
Key Required

local LP = game:GetService("Players").LocalPlayer
local enabled = false
game:GetService("UserInputService").InputBegan:Connect(function(Key)
if Key.KeyCode == Enum.KeyCode.E then
enabled = not enabled
end
end)
while task.wait() do
if enabled then
pcall(function()
LP.Character.Ball.ServerEvent:FireServer("Start")
wait()
LP.Character.Ball.ServerEvent:FireServer("Accuracy", 1)
end)
end
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