Auto Bonds Open SRC
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Auto Bonds Open SRC

Dead RailsAadoxideAadoxide 946 views 129 executesUpdated Mar 23, 2026
Unrated
00
Lua Script•99 lines (2690 chars)
--[[
    POAMAJ LE ANADKAT -
        railing logic
        math
    aadoxide -
        cloader
        bond aura
]]

task.spawn(function()
    repeat task.wait() until game.Players.LocalPlayer.Character
    local root = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")

    local velo = 1500
    local tRails = {}

    for _, obj in ipairs(workspace:WaitForChild("RailSegments"):GetDescendants()) do
        if obj:IsA("BasePart") and obj.Name == "Guide" then
            table.insert(tRails, obj)
        end
    end

    function pathway(pos)
        local closest, dist = nil, math.huge
        for _, rail in ipairs(tRails) do
            local d = (rail.Position - pos).Magnitude
            if d < dist then
                dist = d
                closest = rail
            end
        end
        return closest
    end

    workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable

    local currentRail = pathway(root.Position)
    local currentPos = currentRail and currentRail.Position or root.Position

    local tVisited = {}
    local lastDirection = Vector3.new(0, 0, 1)

    while true do
        if currentRail then
            tVisited[currentRail] = true
            lastDirection = currentRail.CFrame.LookVector.Unit
        end

        local targetPos = currentPos - lastDirection * 20
        local distance = (targetPos - currentPos).Magnitude
        local duration = distance / velo
        local start = tick()

        while tick() - start < duration do
            local pos = currentPos:Lerp(targetPos, (tick() - start) / duration)

            root.CFrame = CFrame.new(pos)

            workspace.CurrentCamera.CFrame = CFrame.new(
                pos + Vector3.new(0, 15, 0),
                pos
            )

            game:GetService("RunService").RenderStepped:Wait()
        end

        currentPos = targetPos

        local nextRail = nil
        local bDot = .5

        for _, rail in ipairs(tRails) do
            if not tVisited[rail] then
                local toRail = (rail.Position - currentPos).Unit
                local dot = lastDirection:Dot(toRail)

                if dot > bDot and (rail.Position - currentPos).Magnitude < 50 then
                    bDot = dot
                    nextRail = rail
                end
            end
        end

        currentRail = nextRail
    end
end)

task.spawn(function()
    while true do
        for i = 1000, 1500 do
            game:GetService("ReplicatedStorage").Shared.Universe.Network.RemoteEvent.Actionable:FireServer(i)
            task.wait()
        end
    end
end)

task.delay(40, function()
    game.Players.LocalPlayer.Character:BreakJoints()
end)

Features & Information

by me i guess
#dead rails#auto bonds#open src#open source#keyless

Community Comments (1)

davydov*nii2011davydov*nii2011Mar 30, 2026

I'm not very good at scripting, but can you please make it so that the script starts a new game after death and starts automatically?

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