
Keyless
-- Further Reach made by locality
-- Multi Color Line made by divo
task.spawn(function()
if not game:IsLoaded() then game.Loaded:Wait() end
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui")
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight")
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight"):WaitForChild("CoinsFrame")
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight"):WaitForChild("CoinsFrame"):WaitForChild("CoinsDisplay")
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight"):WaitForChild("CoinsFrame"):WaitForChild("CoinsDisplay"):WaitForChild("Coins")
local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/ultraskidding/luau/refs/heads/main/AkaliNotif.lua"))();
local Notify = AkaliNotif.Notify;
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local LocalPlayer = Players.LocalPlayer
local Config = {
Toggle = Enum.KeyCode.Seven,
Unload = Enum.KeyCode.Eight,
Working = false
}
local Cooldown = false
local ScriptNotify = ReplicatedStorage.GamepassEvents.MulticolorLineBoughtNotifier
local Activator = ReplicatedStorage.MenuToys.LimitedTimeToyEvent
local DiedHandle
local function ReloadScript()
game:GetService("Players").LocalPlayer.PlayerGui.MenuGui.Menu.TabContents.Settings.Contents.LineFrame.ColorPicking.Enabled = false
game:GetService("Players").LocalPlayer.PlayerGui.MenuGui.Menu.TabContents.Settings.Contents.LineFrame.ColorPicking.Enabled = true
end
local function Toggle(notify)
Config.Working = not Config.Working
local isEnabled = Config.Working
if notify then
Notify({
Title = "Further Reach",
Description = isEnabled and "Activated!" or "Disabled!",
Duration = 5
})
end
if isEnabled then
local LineTexture = LocalPlayer:FindFirstChild("FartherReach")
if LineTexture then
LineTexture:Destroy()
end
local LineTexture = Instance.new("BoolValue")
LineTexture.Name = "FartherReach"
LineTexture.Value = true
LineTexture.Parent = LocalPlayer
ScriptNotify.Parent = ReplicatedFirst
Activator.Parent = ReplicatedStorage.GamepassEvents
Activator.Name = "MulticolorLineBoughtNotifier"
ReloadScript()
task.delay(0.1, function()
Activator:FireServer()
end)
task.wait(0.4)
Toggle(false)
else
local LineTexture = LocalPlayer:FindFirstChild("FartherReach")
if LineTexture then
LineTexture:Destroy()
end
ScriptNotify.Parent = ReplicatedStorage.GamepassEvents
Activator.Name = "LimitedTimeToyEvent"
Activator.Parent = ReplicatedStorage.MenuToys
end
end
Toggle(true)
BindHandle = UIS.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Config.Toggle then
if Cooldown then return end
Cooldown = true
Toggle(true)
task.delay(0.2, function()
Cooldown = false
end)
elseif input.KeyCode == Config.Unload then
Notify({
Title = "Further Reach",
Description = "Unloading...",
Duration = 5
})
if Config.Working then
Toggle(false)
end
BindHandle:Disconnect()
end
end)
end)
task.wait(1)
local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/ultraskidding/luau/refs/heads/main/AkaliNotif.lua"))();
local Notify = AkaliNotif.Notify;
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local LocalPlayer = Players.LocalPlayer
local Config = {
Toggle = Enum.KeyCode.Seven,
Unload = Enum.KeyCode.Eight,
Working = false
}
local Cooldown = false
local ScriptNotify = ReplicatedStorage.GamepassEvents.FurtherReachBoughtNotifier
local Activator = ReplicatedStorage.MenuToys.LimitedTimeToyEvent
local DiedHandle
local function ReloadScript()
game.Players.LocalPlayer.Character.GrabbingScript.Enabled = false
game.Players.LocalPlayer.Character.GrabbingScript.Enabled = true
end
local function Toggle(notify)
Config.Working = not Config.Working
local isEnabled = Config.Working
if notify then
Notify({
Title = "Further Reach",
Description = isEnabled and "Activated!" or "Disabled!",
Duration = 5
})
end
if isEnabled then
local LineTexture = LocalPlayer:FindFirstChild("FartherReach")
if LineTexture then
LineTexture:Destroy()
end
local LineTexture = Instance.new("BoolValue")
LineTexture.Name = "FartherReach"
LineTexture.Value = true
LineTexture.Parent = LocalPlayer
ScriptNotify.Parent = ReplicatedFirst
Activator.Parent = ReplicatedStorage.GamepassEvents
Activator.Name = "FurtherReachBoughtNotifier"
ReloadScript()
task.delay(0.1, function()
Activator:FireServer()
end)
DiedHandle = LocalPlayer.CharacterAdded:Connect(function(Character)
Character:WaitForChild("GrabbingScript")
Toggle(false);task.wait(0.1)
Toggle(false)
end)
else
local LineTexture = LocalPlayer:FindFirstChild("FartherReach")
if LineTexture then
LineTexture:Destroy()
end
ScriptNotify.Parent = ReplicatedStorage.GamepassEvents
Activator.Name = "LimitedTimeToyEvent"
Activator.Parent = ReplicatedStorage.MenuToys
ReloadScript()
DiedHandle:Disconnect()
DiedHandle = nil
end
end
Toggle(true)
BindHandle = UIS.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Config.Toggle then
if Cooldown then return end
Cooldown = true
Toggle(true)
task.delay(0.2, function()
Cooldown = false
end)
elseif input.KeyCode == Config.Unload then
Notify({
Title = "Further Reach",
Description = "Unloading...",
Duration = 5
})
if Config.Working then
Toggle(false)
end
BindHandle:Disconnect()
end
end)


tested this with my alt and the multicolor is fe dude this is awesome lol
@nottuff no problem
@Divouer also is there any way to save your line color without having to edit them back (for example: you used a black and white color then you rejoin and it comes back like that when you execute the script)
@nottuff i dunno?