalPlayer.Character["HatAccessory"].Handle.SpecialMesh:Destroy() --BIPIHeadphones
game.Players.LocalPlayer.Character["RunningBull"].Handle.Mesh:Destroy() --Metashard
if not game:GetService("ReplicatedStorage"):FindFirstChild("01_server") then return game:GetService("TeleportService"):Teleport(17574618959, game:GetService("Players").LocalPlayer) end
local c = game.Players.LocalPlayer.Character
for i, v in pairs({"Right Arm", "Left Arm"}) do
local arm = c[v]
arm.Parent = nil
arm.Transparency = 1
arm.Parent = c
end
local c = game.Players.LocalPlayer.Character
for i, v in pairs({"Right Leg", "Left Leg"}) do
local Leg = c[v]
Leg.Parent = nil
Leg.Transparency = 1
Leg.Parent = c
end
local v3_net, v3_808 = Vector3.new(0, 25.1, 0), Vector3.new(8, 0, 8)
local function getNetlessVelocity(realPartVelocity)
local mag = realPartVelocity.Magnitude
if mag > 1 then
local unit = realPartVelocity.Unit
if (unit.Y > 0.25) or (unit.Y < -0.75) then
return unit * (25.1 / unit.Y)
end
end
return v3_net + realPartVelocity * v3_808
end
local simradius = "shp" --simulation radius (net bypass) method
--simulation radius (net bypass) method
--"shp" - sethiddenproperty
--"ssr" - setsimulationradius
--false - disable
local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
local newanimate = false --disables the animate script and enables after reanimation
local discharscripts = true --disables all localScripts parented to your character before reanimation
local R15toR6 = true --tries to convert your character to r6 if its r15
local hatcollide = true --makes hats cancollide (only method 0)
local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
local hedafterneck = false --disable aligns for head and enable after neck is removed
local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
local method = 0 --reanimation method
--methods:
--0 - breakJoints (takes [loadtime] seconds to laod)
--1 - limbs
--2 - limbs + anti respawn
--3 - limbs + breakJoints after [loadtime] seconds
--4 - remove humanoid + breakJoints
--5 - remove humanoid + limbs
local alignmode = 3 --AlignPosition mode
--modes:
--1 - AlignPosition rigidity enabled true
--2 - 2 AlignPositions rigidity enabled both true and false
--3 - AlignPosition rigidity enabled false
healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart")
local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local stepped = rs.Stepped
local heartbeat = rs.Heartbeat
local renderstepped = rs.RenderStepped
local sg = game:GetService("StarterGui")
local ws = game:GetService("Workspace")
local cf = CFrame.new
local v3 = Vector3.new
local v3_0 = v3(0, 0, 0)
local inf = math.huge
local c = lp.Character
if not (c and c.Parent) then
return
end
c.Destroying:Connect(function()
c = nil
end)
local function gp(parent, name, className)
if typeof(parent) == "Instance" then
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
return v
end
end
end
return nil
end
local function align(Part0, Part1)
Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
local att0 = Instance.new("Attachment", Part0)
att0.Orientation = v3_0
att0.Position = v3_0
att0.Name = "att0_" .. Part0.Name
local att1 = Instance.new("Attachment", Part1)
att1.Orientation = v3_0
att1.Position = v3_0
att1.Name = "att1_" .. Part1.Name
if (alignmode == 1) or (alignmode == 2) then
local ape = Instance.new("AlignPosition", att0)
ape.ApplyAtCenterOfMass = false
ape.MaxForce = inf
ape.MaxVelocity = inf
ape.ReactionForceEnabled = false
ape.Responsiveness = 200
ape.Attachment1 = att1
ape.Attachment0 = att0
ape.Name = "AlignPositionRtrue"
ape.RigidityEnabled = true
end
if (alignmode == 2) or (alignmode == 3) then
local apd = Instance.new("AlignPosition", att0)
apd.ApplyAtCenterOfMass = false
apd.MaxForce = inf
apd.MaxVelocity = inf
apd.ReactionForceEnabled = false
apd.Responsiveness = 200
apd.Attachment1 = att1
apd.Attachment0 = att0
apd.Name = "AlignPositionRfalse"
apd.RigidityEnabled = false
end
local ao = Instance.new("AlignOrientation", att0)
ao.MaxAngularVelocity = inf
ao.MaxTorque = inf
ao.PrimaryAxisOnly = false
ao.ReactionTorqueEnabled = false
ao.Responsiveness = 200
ao.Attachment1 = att1
ao.Attachment0 = att0
ao.RigidityEnabled = false
if type(getNetlessVelocity) == "function" then
local realVelocity = v3_0
local steppedcon = stepped:Connect(function()
Part0.Velocity = realVelocity
end)
local heartbeatcon = heartbeat:Connect(function()
realVelocity = Part0.Velocity
Part0.Velocity = getNetlessVelocity(realVelocity)
end)
Part0.Destroying:Connect(function()
Part0 = nil
steppedcon:Disconnect()
heartbeatcon:Disconnect()
end)
end
end
local function respawnrequest()
local ccfr = ws.CurrentCamera.CFrame
local c = lp.Character
lp.Character = nil
lp.Character = c
local con = nil
con = ws.CurrentCamera.Changed:Connect(function(prop)
if (prop ~= "Parent") and (prop ~= "CFrame") then
return
end
ws.CurrentCamera.CFrame = ccfr
con:Disconnect()
end)
end
local destroyhum = (method == 4) or (method == 5)
local breakjoints = (method == 0) or (method == 4)
local antirespawn = (method == 0) or (method == 2) or (method == 3)
hatcollide = hatcollide and (method == 0)
addtools = addtools and gp(lp, "Backpack", "Backpack")
local fenv = getfenv()
local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
if shp and (simradius == "shp") then
spawn(function()
while c and heartbeat:Wait() do
shp(lp, "SimulationRadius", inf)
end
end)
elseif ssr and (simradius == "ssr") then
spawn(function()
while c and heartbeat:Wait() do
ssr(inf)
end
end)
end
antiragdoll = antiragdoll and function(v)
if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
v.Parent = nil
end
end
if antiragdoll then
for i, v in pairs(c:GetDescendants()) do
antiragdoll(v)
end
c.DescendantAdded:Connect(antiragdoll)
end
if antirespawn then
respawnrequest()
end
if method == 0 then
wait(loadtime)
if not c then
return
end
end
if discharscripts then
for i, v in pairs(c:GetChildren()) do
if v:IsA("LocalScript") then
v.Disabled = true
end
end
elseif newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate and (not animate.Disabled) then
animate.Disabled = true
else
newanimate = false
end
end
if addtools then
for i, v in pairs(addtools:GetChildren()) do
if v:IsA("Tool") then
v.Parent = c
end
end
end
pcall(function()
settings().Physics.AllowSleep = false
settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
end)
local OLDscripts = {}
for i, v in pairs(c:GetDescendants()) do
if v.ClassName == "Script" then
table.insert(OLDscripts, v)
end
end
local scriptNames = {}
for i, v in pairs(c:GetDescendants()) do
if v:IsA("BasePart") then
local newName = tostring(i)
local exists = true
while exists do
exists = false
for i, v in pairs(OLDscripts) do
if v.Name == newName then
exists = true
end
end
if exists then
newName = newName .. "_"
end
end
table.insert(scriptNames, newName)
Instance.new("Script", v).Name = newName
end
end
c.Archivable = true
local hum = c:FindFirstChildOfClass("Humanoid")
if hum then
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
v:Stop()
end
end
local cl = c:Clone()
if hum and humState16 then
hum:ChangeState(Enum.HumanoidStateType.Physics)
if destroyhum then
wait(1.6)
end
end
if hum and hum.Parent and destroyhum then
hum:Destroy()
end
if not c then
return
end
local head = gp(c, "Head", "BasePart")
local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
local root = gp(c, "HumanoidRootPart", "BasePart")
if hatcollide and c:FindFirstChildOfClass("Accessory") then
local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
if not (torso and root and anything) then
return
end
torso:Destroy()
root:Destroy()
if shp then
for i,v in pairs(c:GetChildren()) do
if v:IsA("Accessory") then
shp(v, "BackendAccoutrementState", 0)
end
end
end
anything:Destroy()
if head then
end
end
for i, v in pairs(cl:GetDescendants()) do
if v:IsA("BasePart") then
v.Transparency = 1
v.Anchored = false
end
end
local model = Instance.new("Model", c)
model.Name = model.ClassName
model.Destroying:Connect(function()
model = nil
end)
for i, v in pairs(c:GetChildren()) do
if v ~= model then
if addtools and v:IsA("Tool") then
for i1, v1 in pairs(v:GetDescendants()) do
if v1 and v1.Parent and v1:IsA("BasePart") then
local bv = Instance.new("BodyVelocity", v1)
bv.Velocity = v3_0
bv.MaxForce = v3(1000, 1000, 1000)
bv.P = 1250
bv.Name = "bv_" .. v.Name
end
end
end
v.Parent = model
end
end
if breakjoints then
model:BreakJoints()
else
if head and torso then
for i, v in pairs(model:GetDescendants()) do
if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
local save = false
if (v.Part0 == torso) and (v.Part1 == head) then
save = true
end
if (v.Part0 == head) and (v.Part1 == torso) then
save = true
end
if save then
if hedafterneck then
hedafterneck = v
end
else
v:Destroy()
end
end
end
end
if method == 3 then
spawn(function()
wait(loadtime)
if model then
model:BreakJoints()
end
end)
end
end
cl.Parent = c
for i, v in pairs(cl:GetChildren()) do
v.Parent = c
end
cl:Destroy()
local modelDes = {}
for i, v in pairs(model:GetDescendants()) do
if v:IsA("BasePart") then
i = tostring(i)
v.Destroying:Connect(function()
modelDes[i] = nil
end)
modelDes[i] = v
end
end
local modelcolcon = nil
local function modelcolf()
if model then
for i, v in pairs(modelDes) do
v.CanCollide = false
end
else
modelcolcon:Disconnect()
end
end
modelcolcon = stepped:Connect(modelcolf)
modelcolf()
for i, scr in pairs(model:GetDescendants()) do
if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
local Part0 = scr.Parent
if Part0:IsA("BasePart") then
for i1, scr1 in pairs(c:GetDescendants()) do
if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
local Part1 = scr1.Parent
if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
align(Part0, Part1)
break
end
end
end
end
end
end
if (typeof(hedafterneck) == "Instance") and head then
local aligns = {}
local con = nil
con = hedafterneck.Changed:Connect(function(prop)
if (prop == "Parent") and not hedafterneck.Parent then
con:Disconnect()
for i, v in pairs(aligns) do
v.Enabled = true
end
end
end)
for i, v in pairs(head:GetDescendants()) do
if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
i = tostring(i)
aligns[i] = v
v.Destroying:Connect(function()
aligns[i] = nil
end)
v.Enabled = false
end
end
end
for i, v in pairs(c:GetDescendants()) do
if v and v.Parent then
if v.ClassName == "Script" then
if table.find(scriptNames, v.Name) then
v:Destroy()
end
elseif not v:IsDescendantOf(model) then
if v:IsA("Decal") then
v.Transparency = 1
elseif v:IsA("ForceField") then
v.Visible = false
elseif v:IsA("Sound") then
v.Playing = false
elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
v.Enabled = false
end
end
end
end
if newanimate then
local animate = gp(c, "Animate", "LocalScript")
if animate then
animate.Disabled = false
end
end
if addtools then
for i, v in pairs(c:GetChildren()) do
if v:IsA("Tool") then
v.Parent = addtools
end
end
end
local hum0 = model:FindFirstChildOfClass("Humanoid")
if hum0 then
hum0.Destroying:Connect(function()
hum0 = nil
end)
end
local hum1 = c:FindFirstChildOfClass("Humanoid")
if hum1 then
hum1.Destroying:Connect(function()
hum1 = nil
end)
end
if hum1 then
ws.CurrentCamera.CameraSubject = hum1
local camSubCon = nil
local function camSubFunc()
camSubCon:Disconnect()
if c and hum1 then
ws.CurrentCamera.CameraSubject = hum1
end
end
camSubCon = renderstepped:Connect(camSubFunc)
if hum0 then
hum0.Changed:Connect(function(prop)
if hum1 and (prop == "Jump") then
hum1.Jump = hum0.Jump
end
end)
else
respawnrequest()
end
end
local rb = Instance.new("BindableEvent", c)
rb.Event:Connect(function()
rb:Destroy()
sg:SetCore("ResetButtonCallback", true)
if destroyhum then
c:BreakJoints()
return
end
if hum0 and (hum0.Health > 0) then
model:BreakJoints()
hum0.Health = 0
end
if antirespawn then
respawnrequest()
end
end)
sg:SetCore("ResetButtonCallback", rb)
spawn(function()
while c do
if hum0 and hum1 then
hum1.Jump = hum0.Jump
end
wait()
end
sg:SetCore("ResetButtonCallback", true)
end)
R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
if R15toR6 then
local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
if part then
local cfr = part.CFrame
local R6parts = {
head = {
Name = "Head",
Size = v3(2, 1, 1),
R15 = {
Head = 0
}
},
torso = {
Name = "Torso",
Size = v3(2, 2, 1),
R15 = {
UpperTorso = 0.2,
LowerTorso = -0.7
}
},
root = {
Name = "HumanoidRootPart",
Size = v3(2, 2, 1),
R15 = {
HumanoidRootPart = 0
}
},
leftArm = {
Name = "Left Arm",
Size = v3(1, 2, 1),
R15 = {
LeftHand = -0.7,
LeftLowerArm = -0.2,
LeftUpperArm = 0.4
}
},
rightArm = {
Name = "Right Arm",
Size = v3(1, 2, 1),
R15 = {
RightHand = -0.7,
RightLowerArm = -0.2,
RightUpperArm = 0.4
}
},
leftLeg = {
Name = "Left Leg",
Size = v3(1, 2, 1),
R15 = {
LeftFoot = -0.7,
LeftLowerLeg = -0.15,
LeftUpperLeg = 0.6
}
},
rightLeg = {
Name = "Right Leg",
Size = v3(1, 2, 1),
R15 = {
RightFoot = -0.7,
RightLowerLeg = -0.15,
RightUpperLeg = 0.6
}
}
}
for i, v in pairs(c:GetChildren()) do
if v:IsA("BasePart") then
for i1, v1 in pairs(v:GetChildren()) do
if v1:IsA("Motor6D") then
v1.Part0 = nil
end
end
end
end
part.Archivable = true
for i, v in pairs(R6parts) do
local part = part:Clone()
part:ClearAllChildren()
part.Name = v.Name
part.Size = v.Size
part.CFrame = cfr
part.Anchored = false
part.Transparency = 1
part.CanCollide = false
for i1, v1 in pairs(v.R15) do
local R15part = gp(c, i1, "BasePart")
local att = gp(R15part, "att1_" .. i1, "Attachment")
if R15part then
local weld = Instance.new("Weld", R15part)
weld.Name = "Weld_" .. i1
weld.Part0 = part
weld.Part1 = R15part
weld.C0 = cf(0, v1, 0)
weld.C1 = cf(0, 0, 0)
R15part.Massless = true
R15part.Name = "R15_" .. i1
R15part.Parent = part
if att then
att.Parent = part
att.Position = v3(0, v1, 0)
end
end
end
part.Parent = c
R6parts[i] = part
end
local R6joints = {
neck = {
Parent = R6parts.torso,
Name = "Neck",
Part0 = R6parts.torso,
Part1 = R6parts.head,
C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rootJoint = {
Parent = R6parts.root,
Name = "RootJoint" ,
Part0 = R6parts.root,
Part1 = R6parts.torso,
C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
},
rightShoulder = {
Parent = R6parts.torso,
Name = "Right Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.rightArm,
C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftShoulder = {
Parent = R6parts.torso,
Name = "Left Shoulder",
Part0 = R6parts.torso,
Part1 = R6parts.leftArm,
C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
},
rightHip = {
Parent = R6parts.torso,
Name = "Right Hip",
Part0 = R6parts.torso,
Part1 = R6parts.rightLeg,
C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
},
leftHip = {
Parent = R6parts.torso,
Name = "Left Hip" ,
Part0 = R6parts.torso,
Part1 = R6parts.leftLeg,
C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
}
}
for i, v in pairs(R6joints) do
local joint = Instance.new("Motor6D")
for prop, val in pairs(v) do
joint[prop] = val
end
R6joints[i] = joint
end
hum1.RigType = Enum.HumanoidRigType.R6
hum1.HipHeight = 0
end
end
--find rig joints
local function fakemotor()
return {C0=cf(), C1=cf()}
end
local torso = gp(c, "Torso", "BasePart")
local root = gp(c, "HumanoidRootPart", "BasePart")
local neck = gp(torso, "Neck", "Motor6D")
neck = neck or fakemotor()
local rootJoint = gp(root, "RootJoint", "Motor6D")
rootJoint = rootJoint or fakemotor()
local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
leftShoulder = leftShoulder or fakemotor()
local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
rightShoulder = rightShoulder or fakemotor()
local leftHip = gp(torso, "Left Hip", "Motor6D")
leftHip = leftHip or fakemotor()
local rightHip = gp(torso, "Right Hip", "Motor6D")
rightHip = rightHip or fakemotor()
--120 fps
local fps = 40
local event = Instance.new("BindableEvent", c)
event.Name = "120 fps"
local floor = math.floor
fps = 1 / fps
local tf = 0
local con = nil
con = game:GetService("RunService").RenderStepped:Connect(function(s)
if not c then
con:Disconnect()
return
end
--tf += s
if tf >= fps then
for i=1, floor(tf / fps) do
event:Fire(c)
end
tf = 0
end
end)
local event = event.Event
local hedrot = v3(0, 5, 0)
local uis = game:GetService("UserInputService")
local function isPressed(key)
return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key])
end
local biggesthandle = nil
for i, v in pairs(c:GetChildren()) do
if v:IsA("Accessory") then
local handle = gp(v, "Handle", "BasePart")
if biggesthandle then
if biggesthandle.Size.Magnitude < handle.Size.Magnitude then
biggesthandle = handle
end
else
biggesthandle = gp(v, "Handle", "BasePart")
end
end
end
if not biggesthandle then
return
end
local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart")
if not handle1 then
return
end
handle1.Destroying:Connect(function()
handle1 = nil
end)
biggesthandle.Destroying:Connect(function()
biggesthandle = nil
end)
biggesthandle:BreakJoints()
biggesthandle.Anchored = true
--for i, v in pairs(handle1:GetDescendants()) do
--if v:IsA("AlignOrientation") then
--v.Enabled = false
--end
--end
--local mouse = lp:GetMouse()
--local fling = false
--mouse.Button1Down:Connect(function()
--fling = true
--end)
--mouse.Button1Up:Connect(function()
--fling = false
--end)
local function doForSignal(signal, vel)
spawn(function()
while signal:Wait() and c and handle1 and biggesthandle do
if fling and mouse.Target then
biggesthandle.Position = mouse.Hit.Position
end
-- handle1.RotVelocity = vel
end
end)
end
doForSignal(stepped, v3(100, 100, 100))
doForSignal(renderstepped, v3(100, 100, 100))
doForSignal(heartbeat, v3(2000000000000, 200000000000, 20000000000))---BIPIHeadphones
local lp = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
local stepped = rs.Stepped
local heartbeat = rs.Heartbeat
local renderstepped = rs.RenderStepped
local sg = game:GetService("StarterGui")
local ws = game:GetService("Workspace")
local cf = CFrame.new
local v3 = Vector3.new
local v3_0 = Vector3.zero
local inf = math.huge
local cplayer = lp.Character
local v3 = Vector3.new
local function gp(parent, name, className)
if typeof(parent) == "Instance" then
for i, v in pairs(parent:GetChildren()) do
if (v.Name == name) and v:IsA(className) then
return v
end
end
end
return nil
end
local hat2 = gp(cplayer, "RunningBull", "Accessory")
local handle2 = gp(hat2, "Handle", "BasePart")
local att2 = gp(handle2, "att1_Handle", "Attachment")
att2.Parent = cplayer["Head"]
att2.Position = Vector3.new(-1, 0.3, -1.65)
att2.Rotation = Vector3.new(90, -0, 0) --HandleAccessory
local hat2 = gp(cplayer, "Metashard", "Accessory")
local handle2 = gp(hat2, "Handle", "BasePart")
local att2 = gp(handle2, "att1_Handle", "Attachment")
att2.Parent = cplayer["Head"]
att2.Position = Vector3.new(1, 0.3, -1.5)
att2.Rotation = Vector3.new(0, -90, 0)
-----------//VEREUS\\-----------
--[[Movelist
Q = The reverse penance stare,
E = Doom Pillars
T = Unleashed evil ball
Y = The hunt is on
Z = CRAZY XESTER SWITCH!!!
X = Re_*101011Dact/^ed.exe
---------]]
--To get this shit out of the way, this is NOT a edit of void boss, it was a little project of mine to see how easy it was to animate 2 hands and a head.--
--Also stop calling this void boss v2, void boss switcher or any other name you come up with.--
--I'm not proud of this project however, having a script this powerful is uncreative and boring + that's what skids care about anyway.--
--Alright enjoy it guys please do not abuse the shit out of this.--
Player=game:GetService("Players").LocalPlayer
Character=Player.Character
Character.Humanoid.Name = "vereus"
hum = Character.vereus
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
Root=Character["HumanoidRootPart"]
Head=Character["Head"]
Torso=Character["Torso"]
Neck=Torso["Neck"]
attacking = false
snoring = false
laughing = false
taim = nil
secondform = false
change = 0
xester = false
rachjumper = false
ws = 92
hpheight = 5
huntdown = false
visualizer = false
jumpscared = false
appi = false
stoplev = false
tauntdebounce = false
allowlev = true
MseGuide = true
position = nil
levitate = false
mouse = Player:GetMouse()
settime = 0
sine = 0
t = 0
dgs = 75
RunSrv = game:GetService("RunService")
RenderStepped = game:GetService("RunService").RenderStepped
removeuseless = game:GetService("Debris")
smoothen = game:GetService("TweenService")
randomcolortable={"Cyan","Really red","Cyan","Royal purple","Lime green","Crimson","Daisy yellow","Eggplant"}
random = #randomcolortable
smoothen = game:GetService("TweenService")
local dmt2 = {143536946,2858940717}
local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
local soundtable2 = {2616767970,2614901458,2616891279,2614896603,2616768521,2616848595,2614905967,2614918002,2563244734,2563244134,2563244444,2563244999,2563245407,2563654940,2563656758,2563658474,2563659001}
laugh = #laughs
local HEADLERP = Instance.new("ManualWeld")
HEADLERP.Parent = Head
HEADLERP.Part0 = Head
HEADLERP.Part1 = Head
HEADLERP.C0 = CFrame.new(0, -1.5, -.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
local TORSOLERP = Instance.new("ManualWeld")
TORSOLERP.Parent = Root
TORSOLERP.Part0 = Torso
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local ROOTLERP = Instance.new("ManualWeld")
ROOTLERP.Parent = Root
ROOTLERP.Part0 = Root
ROOTLERP.Part1 = Torso
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local RIGHTARMLERP = Instance.new("ManualWeld")
RIGHTARMLERP.Parent = RightArm
RIGHTARMLERP.Part0 = RightArm
RIGHTARMLERP.Part1 = Torso
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local LEFTARMLERP = Instance.new("ManualWeld")
LEFTARMLERP.Parent = LeftArm
LEFTARMLERP.Part0 = LeftArm
LEFTARMLERP.Part1 = Torso
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local RIGHTLEGLERP = Instance.new("ManualWeld")
RIGHTLEGLERP.Parent = RightLeg
RIGHTLEGLERP.Part0 = RightLeg
RIGHTLEGLERP.Part1 = Torso
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local LEFTLEGLERP = Instance.new("ManualWeld")
LEFTLEGLERP.Parent = LeftLeg
LEFTLEGLERP.Part0 = LeftLeg
LEFTLEGLERP.Part1 = Torso
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local function weldBetween(a, b)
local weld = Instance.new("ManualWeld", a)
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
return weld
end
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
A = Instance.new("Attachment", PARENT)
A.Position = POSITION1
A.Name = "A"
B = Instance.new("Attachment", PARENT)
B.Position = POSITION2
B.Name = "B"
tr1 = Instance.new("Trail", PARENT)
tr1.Attachment0 = A
tr1.Attachment1 = B
tr1.Enabled = true
tr1.Lifetime = LIFETIME
tr1.TextureMode = "Static"
tr1.LightInfluence = 0
tr1.Color = COLOR
tr1.Transparency = NumberSequence.new(0, 1)
end
coroutine.wrap(function()
while wait() do
hum.WalkSpeed = ws
end
end)()
godmode = coroutine.wrap(function()
for i,v in pairs(Character:GetChildren()) do
if v:IsA("BasePart") and v ~= Root then
v.Anchored = false
end
end
while true do
hum.MaxHealth = math.huge
wait(0.0000001)
hum.Health = math.huge
wait()
end
end)
godmode()
ff = Instance.new("ForceField", Character)
ff.Visible = false
coroutine.wrap(function()
for i,v in pairs(Character:GetChildren()) do
if v.Name == "Animate" then v:Remove()
end
end
end)()
for _,x in pairs(Character:GetChildren()) do
if x:IsA("Decal") then x:Remove() end
end
function damagealll(Radius,Position)
local Returning = {}
for _,v in pairs(workspace:GetChildren()) do
if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
if v:FindFirstChild("Torso") then
local Mag = (v.Torso.Position - Position).magnitude
if Mag < Radius then
table.insert(Returning,v)
end
elseif v:FindFirstChild("UpperTorso") then
local Mag = (v.UpperTorso.Position - Position).magnitude
if Mag < Radius then
table.insert(Returning,v)
end
end
end
end
return Returning
end
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 1 / 60
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
game:service("RunService").Stepped:wait(0)
else
for i = 0, num do
game:service("RunService").Stepped:wait(0)
end
end
end
id = "rbxassetid://2858940717"
dmt2random = dmt2[math.random(1,#dmt2)]
doomtheme = Instance.new("Sound", Torso)
doomtheme.Volume = 4
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme.SoundId = "rbxassetid://"..dmt2random
if doomtheme.SoundId == "rbxassetid://2858940717" then
doomtheme.Pitch = .49
else
doomtheme.Pitch = 1
end
doomtheme:Play()
Torso.ChildRemoved:connect(function(removed)
if removed.Name == "doomtheme" then
if xester then
doomtheme = Instance.new("Sound",Torso)
doomtheme.Volume = 4
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme.SoundId = "rbxassetid://1382488262"
doomtheme.TimePosition = 20.72
doomtheme:Play()
else
dmt2random = dmt2[math.random(1,#dmt2)]
doomtheme = Instance.new("Sound",Torso)
doomtheme.Volume = 4
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme.SoundId = "rbxassetid://"..dmt2random
if doomtheme.SoundId == "rbxassetid://2858940717" then
doomtheme.Pitch = .49
else
doomtheme.Pitch = 1
end
doomtheme:Play()
end
end
end)
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
local so = Instance.new("Sound")
so.Parent = PARENT
so.SoundId = "rbxassetid://"..ID
so.Volume = VOL
so.Looped = LOOP
so:Play()
removeuseless:AddItem(so,REMOVE)
end
bighead = Instance.new("Part",Torso)
bighead.Size = Vector3.new(0,0,0)
bighead.Anchored = false
bighead.CanCollide = false
bighead.Locked = true
bighead.Size = Vector3.new(0, 0, 0) -- Vector3.new(4.75, 4.89, 4.77)
bighead.BrickColor = BrickColor.new("Really black")
bighead.CFrame = Head.CFrame
bigheadweld = weldBetween(bighead,Head)
headmesh = Instance.new("SpecialMesh",bighead)
headmesh.MeshType = "Head"
headmesh.Scale = Vector3.new(1.25,1.25,1.25)
game:GetService("Players").LocalPlayer.Character["VANS_Umbrella"].Handle.att1_Handle.Parent = bighead
bighead.att1_Handle.Rotation = Vector3.new(-0,0,0)
mask = Instance.new("Part",Torso)
mask.Size = Vector3.new(.1, 0.39, .1)
mask.Anchored = false
mask.Locked = true
mask.CanCollide = false
mask.BrickColor = BrickColor.new("White")
mask.Material = "Corroded Metal"
maskweld = weldBetween(mask,bighead)
maskweld.C0 = CFrame.new(0,-2.4,0) * CFrame.Angles(math.rad(90),0,0)
maskmesh = Instance.new("SpecialMesh",mask)
maskmesh.MeshId = "rbxassetid://0"
maskmesh.TextureId = "rbxassetid://0"
maskmesh.Scale = Vector3.new(0, 0, 0) --Vector3.new(0.7, 0.5, 0.5)
lightpart1 = Instance.new("Part",Head)
lightpart1.Size = Vector3.new(2.42,2,.516)
lightpart1.Anchored = false
lightpart1.Transparency = 1
lightpart1.BrickColor = BrickColor.new("White")
lightpart1.Material = "Neon"
lightpart1weld = weldBetween(lightpart1,Head)
lightpart1weld.C0 = CFrame.new(0,.9,2.595)
horns = Instance.new("Part",Torso)
horns.Size = Vector3.new(.1,.1,.1)
horns.Material = "Slate"
horns.Locked = true
horns.BrickColor = BrickColor.new("Really black")
horns.CFrame = Head.CFrame * CFrame.new(0,3,0)
hornsmesh = Instance.new("SpecialMesh",horns)
hornsmesh.MeshId = "rbxassetid://0"
hornsmesh.Scale = Vector3.new(13,12,12)
hornsweld = weldBetween(horns,bighead)
hornsweld.C0 = CFrame.new(0,-3.3,.82) * CFrame.Angles(math.rad(0),math.rad(180),0)
hand1 = Instance.new("Part",Torso)
hand1.Size = Vector3.new(.1,.1,.1)
hand1.Anchored = false
hand1.Locked = true
hand1.CanCollide = false
hand1.BrickColor = BrickColor.new("White")
hand1.Material = "Slate"
hand1mesh = Instance.new("SpecialMesh",hand1)
hand1mesh.MeshId = "rbxassetid://0"
hand1mesh.Scale = Vector3.new(8, 8, 8)
HAND1LERP = weldBetween(hand1,Torso)
HAND1LERP.C0 = CFrame.new(4.5,-5,6) * CFrame.Angles(math.rad(10),math.rad(-5),math.rad(-36))
--PogoStick
game:GetService("Players").LocalPlayer.Character["PogoStick"].Handle.att1_Handle.Parent = hand1
hand1.att1_Handle.Rotation = Vector3.new(0,90,0)
hand1.att1_Handle.Position = Vector3.new(1,-2,-1)
hand2 = Instance.new("Part",Torso)
hand2.Size = Vector3.new(.1,.1,.1)
hand2.Anchored = false
hand2.CanCollide = false
hand2.Locked = true
hand2.BrickColor = BrickColor.new("White")
hand2.Material = "Slate"
hand2mesh = Instance.new("SpecialMesh",hand2)
hand2mesh.MeshId = "rbxassetid://0"
hand2mesh.Scale = Vector3.new(.8, .8, .8)
HAND2LERP = weldBetween(hand2,Torso)
HAND2LERP.C0 = HAND2LERP.C0:Inverse() * CFrame.new(-5,-5,6) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(95))
--PlaneModel
game:GetService("Players").LocalPlayer.Character["PlaneModel"].Handle.att1_Handle.Parent = hand2
hand2.att1_Handle.Rotation = Vector3.new(-0,0,80)
hand2.att1_Handle.Position = Vector3.new(-1,-2,-1)
mg1 = Instance.new("Part",Torso)
mg1.Anchored = false
mg1.CanCollide = false
mg1.Locked = true
mg1.Size = Vector3.new(0,0,0) --Vector3.new(4,4,4)
mg1.Shape = "Ball"
mg1.Material = "Neon"
mg1.CFrame = hand1.CFrame
mg1weld = weldBetween(mg1,hand1)
mg1weld.C0 = CFrame.new(0,2.7,-4)
game:GetService("Players").LocalPlayer.Character["HatAccessory"].Handle.att1_Handle.Parent = mg1
mg1.att1_Handle.Rotation = Vector3.new(-0,0,0)
mg1.att1_Handle.Position = Vector3.new(1,0.8,0)
mg2 = Instance.new("Part",Torso)
mg2.Anchored = false
mg2.CanCollide = false
mg2.Shape = "Ball"
mg2.Locked = true
mg2.Size = Vector3.new(0,0,0) --Vector3.new(4,4,4)
mg2.Material = "Neon"
mg2.CFrame = hand2.CFrame
mg2weld = weldBetween(mg2,hand2)
mg2weld.C0 = CFrame.new(0,2.7,-4)
blackhole2 = Instance.new("ParticleEmitter",mg2)
blackhole2.Texture = "rbxassetid://0"
blackhole2.Size = NumberSequence.new(2,2)
blackhole2.Rate = 50
blackhole2.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color)
blackhole2.RotSpeed = NumberRange.new(50)
blackhole2.Lifetime = NumberRange.new(1)
blackhole2.LockedToPart = true
blackhole2.Speed = NumberRange.new(0)
game:GetService("Players").LocalPlayer.Character["RedcliffKnight_HelmetAccessory"].Handle.att1_Handle.Parent = mg2
mg2.att1_Handle.Rotation = Vector3.new(-0,0,80)
mg2.att1_Handle.Position = Vector3.new(-1,1,0)
slaten = Instance.new("Decal",hand2)
slaten.Texture = "rbxassetid://0"
slaten.Color3 = Color3.new(0, 0, 0)
slaten.Face = "Top"
slaten2 = Instance.new("Decal",hand2)
slaten2.Texture = "rbxassetid://0"
slaten2.Color3 = Color3.new(0,0,0)
slaten2.Face = "Top"
slatez = Instance.new("Decal",hand1)
slatez.Texture = "rbxassetid://0"
slatez.Color3 = Color3.new(0, 0, 0)
slatez.Face = "Top"
slatez2 = Instance.new("Decal",hand1)
slatez2.Texture = "rbxassetid://0"
slatez2.Color3 = Color3.new(0,0,0)
slatez2.Face = "Top"
slatez3 = Instance.new("Decal",hand1)
slatez3.Texture = "rbxassetid://0"
slatez3.Color3 = Color3.new(1,1,1)
slatez3.Face = "Top"
slatez4 = Instance.new("Decal",hand1)
slatez4.Texture = "rbxassetid://0"
slatez4.Color3 = Color3.new(1,1,1)
slatez4.Face = "Top"
slatex = Instance.new("Decal",horns)
slatex.Texture = "rbxassetid://0"
slatex.Color3 = Color3.new(0, 0, 0)
slatex.Face = "Top"
slatex2 = Instance.new("Decal",horns)
slatex2.Texture = "rbxassetid://0"
slatex2.Color3 = Color3.new(0,0,0)
slatex2.Face = "Top"
slatex3 = Instance.new("Decal",horns)
slatex3.Texture = "rbxassetid://0"
slatex3.Color3 = Color3.new(0,0,0)
slatex3.Face = "Top"
slatex4 = Instance.new("Decal",horns)
slatex4.Texture = "rbxassetid://0"
slatex4.Color3 = Color3.new(0,0,0)
slatex4.Face = "Top"
slatex5 = Instance.new("Decal",horns)
slatex5.Texture = "rbxassetid://0"
slatex5.Color3 = Color3.new(0, 0, 0)
slatex5.Face = "Top"
eyeball1 = Instance.new("Part",Torso)
eyeball1.Anchored = false
eyeball1.CanCollide = false
eyeball1.Locked = true
eyeball1.Shape = "Ball"
eyeball1.Material = "Glass"
eyeball1.Size = Vector3.new(0, 0, 0) --Vector3.new(3.25, 3.25, 3.25)
eyeball1.BrickColor = BrickColor.new("Really black")
eyeball1weld = weldBetween(eyeball1,Head)
eyeball1weld.C0 = CFrame.new(.6,-.2,1.25)
eyeball2 = Instance.new("Part",Torso)
eyeball2.Anchored = false
eyeball2.CanCollide = false
eyeball2.Shape = "Ball"
eyeball2.Locked = true
eyeball2.Material = "Glass"
eyeball2.Size = Vector3.new(0, 0, 0) --Vector3.new(3.25, 3.25, 3.25)
eyeball2.BrickColor = BrickColor.new("Really black")
eyeball2weld = weldBetween(eyeball2,Head)
eyeball2weld.C0 = CFrame.new(-.6,-.2,1.25)
eyeball3 = Instance.new("Part",Torso)
eyeball3.Anchored = false
eyeball3.CanCollide = false
eyeball3.Locked = true
eyeball3.Material = "Neon"
eyeball3.Size = Vector3.new(0, 0, 0)
eyeball3.BrickColor = BrickColor.new("Crimson")
eyeball3mesh = Instance.new("SpecialMesh",eyeball3)
eyeball3mesh.MeshType = "Sphere"
eyeball3weld = weldBetween(eyeball3,Head)
eyeball3weld.C0 = CFrame.new(-1.2,-.3,2.65)
eyeball4 = Instance.new("Part",Torso)
eyeball4.Anchored = false
eyeball4.CanCollide = false
eyeball4.Material = "Neon"
eyeball4.Locked = true
eyeball4.Size = Vector3.new(0, 0, 0) --
eyeball4.BrickColor = BrickColor.new("Crimson")
eyeball4mesh = Instance.new("SpecialMesh",eyeball4)
eyeball4mesh.MeshType = "Sphere"
eyeball4weld = weldBetween(eyeball4,Head)
eyeball4weld.C0 = CFrame.new(1.2,-.3,2.65)
coroutine.wrap(function()
while true do
wait(5)
for i = 1, 10 do
eyeball3.Size = eyeball3.Size - Vector3.new(0,.04,0)
eyeball4.Size = eyeball4.Size - Vector3.new(0,.04,0)
swait()
end
for i = 1, 10 do
eyeball3.Size = eyeball3.Size + Vector3.new(0,.04,0)
eyeball4.Size = eyeball4.Size + Vector3.new(0,.04,0)
swait()
end
swait()
end
end)()
slateh = Instance.new("Decal",mask)
slateh.Texture = "rbxassetid://647441616"
slateh.Color3 = Color3.new(0, 0, 0)
slateh.Face = "Top"
slateh2 = Instance.new("Decal",mask)
slateh2.Texture = "rbxassetid://647417318"
slateh2.Color3 = Color3.new(0,0,0)
slateh2.Face = "Top"
slateh3 = Instance.new("Decal",mask)
slateh3.Texture = "rbxassetid://647410994"
slateh3.Color3 = Color3.new(1,1,1)
slateh3.Face = "Top"
slateh4 = Instance.new("Decal",mask)
slateh4.Texture = "rbxassetid://647413967"
slateh4.Color3 = Color3.new(1,1,1)
slateh4.Face = "Top"
slateh5 = Instance.new("Decal",mask)
slateh5.Texture = "rbxassetid://64739326f6"
slateh5.Color3 = Color3.new(1, 1, 1)
slateh5.Face = "Top"
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='no' then
elseif Press=='another NO' then
if xester then
if tauntdebounce then return end
tauntdebounce = true
laughing = true
laugh = laughs[math.random(1,#laughs)]
laughy = Instance.new("Sound",Head)
laughy.SoundId = "rbxassetid://"..laugh
laughy.Volume = 10
laughy:Play()
wait(1)
wait(laughy.TimeLength)
laughing = false
laughy:Remove()
tauntdebounce = false
elseif rachjumper then
if tauntdebounce == true then return end
tauntdebounce = true
rdnm2 = soundtable2[math.random(1,#soundtable2)]
tauntsound = Instance.new("Sound", Head)
tauntsound.Volume = 8
tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2
tauntsound.Looped = false
tauntsound:Play()
wait(3)
wait(tauntsound.TimeLength)
tauntsound:Remove()
wait(1)
tauntdebounce = false
else
if debounce then return end
debounce = true
attacking = true
ws = 0
local energball = Instance.new("Part",Torso)
energball.Shape = "Ball"
energball.Material = "Neon"
energball.Size = Vector3.new(0,0,0)
energball.Anchored = true
energball.CanCollide = false
energball.BrickColor = BrickColor.new("Really black")
energball.CFrame = hand1.CFrame * CFrame.new(100000,100000,-1000)
SOUND(energball,2880335731,10,false,10)
local g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
for i = 1, 250 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
coroutine.wrap(function()
local sk = Instance.new("Part",Torso)
sk.CanCollide = false
sk.Anchored = true
sk.BrickColor = BrickColor.new("Really black")
sk.Name = "sk"
sk.CFrame = energball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
local skmesh = Instance.new("SpecialMesh",sk)
skmesh.MeshId = "rbxassetid://662586858"
skmesh.Name = "wave"
skmesh.Scale = Vector3.new(.02,.005,.02)
for i = 1, 20 do
skmesh.Scale = skmesh.Scale + Vector3.new(.004,0,.004)
sk.Transparency = sk.Transparency + .05
swait()
end
sk:Remove()
end)()
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(0,0,0)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = 1
shockwave.BrickColor = BrickColor.new("Really black")
shockwave.CFrame = CFrame.new(energball.Position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(0,0,0)
shockwavemesh.MeshId = "rbxassetid://20329976"
for i = 1, 20 do
shockwave.Transparency = shockwave.Transparency + 1
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.5,0,.5)
swait()
end
shockwave:Remove()
end)()
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .4
shockwave.BrickColor = BrickColor.new("Really black")
shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(10,1,10)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = .4
shockwave2.BrickColor = BrickColor.new("Really black")
shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(1,1,1)
shockwavemesh2.MeshId = "rbxassetid://0"
for i = 1, 30 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
shockwave.Transparency = shockwave.Transparency + 0.05
shockwave2.Transparency = shockwave2.Transparency + 0.05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,1,8)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,.5,10)
swait()
end
shockwave:Remove()
shockwave2:Remove()
end)()
energball.Size = energball.Size + Vector3.new(.02,.02,.02)
energball.CFrame = hand1.CFrame * CFrame.new(0,0,-3)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6.5,0,-1) * CFrame.Angles(math.rad(70),math.rad(90),math.rad(0)),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(6.5,0,-5) * CFrame.Angles(math.rad(-110),math.rad(90),math.rad(0)),.2)
swait()
end
local bwoo = Instance.new("Sound",Torso)
bwoo.SoundId = "rbxassetid://134012322"
bwoo.Volume = 10
bwoo.Pitch = .85
bwoo:Play()
removeuseless:AddItem(bwoo,10)
for i = 1, 20 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
energball.CFrame = hand2.CFrame * CFrame.new(0,0,-3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-35),0),.2)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.5,0,7) * CFrame.Angles(math.rad(-90),math.rad(18),math.rad(37)),.2)
swait()
end
energball.Anchored = false
local bov = Instance.new("BodyVelocity",energball)
bov.maxForce = Vector3.new(99999,99999,99999)
energball.CFrame = CFrame.new(energball.Position,mouse.Hit.p)
bov.velocity = energball.CFrame.lookVector*300
local hitted = false
energball.Touched:connect(function(hit)
if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "rachjumper" and hit.Parent.Parent ~= Character then
if hitted then return end
hitted = true
print("hit")
energball.Anchored = true
local energballplosion = energball:Clone() energballplosion.Parent = Torso
energball.Transparency = 1
local render = Instance.new("Sound",energball)
render.SoundId = "rbxassetid://2006635781"
render.Volume = 10 * 10
render:Play()
local zm = 0
for i = 1, 70 do
zm = zm + 2
Hit = damagealll(zm,energball.Position)
for _,v in pairs(Hit) do
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
slachtoffer = v:FindFirstChildOfClass("Humanoid")
coroutine.wrap(function()
local w = Instance.new("Part",Torso)
w.Anchored = true
w.CanCollide = false
w.Material = "Neon"
w.BrickColor = BrickColor.new("Really black")
if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
end
w.Size = Vector3.new(3,3,3)
w.Shape = "Ball"
for i = 1, 50 do
w.Transparency = w.Transparency + .05
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
swait()
end
w:Remove()
end)()
for i = 1, 8 do
coroutine.wrap(function()
local ps = Instance.new("Part",Torso)
ps.Size = Vector3.new(0,0,0) --Vector3.new(1,1,1)
ps.Anchored = true
ps.BrickColor = BrickColor.new("Really black")
ps.Material = "Neon"
if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
end
local psm = Instance.new("SpecialMesh",ps)
psm.MeshType = "Sphere"
psm.Scale = Vector3.new(3,1,3)
for i = 1, 50 do
psm.Scale = psm.Scale + Vector3.new(0,5,0)
ps.Transparency = ps.Transparency + .025
swait()
end
ps:Remove()
end)()
end
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then --[[x:Clone()]] x.Parent = workspace x.Material = --[["Glass" x.BrickColor = BrickColor.new("Really black")]] --[[x.Anchored]] --= false
[[x.CanCollide = true x: --[[BreakJoints]] e() end end
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then --[[x:Remove()]] end end
--slachtoffer.Parent: --[[BreakJoints]] e()
end
end
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .4
shockwave.BrickColor = BrickColor.new("Really black")
shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(10,2,10)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = .4
shockwave2.BrickColor = BrickColor.new("Really black")
shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(11,2,11)
shockwavemesh2.MeshId = "rbxassetid://20329976"
local biggar = 0
for i = 1, 30 do
biggar = biggar + 4
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
shockwave.Transparency = shockwave.Transparency + 0.05
shockwave2.Transparency = shockwave2.Transparency + 0.05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8 + biggar,4,8 + biggar)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10 + biggar,4,10 + biggar)
swait()
end
shockwave:Remove()
shockwave2:Remove()
end)()
energballplosion.Size = energballplosion.Size + Vector3.new(2,2,2)
swait()
end
for i = 1, 80 do
zm = zm + 3.5
Hit = damagealll(zm,energball.Position)
for _,v in pairs(Hit) do
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
slachtoffer = v:FindFirstChildOfClass("Humanoid")
coroutine.wrap(function()
local w = Instance.new("Part",Torso)
w.Anchored = true
w.CanCollide = false
w.Material = "Neon"
w.BrickColor = BrickColor.new("Really black")
if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
end
w.Size = Vector3.new(3,3,3)
w.Shape = "Ball"
for i = 1, 50 do
w.Transparency = w.Transparency + .05
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
swait()
end
w:Remove()
end)()
for i = 1, 8 do
coroutine.wrap(function()
local ps = Instance.new("Part",Torso)
ps.Size = Vector3.new(1,1,1)
ps.Anchored = true
ps.BrickColor = BrickColor.new("Really black")
ps.Material = "Neon"
if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
end
local psm = Instance.new("SpecialMesh",ps)
psm.MeshType = "Sphere"
psm.Scale = Vector3.new(3,1,3)
for i = 1, 50 do
psm.Scale = psm.Scale + Vector3.new(0,5,0)
ps.Transparency = ps.Transparency + .025
swait()
end
ps:Remove()
end)()
end
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then --[[x:Clone()]] x.Parent = workspace x.Material = --[["Glass" x.BrickColor = BrickColor.new("Really black")]] [[x.Anchored = false
[[x.CanCollide = true --[[x:BreakJoints()]] end end
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then --[[x:Remove()]] end end
--slachtoffer.Parent:BreakJoints()
end
end
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .4
shockwave.BrickColor = BrickColor.new("Really black")
shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(10,6,10)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = .4
shockwave2.BrickColor = BrickColor.new("Really black")
shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(11,6,11)
shockwavemesh2.MeshId = "rbxassetid://20329976"
local biggar = 0
local biggar2 = 0
for i = 1, 30 do
biggar = biggar + 14
biggar2 = biggar2 + 22
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
shockwave.Transparency = shockwave.Transparency + 0.05
shockwave2.Transparency = shockwave2.Transparency + 0.05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(16 + biggar,12 + biggar,16 + biggar)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(18 + biggar2,12,18 + biggar2)
swait()
end
shockwave:Remove()
shockwave2:Remove()
end)()
energballplosion.Size = energballplosion.Size + Vector3.new(7,7,7)
swait()
end
for i = 1, 50 do
energballplosion.Size = energballplosion.Size + Vector3.new(5,5,5)
energballplosion.Transparency = energballplosion.Transparency + .025
swait()
end
energballplosion:Remove()
end
end)
for i = 1, 20 do
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(20 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.5,0,5) * CFrame.Angles(math.rad(30),math.rad(-28),math.rad(37)),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(35),0),.2)
swait()
end
removeuseless:AddItem(g1,.001)
debounce = false
if xester then
ws = 155
else
ws = 92
end
attacking = false
end
elseif Press=='x' then
if debounce then return end
debounce = true
attacking = true
ws = 0
for i = 1, 70 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1)
swait()
end
for i = 1, 40 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
swait()
end
rachjumper = true
xester = false
doomtheme.Volume = 0
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .2
shockwave.BrickColor = BrickColor.new("Really red")
shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(10,1,10)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = .2
shockwave2.BrickColor = BrickColor.new("Really red")
shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(1,1,1)
shockwavemesh2.MeshId = "rbxassetid://20329976"
for i = 1, 30 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0)
shockwave.Transparency = shockwave.Transparency + 0.05
shockwave2.Transparency = shockwave2.Transparency + 0.05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14)
swait()
end
shockwave:Remove()
shockwave2:Remove()
end)()
coroutine.wrap(function()
local nball = Instance.new("Part",Torso)
nball.Size = Vector3.new(4,4,4)
nball.Material = "Neon"
nball.BrickColor = BrickColor.new("Really red")
nball.Shape = "Ball"
nball.Anchored = true
nball.CanCollide = false
nball.CFrame = Torso.CFrame
for i = 1, 40 do
nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5)
nball.Transparency = nball.Transparency + .05
swait()
end
nball:Remove()
end)()
particlecolor = ColorSequence.new(Color3.new(255, 255, 255))
particlemiter1 = Instance.new("ParticleEmitter", bighead)
particlemiter1.Enabled = true
particlemiter1.Color = particlecolor
particlemiter1.Texture = "rbxassetid://1390780157"
particlemiter1.Lifetime = NumberRange.new(.05)
particlemiter1.Size = NumberSequence.new(7.5,7.5)
particlemiter1.Rate = 4
particlemiter1.Rotation = NumberRange.new(0,360)
particlemiter1.RotSpeed = NumberRange.new(0)
particlemiter1.Speed = NumberRange.new(0)
particlemiter2 = Instance.new("ParticleEmitter", hand1)
particlemiter2.Enabled = true
particlemiter2.Color = particlecolor
particlemiter2.Texture = "rbxassetid://1390780157"
particlemiter2.Lifetime = NumberRange.new(.05)
particlemiter2.Size = NumberSequence.new(5,5)
particlemiter2.Rate = 4
particlemiter2.Rotation = NumberRange.new(0,360)
particlemiter2.RotSpeed = NumberRange.new(0)
particlemiter2.Speed = NumberRange.new(0)
particlemiter3 = Instance.new("ParticleEmitter", hand2)
particlemiter3.Enabled = true
particlemiter3.Color = particlecolor
particlemiter3.Texture = "rbxassetid://1390780157"
particlemiter3.Lifetime = NumberRange.new(.05)
particlemiter3.Size = NumberSequence.new(5,5)
particlemiter3.Rate = 4
particlemiter3.Rotation = NumberRange.new(0,360)
particlemiter3.RotSpeed = NumberRange.new(0)
particlemiter3.Speed = NumberRange.new(0)
coroutine.wrap(function()
transformsound = Instance.new("Sound",Torso)
transformsound.Volume = 10
transformsound.SoundId = "rbxassetid://159576182"
transformsound:Play()
coroutine.wrap(function()
wait(1)
realmofexistence = Instance.new("Sound",Torso)
realmofexistence.Volume = 8
realmofexistence.SoundId = "rbxassetid://2565721367"
realmofexistence:Play()
end)()
wait(2.2)
doomtheme.SoundId = "rbxassetid://2902017580"
doomtheme:Play()
doomtheme.Pitch = 1
doomtheme.TimePosition = 0
for i = 1, 30 do
doomtheme.Volume = doomtheme.Volume + .25
swait()
end
end)()
slaten.Transparency = 1
slaten2.Transparency = 1
slateh.Transparency = 1
slateh2.Transparency = 1
slateh3.Transparency = 1
slateh4.Transparency = 1
slateh5.Transparency = 1
slatex.Transparency = 1
slatex2.Transparency = 1
slatex3.Transparency = 1
slatex4.Transparency = 1
slatex5.Transparency = 1
slatez.Transparency = 1
slatez2.Transparency = 1
slatez3.Transparency = 1
slatez4.Transparency = 1
eyeball1.Transparency = 1
eyeball2.Transparency = 1
eyeball3.Transparency = 1
eyeball4.Transparency = 1
lightpart1.Transparency = 1
Root.Anchored = false
horns.Material = "Slate"
horns.Locked = true
horns.BrickColor = BrickColor.new("Really black")
hornsmesh.MeshId = "rbxassetid://0"
hornsmesh.VertexColor = Vector3.new(1,0,0)
hornsmesh.TextureId = "rbxassetid://0"
hornsmesh.Scale = Vector3.new(4.9, 5.5, 5.8)
hornsweld.C0 = CFrame.new(0,3.8,-4.5) * CFrame.Angles(math.rad(0),math.rad(0),0)
mask.Anchored = false
mask.Locked = true
mask.CanCollide = false
mask.Transparency = 0
mask.BrickColor = BrickColor.new("White")
mask.Material = "Corroded Metal"
maskweld.C0 = CFrame.new(0,1.45,-.4) * CFrame.Angles(math.rad(0),0,0)
maskmesh.MeshId = "rbxassetid://0"
maskmesh.TextureId = "rbxassetid://0"
maskmesh.Scale = Vector3.new(5.04, 5.04, 5.04)
hand2.BrickColor = BrickColor.new("Really black")
hand1.BrickColor = BrickColor.new("Really black")
face = Instance.new("Decal",bighead)
face.Texture = "rbxassetid://1127768638"
face.Color3 = Color3.new(255, 255, 255)
face.Face = "Front"
attacking = false
ws = 92
debounce = false
elseif Press=='z' then
if debounce then return end
debounce = true
attacking = true
ws = 0
for i = 1, 70 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1)
swait()
end
for i = 1, 40 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
swait()
end
if rachjumper then
face:Remove()
particlemiter1:Remove()
particlemiter2:Remove()
particlemiter3:Remove()
end
xester = true
rachjumper = false
hand1.BrickColor = BrickColor.new("White")
hand2.BrickColor = BrickColor.new("White")
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .2
shockwave.BrickColor = BrickColor.new("White")
shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(10,1,10)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = .2
shockwave2.BrickColor = BrickColor.new("White")
shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(1,1,1)
shockwavemesh2.MeshId = "rbxassetid://20329976"
for i = 1, 30 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0)
shockwave.Transparency = shockwave.Transparency + 0.05
shockwave2.Transparency = shockwave2.Transparency + 0.05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14)
swait()
end
shockwave:Remove()
shockwave2:Remove()
end)()
coroutine.wrap(function()
local nball = Instance.new("Part",Torso)
nball.Size = Vector3.new(4,4,4)
nball.Material = "Neon"
nball.BrickColor = BrickColor.new("White")
nball.Shape = "Ball"
nball.Anchored = true
nball.CanCollide = false
nball.CFrame = Torso.CFrame
for i = 1, 40 do
nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5)
nball.Transparency = nball.Transparency + .05
swait()
end
nball:Remove()
end)()
doomtheme.SoundId = "rbxassetid://1382488262"
doomtheme:Play()
doomtheme.Volume = 6
doomtheme.Pitch = 1
doomtheme.TimePosition = 20.7
slaten.Transparency = 1
slaten2.Transparency = 1
slateh.Transparency = 1
slateh2.Transparency = 1
slateh3.Transparency = 1
slateh4.Transparency = 1
slateh5.Transparency = 1
slatex.Transparency = 1
slatex2.Transparency = 1
slatex3.Transparency = 1
slatex4.Transparency = 1
slatex5.Transparency = 1
slatez.Transparency = 1
slatez2.Transparency = 1
slatez3.Transparency = 1
slatez4.Transparency = 1
eyeball1.Transparency = 1
eyeball2.Transparency = 1
eyeball3.Transparency = 1
eyeball4.Transparency = 1
lightpart1.Transparency = 0
laugh = laughs[math.random(1,#laughs)]
local laughy = Instance.new("Sound",Head)
laughy.SoundId = "rbxassetid://"..laugh
laughy.Volume = 10
laughy:Play()
removeuseless:AddItem(laughy,10)
Root.Anchored = false
horns.Material = "Slate"
horns.Locked = true
horns.BrickColor = BrickColor.new("Really black")
hornsmesh.MeshId = "rbxassetid://0"
hornsmesh.VertexColor = Vector3.new(1,0,0)
hornsmesh.TextureId = "rbxassetid://0"
hornsmesh.Scale = Vector3.new(5.41,5.41,5.41)
hornsweld.C0 = CFrame.new(0,-2.75,-1.7) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
mask.Anchored = false
mask.Locked = true
mask.CanCollide = false
mask.BrickColor = BrickColor.new("White")
mask.Material = "Corroded Metal"
maskweld.C0 = CFrame.new(0,0,2.5) * CFrame.Angles(math.rad(0),0,0)
maskmesh.MeshId = "rbxassetid://0"
maskmesh.TextureId = "rbxassetid://0"
maskmesh.Scale = Vector3.new(5.53, 5, 5.1)
for i = 1, 30 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
swait()
end
for i = 1, 50 do
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.03)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.03)
swait()
end
for i = 1, 50 do
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 - 5 * math.sin(sine)),math.rad(-30 - 8 * math.sin(sine))),.03)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 + 5 * math.sin(sine)),math.rad(30 + 8 * math.sin(sine))),.03)
swait()
end
ws = 155
Root.Anchored = false
debounce = false
attacking = false
xester = true
elseif Press=='r' then
if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
if debounce then return end
debounce = true
attacking = true
local enemy = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent
SOUND(Head,1837106999,10,false,10)
ws = 0
local z = {
Color = BrickColor.new("Crimson").Color
}
local z2 = {
Color = BrickColor.new("Really black").Color
}
eyeball1.Material = "Neon"
eyeball2.Material = "Neon"
for i = 1, 7 do
local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
lol:Play()
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
lol2:Play()
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(10)),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(-10)),.2)
swait()
end
for i = 1, 70 do
local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
lol:Play()
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
lol2:Play()
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.05)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.05)
swait()
end
for i = 1, 40 do
local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
lol:Play()
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
lol2:Play()
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
swait()
end
attacking = false
local targetfound = false
local chasemusic = Instance.new("Sound",Head)
chasemusic.Volume = 10
chasemusic.SoundId = "rbxassetid://2866313732"
chasemusic.Looped = true
chasemusic:Play()
for i = 1, 1000 do
if targetfound then break end
local Hit = damagealll(15,Torso.Position)
for _,v in pairs(Hit) do
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Parent.Name == enemy.Parent.Name then
targetfound = true
slachtoffer = v:FindFirstChildOfClass("Humanoid")
end
end
huntdown = true
hum:MoveTo(enemy.Parent.Torso.Position)
ws = 150
swait()
end
if targetfound then
attacking = true
local lweld = weldBetween(enemy.Parent.Torso,hand1)
lweld.C0 = CFrame.new(2,-2,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
ws = 0
enemy.WalkSpeed = 0
enemy.JumpPower = 0
local IAMHERE = Instance.new("Sound",Head)
IAMHERE.SoundId = "rbxassetid://2867055627"
IAMHERE.Volume = 10
IAMHERE:Play()
removeuseless:AddItem(IAMHERE,10)
for i = 1, 220 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-2.2) * CFrame.Angles(math.rad(90 + 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(-80 + 2 * math.sin(sine))),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-2.2) * CFrame.Angles(math.rad(90 - 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(80 - 2 * math.sin(sine))),.2)
swait()
end
lweld:Remove()
coroutine.wrap(function()
local w = Instance.new("Part",Torso)
w.Anchored = true
w.CanCollide = false
w.Material = "Neon"
w.BrickColor = BrickColor.new("Really black")
if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
w.CFrame = targ:FindFirstChild("UpperTorso").CFrame
elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
w.CFrame = targ:FindFirstChild("Torso").CFrame
end
w.Size = Vector3.new(3,3,3)
w.Shape = "Ball"
for i = 1, 50 do
w.Transparency = w.Transparency + .05
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
swait()
end
w:Remove()
end)()
for i = 1, 8 do
coroutine.wrap(function()
local ps = Instance.new("Part",Torso)
ps.Size = Vector3.new(1,1,1)
ps.Anchored = true
ps.BrickColor = BrickColor.new("Really black")
ps.Material = "Neon"
if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
end
local psm = Instance.new("SpecialMesh",ps)
psm.MeshType = "Sphere"
psm.Scale = Vector3.new(3,1,3)
for i = 1, 50 do
psm.Scale = psm.Scale + Vector3.new(0,5,0)
ps.Transparency = ps.Transparency + .025
swait()
end
ps:Remove()
end)()
end
for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then --[[x:Clone()]] x.Parent = workspace x.Material = --[["Glass" x.BrickColor = BrickColor.new("Really black")]] [[x.Anchored = false
x.CanCollide = true --[[x:BreakJoints()]] end end
for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then --[[x:Remove()]] end end
--targ:BreakJoints()
SOUND(hand1,264486467,8,false,10)
huntdown = false
for i = 1, 25 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
lol:Play()
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
lol2:Play()
chasemusic.Volume = chasemusic.Volume - .5
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-80)),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)),.2)
swait()
end
chasemusic:Remove()
if xester then
ws = 155
else
ws = 92
end
eyeball1.Material = "Glass"
eyeball2.Material = "Glass"
attacking = false
debounce = false
else
if xester then
ws = 155
else
ws = 92
end
huntdown = false
eyeball1.Material = "Glass"
eyeball2.Material = "Glass"
debounce = false
attacking = false
coroutine.wrap(function()
for i = 1, 25 do
if debounce then break end
local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
lol:Play()
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
lol2:Play()
swait()
end
end)()
chasemusic:Remove()
end
end
elseif Press=='sorry mommy :(' then
if debounce then return end
debounce = true
attacking = true
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
ws = 30
for i = 1, 75 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(15 * math.sin(sine/12)),math.rad(16 * math.sin(sine/14)),math.rad(0)),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(-15 * math.sin(sine/12)),math.rad(-16 * math.sin(sine/14)),math.rad(0)),.2)
swait()
end
local bwoo = Instance.new("Sound",Torso)
bwoo.SoundId = "rbxassetid://134012322"
bwoo.Volume = 10
bwoo.Pitch = .85
bwoo:Play()
removeuseless:AddItem(bwoo,7)
for i = 1, 25 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-94 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-94 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2)
swait()
end
ws = 0
for i = 1, 3 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-76 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-76 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2)
swait()
end
local rocksm = Instance.new("Sound",Torso)
rocksm.SoundId = "rbxassetid://168514932"
rocksm.Volume = 10
rocksm.Pitch = .94
rocksm:Play()
removeuseless:AddItem(rocksm,7)
removeuseless:AddItem(g1,.001)
local rb = Instance.new("Part",Torso)
rb.Size = Vector3.new(.1,.1,.1)
rb.Anchored = false
rb.Transparency = 1
rb.CanCollide = false
rb.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,30,10)
local rbweld = weldBetween(rb,Root)
rbweld.C0 = CFrame.new(0,10,45)
local txc = 10
coroutine.wrap(function()
for i = 1, 10 do
coroutine.wrap(function()
local sondb = Instance.new("Part",rb)
sondb.Anchored = true
sondb.Transparency = 1
sondb.CanCollide = false
sondb.CFrame = rb.CFrame
local booms = Instance.new("Sound",sondb)
booms.SoundId = "rbxassetid://2175667385"
booms.Volume = 5
booms.Pitch = .8
for i = 1, 20 do
swait()
end
wait(1)
booms:Play()
end)()
swait(6)
end
end)()
for i = 1, 90 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-2,7.2 + .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(-9),math.rad(0)),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-2,7.2+ .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(9),math.rad(0)),.2)
coroutine.wrap(function()
local cyl = Instance.new("Part",Torso)
cyl.Shape = "Cylinder"
cyl.BrickColor = BrickColor.new("Really black")
cyl.Anchored = true
cyl.Transparency = 1
cyl.CanCollide = false
cyl.Material = "Neon"
cyl.CFrame = rb.CFrame * CFrame.new(math.random(-30,30),2,math.random(-30,30)) * CFrame.Angles(math.rad(90),math.rad(90),0)
cyl.Size = Vector3.new(4,6 * math.random(4,8),6 * math.random(4,8))
for i = 1, 20 do
cyl.Transparency = cyl.Transparency - .05
swait()
end
wait(1)
local brock = Instance.new("Part",Torso)
brock.Size = Vector3.new(9,70 + math.random(10,33),9)
brock.Anchored = true
brock.Transparency = .3
brock.CanCollide = false
brock.Material = "Neon"
brock.BrickColor = BrickColor.new("Really black")
brock.CFrame = cyl.CFrame * CFrame.new(0,70,0)
coroutine.wrap(function()
local shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .4
shockwave.BrickColor = BrickColor.new("White")
shockwave.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0)
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(10,1,10)
shockwavemesh.MeshId = "rbxassetid://20329976"
local shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = .4
shockwave2.BrickColor = BrickColor.new("White")
shockwave2.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0)
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(1,1,1)
shockwavemesh2.MeshId = "rbxassetid://20329976"
for i = 1, 30 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
shockwave.Transparency = shockwave.Transparency + 0.05
shockwave2.Transparency = shockwave2.Transparency + 0.05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,2.5,8)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,2,10)
swait()
end
shockwave:Remove()
shockwave2:Remove()
end)()
Hit = damagealll(52,brock.Position)
for _,v in pairs(Hit) do
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
slachtoffer = v:FindFirstChildOfClass("Humanoid")
coroutine.wrap(function()
local w = Instance.new("Part",Torso)
w.Anchored = true
w.CanCollide = false
w.Material = "Neon"
w.BrickColor = BrickColor.new("Really black")
if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
end
w.Size = Vector3.new(3,3,3)
w.Shape = "Ball"
for i = 1, 50 do
w.Transparency = w.Transparency + .05
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
swait()
end
w:Remove()
end)()
for i = 1, 8 do
coroutine.wrap(function()
local ps = Instance.new("Part",Torso)
ps.Size = Vector3.new(1,1,1)
ps.Anchored = true
ps.BrickColor = BrickColor.new("Really black")
ps.Material = "Neon"
if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
end
local psm = Instance.new("SpecialMesh",ps)
psm.MeshType = "Sphere"
psm.Scale = Vector3.new(3,1,3)
for i = 1, 50 do
psm.Scale = psm.Scale + Vector3.new(0,5,0)
ps.Transparency = ps.Transparency + .025
swait()
end
ps:Remove()
end)()
end
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = --[["Glass" x.BrickColor = BrickColor.new("Really black")]] [[x.Anchored = false
x.CanCollide = true --[[x:BreakJoints()]] end end
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
--slachtoffer.Parent:BreakJoints()
end
end
for i = 1, 50 do
brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25)
swait()
end
wait(4)
for i = 1, 40 do
brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25)
swait()
end
for i = 1, 40 do
brock.Transparency = brock.Transparency + .025
brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,-40,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.09)
swait()
end
brock:Remove()
for i = 1, 30 do
cyl.Size = cyl.Size + Vector3.new(0,3,3)
cyl.Transparency = cyl.Transparency + .05
swait()
end
cyl:Remove()
rb:Remove()
end)()
txc = txc + 8
rbweld.C0 = rbweld.C0:lerp(CFrame.new(0,10,txc),.3)
swait()
end
attacking = false
debounce = false
if xester then
ws = 155
else
ws = 92
end
elseif Press=='q' then
if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
if debounce then return end
debounce = true
ws = 0
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent
for i = 1, 20 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,targ.Head.Position),.2)
swait()
end
removeuseless:AddItem(g1,.001)
eyeball1.BrickColor = BrickColor.new("Crimson")
eyeball1.Material = "Neon"
eyeball2.BrickColor = BrickColor.new("Crimson")
eyeball2.Material = "Neon"
local z = {
Color = BrickColor.new("Really black").Color
}
SOUND(Head,2175667385,10,false,10)
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
coroutine.wrap(function()
coroutine.wrap(function()
coroutine.wrap(function()
local w = Instance.new("Part",Torso)
w.Anchored = true
w.CanCollide = false
w.Material = "Neon"
w.BrickColor = BrickColor.new("Really black")
if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
w.CFrame = targ:FindFirstChild("UpperTorso").CFrame
elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
w.CFrame = targ:FindFirstChild("Torso").CFrame
end
w.Size = Vector3.new(3,3,3)
w.Shape = "Ball"
for i = 1, 50 do
w.Transparency = w.Transparency + .05
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
swait()
end
w:Remove()
end)()
for i = 1, 8 do
coroutine.wrap(function()
local ps = Instance.new("Part",Torso)
ps.Size = Vector3.new(1,1,1)
ps.Anchored = true
ps.BrickColor = BrickColor.new("Really black")
ps.Material = "Neon"
if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
end
local psm = Instance.new("SpecialMesh",ps)
psm.MeshType = "Sphere"
psm.Scale = Vector3.new(3,1,3)
for i = 1, 50 do
psm.Scale = psm.Scale + Vector3.new(0,5,0)
ps.Transparency = ps.Transparency + .025
swait()
end
ps:Remove()
end)()
end
end)()
for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then --[[x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
x.CanCollide = true --[[x:BreakJoints()]] end end
for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then --[[x:Remove()]] end end
--targ:BreakJoints()
for i = 1, 40 do
local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
lol:Play()
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
lol2:Play()
swait()
end
eyeball1.BrickColor = BrickColor.new("Really black")
eyeball2.BrickColor = BrickColor.new("Really black")
eyeball1.Material = "Glass"
eyeball2.Material = "Glass"
debounce = false
if xester then
ws = 155
else
ws = 92
end
end)()
end
end
end
end)
checks1 = coroutine.wrap(function() -------Checks
while true do
if Root.Velocity.Magnitude < 10 then
position = "Idle"
elseif Root.Velocity.Magnitude > 10 then
position = "Walking"
else
end
wait()
end
end)
checks1()
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end
function ray2(StartPos, EndPos, Distance, Ignore)
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
return ray(StartPos, DIRECTION, Distance, Ignore)
end
OrgnC0 = Neck.C0
local movelimbs = coroutine.wrap(function()
while RunSrv.RenderStepped:wait() do
TrsoLV = Torso.CFrame.lookVector
Dist = nil
Diff = nil
if not MseGuide then
print("Failed to recognize")
else
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
Dist = (Head.CFrame.p-Point).magnitude
Diff = Head.CFrame.Y-Point.Y
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
Dist2 = (LeftArm.CFrame.p-Point).magnitude
Diff2 = LeftArm.CFrame.Y-Point.Y
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
end
end
end)
movelimbs()
leftlocation = Instance.new("Part",LeftArm)
leftlocation.Size = Vector3.new(1,1,1)
leftlocation.Transparency = 1
leftlocationweld = weldBetween(leftlocation,LeftArm)
leftlocationweld.C0 = CFrame.new(0,1.2,0)
rightlocation = Instance.new("Part",RightArm)
rightlocation.Size = Vector3.new(1,1,1)
rightlocation.Transparency = 1
rightlocationweld = weldBetween(rightlocation,RightArm)
rightlocationweld.C0 = CFrame.new(0,1.2,0)
coroutine.wrap(function()
while true do
hpheight = 5.8 + .95 * math.sin(sine/12)
hum.HipHeight = hpheight
swait()
end
end)()
local anims = coroutine.wrap(function()
while true do
settime = 0.05
sine = sine + change
if position == "Walking" and attacking == false then
if huntdown then
change = .85
else
change = .5
end
walking = true
if xester then
ws = 155
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(-25),math.rad(2 * math.sin(sine/6))),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(25),math.rad(2 * math.sin(sine/6))),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/3.5)),math.rad(0 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
else
ws = 92
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * -math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,1 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/3.5)),math.rad(10 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
end
elseif position == "Idle" and attacking == false then
change = .5
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(13 - 3 * math.sin(sine/12)),math.rad(36 - 3 * math.sin(sine/13)),math.rad(35 + 2 * math.sin(sine/11))),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/12)),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
end
swait()
end
end)
anims()
warn("The one you fear, Made by Supr14.")No comments yet for this script.



