
Key Required VerifiedUniversal

--Open source by EricBerpa
local RS = game:GetService("ReplicatedStorage")
local world = require(RS.Shared.Universe.ECS.world)
local comps = require(RS.Shared.Universe.ECS.components)
local replicator = require(RS.Client.Universe.Replication.clientReplicator)
local Remotes = require(RS.Shared.Universe.Remotes)
local PlayerData = require(RS.Client.Universe.PlayerDataController)
local Event = game:GetService("ReplicatedStorage").Shared.Universe.Network.RemoteEvent.Actionable
task.spawn(function()
while true do
local char = world:get_resource(comps.ClientStateResource).localCharacter
if char then
if not world:has(char, comps.Sack) then
world:add(char, comps.Sack)
world:set(char, comps.Sack, { contents = {}, maxContents = 10 })
end
for id = 1, 100000 do
if world:has(id, comps.Storable) and world:get(id, comps.ObjectId) == "bond" then
local sr = replicator:get_server_entity(id)
if sr and sr ~= id then
Remotes.Store:FireServer(sr)
Remotes.Store:FireServer()
Event:FireServer(sr)
end
end
end
end
task.wait(1)
end
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/script/0-1753093706828.png)

Marked it as keyless. :)
@ThunderMods 🗣️Verify me
GOAT ty bro
@lolve0131 love u like my scripts as a way of helping me brody ❤️
BEST DEAD RAILS SCRIPT OF ALL TIME
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