
Keyless

--//Strength Settings\\--
local StrenghtMultiplier = 450 --Much higher will just set players back, not props though.
--\\End//--
--//Vars\\--
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local Debris = game:GetService("Debris")
--\\End//--
--//Fling Function\\--
Workspace.ChildAdded:Connect(function(NewModel)
if NewModel.Name == "GrabParts" then
local PartToImpulse = NewModel["GrabPart"]["WeldConstraint"].Part1
if PartToImpulse then --//Part found
local VelocityObject = Instance.new("BodyVelocity", PartToImpulse)
NewModel:GetPropertyChangedSignal("Parent"):Connect(function()
if not NewModel.Parent then
if UserInputService:GetLastInputType() == Enum.UserInputType.MouseButton2 then --//Launched
VelocityObject.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
VelocityObject.Velocity = workspace.CurrentCamera.CFrame.lookVector * StrenghtMultiplier
Debris:AddItem(VelocityObject, 1)
elseif UserInputService:GetLastInputType() == Enum.UserInputType.MouseButton1 then
VelocityObject:Destroy() --//Cancel Launch
else
VelocityObject:Destroy() --//No keys pressed
end
end
end)
end
end
end)
--\\End//--



cool
how does copy and paste scripts work
put it all in
@enkhmandakh0513 Same were so YOU freking copy itttttttttttt