
Keyless

local OrionLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/jadpy/suki/refs/heads/main/orion"))()
local Players = game:GetService("Players")
local LP = Players.LocalPlayer
local WS = game:GetService("Workspace")
local RS = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local ContextActionService = game:GetService("ContextActionService")
local Camera = WS.CurrentCamera
local Lighting = game:GetService("Lighting")
-- ===== 言語設定 =====
local Lang = "JA"
local LangData = {
JA = {
Title = "太陽hub v1.0 ☀", Player = "プレイヤー", ESP = "ESP", Teleport = "テレポート",
Aura = "周り", All = "オール", Defense = "防御", Shape = "図形", Loop = "ループ",
Key = "キーボード", Draw = "お絵描き", Visual = "景色", Action = "動作",
World = "ワールド", ScriptHub = "ScriptHub", Discord = "Discord", Utility = "ユーティリティ",
Speed = "速度変更", SpeedToggle = "速度変更", SpeedSlider = "速度",
Invis = "透明化", InvisToggle = "透明化", NoclipToggle = "Noclip",
TPSave = "現在地を記憶", TPGo = "テレポート", TPReset = "リセット",
FOV = "FOV変更", FOVSlider = "FOV", FOVReset = "FOVリセット",
ESPToggle = "ESP ON/OFF", HiderTP = "Hiderテレポート", HiderSelect = "ハイダーを選択",
ListUpdate = "リスト更新", TPToHider = "選択したハイダーにテレポート",
WalkFire = "歩き火", WalkFireToggle = "歩き火", FireInterval = "設置間隔",
NearbyFire = "周り火", NearbyFireToggle = "周り火", FireRange = "範囲",
NearbyDamage = "周りダメージ", NearbyDamageToggle = "周りダメージ",
DamageRange = "範囲", DamageAmount = "ダメージ量",
KillAll = "キルオール", KickAll = "キックオール", FireAll = "ファイアオール", RagdollAll = "ラグドールオール",
AntiGrab = "アンチグラブ", AntiBurn = "アンチバーン", AntiExplosion = "アンチ爆発",
AntiVoid = "アンチボイド", AntiLag = "アンチラグ", AntiKick = "アンチキック",
AutoAttacker = "オートアタッカー", CounterMode = "カウンターモード",
CrazyLine = "クレイジーライン", LoopSelect = "プレイヤー選択",
LoopAdd = "追加", LoopRemove = "削除", LoopKill = "ループキル", LoopKick = "ループキック",
KeyTP = "テレポート (Z)", KeySpawn = "スポーントイ (TAB)", ToySelect = "トイ選択",
DrawOpen = "お絵描きUIを開く", DrawToggle = "描画 ON/OFF", DrawRefresh = "オブジェクトを再取得",
Presets = "プリセット", Bloom = "Bloom", SunRays = "SunRays", ColorCorrect = "色調補正",
DOF = "被写界深度", Emote = "エモート", EmoteSelect = "エモート選択",
Play = "再生", Stop = "停止", ThirdPerson = "三人称視点", ThirdPersonToggle = "三人称切替",
CameraDist = "カメラ距離", AntiNetOwner = "Anti NetworkOwner",
BarrierDelete = "PlotBarrierを全て削除", ScriptRun = "スクリプト実行",
ScriptInput = "スクリプト入力", Execute = "実行", DiscordInvite = "招待リンクをコピー",
AllOff = "全機能をオフ", Password = "パスワードを入力",
PasswordInfo = "パスワードはDiscordにあります", PwCorrect = "パスワードがあってます",
PwWrong = "パスワードが違います", TPNotify = "テレポート成功",
TPContent = " の後ろにテレポートしました!", DrawOK = "絵を確定しました! (",
DrawOKEnd = "点)", VisualSet = "景色", VisualContent = " に設定しました!",
BarrierNotify = "バリア削除", BarrierContent = "個のバリアを削除しました",
ScriptError = "エラー: ", ScriptSuccess = "スクリプトを実行しました!",
DiscordCopy = "リンクをコピーしました!\n", AllOffNotify = "全オフ",
AllOffContent = "すべての機能を無効化しました", NoHider = "ハイダーが見つかりません",
AuthTitle = "太陽hub v1.0 認証", LoadingTitle = "太陽hub v1.0",
BlitzSection = "れのBlitz 無敵", AllSection = "All系", LineSection = "Line",
DrawSection = "お絵描き設定", LoopRegistered = "登録済み", PresetSection = "プリセット",
Star = "星型回転 ☆", Feather = "フェザー", Heart = "ハート ♡", Circle = "魔法陣",
Triangle = "三角形 △", Ferris = "観覧車円", Sphere = "球体", Chaos = "N1 カオススター",
ObjectSelect = "オブジェクト選択", UseObject = "使用オブジェクト",
ObjectRefresh = "オブジェクトを再取得", Blur = "ぼかし ON/OFF", BlurStr = "ぼかし強さ",
BloomToggle = "Bloom ON/OFF", BloomStr = "強さ", BloomSpread = "広がり",
SunToggle = "SunRays ON/OFF", SunStr = "強さ", SunSpread = "広がり",
CCToggle = "色調補正 ON/OFF", Contrast = "コントラスト", Saturation = "彩度",
CrazyLineSelf = "CrazyLine (自分視点)", CrazyLineSelfToggle = "自分視点 ON/OFF",
CrazyLineAll = "CrazyLine (全プレイヤー視点)", CrazyLineAllToggle = "全プレイヤー視点 ON/OFF",
GrabKick = "グラブキック", GrabKickToggle = "グラブキック ON/OFF",
GrabKickTarget = "ターゲット選択", GrabKickUpdate = "リスト更新",
},
EN = {
Title = "TaiyoHub v1.0 ☀", Player = "Player", ESP = "ESP", Teleport = "Teleport",
Aura = "Aura", All = "All", Defense = "Defense", Shape = "Shape", Loop = "Loop",
Key = "Keyboard", Draw = "Draw", Visual = "Visual", Action = "Action",
World = "World", ScriptHub = "ScriptHub", Discord = "Discord", Utility = "Utility",
Speed = "Speed", SpeedToggle = "Speed Boost", SpeedSlider = "Speed",
Invis = "Invisible", InvisToggle = "Invisible", NoclipToggle = "Noclip",
TPSave = "Save Position", TPGo = "Teleport", TPReset = "Reset",
FOV = "FOV", FOVSlider = "FOV", FOVReset = "Reset FOV",
ESPToggle = "ESP ON/OFF", HiderTP = "Hider Teleport", HiderSelect = "Select Hider",
ListUpdate = "Update List", TPToHider = "Teleport to Hider",
WalkFire = "Walk Fire", WalkFireToggle = "Walk Fire", FireInterval = "Interval",
NearbyFire = "Nearby Fire", NearbyFireToggle = "Nearby Fire", FireRange = "Range",
NearbyDamage = "Nearby Damage", NearbyDamageToggle = "Nearby Damage",
DamageRange = "Range", DamageAmount = "Damage",
KillAll = "Kill All", KickAll = "Kick All", FireAll = "Fire All", RagdollAll = "Ragdoll All",
AntiGrab = "Anti Grab", AntiBurn = "Anti Burn", AntiExplosion = "Anti Explosion",
AntiVoid = "Anti Void", AntiLag = "Anti Lag", AntiKick = "Anti Kick",
AutoAttacker = "Auto Attacker", CounterMode = "Counter Mode",
CrazyLine = "Crazy Line", LoopSelect = "Select Player",
LoopAdd = "Add", LoopRemove = "Remove", LoopKill = "Loop Kill", LoopKick = "Loop Kick",
KeyTP = "Teleport (Z)", KeySpawn = "Spawn Toy (TAB)", ToySelect = "Toy Select",
DrawOpen = "Open Draw UI", DrawToggle = "Draw ON/OFF", DrawRefresh = "Refresh Objects",
Presets = "Presets", Bloom = "Bloom", SunRays = "SunRays", ColorCorrect = "Color Correction",
DOF = "Depth of Field", Emote = "Emote", EmoteSelect = "Select Emote",
Play = "Play", Stop = "Stop", ThirdPerson = "Third Person", ThirdPersonToggle = "Third Person",
CameraDist = "Camera Distance", AntiNetOwner = "Anti NetworkOwner",
BarrierDelete = "Delete All Barriers", ScriptRun = "Script Runner",
ScriptInput = "Script Input", Execute = "Execute", DiscordInvite = "Copy Invite Link",
AllOff = "Disable All", Password = "Enter Password",
PasswordInfo = "Password is on Discord", PwCorrect = "Password Correct",
PwWrong = "Wrong Password", TPNotify = "Teleport Success",
TPContent = " Teleported behind ", DrawOK = "Drawing confirmed! (",
DrawOKEnd = " points)", VisualSet = "Visual", VisualContent = " set!",
BarrierNotify = "Barrier Delete", BarrierContent = " barriers deleted",
ScriptError = "Error: ", ScriptSuccess = "Script executed!",
DiscordCopy = "Link copied!\n", AllOffNotify = "All Off",
AllOffContent = "All features disabled", NoHider = "No Hider found",
AuthTitle = "TaiyoHub v1.0 Auth", LoadingTitle = "TaiyoHub v1.0",
BlitzSection = "Reno Blitz Invincible", AllSection = "All", LineSection = "Line",
DrawSection = "Draw Settings", LoopRegistered = "Registered", PresetSection = "Presets",
Star = "Star ☆", Feather = "Feather", Heart = "Heart ♡", Circle = "Circle",
Triangle = "Triangle △", Ferris = "Ferris Wheel", Sphere = "Sphere", Chaos = "N1 Chaos Star",
ObjectSelect = "Object Select", UseObject = "Use Object",
ObjectRefresh = "Refresh Objects", Blur = "Blur ON/OFF", BlurStr = "Blur Strength",
BloomToggle = "Bloom ON/OFF", BloomStr = "Strength", BloomSpread = "Spread",
SunToggle = "SunRays ON/OFF", SunStr = "Strength", SunSpread = "Spread",
CCToggle = "Color Correction ON/OFF", Contrast = "Contrast", Saturation = "Saturation",
CrazyLineSelf = "CrazyLine (Self View)", CrazyLineSelfToggle = "Self View ON/OFF",
CrazyLineAll = "CrazyLine (All Players View)", CrazyLineAllToggle = "All Players View ON/OFF",
GrabKick = "Grab Kick", GrabKickToggle = "Grab Kick ON/OFF",
GrabKickTarget = "Select Target", GrabKickUpdate = "Update List",
}
}
local T = function(key) return LangData[Lang][key] or key end
-- ===== 言語選択画面 =====
local function SelectLanguage()
local pg = LP:WaitForChild("PlayerGui")
local sg = Instance.new("ScreenGui"); sg.Name = "LangSelect"; sg.ResetOnSpawn = false
sg.ZIndexBehavior = Enum.ZIndexBehavior.Sibling; sg.DisplayOrder = 1001; sg.Parent = pg
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 150); frame.Position = UDim2.new(0.5, -125, 0.5, -75)
frame.BackgroundColor3 = Color3.fromRGB(50, 35, 15); frame.BorderSizePixel = 0; frame.Parent = sg
local stroke = Instance.new("UIStroke"); stroke.Color = Color3.fromRGB(255, 140, 0)
stroke.Thickness = 2; stroke.Parent = frame
local corner = Instance.new("UICorner"); corner.CornerRadius = UDim.new(0, 10); corner.Parent = frame
local title = Instance.new("TextLabel")
title.Text = "Language / 言語"; title.Size = UDim2.new(1, 0, 0, 30)
title.Position = UDim2.new(0, 0, 0, 15); title.BackgroundTransparency = 1
title.TextColor3 = Color3.fromRGB(255, 140, 0); title.Font = Enum.Font.GothamBold
title.TextSize = 16; title.Parent = frame
local btnJA = Instance.new("TextButton")
btnJA.Text = "日本語"; btnJA.Size = UDim2.new(0, 80, 0, 35)
btnJA.Position = UDim2.new(0, 30, 0, 60); btnJA.BackgroundColor3 = Color3.fromRGB(255, 140, 0)
btnJA.TextColor3 = Color3.new(1, 1, 1); btnJA.Font = Enum.Font.GothamBold
btnJA.TextSize = 14; btnJA.Parent = frame
btnJA.MouseButton1Click:Connect(function() Lang = "JA"; sg:Destroy() end)
local btnEN = Instance.new("TextButton")
btnEN.Text = "English"; btnEN.Size = UDim2.new(0, 80, 0, 35)
btnEN.Position = UDim2.new(0, 140, 0, 60); btnEN.BackgroundColor3 = Color3.fromRGB(255, 140, 0)
btnEN.TextColor3 = Color3.new(1, 1, 1); btnEN.Font = Enum.Font.GothamBold
btnEN.TextSize = 14; btnEN.Parent = frame
btnEN.MouseButton1Click:Connect(function() Lang = "EN"; sg:Destroy() end)
repeat task.wait() until not sg or not sg.Parent
end
SelectLanguage()
-- ===== 起動音 =====
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://2001510350"; sound.Volume = 1
sound.Parent = game:GetService("SoundService"); sound:Play()
task.delay(5, function() sound:Destroy() end)
-- ===== 認証画面 =====
local function CreatePasswordScreen()
local pg = LP:WaitForChild("PlayerGui")
local sg = Instance.new("ScreenGui"); sg.Name = "PasswordScreen"; sg.ResetOnSpawn = false
sg.ZIndexBehavior = Enum.ZIndexBehavior.Sibling; sg.DisplayOrder = 1000; sg.Parent = pg
local mf = Instance.new("Frame")
mf.Size = UDim2.new(0, 300, 0, 380); mf.Position = UDim2.new(0.05, 0, 0.3, 0)
mf.BackgroundColor3 = Color3.fromRGB(50, 35, 15); mf.BorderSizePixel = 0; mf.Parent = sg
local st = Instance.new("UIStroke"); st.Color = Color3.fromRGB(255, 140, 0)
st.Thickness = 2; st.Parent = mf
local cr = Instance.new("UICorner"); cr.CornerRadius = UDim.new(0, 10); cr.Parent = mf
local il = Instance.new("ImageLabel")
il.Size = UDim2.new(1, -20, 0, 130); il.Position = UDim2.new(0, 10, 0, 10)
il.Image = "rbxassetid://104428615597506"; il.ScaleType = Enum.ScaleType.Fit
il.BackgroundTransparency = 1; il.Parent = mf
local tb = Instance.new("TextButton")
tb.Text = T("AuthTitle"); tb.Size = UDim2.new(1, 0, 0, 25)
tb.Position = UDim2.new(0, 0, 0, 150); tb.BackgroundColor3 = Color3.fromRGB(255, 140, 0)
tb.BackgroundTransparency = 0.2; tb.TextColor3 = Color3.fromRGB(255, 255, 255)
tb.Font = Enum.Font.GothamBold; tb.TextSize = 14; tb.AutoButtonColor = false; tb.Parent = mf
local ts = Instance.new("UIStroke"); ts.Color = Color3.fromRGB(255, 180, 50)
ts.Thickness = 1; ts.Parent = tb
local pb = Instance.new("TextBox")
pb.Size = UDim2.new(1, -20, 0, 35); pb.Position = UDim2.new(0, 10, 0, 185)
pb.PlaceholderText = T("Password"); pb.Text = ""
pb.BackgroundColor3 = Color3.fromRGB(70, 55, 30); pb.TextColor3 = Color3.new(1, 1, 1)
pb.Font = Enum.Font.Gotham; pb.TextSize = 14; pb.Parent = mf
local ps = Instance.new("UIStroke"); ps.Color = Color3.fromRGB(255, 140, 0)
ps.Thickness = 1; ps.Parent = pb
local inf = Instance.new("TextLabel")
inf.Text = T("PasswordInfo"); inf.Size = UDim2.new(1, 0, 0, 18)
inf.Position = UDim2.new(0, 0, 0, 230); inf.BackgroundTransparency = 1
inf.TextColor3 = Color3.fromRGB(255, 200, 150); inf.Font = Enum.Font.Gotham
inf.TextSize = 11; inf.Parent = mf
local sl = Instance.new("TextLabel")
sl.Text = ""; sl.Size = UDim2.new(1, 0, 0, 18)
sl.Position = UDim2.new(0, 0, 0, 255); sl.BackgroundTransparency = 1
sl.TextColor3 = Color3.fromRGB(255, 100, 100); sl.Font = Enum.Font.Gotham
sl.TextSize = 13; sl.Parent = mf
local dragging, dragStart, frameStart = false, nil, nil
tb.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
dragging = true; dragStart = i.Position; frameStart = mf.Position
end
end)
UIS.InputChanged:Connect(function(i)
if dragging and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then
local d = i.Position - dragStart
local x = math.clamp(frameStart.X.Offset + d.X, 0, Camera.ViewportSize.X - mf.AbsoluteSize.X)
local y = math.clamp(frameStart.Y.Offset + d.Y, 0, Camera.ViewportSize.Y - mf.AbsoluteSize.Y)
mf.Position = UDim2.new(0, x, 0, y)
end
end)
UIS.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
pb.FocusLost:Connect(function(ep)
if ep then
if pb.Text == "H#2vQ@9x!Lp7$Tm4Kr8ZwFnY" then
sl.Text = T("PwCorrect"); sl.TextColor3 = Color3.fromRGB(0, 255, 0)
task.wait(1); sg:Destroy()
else
sl.Text = T("PwWrong"); sl.TextColor3 = Color3.fromRGB(255, 100, 100)
pb.Text = ""
end
end
end)
local si = 0
local slides = {"rbxassetid://108194203975402","rbxassetid://106073674358964","rbxassetid://81734588621844","rbxassetid://104428615597506","rbxassetid://120713017943615"}
coroutine.wrap(function()
while sg and sg.Parent do
si = si + 1; if si > #slides then si = 1 end
il.Image = slides[si]; task.wait(1)
end
end)()
end
CreatePasswordScreen()
-- ===== ローディング画面 =====
local function CreateLoadingScreen()
local pg = LP:WaitForChild("PlayerGui"); local ts = TweenService
local lg = Instance.new("ScreenGui"); lg.Name = "LoadingScreen"; lg.ResetOnSpawn = false
lg.ZIndexBehavior = Enum.ZIndexBehavior.Sibling; lg.DisplayOrder = 999; lg.Parent = pg
local bg = Instance.new("ImageLabel")
bg.Size = UDim2.fromScale(1, 1); bg.Image = "rbxassetid://104428615597506"
bg.ScaleType = Enum.ScaleType.Crop; bg.BackgroundTransparency = 1; bg.Parent = lg
local ff = Instance.new("Frame")
ff.BackgroundColor3 = Color3.new(0, 0, 0); ff.BackgroundTransparency = 1
ff.Size = UDim2.fromScale(1, 1); ff.Parent = lg
ts:Create(ff, TweenInfo.new(0.5), {BackgroundTransparency = 0.5}):Play()
local tl = Instance.new("TextLabel")
tl.Text = T("LoadingTitle"); tl.Size = UDim2.fromOffset(400, 60)
tl.Position = UDim2.fromScale(0.5, 0.35); tl.AnchorPoint = Vector2.new(0.5, 0.5)
tl.BackgroundTransparency = 1; tl.TextColor3 = Color3.fromRGB(255, 165, 0)
tl.Font = Enum.Font.GothamBold; tl.TextSize = 36; tl.Parent = lg
local bb = Instance.new("Frame")
bb.BackgroundColor3 = Color3.fromRGB(80, 55, 20); bb.Size = UDim2.fromOffset(300, 20)
bb.Position = UDim2.fromScale(0.5, 0.5); bb.AnchorPoint = Vector2.new(0.5, 0.5); bb.Parent = lg
local bs = Instance.new("UIStroke"); bs.Color = Color3.fromRGB(255, 140, 0)
bs.Thickness = 1; bs.Parent = bb
local bc = Instance.new("UICorner"); bc.CornerRadius = UDim.new(0, 10); bc.Parent = bb
local bf = Instance.new("Frame")
bf.BackgroundColor3 = Color3.fromRGB(255, 165, 0); bf.Size = UDim2.fromScale(0, 1)
bf.Position = UDim2.fromScale(0, 0); bf.Parent = bb
local fc = Instance.new("UICorner"); fc.CornerRadius = UDim.new(0, 10); fc.Parent = bf
local pl = Instance.new("TextLabel")
pl.Text = "0%"; pl.Size = UDim2.fromOffset(100, 30)
pl.Position = UDim2.fromScale(0.5, 0.57); pl.AnchorPoint = Vector2.new(0.5, 0)
pl.BackgroundTransparency = 1; pl.TextColor3 = Color3.fromRGB(255, 165, 0)
pl.Font = Enum.Font.GothamBold; pl.TextSize = 20; pl.Parent = lg
ts:Create(bf, TweenInfo.new(2.5, Enum.EasingStyle.Linear), {Size = UDim2.fromScale(1, 1)}):Play()
local st = tick(); local cn
cn = RunService.RenderStepped:Connect(function()
local p = math.clamp(math.floor((tick() - st) / 2.5 * 100), 0, 100)
pl.Text = p .. "%"; if p >= 100 then cn:Disconnect() end
end)
task.wait(2.5); task.wait(0.5)
local fo = ts:Create(ff, TweenInfo.new(0.3), {BackgroundTransparency = 1}); fo:Play()
fo.Completed:Connect(function() lg:Destroy() end)
end
CreateLoadingScreen()
-- ===== リモート =====
local CharacterEvents = RS:WaitForChild("CharacterEvents")
local GrabEvents = RS:WaitForChild("GrabEvents")
local SetOwner = GrabEvents:WaitForChild("SetNetworkOwner")
local DestroyLine = GrabEvents:WaitForChild("DestroyGrabLine")
local CreateLine = GrabEvents:WaitForChild("CreateGrabLine")
local RagdollRemote = CharacterEvents:WaitForChild("RagdollRemote")
local Struggle = CharacterEvents:WaitForChild("Struggle")
local IsHeld = LP:WaitForChild("IsHeld")
local AntiLagScript = LP:WaitForChild("PlayerScripts"):WaitForChild("CharacterAndBeamMove")
local SpawnToyRF = RS:WaitForChild("MenuToys"):WaitForChild("SpawnToyRemoteFunction")
-- ===== 基本関数 =====
local function getChar() return LP.Character end
local function getRoot(c) return (c or getChar()) and (c or getChar()):FindFirstChild("HumanoidRootPart") end
local function getHum(c) return (c or getChar()) and (c or getChar()):FindFirstChildOfClass("Humanoid") end
local function isAlive(plr) return plr and plr.Character and getRoot(plr.Character) and getHum(plr.Character) and getHum(plr.Character).Health > 0 end
-- ===== 無敵:アンチバーン用 =====
local extinguishPart = WS.Map.Hole.PoisonBigHole.ExtinguishPart
extinguishPart.Size = Vector3.new(0.5, 0.5, 0.5); extinguishPart.Transparency = 1
-- ===== Noclip =====
local ncConn, ncDisabled = nil, false
local function enableNoclip()
if not ncConn then
ncDisabled = false
ncConn = RunService.Stepped:Connect(function()
if not ncDisabled and LP.Character then
for _, v in ipairs(LP.Character:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide then v.CanCollide = false end
end
end
end)
end
end
local function disableNoclip()
if ncConn then ncConn:Disconnect(); ncConn = nil end
ncDisabled = true
end
-- ===== 所有権 =====
function lookAt(a, b)
local d = (b - a).Unit; local r = d:Cross(Vector3.new(0, 1, 0))
return CFrame.fromMatrix(a, r, r:Cross(d))
end
function SNOWship(p)
if p and typeof(p) == "Instance" and LP.Character and getRoot() and LP:DistanceFromCharacter(p.Position) <= 30 then
SetOwner:FireServer(p, lookAt(getRoot().Position, p.Position))
end
end
function CheckNetOwner(plr)
return plr and plr.Character and plr.Character:FindFirstChild("Head")
and plr.Character.Head:FindFirstChild("PartOwner")
and plr.Character.Head.PartOwner.Value == LP.Name
end
function GetPlayerCFrame()
local c = getChar(); return c and c:FindFirstChild("HumanoidRootPart") and c.HumanoidRootPart.CFrame
end
function TeleportPlayer(cf)
local c = getChar()
if c and typeof(cf) == "CFrame" then c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame.Rotation + cf.Position end
end
function IsInSafeZone(plr) return plr:FindFirstChild("InPlot") and plr.InPlot.Value end
function IsFloating(plr) return plr.Character and getHum(plr.Character) and getHum(plr.Character).FloorMaterial == Enum.Material.Air end
function CreateSkyVelocity(p)
if not p:FindFirstChild("SkyVelocity") then
local bv = Instance.new("BodyVelocity", p); bv.Name = "SkyVelocity"
bv.Velocity = Vector3.new(0, 1e14, 0); bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
end
end
-- ===== 毒パーツ =====
local poisonParts = {}
local function initPoison()
local map = WS:WaitForChild("Map", 5)
if map then
local hole, factory = map:FindFirstChild("Hole"), map:FindFirstChild("FactoryIsland")
if hole then
local big, small = hole:FindFirstChild("PoisonBigHole"), hole:FindFirstChild("PoisonSmallHole")
if big then table.insert(poisonParts, big:WaitForChild("PoisonHurtPart", 5)) end
if small then table.insert(poisonParts, small:WaitForChild("PoisonHurtPart", 5)) end
end
if factory then
local container = factory:FindFirstChild("PoisonContainer")
if container then table.insert(poisonParts, container:WaitForChild("PoisonHurtPart", 5)) end
end
for _, p in pairs(poisonParts) do p.Size = Vector3.new(2, 2, 2); p.Position = Vector3.new(0, -50, 0) end
end
end
task.spawn(initPoison)
-- ===== All系 =====
local spawnFolder = WS:WaitForChild(LP.Name .. "SpawnedInToys")
local function GetCampfire()
for _, toy in pairs(spawnFolder:GetChildren()) do
if toy.Name == "Campfire" and toy:FindFirstChild("FirePlayerPart") and toy.FirePlayerPart:FindFirstChild("CanBurn") and toy.FirePlayerPart.CanBurn.Value then
return toy, toy.FirePlayerPart
end
end
end
local function FireTarget(t)
local cf, fp = GetCampfire()
if cf and fp then fp.Position = t.Position; task.wait(); fp.Position = cf.PrimaryPart.Position end
end
local function GetBanana()
for _, toy in pairs(spawnFolder:GetChildren()) do
if toy.Name == "FoodBanana" then
for _, c in pairs(toy:GetChildren()) do
if c.Name == "BananaPeel" and c:FindFirstChildOfClass("TouchTransmitter") then return toy, c end
end
end
end
end
local function BananaTarget(t)
local b, p = GetBanana()
if b and p then p.Position = t.Position; task.wait(); p.Position = b.PrimaryPart.Position end
end
local function enableKillAll()
task.spawn(function()
while _G.KillAll do
local ipos = GetPlayerCFrame()
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LP and isAlive(plr) and not IsInSafeZone(plr) then
local r, h = getRoot(plr.Character), getHum(plr.Character)
if r and h then
for _ = 1, 50 do
enableNoclip(); SNOWship(r)
if not isAlive(plr) or not _G.KillAll or CheckNetOwner(plr) or r.AssemblyLinearVelocity.Magnitude > 500 then
CreateSkyVelocity(r); DestroyLine:FireServer(r)
h.BreakJointsOnDeath = false; h:ChangeState(Enum.HumanoidStateType.Dead); break
end
task.wait()
TeleportPlayer(CFrame.new(r.Position + Vector3.new(0, r.Position.Y <= -12 and 5 or -10, r.Position.Y <= -12 and -15 or -10)))
end
end
end
end
TeleportPlayer(ipos); task.wait(0.2)
end
disableNoclip(); TeleportPlayer(GetPlayerCFrame())
end)
end
local function enableKickAll()
task.spawn(function()
while _G.KickAll do
local ipos = GetPlayerCFrame()
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LP and isAlive(plr) and not IsInSafeZone(plr) and not IsFloating(plr) then
local r = getRoot(plr.Character)
if r then
for _ = 1, 50 do
enableNoclip(); SNOWship(r)
if not isAlive(plr) or not _G.KickAll or CheckNetOwner(plr) or r.AssemblyLinearVelocity.Magnitude > 500 then
CreateSkyVelocity(r); DestroyLine:FireServer(r); break
end
task.wait()
TeleportPlayer(CFrame.new(r.Position + Vector3.new(0, r.Position.Y <= -12 and 5 or -10, r.Position.Y <= -12 and -15 or -10)))
end
end
end
end
TeleportPlayer(ipos); task.wait(0.2)
end
disableNoclip(); TeleportPlayer(GetPlayerCFrame())
end)
end
local function enableFireAll()
task.spawn(function()
while _G.FireAll do
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LP and isAlive(plr) and not IsInSafeZone(plr) then
local r = getRoot(plr.Character)
if r and not (r:FindFirstChild("FirePlayerPart") and r.FirePlayerPart:FindFirstChild("CanBurn") and r.FirePlayerPart.CanBurn.Value) then
for _ = 1, 10 do
SNOWship(r)
if r:FindFirstChild("PartOwner") and r.PartOwner.Value == LP.Name then FireTarget(r); break end
task.wait(0.01)
end
end
end
end
task.wait()
end
end)
end
local function enableRagdollAll()
task.spawn(function()
while _G.RagdollAll do
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LP and isAlive(plr) and not IsInSafeZone(plr) then
local r, h = getRoot(plr.Character), getHum(plr.Character)
local rd = h and h:FindFirstChild("Ragdolled")
if r and rd and not rd.Value then
for _ = 1, 10 do
SNOWship(r)
if r:FindFirstChild("PartOwner") and r.PartOwner.Value == LP.Name then BananaTarget(r); break end
task.wait(0.01)
end
end
end
end
task.wait()
end
end)
end
-- ===== 無敵 =====
local function enableAntiGrab()
task.spawn(function()
while _G.AntiGrab do
if IsHeld.Value then
local c = getChar()
if c then
local r = getRoot(c)
if r then r.Anchored = true; r.Velocity = Vector3.new(); Struggle:FireServer(LP); RagdollRemote:FireServer(r, 0); task.wait(0.1); r.Anchored = false end
end
end
task.wait()
end
end)
end
local function enableAntiKick()
task.spawn(function()
while _G.AntiKick do
local c = getChar()
if c then
local r = getRoot(c)
if r then pcall(function() if r:FindFirstChild("PartOwner") and r.PartOwner.Value ~= LP.Name then RagdollRemote:FireServer(r, 0) end end) end
end
task.wait(0.5)
end
end)
end
local function enableAntiVoid()
WS.FallenPartsDestroyHeight = -1000
task.spawn(function()
while _G.AntiVoid do
local c = getChar()
if c then local r = getRoot(c); if r and r.Position.Y < -800 then c:SetPrimaryPartCFrame(CFrame.new(0, 100, 0)) end end
task.wait(0.1)
end
end)
end
local CounterMode = "Repulsion"
local function enableAutoAttacker()
task.spawn(function()
while _G.AutoAttacker do
local c = getChar()
if c then
local head = c:FindFirstChild("Head")
if head then
local owner = head:FindFirstChild("PartOwner")
if owner and owner.Value ~= LP.Name then
local enemy = Players:FindFirstChild(owner.Value)
if enemy and isAlive(enemy) then
local er, eh = getRoot(enemy.Character), getHum(enemy.Character)
for _ = 1, 10 do
if LP:DistanceFromCharacter(er.Position) <= 30 then SetOwner:FireServer(er, CFrame.new(getRoot(c).Position, er.Position)) end
if er:FindFirstChild("PartOwner") and er.PartOwner.Value == LP.Name then break end
task.wait(0.1)
end
if CounterMode == "Repulsion" then
local bv = Instance.new("BodyVelocity", er); bv.MaxForce = Vector3.new(1e8,1e8,1e8); bv.Velocity = (er.Position - getRoot(c).Position).Unit * 150; game.Debris:AddItem(bv,0.5); DestroyLine:FireServer(er)
elseif CounterMode == "Freeze" then eh.WalkSpeed = 0; eh.JumpPower = 0
elseif CounterMode == "Death" then
local bv = Instance.new("BodyVelocity", er); bv.Velocity = Vector3.new(0,1e6,0); bv.MaxForce = Vector3.new(1e6,1e6,1e6); eh.BreakJointsOnDeath = false; eh:ChangeState(Enum.HumanoidStateType.Dead); DestroyLine:FireServer(er); game.Debris:AddItem(bv,0.5)
elseif CounterMode == "Kick" then
local bv = Instance.new("BodyVelocity", er); bv.Velocity = Vector3.new(0,1e7,0); bv.MaxForce = Vector3.new(1e7,1e7,1e7); DestroyLine:FireServer(er); game.Debris:AddItem(bv,0.5)
end
end
end
end
end
task.wait(0.3)
end
end)
end
-- ===== クレイジーライン =====
local function enableCrazyLine()
task.spawn(function()
while _G.CrazyLine do
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LP and isAlive(plr) then
local t = plr.Character:FindFirstChild("Torso") or plr.Character:FindFirstChild("UpperTorso")
if t then pcall(function() CreateLine:FireServer(t, CFrame.new(0.126,0.960,-0.500,0.9985,0,-0.0543,0,1,0,0.0543,0,0.9985)) end) end
end
end
task.wait()
end
end)
end
-- ===== ループ =====
local loopPlayers = {}
local function enableLoopKill()
task.spawn(function()
while _G.LoopKill do
local sp = GetPlayerCFrame()
for _, name in pairs(loopPlayers) do
local plr = Players:FindFirstChild(name)
if plr and isAlive(plr) and not IsInSafeZone(plr) then
local r, h = getRoot(plr.Character), getHum(plr.Character)
for _ = 1, 50 do
SNOWship(r)
if not isAlive(plr) or not _G.LoopKill or CheckNetOwner(plr) or r.AssemblyLinearVelocity.Magnitude > 500 then
CreateSkyVelocity(r); DestroyLine:FireServer(r); h.BreakJointsOnDeath = false; h:ChangeState(Enum.HumanoidStateType.Dead); break
end
task.wait()
end
end
end
if sp then TeleportPlayer(sp) end; task.wait(0.2)
end
end)
end
local function enableLoopKick()
task.spawn(function()
while _G.LoopKick do
local sp = GetPlayerCFrame()
for _, name in pairs(loopPlayers) do
local plr = Players:FindFirstChild(name)
if plr and isAlive(plr) and not IsInSafeZone(plr) and not IsFloating(plr) then
local r = getRoot(plr.Character)
for _ = 1, 50 do
SNOWship(r)
if not isAlive(plr) or not _G.LoopKick or CheckNetOwner(plr) or r.AssemblyLinearVelocity.Magnitude > 500 then
CreateSkyVelocity(r); DestroyLine:FireServer(r); break
end
task.wait()
end
end
end
if sp then TeleportPlayer(sp) end; task.wait(0.2)
end
end)
end
-- ===== キーボード =====
function teleportfunc()
local c = getChar(); if not c or not c:FindFirstChild("CamPart") then return end
local r = WS:Raycast(c.CamPart.Position, Camera.CFrame.LookVector * 5000, RaycastParams.new():AddToFilter(function(v) return v:IsDescendantOf(c) end))
if r then c.HumanoidRootPart.CFrame = CFrame.new(r.Position + Vector3.new(0,5,0)) end
end
local function spawnToyFunc()
if _G.SelectedToy and getChar() and getChar():FindFirstChild("CamPart") then SpawnToyRF:InvokeServer(_G.SelectedToy, getChar().CamPart.CFrame, Vector3.zero) end
end
-- ===== 図形用 =====
local selectedObject = "FireworkSparkler"
local objectList = {"FireworkSparkler","PalletLightBrown","GlassBoxGray","MusicKeyboard","SpookyCandle1","Tetracube1","NinjaKatana","YouDecoy","BombMissile","LadderLightBrown","CreatureBlobman","DiscoColorBall","MineralCrystalPink","FloatingIsland","FlyingToyUfo","JukeboxBlue","JukeboxOrange","CouchBlue","CouchPink","CouchWhite","Boombox","FireworkMissile","Snowflake","SpookyCandle5","MineralDiamond","TractorGreen","TractorOrange","TractorRed"}
local function findObjects(name) local r = {}; for _, o in ipairs(WS:GetDescendants()) do if o:IsA("Model") and o.Name == name then table.insert(r, o) end end; return r end
local function prepareObject(obj)
local p = obj:IsA("BasePart") and obj or (obj:IsA("Model") and (obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart")))
if not p or not p:IsA("BasePart") then return nil end
pcall(function() p:SetNetworkOwner(LP) end); p.Anchored = false; p.CanCollide = false
return {Part = p, Model = obj}
end
local function restoreObjects(l) for _, d in ipairs(l) do if d.Part then d.Part.CanCollide = true end end end
local starEnabled, starSize, starSpeed, starObjects, starAngle = false, 10, 2, {}, 0
local featherEnabled, featherObjects, featherWave, featherAngle2, featherSpacing, featherHeightOffset, featherWaveSpeed, featherWaveSize, featherRotationSpeed = false, {}, 0, 0, 3, 2, 2, 1, 1
local heartEnabled, heartObjects, heartAngle, heartSizeV, heartRotSpeed = false, {}, 0, 5, 1
local circleEnabled, circleObjects, circleAngle, circleRadius, circleSpeed = false, {}, 0, 5, 1.5
local triangleEnabled, triangleObjects, triangleAngle, triangleSizeV, triangleSpeed = false, {}, 0, 8, 1.5
local ferrisEnabled, ferrisObjects, ferrisAngle, ferrisHeight, ferrisRadius, ferrisSpeed, ferrisX, ferrisZ = false, {}, 0, 15, 10, 1, 0, 0
local sphereEnabled, sphereObjects, sphereAngle, sphereRadiusV, sphereHS, sphereVS, spherePS, spherePA = false, {}, 0, 10, 1, 0.5, 1, 0.5
local chaosEnabled, chaosObjects, chaosAngle, chaosRadius, chaosHeight, chaosSpeedV, chaosPulse = false, {}, 0, 15, 10, 2, 10
local drawEnabled, drawPoints, drawObjects, drawSize, drawHeight, drawSpeedV = false, {}, {}, 20, 5, 1
local drawGui, drawFrame, isDrawing, lastDrawPos, drawSavedPoints, drawAnimAngle = nil, nil, false, nil, {}, 0
-- ===== GUI =====
local Window = OrionLib:MakeWindow({
Name = T("Title"), HidePremium = false, SaveConfig = true, ConfigFolder = "TaiyoConfig",
IntroEnabled = false, ThemeColor = Color3.fromRGB(255, 140, 0), BackgroundColor = Color3.fromRGB(50, 35, 15)
})
local accentColor = Color3.fromRGB(255, 165, 0)
-- ===== プレイヤー =====
local PlayerTab = Window:MakeTab({Name = T("Player"), Icon = "rbxassetid://7151712548"})
local speedEnabled, speedValue = false, 15
PlayerTab:AddSection({Name = T("Speed")})
PlayerTab:AddToggle({Name = T("SpeedToggle"), Default = false, Callback = function(v) speedEnabled = v end})
PlayerTab:AddSlider({Name = T("SpeedSlider"), Min = 1, Max = 50, Default = 15, Color = accentColor, Increment = 1, ValueName = "studs/step", Callback = function(v) speedValue = v end})
local invisibleEnabled = false
local function makeInvisible(c) for _, p in ipairs(c:GetDescendants()) do if p:IsA("BasePart") then p.Transparency = 1 end end end
local function makeVisible(c) for _, p in ipairs(c:GetDescendants()) do if p:IsA("BasePart") then p.Transparency = 0 end end end
LP.CharacterAdded:Connect(function(c) if invisibleEnabled then task.wait(0.1); makeInvisible(c) end end)
PlayerTab:AddSection({Name = T("Invis")})
PlayerTab:AddToggle({Name = T("InvisToggle"), Default = false, Callback = function(v) invisibleEnabled = v; local c = getChar(); if c then if v then makeInvisible(c) else makeVisible(c) end end end})
local noclipEnabled = false
PlayerTab:AddSection({Name = "Noclip"})
PlayerTab:AddToggle({Name = T("NoclipToggle"), Default = false, Callback = function(v) noclipEnabled = v; if v then enableNoclip() else disableNoclip() end end})
local savedPosition = nil
PlayerTab:AddSection({Name = T("Teleport")})
PlayerTab:AddButton({Name = T("TPSave"), Callback = function() local r = getRoot(); if r then savedPosition = r.CFrame end end})
PlayerTab:AddButton({Name = T("TPGo"), Callback = function() local r = getRoot(); if savedPosition and r then r.CFrame = savedPosition end end})
PlayerTab:AddButton({Name = T("TPReset"), Callback = function() savedPosition = nil end})
local defaultFOV = Camera.FieldOfView
PlayerTab:AddSection({Name = T("FOV")})
PlayerTab:AddSlider({Name = T("FOVSlider"), Min = -5, Max = 180, Default = 70, Color = accentColor, Increment = 1, ValueName = "度", Callback = function(v) Camera.FieldOfView = v end})
PlayerTab:AddButton({Name = T("FOVReset"), Callback = function() Camera.FieldOfView = defaultFOV end})
-- ===== プレイヤーリスト更新関数 =====
local function updatePlayerLists()
local l = {}
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LP then table.insert(l, plr.Name .. " (" .. plr.DisplayName .. ")") end
end
table.sort(l); return l
end
-- ===== クレイジーライン(自分視点) =====
PlayerTab:AddSection({Name = T("CrazyLineSelf")})
local crazyLineSelfEnabled = false
local crazyLineSelfConn = nil
PlayerTab:AddToggle({Name = T("CrazyLineSelfToggle"), Default = false, Callback = function(v)
crazyLineSelfEnabled = v
if v then
crazyLineSelfConn = RunService.RenderStepped:Connect(function()
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LP and isAlive(plr) then
local t = plr.Character:FindFirstChild("Torso") or plr.Character:FindFirstChild("UpperTorso")
if t then pcall(function() CreateLine:FireServer(t, CFrame.new(0.126,0.960,-0.500,0.9985,0,-0.0543,0,1,0,0.0543,0,0.9985)) end) end
end
end
end)
else
if crazyLineSelfConn then crazyLineSelfConn:Disconnect(); crazyLineSelfConn = nil end
end
end})
-- ===== クレイジーライン(全プレイヤー視点) =====
PlayerTab:AddSection({Name = T("CrazyLineAll")})
local crazyLineAllEnabled = false
local crazyLineAllConn = nil
PlayerTab:AddToggle({Name = T("CrazyLineAllToggle"), Default = false, Callback = function(v)
crazyLineAllEnabled = v
if v then
crazyLineAllConn = RunService.RenderStepped:Connect(function()
for _, sender in pairs(Players:GetPlayers()) do
if sender.Character and sender ~= LP then
local senderRoot = getRoot(sender.Character)
if senderRoot then
for _, target in pairs(Players:GetPlayers()) do
if target ~= sender and isAlive(target) then
local t = target.Character:FindFirstChild("Torso") or target.Character:FindFirstChild("UpperTorso")
if t then pcall(function() CreateLine:FireServer(t, CFrame.new(0.126,0.960,-0.500,0.9985,0,-0.0543,0,1,0,0.0543,0,0.9985)) end) end
end
end
end
end
end
end)
else
if crazyLineAllConn then crazyLineAllConn:Disconnect(); crazyLineAllConn = nil end
end
end})
-- ===== グラブキック =====
PlayerTab:AddSection({Name = T("GrabKick")})
local grabKickEnabled = false
local grabKickTarget = nil
local grabKickDropdown = PlayerTab:AddDropdown({Name = T("GrabKickTarget"), Default = "", Options = updatePlayerLists(), Callback = function(v)
if v and v ~= "" then local name = v:match("^(%S+)"); grabKickTarget = name end
end})
PlayerTab:AddButton({Name = T("GrabKickUpdate"), Callback = function() grabKickDropdown:Refresh(updatePlayerLists(), true) end})
PlayerTab:AddToggle({Name = T("GrabKickToggle"), Default = false, Callback = function(v)
grabKickEnabled = v
if v and grabKickTarget then
task.spawn(function()
while grabKickEnabled and grabKickTarget do
local plr = Players:FindFirstChild(grabKickTarget)
if not plr or not isAlive(plr) or IsInSafeZone(plr) then task.wait(0.5); continue end
local r = getRoot(plr.Character)
local h = getHum(plr.Character)
if r and h then
local gotOwnership = false
for _ = 1, 30 do
if not grabKickEnabled or not grabKickTarget then break end
enableNoclip(); SNOWship(r)
if CheckNetOwner(plr) then gotOwnership = true; break end
local myRoot = getRoot()
if myRoot then TeleportPlayer(CFrame.new(r.Position + Vector3.new(0, 3, -5))) end
task.wait(0.05)
end
disableNoclip()
if gotOwnership and grabKickEnabled then
DestroyLine:FireServer(r)
local floatCount = 0
while grabKickEnabled and grabKickTarget and isAlive(plr) and not IsInSafeZone(plr) and CheckNetOwner(plr) and floatCount < 600 do
pcall(function() SetOwner:FireServer(r, CFrame.new(getRoot().Position, r.Position)) end)
local existingBV = r:FindFirstChild("GrabKickFloat")
if not existingBV then
local bv = Instance.new("BodyVelocity"); bv.Name = "GrabKickFloat"; bv.MaxForce = Vector3.new(1e6,1e6,1e6); bv.Parent = r
end
local wiggle = Vector3.new(math.sin(tick()*30)*2, math.cos(tick()*25)*2, math.cos(tick()*35)*2)
local bv = r:FindFirstChild("GrabKickFloat")
if bv then bv.Velocity = Vector3.new(0, 30, 0) + wiggle end
if floatCount % 10 == 0 then DestroyLine:FireServer(r) end
floatCount = floatCount + 1; task.wait(0.1)
end
local bv = r:FindFirstChild("GrabKickFloat"); if bv then bv:Destroy() end
DestroyLine:FireServer(r)
end
end
task.wait(0.3)
end
if grabKickTarget then
local plr = Players:FindFirstChild(grabKickTarget)
if plr and plr.Character then
local r = getRoot(plr.Character)
if r then local bv = r:FindFirstChild("GrabKickFloat"); if bv then bv:Destroy() end; DestroyLine:FireServer(r) end
end
end
end)
end
end})
-- ===== ESP =====
local ESPTab = Window:MakeTab({Name = T("ESP"), Icon = "rbxassetid://4483362458"})
local espEnabled, espData, espColor = false, {}, Color3.fromRGB(255, 165, 0)
ESPTab:AddSection({Name = "ESP"})
ESPTab:AddToggle({Name = T("ESPToggle"), Default = false, Callback = function(v)
espEnabled = v
if not v then for _, d in pairs(espData) do if d.Box then d.Box:Remove() end; if d.Name then d.Name:Remove() end; if d.Tracer then d.Tracer:Remove() end end; espData = {} end
end})
-- ===== テレポート =====
local TP2Tab = Window:MakeTab({Name = T("Teleport"), Icon = "rbxassetid://4483362458"})
local selectedHider, hiderList = "", {}
for _, plr in ipairs(Players:GetPlayers()) do if plr ~= LP then table.insert(hiderList, plr.Name) end end
if #hiderList > 0 then selectedHider = hiderList[1] end
TP2Tab:AddSection({Name = T("HiderTP")})
local hiderDropdown = TP2Tab:AddDropdown({Name = T("HiderSelect"), Default = selectedHider, Options = hiderList, Callback = function(v) selectedHider = v end})
TP2Tab:AddButton({Name = T("ListUpdate"), Callback = function()
local l = {}; for _, plr in ipairs(Players:GetPlayers()) do if plr ~= LP then table.insert(l, plr.Name) end end
hiderDropdown:Refresh(l, true); if #l > 0 and selectedHider == "" then selectedHider = l[1] end
end})
TP2Tab:AddButton({Name = T("TPToHider"), Callback = function()
if selectedHider == "" then return end
local t = Players:FindFirstChild(selectedHider); local mr = getRoot()
if t and t.Character and t.Character:FindFirstChild("HumanoidRootPart") and mr then
mr.CFrame = t.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 5)
OrionLib:MakeNotification({Name = T("TPNotify"), Content = selectedHider .. T("TPContent"), Time = 3})
end
end})
-- ===== 周り =====
local AuraTab = Window:MakeTab({Name = T("Aura"), Icon = "rbxassetid://6031075041"})
local walkFire, lastFirePos, fireInterval = false, nil, 3
AuraTab:AddSection({Name = T("WalkFire")})
AuraTab:AddToggle({Name = T("WalkFireToggle"), Default = false, Callback = function(v) walkFire = v; lastFirePos = getRoot() and getRoot().Position end})
AuraTab:AddSlider({Name = T("FireInterval"), Min = 1, Max = 10, Default = 3, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) fireInterval = v end})
local nearbyFire, nearbyFireRange = false, 10
AuraTab:AddSection({Name = T("NearbyFire")})
AuraTab:AddToggle({Name = T("NearbyFireToggle"), Default = false, Callback = function(v) nearbyFire = v end})
AuraTab:AddSlider({Name = T("FireRange"), Min = 5, Max = 50, Default = 10, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) nearbyFireRange = v end})
local nearbyDamage, damageRange, damageAmount, damageTimer = false, 10, 10, 0
AuraTab:AddSection({Name = T("NearbyDamage")})
AuraTab:AddToggle({Name = T("NearbyDamageToggle"), Default = false, Callback = function(v) nearbyDamage = v end})
AuraTab:AddSlider({Name = T("DamageRange"), Min = 5, Max = 50, Default = 10, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) damageRange = v end})
AuraTab:AddSlider({Name = T("DamageAmount"), Min = 1, Max = 100, Default = 10, Color = accentColor, Increment = 1, ValueName = "HP", Callback = function(v) damageAmount = v end})
-- ===== オール =====
local AllTab = Window:MakeTab({Name = T("All"), Icon = "rbxassetid://7733955740"})
AllTab:AddSection({Name = T("AllSection")})
AllTab:AddToggle({Name = T("KillAll"), Default = false, Callback = function(v) _G.KillAll = v; if v then enableKillAll() end end})
AllTab:AddToggle({Name = T("KickAll"), Default = false, Callback = function(v) _G.KickAll = v; if v then enableKickAll() end end})
AllTab:AddToggle({Name = T("FireAll"), Default = false, Callback = function(v) _G.FireAll = v; if v then enableFireAll() end end})
AllTab:AddToggle({Name = T("RagdollAll"), Default = false, Callback = function(v) _G.RagdollAll = v; if v then enableRagdollAll() end end})
-- ===== 防御 =====
local DefenseTab = Window:MakeTab({Name = T("Defense"), Icon = "rbxassetid://6031075041"})
DefenseTab:AddSection({Name = T("BlitzSection")})
DefenseTab:AddToggle({Name = T("AntiGrab"), Default = false, Callback = function(v) _G.AntiGrab = v; if v then enableAntiGrab() end end})
DefenseTab:AddToggle({Name = T("AntiBurn"), Default = false, Callback = function(v)
_G.AntiBurn = v
if v then task.spawn(function()
while _G.AntiBurn do
local c = getChar()
if c then
local r = getRoot(c)
if r then
local fp = r:FindFirstChild("FirePlayerPart")
if fp and fp:FindFirstChild("CanBurn") and fp.CanBurn.Value then extinguishPart.CFrame = fp.CFrame; task.wait(); extinguishPart.Position = Vector3.new(0,-100,0) end
end
end
task.wait()
end
end) end
end})
DefenseTab:AddToggle({Name = T("AntiExplosion"), Default = false, Callback = function(v)
_G.AntiExplosion = v
if v then task.spawn(function()
while _G.AntiExplosion do
local c = getChar()
if c then
local h = getHum(c); local r = getRoot(c)
if h and r then
local rd = h:FindFirstChild("Ragdolled")
if rd and rd.Value then if not (IsHeld.Value and not _G.AntiGrab) then r.Anchored = true; r.Velocity = Vector3.new(); task.wait(0.1); r.Anchored = false end end
end
end
task.wait()
end
end) end
end})
DefenseTab:AddToggle({Name = T("AntiVoid"), Default = false, Callback = function(v) _G.AntiVoid = v; if v then enableAntiVoid() else WS.FallenPartsDestroyHeight = -100 end end})
DefenseTab:AddToggle({Name = T("AntiLag"), Default = false, Callback = function(v) _G.AntiLag = v; AntiLagScript.Disabled = v end})
DefenseTab:AddToggle({Name = T("AntiKick"), Default = false, Callback = function(v) _G.AntiKick = v; if v then enableAntiKick() end end})
DefenseTab:AddToggle({Name = T("AutoAttacker"), Default = false, Callback = function(v) _G.AutoAttacker = v; if v then enableAutoAttacker() end end})
DefenseTab:AddDropdown({Name = T("CounterMode"), Default = "Repulsion", Options = {"Repulsion","Freeze","Death","Kick"}, Callback = function(v) CounterMode = v end})
-- ===== 図形 =====
local ShapeTab = Window:MakeTab({Name = T("Shape"), Icon = "rbxassetid://4483362458"})
ShapeTab:AddSection({Name = T("Star")})
ShapeTab:AddToggle({Name = T("Star"), Default = false, Callback = function(v) starEnabled = v; if not v then restoreObjects(starObjects); starObjects = {} end end})
ShapeTab:AddSlider({Name = T("Size"), Min = 3, Max = 30, Default = 10, Color = accentColor, Increment = 0.5, ValueName = "studs", Callback = function(v) starSize = v end})
ShapeTab:AddSlider({Name = T("Speed"), Min = 0, Max = 10, Default = 2, Color = accentColor, Increment = 0.5, ValueName = "x", Callback = function(v) starSpeed = v end})
ShapeTab:AddSection({Name = T("Feather")})
ShapeTab:AddToggle({Name = T("Feather"), Default = false, Callback = function(v)
featherEnabled = v
if v then local f = findObjects(selectedObject); featherObjects = {}; for _, o in ipairs(f) do local d = prepareObject(o); if d then table.insert(featherObjects, d) end end; featherWave = 0; featherAngle2 = 0
else restoreObjects(featherObjects); featherObjects = {} end
end})
ShapeTab:AddSlider({Name = T("Interval"), Min = 2, Max = 10, Default = 3, Color = accentColor, Increment = 0.5, ValueName = "studs", Callback = function(v) featherSpacing = v end})
ShapeTab:AddSlider({Name = T("Height"), Min = -5, Max = 10, Default = 2, Color = accentColor, Increment = 0.5, ValueName = "studs", Callback = function(v) featherHeightOffset = v end})
ShapeTab:AddSlider({Name = T("WaveSpeed"), Min = 0.5, Max = 5, Default = 2, Color = accentColor, Increment = 0.5, ValueName = "x", Callback = function(v) featherWaveSpeed = v end})
ShapeTab:AddSlider({Name = T("WaveSize"), Min = 0.2, Max = 5, Default = 1, Color = accentColor, Increment = 0.2, ValueName = "studs", Callback = function(v) featherWaveSize = v end})
ShapeTab:AddSlider({Name = T("RotSpeed"), Min = 0, Max = 5, Default = 1, Color = accentColor, Increment = 0.2, ValueName = "x", Callback = function(v) featherRotationSpeed = v end})
ShapeTab:AddSection({Name = T("Heart")})
ShapeTab:AddToggle({Name = T("Heart"), Default = false, Callback = function(v)
heartEnabled = v
if v then local f = findObjects(selectedObject); heartObjects = {}; for _, o in ipairs(f) do local d = prepareObject(o); if d then table.insert(heartObjects, d) end end; heartAngle = 0
else restoreObjects(heartObjects); heartObjects = {} end
end})
ShapeTab:AddSlider({Name = T("Size"), Min = 2, Max = 15, Default = 5, Color = accentColor, Increment = 0.5, ValueName = "studs", Callback = function(v) heartSizeV = v end})
ShapeTab:AddSlider({Name = T("RotSpeed"), Min = 0, Max = 5, Default = 1, Color = accentColor, Increment = 0.2, ValueName = "x", Callback = function(v) heartRotSpeed = v end})
ShapeTab:AddSection({Name = T("Circle")})
ShapeTab:AddToggle({Name = T("Circle"), Default = false, Callback = function(v)
circleEnabled = v
if v then local f = findObjects(selectedObject); circleObjects = {}; for _, o in ipairs(f) do local d = prepareObject(o); if d then table.insert(circleObjects, d) end end; circleAngle = 0
else restoreObjects(circleObjects); circleObjects = {} end
end})
ShapeTab:AddSlider({Name = T("Radius"), Min = 2, Max = 15, Default = 5, Color = accentColor, Increment = 0.5, ValueName = "studs", Callback = function(v) circleRadius = v end})
ShapeTab:AddSlider({Name = T("RotSpeed"), Min = 0, Max = 5, Default = 1.5, Color = accentColor, Increment = 0.2, ValueName = "x", Callback = function(v) circleSpeed = v end})
ShapeTab:AddSection({Name = T("Triangle")})
ShapeTab:AddToggle({Name = T("Triangle"), Default = false, Callback = function(v)
triangleEnabled = v
if v then local f = findObjects(selectedObject); triangleObjects = {}; for _, o in ipairs(f) do local d = prepareObject(o); if d then table.insert(triangleObjects, d) end end; triangleAngle = 0
else restoreObjects(triangleObjects); triangleObjects = {} end
end})
ShapeTab:AddSlider({Name = T("Size"), Min = 3, Max = 20, Default = 8, Color = accentColor, Increment = 0.5, ValueName = "studs", Callback = function(v) triangleSizeV = v end})
ShapeTab:AddSlider({Name = T("RotSpeed"), Min = 0, Max = 5, Default = 1.5, Color = accentColor, Increment = 0.2, ValueName = "x", Callback = function(v) triangleSpeed = v end})
ShapeTab:AddSection({Name = T("Ferris")})
ShapeTab:AddToggle({Name = T("Ferris"), Default = false, Callback = function(v)
ferrisEnabled = v
if v then local f = findObjects(selectedObject); ferrisObjects = {}; for _, o in ipairs(f) do local d = prepareObject(o); if d then table.insert(ferrisObjects, d) end end; ferrisAngle = 0
else restoreObjects(ferrisObjects); ferrisObjects = {} end
end})
ShapeTab:AddSlider({Name = T("Height"), Min = 5, Max = 30, Default = 15, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) ferrisHeight = v end})
ShapeTab:AddSlider({Name = T("Radius"), Min = 3, Max = 50, Default = 10, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) ferrisRadius = v end})
ShapeTab:AddSlider({Name = T("Speed"), Min = 0.2, Max = 5, Default = 1, Color = accentColor, Increment = 0.2, ValueName = "x", Callback = function(v) ferrisSpeed = v end})
ShapeTab:AddSlider({Name = "X", Min = -20, Max = 20, Default = 0, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) ferrisX = v end})
ShapeTab:AddSlider({Name = "Z", Min = -20, Max = 20, Default = 0, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) ferrisZ = v end})
ShapeTab:AddSection({Name = T("Sphere")})
ShapeTab:AddToggle({Name = T("Sphere"), Default = false, Callback = function(v)
sphereEnabled = v
if v then local f = findObjects(selectedObject); sphereObjects = {}; for _, o in ipairs(f) do local d = prepareObject(o); if d then table.insert(sphereObjects, d) end end; sphereAngle = 0
else restoreObjects(sphereObjects); sphereObjects = {} end
end})
ShapeTab:AddSlider({Name = T("Radius"), Min = 3, Max = 30, Default = 10, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) sphereRadiusV = v end})
ShapeTab:AddSlider({Name = "H Speed", Min = 0, Max = 5, Default = 1, Color = accentColor, Increment = 0.2, ValueName = "x", Callback = function(v) sphereHS = v end})
ShapeTab:AddSlider({Name = "V Speed", Min = 0, Max = 5, Default = 0.5, Color = accentColor, Increment = 0.2, ValueName = "x", Callback = function(v) sphereVS = v end})
ShapeTab:AddSlider({Name = "Pulse Speed", Min = 0, Max = 5, Default = 1, Color = accentColor, Increment = 0.2, ValueName = "x", Callback = function(v) spherePS = v end})
ShapeTab:AddSlider({Name = "Pulse Amp", Min = 0, Max = 3, Default = 0.5, Color = accentColor, Increment = 0.1, ValueName = "studs", Callback = function(v) spherePA = v end})
ShapeTab:AddSection({Name = T("Chaos")})
ShapeTab:AddToggle({Name = T("Chaos"), Default = false, Callback = function(v)
chaosEnabled = v
if v then local f = findObjects(selectedObject); chaosObjects = {}; for _, o in ipairs(f) do local d = prepareObject(o); if d then table.insert(chaosObjects, d) end end; chaosAngle = 0
else restoreObjects(chaosObjects); chaosObjects = {} end
end})
ShapeTab:AddSlider({Name = T("Radius"), Min = 5, Max = 40, Default = 15, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) chaosRadius = v end})
ShapeTab:AddSlider({Name = T("Height"), Min = 0, Max = 30, Default = 10, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) chaosHeight = v end})
ShapeTab:AddSlider({Name = T("Speed"), Min = 0.5, Max = 10, Default = 2, Color = accentColor, Increment = 0.5, ValueName = "x", Callback = function(v) chaosSpeedV = v end})
ShapeTab:AddSlider({Name = "Pulse", Min = 0, Max = 30, Default = 10, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) chaosPulse = v end})
ShapeTab:AddSection({Name = T("ObjectSelect")})
ShapeTab:AddDropdown({Name = T("UseObject"), Default = selectedObject, Options = objectList, Callback = function(v) selectedObject = v end})
ShapeTab:AddSection({Name = T("LineSection")})
ShapeTab:AddToggle({Name = T("CrazyLine"), Default = false, Callback = function(v) _G.CrazyLine = v; if v then enableCrazyLine() end end})
-- ===== ループ =====
local LoopTab = Window:MakeTab({Name = T("Loop"), Icon = "rbxassetid://7733964640"})
local loopDropdown = LoopTab:AddDropdown({Name = T("LoopSelect"), Default = "", Options = {}, Callback = function(v) if v then _G.SelectedLoop = v end end})
LoopTab:AddButton({Name = T("LoopAdd"), Callback = function()
if _G.SelectedLoop and _G.SelectedLoop ~= "" then
local n = _G.SelectedLoop:match("^(%S+)"); if n and not table.find(loopPlayers, n) then table.insert(loopPlayers, n) end
local l = {}; for _, x in pairs(loopPlayers) do table.insert(l, x) end; loopDropdown:Refresh(l, true)
end
end})
LoopTab:AddDropdown({Name = T("LoopRegistered"), Default = "", Options = {}, Callback = function(v) if v then _G.SelectedRemove = v end end})
LoopTab:AddButton({Name = T("LoopRemove"), Callback = function()
if _G.SelectedRemove then
for i, n in pairs(loopPlayers) do if n == _G.SelectedRemove then table.remove(loopPlayers, i); break end end
local l = {}; for _, x in pairs(loopPlayers) do table.insert(l, x) end; loopDropdown:Refresh(l, true)
end
end})
LoopTab:AddToggle({Name = T("LoopKill"), Default = false, Callback = function(v) _G.LoopKill = v; if v then enableLoopKill() end end})
LoopTab:AddToggle({Name = T("LoopKick"), Default = false, Callback = function(v) _G.LoopKick = v; if v then enableLoopKick() end end})
-- ===== キーボード =====
local KeyTab = Window:MakeTab({Name = T("Key"), Icon = "rbxassetid://11710306232"})
KeyTab:AddSection({Name = T("Teleport")})
KeyTab:AddToggle({Name = T("KeyTP"), Default = false, Callback = function(v)
if v then ContextActionService:BindAction("TP", function(_,s) if s == Enum.UserInputState.Begin then teleportfunc() end end, false, Enum.KeyCode.Z)
else ContextActionService:UnbindAction("TP") end
end})
KeyTab:AddSection({Name = T("KeySpawn")})
KeyTab:AddDropdown({Name = T("ToySelect"), Default = "Pallet", Options = {"Pallet","BombMissile"}, Callback = function(v) _G.SelectedToy = v == "Pallet" and "PalletLightBrown" or v end})
KeyTab:AddToggle({Name = T("KeySpawn"), Default = false, Callback = function(v)
if v then ContextActionService:BindAction("SpawnToy", function(_,s) if s == Enum.UserInputState.Begin then spawnToyFunc() end end, false, Enum.KeyCode.Tab)
else ContextActionService:UnbindAction("SpawnToy") end
end})
-- ===== お絵描き =====
local DrawTab = Window:MakeTab({Name = T("Draw"), Icon = "rbxassetid://4483362458"})
DrawTab:AddSection({Name = T("DrawSection")})
DrawTab:AddSlider({Name = T("Size"), Min = 5, Max = 50, Default = 20, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) drawSize = v end})
DrawTab:AddSlider({Name = T("Height"), Min = 1, Max = 20, Default = 5, Color = accentColor, Increment = 1, ValueName = "studs", Callback = function(v) drawHeight = v end})
DrawTab:AddSlider({Name = T("Speed"), Min = 0.2, Max = 5, Default = 1, Color = accentColor, Increment = 0.2, ValueName = "x", Callback = function(v) drawSpeedV = v end})
DrawTab:AddButton({Name = T("DrawOpen"), Callback = function()
if drawGui then drawGui:Destroy(); drawGui = nil; drawFrame = nil end
local pg = LP:WaitForChild("PlayerGui")
drawGui = Instance.new("ScreenGui"); drawGui.Name = "DrawGui"; drawGui.ResetOnSpawn = false; drawGui.Parent = pg
drawFrame = Instance.new("Frame")
drawFrame.Size = UDim2.new(0.8, 0, 0.6, 0); drawFrame.Position = UDim2.new(0.1, 0, 0.2, 0)
drawFrame.BackgroundColor3 = Color3.new(1,1,1); drawFrame.BackgroundTransparency = 0.2; drawFrame.BorderSizePixel = 0; drawFrame.Parent = drawGui
local stk = Instance.new("UIStroke"); stk.Color = Color3.fromRGB(255,140,0); stk.Thickness = 2; stk.Parent = drawFrame
local crn = Instance.new("UICorner"); crn.CornerRadius = UDim.new(0,10); crn.Parent = drawFrame
local ok = Instance.new("TextButton"); ok.Text = "OK"; ok.Size = UDim2.new(0,60,0,30); ok.Position = UDim2.new(1,-65,0,5)
ok.BackgroundColor3 = Color3.fromRGB(255,140,0); ok.TextColor3 = Color3.new(1,1,1); ok.Font = Enum.Font.GothamBold; ok.TextSize = 14; ok.Parent = drawFrame
ok.MouseButton1Click:Connect(function()
drawSavedPoints = {}; for _, p in ipairs(drawPoints) do table.insert(drawSavedPoints, Vector2.new(p.X, p.Y)) end; drawAnimAngle = 0
OrionLib:MakeNotification({Name = T("Draw"), Content = T("DrawOK") .. #drawSavedPoints .. T("DrawOKEnd"), Time = 2})
end)
local clr = Instance.new("TextButton"); clr.Text = "Clear"; clr.Size = UDim2.new(0,60,0,30); clr.Position = UDim2.new(1,-130,0,5)
clr.BackgroundColor3 = Color3.fromRGB(255,100,100); clr.TextColor3 = Color3.new(1,1,1); clr.Font = Enum.Font.GothamBold; clr.TextSize = 14; clr.Parent = drawFrame
clr.MouseButton1Click:Connect(function()
drawPoints = {}; drawSavedPoints = {}
for _, c in ipairs(drawFrame:GetChildren()) do if c:IsA("Frame") and c.Name == "drawLine" then c:Destroy() end end
end)
local cls = Instance.new("TextButton"); cls.Text = "Close"; cls.Size = UDim2.new(0,60,0,30); cls.Position = UDim2.new(1,-195,0,5)
cls.BackgroundColor3 = Color3.fromRGB(100,100,255); cls.TextColor3 = Color3.new(1,1,1); cls.Font = Enum.Font.GothamBold; cls.TextSize = 14; cls.Parent = drawFrame
cls.MouseButton1Click:Connect(function() if drawGui then drawGui:Destroy(); drawGui = nil; drawFrame = nil end end)
end})
DrawTab:AddToggle({Name = T("DrawToggle"), Default = false, Callback = function(v) drawEnabled = v end})
DrawTab:AddButton({Name = T("ObjectRefresh"), Callback = function()
drawObjects = {}
for _, o in ipairs(WS:GetDescendants()) do
if o.Name == "FireworkSparkler" and o:IsA("Model") then
local p = o.PrimaryPart or o:FindFirstChildWhichIsA("BasePart")
if p then pcall(function() p:SetNetworkOwner(LP) end); p.Anchored = false; p.CanCollide = false; table.insert(drawObjects, p) end
end
end
OrionLib:MakeNotification({Name = T("Draw"), Content = #drawObjects .. " objects loaded", Time = 3})
end})
UIS.InputBegan:Connect(function(i)
if not drawFrame then return end
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
local p = i.Position; local lp = Vector2.new(p.X - drawFrame.AbsolutePosition.X, p.Y - drawFrame.AbsolutePosition.Y)
if lp.X >= 0 and lp.X <= drawFrame.AbsoluteSize.X and lp.Y >= 0 and lp.Y <= drawFrame.AbsoluteSize.Y then isDrawing = true; lastDrawPos = lp; table.insert(drawPoints, lp) end
end
end)
UIS.InputChanged:Connect(function(i)
if not drawFrame or not isDrawing then return end
if i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch then
local p = i.Position; local lp = Vector2.new(p.X - drawFrame.AbsolutePosition.X, p.Y - drawFrame.AbsolutePosition.Y)
if lastDrawPos and (lp - lastDrawPos).Magnitude > 1 then
local l = Instance.new("Frame"); l.Name = "drawLine"; local d = lp - lastDrawPos; local len = d.Magnitude; local c = (lastDrawPos + lp)/2
l.Size = UDim2.new(0,len,0,3); l.Position = UDim2.new(0,c.X,0,c.Y); l.Rotation = math.deg(math.atan2(d.Y,d.X))
l.BackgroundColor3 = Color3.fromRGB(255,140,0); l.BorderSizePixel = 0; l.Parent = drawFrame
table.insert(drawPoints, lp); lastDrawPos = lp
end
end
end)
UIS.InputEnded:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then isDrawing = false; lastDrawPos = nil end
end)
-- ===== 景色 =====
local VisualTab = Window:MakeTab({Name = T("Visual"), Icon = "rbxassetid://4483362458"})
VisualTab:AddSection({Name = T("Presets")})
local presets = {
[Lang == "JA" and "昼 (デフォルト)" or "Day (Default)"] = function()
Lighting.TimeOfDay = "12:00:00"; Lighting.FogEnd = 1000; Lighting.FogStart = 0; Lighting.FogColor = Color3.new(1,1,1)
Lighting.Ambient = Color3.new(1,1,1); Lighting.OutdoorAmbient = Color3.new(1,1,1); Lighting.Brightness = 2; Lighting.ExposureCompensation = 0
for _, v in ipairs(Lighting:GetChildren()) do if v:IsA("PostEffect") then v:Destroy() end end
end,
[Lang == "JA" and "夕暮れ" or "Sunset"] = function()
Lighting.TimeOfDay = "17:00:00"; Lighting.FogEnd = 200; Lighting.FogStart = 50; Lighting.FogColor = Color3.fromRGB(255,180,100)
Lighting.Ambient = Color3.fromRGB(255,200,150); Lighting.OutdoorAmbient = Color3.fromRGB(255,150,100); Lighting.Brightness = 1.5; Lighting.ExposureCompensation = 0.5
local cc = Instance.new("ColorCorrectionEffect"); cc.Contrast = 0.2; cc.Saturation = 0.3; cc.TintColor = Color3.fromRGB(255,220,180); cc.Parent = Lighting
end,
[Lang == "JA" and "星空 (夜)" or "Starry Night"] = function()
Lighting.TimeOfDay = "00:00:00"; Lighting.FogEnd = 100; Lighting.FogStart = 0; Lighting.FogColor = Color3.fromRGB(20,20,50)
Lighting.Ambient = Color3.fromRGB(30,30,60); Lighting.OutdoorAmbient = Color3.fromRGB(20,20,40); Lighting.Brightness = 0.5; Lighting.ExposureCompensation = -1
local sk = Instance.new("Sky"); sk.SkyboxBk = "rbxassetid://6444320592"; sk.SkyboxDn = "rbxassetid://6444320785"; sk.SkyboxFt = "rbxassetid://6444320952"
sk.SkyboxLf = "rbxassetid://6444321111"; sk.SkyboxRt = "rbxassetid://6444321268"; sk.SkyboxUp = "rbxassetid://6412503613"; sk.Parent = Lighting
local b = Instance.new("BloomEffect"); b.Intensity = 0.5; b.Size = 24; b.Threshold = 0.8; b.Parent = Lighting
end,
[Lang == "JA" and "水中" or "Underwater"] = function()
Lighting.TimeOfDay = "12:00:00"; Lighting.FogEnd = 30; Lighting.FogStart = 0; Lighting.FogColor = Color3.fromRGB(0,100,200)
Lighting.Ambient = Color3.fromRGB(0,150,255); Lighting.OutdoorAmbient = Color3.fromRGB(0,100,200); Lighting.Brightness = 0.8; Lighting.ExposureCompensation = -0.5
local cc = Instance.new("ColorCorrectionEffect"); cc.Saturation = -0.5; cc.TintColor = Color3.fromRGB(100,200,255); cc.Parent = Lighting
end,
[Lang == "JA" and "幻想的" or "Fantasy"] = function()
Lighting.TimeOfDay = "12:00:00"; Lighting.FogEnd = 80; Lighting.FogStart = 10; Lighting.FogColor = Color3.fromRGB(255,200,255)
Lighting.Ambient = Color3.fromRGB(255,220,255); Lighting.OutdoorAmbient = Color3.fromRGB(255,180,255); Lighting.Brightness = 3; Lighting.ExposureCompensation = 1
local b = Instance.new("BloomEffect"); b.Intensity = 2; b.Size = 56; b.Threshold = 0.5; b.Parent = Lighting
local s = Instance.new("SunRaysEffect"); s.Intensity = 1; s.Spread = 1; s.Parent = Lighting
end,
[Lang == "JA" and "ホラー" or "Horror"] = function()
Lighting.TimeOfDay = "00:00:00"; Lighting.FogEnd = 30; Lighting.FogStart = 0; Lighting.FogColor = Color3.fromRGB(50,0,0)
Lighting.Ambient = Color3.fromRGB(30,0,0); Lighting.OutdoorAmbient = Color3.fromRGB(20,0,0); Lighting.Brightness = 0.3; Lighting.ExposureCompensation = -2
local cc = Instance.new("ColorCorrectionEffect"); cc.Contrast = 0.5; cc.Saturation = -0.8; cc.TintColor = Color3.fromRGB(200,150,150); cc.Parent = Lighting
end,
[Lang == "JA" and "セピア" or "Sepia"] = function()
Lighting.TimeOfDay = "12:00:00"; Lighting.FogEnd = 200; Lighting.FogStart = 30; Lighting.FogColor = Color3.fromRGB(200,180,140)
Lighting.Ambient = Color3.fromRGB(200,180,150); Lighting.OutdoorAmbient = Color3.fromRGB(180,160,130); Lighting.Brightness = 1.5; Lighting.ExposureCompensation = 0.2
local cc = Instance.new("ColorCorrectionEffect"); cc.Contrast = -0.1; cc.Saturation = -0.5; cc.TintColor = Color3.fromRGB(255,230,180); cc.Parent = Lighting
end,
[Lang == "JA" and "白黒" or "B&W"] = function()
Lighting.TimeOfDay = "12:00:00"; Lighting.FogEnd = 1000; Lighting.FogStart = 0; Lighting.FogColor = Color3.new(1,1,1)
Lighting.Ambient = Color3.new(1,1,1); Lighting.OutdoorAmbient = Color3.new(1,1,1); Lighting.Brightness = 1.5; Lighting.ExposureCompensation = 0
local cc = Instance.new("ColorCorrectionEffect"); cc.Saturation = -1; cc.Parent = Lighting
end,
[Lang == "JA" and "暖かい" or "Warm"] = function()
Lighting.TimeOfDay = "10:00:00"; Lighting.FogEnd = 300; Lighting.FogStart = 20; Lighting.FogColor = Color3.fromRGB(255,200,150)
Lighting.Ambient = Color3.fromRGB(255,220,180); Lighting.OutdoorAmbient = Color3.fromRGB(255,200,150); Lighting.Brightness = 2; Lighting.ExposureCompensation = 0.5
local cc = Instance.new("ColorCorrectionEffect"); cc.Contrast = 0.1; cc.Saturation = 0.2; cc.TintColor = Color3.fromRGB(255,240,200); cc.Parent = Lighting
local b = Instance.new("BloomEffect"); b.Intensity = 0.3; b.Size = 24; b.Threshold = 0.9; b.Parent = Lighting
end,
[Lang == "JA" and "クール" or "Cool"] = function()
Lighting.TimeOfDay = "14:00:00"; Lighting.FogEnd = 400; Lighting.FogStart = 50; Lighting.FogColor = Color3.fromRGB(180,220,255)
Lighting.Ambient = Color3.fromRGB(200,230,255); Lighting.OutdoorAmbient = Color3.fromRGB(180,210,240); Lighting.Brightness = 1.8; Lighting.ExposureCompensation = 0.2
local cc = Instance.new("ColorCorrectionEffect"); cc.Contrast = 0.1; cc.Saturation = 0.1; cc.TintColor = Color3.fromRGB(200,220,240); cc.Parent = Lighting
end,
}
for name, func in pairs(presets) do
VisualTab:AddButton({Name = name, Callback = function()
for _, v in ipairs(Lighting:GetChildren()) do if v:IsA("PostEffect") or v:IsA("Sky") then v:Destroy() end end
func(); OrionLib:MakeNotification({Name = T("VisualSet"), Content = name .. T("VisualContent"), Time = 3})
end})
end
local bloomEffect = nil
VisualTab:AddSection({Name = T("Bloom")})
VisualTab:AddToggle({Name = T("BloomToggle"), Default = false, Callback = function(v)
if v then if bloomEffect then bloomEffect:Destroy() end; bloomEffect = Instance.new("BloomEffect"); bloomEffect.Intensity = 1; bloomEffect.Size = 24; bloomEffect.Threshold = 0.8; bloomEffect.Parent = Lighting
else if bloomEffect then bloomEffect:Destroy(); bloomEffect = nil end end
end})
VisualTab:AddSlider({Name = T("BloomStr"), Min = 0, Max = 5, Default = 1, Color = accentColor, Increment = 0.1, ValueName = "x", Callback = function(v) if bloomEffect then bloomEffect.Intensity = v end end})
VisualTab:AddSlider({Name = T("BloomSpread"), Min = 0, Max = 56, Default = 24, Color = accentColor, Increment = 1, ValueName = "px", Callback = function(v) if bloomEffect then bloomEffect.Size = v end end})
local sunEffect = nil
VisualTab:AddSection({Name = T("SunRays")})
VisualTab:AddToggle({Name = T("SunToggle"), Default = false, Callback = function(v)
if v then if sunEffect then sunEffect:Destroy() end; sunEffect = Instance.new("SunRaysEffect"); sunEffect.Intensity = 0.5; sunEffect.Spread = 1; sunEffect.Parent = Lighting
else if sunEffect then sunEffect:Destroy(); sunEffect = nil end end
end})
VisualTab:AddSlider({Name = T("SunStr"), Min = 0, Max = 2, Default = 0.5, Color = accentColor, Increment = 0.05, ValueName = "x", Callback = function(v) if sunEffect then sunEffect.Intensity = v end end})
VisualTab:AddSlider({Name = T("SunSpread"), Min = 0, Max = 2, Default = 1, Color = accentColor, Increment = 0.05, ValueName = "x", Callback = function(v) if sunEffect then sunEffect.Spread = v end end})
local ccEffect = nil
VisualTab:AddSection({Name = T("ColorCorrect")})
VisualTab:AddToggle({Name = T("CCToggle"), Default = false, Callback = function(v)
if v then if ccEffect then ccEffect:Destroy() end; ccEffect = Instance.new("ColorCorrectionEffect"); ccEffect.Parent = Lighting
else if ccEffect then ccEffect:Destroy(); ccEffect = nil end end
end})
VisualTab:AddSlider({Name = T("Contrast"), Min = -1, Max = 1, Default = 0, Color = accentColor, Increment = 0.05, Callback = function(v) if ccEffect then ccEffect.Contrast = v end end})
VisualTab:AddSlider({Name = T("Saturation"), Min = -1, Max = 1, Default = 0, Color = accentColor, Increment = 0.05, Callback = function(v) if ccEffect then ccEffect.Saturation = v end end})
local dofEffect = nil
VisualTab:AddSection({Name = T("DOF")})
VisualTab:AddToggle({Name = T("Blur"), Default = false, Callback = function(v)
if v then if dofEffect then dofEffect:Destroy() end; dofEffect = Instance.new("DepthOfFieldEffect"); dofEffect.FarIntensity = 0.5; dofEffect.FocusDistance = 50; dofEffect.InFocusRadius = 10; dofEffect.NearIntensity = 0; dofEffect.Parent = Lighting
else if dofEffect then dofEffect:Destroy(); dofEffect = nil end end
end})
VisualTab:AddSlider({Name = T("BlurStr"), Min = 0, Max = 1, Default = 0.5, Color = accentColor, Increment = 0.01, Callback = function(v) if dofEffect then dofEffect.FarIntensity = v end end})
-- ===== 動作 =====
local ActionTab = Window:MakeTab({Name = T("Action"), Icon = "rbxassetid://4483362458"})
local emotes = {["ダーキーダンス"] = "rbxassetid://4212499637", ["ティルト"] = "rbxassetid://4251410972", ["スタジアム"] = "rbxassetid://4251416047", ["レイズ・ザ・ルーフ"] = "rbxassetid://3337994105", ["デフォルトダンス1"] = "rbxassetid://507771019", ["デフォルトダンス2"] = "rbxassetid://507771955", ["デフォルトダンス3"] = "rbxassetid://507772104"}
local emoteList = {}; for n, _ in pairs(emotes) do table.insert(emoteList, n) end; table.sort(emoteList); local selectedEmote = emoteList[1]
ActionTab:AddSection({Name = T("Emote")})
ActionTab:AddDropdown({Name = T("EmoteSelect"), Default = selectedEmote, Options = emoteList, Callback = function(v) selectedEmote = v end})
ActionTab:AddButton({Name = T("Play"), Callback = function()
local h = getHum(); if not h then return end
local a = h:FindFirstChildOfClass("Animator"); if not a then a = Instance.new("Animator"); a.Parent = h end
local id = emotes[selectedEmote]; if id then local anim = Instance.new("Animation"); anim.AnimationId = id; anim.Parent = h; a:LoadAnimation(anim):Play() end
end})
ActionTab:AddButton({Name = T("Stop"), Callback = function()
local h = getHum(); if not h then return end
local a = h:FindFirstChildOfClass("Animator"); if a then for _, t in ipairs(a:GetPlayingAnimationTracks()) do t:Stop() end end
end})
local thirdPersonEnabled = false
ActionTab:AddSection({Name = T("ThirdPerson")})
ActionTab:AddToggle({Name = T("ThirdPersonToggle"), Default = false, Callback = function(v)
thirdPersonEnabled = v
if v then LP.CameraMode = Enum.CameraMode.Classic; LP.CameraMinZoomDistance = 20; LP.CameraMaxZoomDistance = 20
else LP.CameraMode = Enum.CameraMode.Classic; LP.CameraMinZoomDistance = 0.5; LP.CameraMaxZoomDistance = 10 end
end})
ActionTab:AddSlider({Name = T("CameraDist"), Min = 5, Max = 50, Default = 20, Color = accentColor, Increment = 5, ValueName = "studs", Callback = function(v) if thirdPersonEnabled then LP.CameraMinZoomDistance = v; LP.CameraMaxZoomDistance = v end end})
-- ===== ワールド =====
local WorldTab = Window:MakeTab({Name = T("World"), Icon = "rbxassetid://4483362458"})
local antiNetOwner = false
WorldTab:AddSection({Name = T("AntiNetOwner")})
WorldTab:AddToggle({Name = T("AntiNetOwner"), Default = false, Callback = function(v)
antiNetOwner = v
if v then
local p = LP; if not p or not p.Character or not p.Character:FindFirstChild("HumanoidRootPart") then return end
local h = p.Character:FindFirstChildOfClass("Humanoid"); local ws, jp
if h then ws = h.WalkSpeed; jp = h.JumpPower; pcall(function() h.WalkSpeed = 0; h.JumpPower = 0 end) end
pcall(function()
local RS2 = game:GetService("ReplicatedStorage"); local MT = RS2:WaitForChild("MenuToys"); local hrp = p.Character.HumanoidRootPart; local oc = hrp.CFrame
hrp.CFrame = CFrame.new(246.052, -7.35, 431.821); task.wait(0.05)
MT.SpawnToyRemoteFunction:InvokeServer("InstrumentWoodwindOcarina", CFrame.new(184.148834, -5.54824972, 498.136749, 0.829, -0.214, 0.516, 0, 0.923, 0.384, -0.559, -0.318, 0.765), Vector3.new(0,34,0)); task.wait(0.2)
local tf = WS:FindFirstChild(p.Name .. "SpawnedInToys"); local o = tf and tf:FindFirstChild("InstrumentWoodwindOcarina")
if o and o:FindFirstChild("HoldPart") and o.HoldPart:FindFirstChild("HoldItemRemoteFunction") then o.HoldPart.HoldItemRemoteFunction:InvokeServer(o, p.Character); task.wait(0.2) end
hrp.CFrame = CFrame.new(304.06, 25.77, 488.54); task.wait(0.05)
if MT:FindFirstChild("DestroyToy") then MT.DestroyToy:FireServer(o) end; task.wait(0.05); hrp.CFrame = oc
end)
if h then h.WalkSpeed = ws; h.JumpPower = jp end
end
end})
WorldTab:AddSection({Name = T("BarrierDelete")})
WorldTab:AddButton({Name = T("BarrierDelete"), Callback = function()
local c = 0
for _, o in ipairs(WS:GetDescendants()) do if o.Name == "PlotBarrier" and o:IsA("BasePart") then o:Destroy(); c = c + 1 end end
OrionLib:MakeNotification({Name = T("BarrierNotify"), Content = c .. T("BarrierContent"), Time = 3})
end})
-- ===== ScriptHub =====
local ScriptHubTab = Window:MakeTab({Name = T("ScriptHub"), Icon = "rbxassetid://4483362458"})
ScriptHubTab:AddSection({Name = T("ScriptRun")})
local scriptInput = ScriptHubTab:AddTextbox({Name = T("ScriptInput"), Default = "", TextDisappear = true, PlaceholderText = "Paste script here...", Callback = function() end})
ScriptHubTab:AddButton({Name = T("Execute"), Callback = function()
local code = scriptInput.Text
if code and code ~= "" then
local s, e = pcall(function() loadstring(code)() end)
if not s then OrionLib:MakeNotification({Name = T("ScriptHub"), Content = T("ScriptError") .. tostring(e), Time = 5})
else OrionLib:MakeNotification({Name = T("ScriptHub"), Content = T("ScriptSuccess"), Time = 3}) end
end
end})
ScriptHubTab:AddSection({Name = T("PresetSection")})
ScriptHubTab:AddButton({Name = "Infinite Yield", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end})
ScriptHubTab:AddButton({Name = "Dex Explorer", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))() end})
ScriptHubTab:AddButton({Name = "Simple Spy", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/exxtremestuffs/SimpleSpySource/main/SimpleSpy.lua"))() end})
-- ===== Discord =====
local DiscordTab = Window:MakeTab({Name = T("Discord"), Icon = "rbxassetid://4483362458"})
DiscordTab:AddSection({Name = "Taiyo Group"})
DiscordTab:AddButton({Name = T("DiscordInvite"), Callback = function()
local link = "https://discord.gg/J9xzpxR9C4"; if setclipboard then setclipboard(link) end
OrionLib:MakeNotification({Name = T("Discord"), Content = T("DiscordCopy") .. link, Time = 5})
end})
-- ===== ユーティリティ =====
local UtilityTab = Window:MakeTab({Name = T("Utility"), Icon = "rbxassetid://4483362458"})
UtilityTab:AddSection({Name = T("AllOff")})
UtilityTab:AddButton({Name = T("AllOff"), Callback = function()
speedEnabled, invisibleEnabled, noclipEnabled, espEnabled = false, false, false, false
walkFire, nearbyFire, nearbyDamage = false, false, false
_G.KillAll, _G.KickAll, _G.FireAll, _G.RagdollAll = false, false, false, false
_G.AntiGrab, _G.AntiBurn, _G.AntiExplosion, _G.AntiVoid = false, false, false, false
_G.AntiLag, _G.AntiKick, _G.AutoAttacker = false, false, false
_G.CrazyLine, _G.LoopKill, _G.LoopKick = false, false, false
thirdPersonEnabled = false
starEnabled, featherEnabled, heartEnabled, circleEnabled = false, false, false, false
triangleEnabled, ferrisEnabled, sphereEnabled, chaosEnabled = false, false, false, false
drawEnabled = false
crazyLineSelfEnabled, crazyLineAllEnabled, grabKickEnabled = false, false, false
if crazyLineSelfConn then crazyLineSelfConn:Disconnect(); crazyLineSelfConn = nil end
if crazyLineAllConn then crazyLineAllConn:Disconnect(); crazyLineAllConn = nil end
antiNetOwner = false
Camera.FieldOfView = defaultFOV; disableNoclip()
for _, d in pairs(espData) do if d.Box then d.Box:Remove() end; if d.Name then d.Name:Remove() end; if d.Tracer then d.Tracer:Remove() end end; espData = {}
OrionLib:MakeNotification({Name = T("AllOffNotify"), Content = T("AllOffContent"), Time = 3})
end})
local function updateList()
local l = {}; for _, plr in pairs(Players:GetPlayers()) do if plr ~= LP then table.insert(l, plr.Name .. " (" .. plr.DisplayName .. ")") end end
table.sort(l); loopDropdown:Refresh(l, true)
end
Players.PlayerAdded:Connect(updateList); Players.PlayerRemoving:Connect(updateList); updateList()
-- ===== メインループ =====
local gradientTime, strokes = 0, {}
local function registerStroke(obj) if obj:IsA("UIStroke") then table.insert(strokes, obj) end end
local function scanGui(gui)
for _, v in ipairs(gui:GetDescendants()) do registerStroke(v) end
gui.DescendantAdded:Connect(registerStroke)
end
scanGui(game:GetService("CoreGui"))
if LP then scanGui(LP:WaitForChild("PlayerGui")) end
RunService.RenderStepped:Connect(function(dt)
gradientTime = gradientTime + dt * 0.5
for i = #strokes, 1, -1 do
local s = strokes[i]
if s and s.Parent then
local t = gradientTime + i * 0.01; local pos = (math.sin(t * 2) + 1) / 2
s.Color = pos < 0.5 and Color3.fromRGB(255,200,100):Lerp(Color3.fromRGB(255,140,0), pos * 2) or Color3.fromRGB(255,140,0):Lerp(Color3.fromRGB(255,100,0), (pos - 0.5) * 2)
else table.remove(strokes, i) end
end
if speedEnabled then
local r, h = getRoot(), getHum()
if r and h and h.MoveDirection.Magnitude > 0 then r.CFrame = r.CFrame + h.MoveDirection * speedValue * 0.1 end
end
if espEnabled then
for _, plr in pairs(Players:GetPlayers()) do
if plr == LP then continue end
if not plr.Character or not plr.Character:FindFirstChild("HumanoidRootPart") or not plr.Character:FindFirstChild("Head") then
if espData[plr] then local d = espData[plr]; if d.Box then d.Box:Remove() end; if d.Name then d.Name:Remove() end; if d.Tracer then d.Tracer:Remove() end; espData[plr] = nil end
continue
end
local root = plr.Character.HumanoidRootPart; local head = plr.Character.Head
local rp, rv = Camera:WorldToViewportPoint(root.Position); local hp, hv = Camera:WorldToViewportPoint(head.Position)
if not espData[plr] then
espData[plr] = {Box = Drawing.new("Square"), Name = Drawing.new("Text"), Tracer = Drawing.new("Line")}
local d = espData[plr]; d.Box.Thickness = 2; d.Box.Filled = false; d.Box.Color = espColor
d.Name.Size = 14; d.Name.Color = espColor; d.Name.Outline = true; d.Name.OutlineColor = Color3.new(0,0,0); d.Name.Center = true; d.Name.Font = Drawing.Fonts.UI
d.Tracer.Thickness = 1; d.Tracer.Color = espColor
end
local d = espData[plr]
if rv and hv then
local hgt = math.abs(hp.Y - rp.Y); local w = hgt * 0.5; local bp = Vector2.new(rp.X - w/2, rp.Y - hgt)
d.Box.Size = Vector2.new(w, hgt); d.Box.Position = bp; d.Box.Visible = true
d.Name.Text = plr.Name; d.Name.Position = Vector2.new(rp.X, bp.Y - 20); d.Name.Visible = true
d.Tracer.From = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y); d.Tracer.To = Vector2.new(rp.X, rp.Y); d.Tracer.Visible = true
else d.Box.Visible = false; d.Name.Visible = false; d.Tracer.Visible = false end
end
end
if walkFire then
local r = getRoot()
if r then local p = r.Position; if not lastFirePos then lastFirePos = p end
if (p - lastFirePos).Magnitude >= fireInterval then lastFirePos = p; SpawnToyRF:InvokeServer("Campfire", CFrame.new(p) + Vector3.new(0,1,0), Vector3.zero) end
end
end
if nearbyFire then
local r = getRoot()
if r then
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LP and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
local tr = plr.Character.HumanoidRootPart
if (tr.Position - r.Position).Magnitude <= nearbyFireRange then SpawnToyRF:InvokeServer("Campfire", tr.CFrame + Vector3.new(0,1,0), Vector3.zero); tr.Velocity = (tr.Position - r.Position).Unit * 20 + Vector3.new(0,10,0) end
end
end
end
end
if nearbyDamage then
damageTimer = damageTimer + dt
if damageTimer >= 0.5 then damageTimer = 0
local r = getRoot()
if r then
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LP and plr.Character then
local tr = plr.Character:FindFirstChild("HumanoidRootPart"); local th = plr.Character:FindFirstChildOfClass("Humanoid")
if tr and th and (tr.Position - r.Position).Magnitude <= damageRange then th:TakeDamage(damageAmount); tr.Velocity = (tr.Position - r.Position).Unit * 30 end
end
end
end
end
end
local r = getRoot()
if r then
local pos = r.Position
if starEnabled and #starObjects > 0 then
starAngle = starAngle + dt * starSpeed; local c = pos + Vector3.new(0, starSize * 1.5, 0)
local cnt = #starObjects
if cnt > 0 then for i, d in ipairs(starObjects) do if d.Part and d.Part.Parent then local io = i % 2 == 1; local rr = io and starSize or (starSize * 0.38); local a = starAngle + (i-1) * (math.pi * 2 / cnt); d.Part.CFrame = CFrame.new(c + Vector3.new(math.cos(a) * rr, math.sin(a) * rr, 0), c) end end end
end
if featherEnabled and #featherObjects > 0 then
featherAngle2 = featherAngle2 + dt * featherRotationSpeed; featherWave = featherWave + dt * featherWaveSpeed
local look = Camera.CFrame.LookVector; local right = Camera.CFrame.RightVector; local back = -look
local ca, sa = math.cos(featherAngle2), math.sin(featherAngle2); local sd = right * ca + back * sa; local fd = -right * sa + back * ca
local base = pos + Vector3.new(0, featherHeightOffset, 0) + fd * 3; local cnt = #featherObjects; local half = (cnt - 1) / 2
for i, d in ipairs(featherObjects) do if d.Part and d.Part.Parent then local off = (i-1 - half) * featherSpacing; d.Part.CFrame = CFrame.new(base + sd * off + Vector3.new(0, math.sin(featherWave + i * 0.5) * featherWaveSize, 0), base + sd * off + Vector3.new(0, math.sin(featherWave + i * 0.5) * featherWaveSize, 0) + look) end end
end
if heartEnabled and #heartObjects > 0 then
heartAngle = heartAngle + dt * heartRotSpeed; local c = pos + Vector3.new(0, heartSizeV * 1.2, 0); local cnt = #heartObjects
for i, d in ipairs(heartObjects) do if d.Part and d.Part.Parent then local t = (i-1) / cnt * 2 * math.pi; local x = 16 * math.sin(t)^3; local y = 13 * math.cos(t) - 5 * math.cos(2*t) - 2 * math.cos(3*t) - math.cos(4*t); local sc = heartSizeV / 20; local hx, hy = x * sc, y * sc; local ca, sa = math.cos(heartAngle), math.sin(heartAngle); d.Part.CFrame = CFrame.new(c + Vector3.new(hx*ca - hy*sa, hx*sa + hy*ca, 0)) * CFrame.Angles(0, math.atan2(-x, y) + math.pi/2 + heartAngle, 0) end end
end
if circleEnabled and #circleObjects > 0 then
circleAngle = circleAngle + dt * circleSpeed; local c = pos + Vector3.new(0, 5, 0); local cnt = #circleObjects
for i, d in ipairs(circleObjects) do if d.Part and d.Part.Parent then local a = (i-1) / cnt * 2 * math.pi + circleAngle; d.Part.CFrame = CFrame.new(c + Vector3.new(math.cos(a) * circleRadius, 0, math.sin(a) * circleRadius), c) end end
end
if triangleEnabled and #triangleObjects > 0 then
triangleAngle = triangleAngle + dt * triangleSpeed; local c = pos + Vector3.new(0, triangleSizeV * 1.5, 0)
for i, d in ipairs(triangleObjects) do if d.Part and d.Part.Parent then local cr = (i-1) % 3; local a = triangleAngle + cr * math.pi * 2 / 3; d.Part.CFrame = CFrame.new(c + Vector3.new(math.cos(a) * triangleSizeV, math.sin(a) * triangleSizeV, 0), c) end end
end
if ferrisEnabled and #ferrisObjects > 0 then
ferrisAngle = ferrisAngle + dt * ferrisSpeed; local c = pos + Vector3.new(ferrisX, ferrisHeight, ferrisZ); local cnt = #ferrisObjects
for i, d in ipairs(ferrisObjects) do if d.Part and d.Part.Parent then local a = (i-1) / cnt * 2 * math.pi + ferrisAngle; d.Part.CFrame = CFrame.new(c + Vector3.new(math.cos(a) * ferrisRadius, math.sin(a) * ferrisRadius, 0), c) end end
end
if sphereEnabled and #sphereObjects > 0 then
sphereAngle = sphereAngle + dt; local c = pos + Vector3.new(0, sphereRadiusV * 1.2, 0); local cnt = #sphereObjects; local rows, cols = 6, 8
for i, d in ipairs(sphereObjects) do if d.Part and d.Part.Parent then local row = math.floor((i-1) / cols) + 1; local col = ((i-1) % cols) + 1; local lat = ((row-1) / (rows-1) - 0.5) * math.pi; local lon = (col-1) / cols * 2 * math.pi; local ha = lon + sphereAngle * sphereHS; local va = lat + sphereAngle * sphereVS * 0.5; local pulse = 1 + math.sin(sphereAngle * spherePS) * spherePA; local pulse2 = 1 + math.sin(sphereAngle + col * 0.5) * 0.3; local rr = sphereRadiusV * pulse * pulse2; local x = rr * math.cos(va) * math.cos(ha); local y = rr * math.sin(va); local z = rr * math.cos(va) * math.sin(ha); d.Part.CFrame = CFrame.new(c + Vector3.new(x, y, z), c) end end
end
if chaosEnabled and #chaosObjects > 0 then
chaosAngle = chaosAngle + dt * chaosSpeedV; local c = pos + Vector3.new(0, chaosHeight, 0); local cnt = #chaosObjects
for i, d in ipairs(chaosObjects) do if d.Part and d.Part.Parent then local a = (i-1) / cnt * 2 * math.pi + chaosAngle; local pulse = math.sin(chaosAngle * 2) * chaosPulse; local rr = chaosRadius + pulse; local h = chaosHeight + math.sin(chaosAngle * 3 + i) * 5; local ex = math.sin(chaosAngle * 2 + i) * 2; local ey = math.cos(chaosAngle * 2.5 + i) * 2; local ez = math.sin(chaosAngle * 3 + i) * 2; local x = math.cos(a) * rr + ex; local z = math.sin(a) * rr + ez; d.Part.CFrame = CFrame.new(c + Vector3.new(x, h + ey, z), c) end end
end
end
if drawEnabled and #drawSavedPoints >= 2 and #drawObjects > 0 then
drawAnimAngle = drawAnimAngle + dt * drawSpeedV; local r = getRoot()
if r then
local bp = r.Position + r.CFrame.LookVector * 10 + Vector3.new(0, drawHeight, 0)
local fw = drawFrame and drawFrame.AbsoluteSize.X or 1; local fh = drawFrame and drawFrame.AbsoluteSize.Y or 1
if fw > 0 and fh > 0 then
local minX, maxX = math.huge, -math.huge; local minY, maxY = math.huge, -math.huge
for _, p in ipairs(drawSavedPoints) do if p.X < minX then minX = p.X end; if p.X > maxX then maxX = p.X end; if p.Y < minY then minY = p.Y end; if p.Y > maxY then maxY = p.Y end end
local rw, rh = maxX - minX, maxY - minY; if rw == 0 then rw = 1 end; if rh == 0 then rh = 1 end; local cnt = #drawObjects
for i, o in ipairs(drawObjects) do if o and o.Parent then local a = (i-1) / cnt * 2 * math.pi + drawAnimAngle; local idx = math.clamp(math.floor(((math.sin(a) + 1) / 2) * (#drawSavedPoints - 1)) + 1, 1, #drawSavedPoints); local pt = drawSavedPoints[idx]; local nx = (pt.X - minX) / rw; local ny = (pt.Y - minY) / rh; o.CFrame = CFrame.new(bp + Vector3.new((nx - 0.5) * drawSize * (fw / fh), (ny - 0.5) * drawSize, 0), bp) end end
end
end
end
end)
Players.PlayerRemoving:Connect(function(plr)
if espData[plr] then local d = espData[plr]; if d.Box then d.Box:Remove() end; if d.Name then d.Name:Remove() end; if d.Tracer then d.Tracer:Remove() end; espData[plr] = nil end
end)
OrionLib:Init()



これ日本人やろ作ったの?