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Nice

Dead Railsmichaeltellez0915michaeltellez0915 7K views 11 executesUpdated Mar 22, 2025
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Lua Script•71 lines (2634 chars)
local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()

local w = library:CreateWindow("A") 
local b = w:CreateFolder("B") 

local items = {}

for i, v in pairs(workspace.RuntimeItems:GetChildren()) do 
    table.insert(items, v.Name)
end 

local SelectedItemName 
local itemDropdown = b:Dropdown("Spawned Items", items, true, function(selectedItem)
    SelectedItemName = selectedItem
end)

local function refreshDropdown()
    items = {} 
    for i, v in pairs(workspace.RuntimeItems:GetChildren()) do 
        table.insert(items, v.Name)
    end
    itemDropdown:Refresh(items) 
end

workspace.RuntimeItems.ChildAdded:Connect(refreshDropdown)
workspace.RuntimeItems.ChildRemoved:Connect(refreshDropdown)

b:Button("Bring Item", function()
    local player = game.Players.LocalPlayer
    local character = player.Character
    local SelectedItem = workspace.RuntimeItems:FindFirstChild(SelectedItemName)

    if SelectedItem and SelectedItem.PrimaryPart and character and character.PrimaryPart then
        local hrp = character.PrimaryPart 
        local forwardOffset = hrp.CFrame.LookVector * 5 
        SelectedItem.PrimaryPart.CFrame = hrp.CFrame + forwardOffset
        task.wait(.1)
        game:GetService("ReplicatedStorage"):WaitForChild("Shared"):WaitForChild("Remotes"):WaitForChild("Drag"):WaitForChild("RequestStartDrag"):FireServer(SelectedItem)
    else
        print("Nigger")
    end
end)

local myLabel = b:Label("Fuel Value", {
    TextSize = 25;
    TextColor = Color3.fromRGB(255, 255, 255);
    BgColor = Color3.fromRGB(38, 38, 38);
})

b:Button("Check Item Fuel Value", function()
    if SelectedItemName then
        local SelectedItem = workspace.RuntimeItems:FindFirstChild(SelectedItemName)
        if SelectedItem and SelectedItem:GetAttribute("Fuel") then 
            myLabel:Refresh("Fuel: " .. tostring(SelectedItem:GetAttribute("Fuel")))
        else 
            myLabel:Refresh("Item Has No Fuel")
        end
    else
        myLabel:Refresh("No Item Selected")
    end
end)

b:Button("Honk Train", function()
    workspace.Train.TrainControls.Lever.HitBox.ClickDetector.ActivationDistance = math.huge
    fireclickdetector(workspace.Train.TrainControls.Lever.HitBox.ClickDetector)
end)
-- Item must be held
b:Button("Put Item In Fuel", function()
    firetouchinterest(workspace.RuntimeItems:FindFirstChild(SelectedItemName).PrimaryPart, workspace.Train.TrainControls.FuelDetect, 0)
    firetouchinterest(workspace.RuntimeItems:FindFirstChild(SelectedItemName).PrimaryPart, workspace.Train.TrainControls.FuelDetect, 1)
end)

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Community Comments (1)

michaeltellez0915michaeltellez0915Mar 22, 2025(edited)

Hi

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