
Keyless

local Neox = loadstring(game:HttpGet("https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/uifork"))()
local Window = Neox:CreateWindow({
Title = "shitty ass script leaked by emplic \238\128\128",
SubTitle = "",
TabWidth = 120,
Size = UDim2.fromOffset(600, 450),
Acrylic = false,
Theme = "Darker",
MinimizeKey = Enum.KeyCode.Q
})
local Tabs = {
Home = Window:AddTab({ Title = " Home", Icon = "rbxassetid://7733960981" }),
Main = Window:AddTab({ Title = " Main", Icon = "rbxassetid://7743869612" }),
Autofarm = Window:AddTab({ Title = " Auto", Icon = "rbxassetid://7733917120" }),
Aimbot = Window:AddTab({ Title = " Aimbot", Icon = "rbxassetid://7743878857" }),
Misc = Window:AddTab({ Title = " Misc", Icon = "rbxassetid://7733789088" }),
Weather = Window:AddTab({ Title = " Environment", Icon = "rbxassetid://7734068495" }),
Performance = Window:AddTab({ Title = " Performance", Icon = "rbxassetid://7733955511" }),
Esp = Window:AddTab({ Title = " Esp", Icon = "rbxassetid://7743875962" }),
Train = Window:AddTab({ Title = " Train Stuff", Icon = "rbxassetid://7733954611" }),
Teleport = Window:AddTab({ Title = " Teleport", Icon = "rbxassetid://7733992789" }),
}
Window:SelectTab(1)
local Section = Tabs.Home:AddSection("Executor: niggersploit \238\128\128")
local Section = Tabs.Home:AddSection("")
Tabs.Home:AddButton({
Title = "Join furry sex raper",
Description = "Click on this button to copy the invite link to femboy raper",
Callback = function()
local inviteLink = "https://discord.gg/SqyGhpBPFN"
if setclipboard then
setclipboard(inviteLink)
print("fuck my ass")
else
print("AHHH FUCK MY DIRTY ASS PLS")
end
end
})
Tabs.Home:AddParagraph({
Title = "Update KKK simulator",
Content = "[+] = Added [-] = Fixed\n-----------------------------\n[+] Added ass rape in the butt\n[+] Added tp to your mom house\n[+] Added tp to dickson\n"
})
Tabs.Main:AddParagraph({
Title = "Patched - 9/11/6069",
Content = "Hello everyone sorry to say but due to the latest update in Dead Rails sex feature has been patched i am currently looking for a workaround to make it functional again thank you for your understanding"
})
local function GetItemNames()
local items = {}
local itemCounts = {}
local runtimeItems = workspace:FindFirstChild("RuntimeItems")
if runtimeItems then
for _, item in ipairs(runtimeItems:GetChildren()) do
if item:IsA("Model") then
if not itemCounts[item.Name] then
itemCounts[item.Name] = 1
table.insert(items, item.Name)
else
itemCounts[item.Name] = itemCounts[item.Name] + 1
end
end
end
else
warn("not found")
end
for i, itemName in ipairs(items) do
local count = itemCounts[itemName]
if count > 1 then
items[i] = itemName .. " x" .. count
end
end
return items
end
local selectedItemName = "None"
local Dropdown = Tabs.Main:AddDropdown("ItemDropdown", {
Title = "Choose Item",
Description = "",
Values = GetItemNames(),
Multi = false,
Default = "None",
Callback = function(option)
selectedItemName = option
end
})
Tabs.Main:AddButton({
Title = "Refresh Items",
Description = "",
Callback = function()
local newItems = GetItemNames()
Dropdown:SetValues(newItems)
Dropdown:SetValue("None")
selectedItemName = "None"
end
})
Tabs.Main:AddButton({
Title = "Collect Selected Item",
Description = "",
Callback = function()
if selectedItemName == "None" then
warn("nno item selected")
return
end
local itemName = selectedItemName:match("^(.-) x%d+$") or selectedItemName
local runtimeItems = workspace:FindFirstChild("RuntimeItems")
if not runtimeItems then
warn("not found")
return
end
local selectedItem
for _, item in ipairs(runtimeItems:GetChildren()) do
if item:IsA("Model") and item.Name == itemName then
selectedItem = item
break
end
end
if not selectedItem then
warn("not found:", itemName)
return
end
local LocalPlayer = game:GetService("Players").LocalPlayer
if not LocalPlayer then
warn("not found!")
return
end
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
if not selectedItem.PrimaryPart then
warn(selectedItem.Name .. " cant moved")
return
end
selectedItem:SetPrimaryPartCFrame(HumanoidRootPart.CFrame + Vector3.new(0, 1, 0))
print("collected:", selectedItem.Name)
end
})
Tabs.Main:AddButton({
Title = "Collect All Items",
Description = "",
Callback = function()
local runtimeItems = workspace:FindFirstChild("RuntimeItems")
if not runtimeItems then
warn("not found")
return
end
local LocalPlayer = game:GetService("Players").LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
for _, item in ipairs(runtimeItems:GetChildren()) do
if item:IsA("Model") then
if item.PrimaryPart then
local offset = HumanoidRootPart.CFrame.LookVector * 5
item:SetPrimaryPartCFrame(HumanoidRootPart.CFrame + offset)
else
warn(item.Name .. " has no part")
end
end
end
end
})
Tabs.Main:AddButton({
Title = "Bring Coal",
Description = "",
Callback = function()
local runtimeItems = workspace:FindFirstChild("RuntimeItems")
if not runtimeItems then
warn("not found")
return
end
local LocalPlayer = game:GetService("Players").LocalPlayer
if not LocalPlayer then
warn("not found")
return
end
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local coalCount = 0
for _, item in ipairs(runtimeItems:GetChildren()) do
if item:IsA("Model") and item.Name == "Coal" then
if not item.PrimaryPart then
warn("cant moved")
continue
end
local offset = Vector3.new(
math.random(-10, 10) * 0.1,
1 + (coalCount * 0.2),
math.random(-10, 10) * 0.1
)
item:SetPrimaryPartCFrame(HumanoidRootPart.CFrame + offset)
coalCount = coalCount + 1
end
end
if coalCount == 0 then
warn("coal not found")
else
print("collected:", coalCount, "coal items")
end
end
})
Tabs.Main:AddButton({
Title = "Bring Bandages",
Description = "",
Callback = function()
local runtimeItems = workspace:FindFirstChild("RuntimeItems")
if not runtimeItems then
warn("not found")
return
end
local LocalPlayer = game:GetService("Players").LocalPlayer
if not LocalPlayer then
warn("not found")
return
end
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local bandageCount = 0
for _, item in ipairs(runtimeItems:GetChildren()) do
if item:IsA("Model") and item.Name == "Bandage" then
if not item.PrimaryPart then
warn("cant moved")
continue
end
local offset = Vector3.new(
math.random(-10, 10) * 0.1,
1 + (bandageCount * 0.2),
math.random(-10, 10) * 0.1
)
item:SetPrimaryPartCFrame(HumanoidRootPart.CFrame + offset)
bandageCount = bandageCount + 1
end
end
if bandageCount == 0 then
warn("noo bandages found")
else
print("collected:", bandageCount, "bandages")
end
end
})
local Section = Tabs.Main:AddSection("_____________________________________________________________")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ProximityPromptService = game:GetService("ProximityPromptService")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
local nobandagedelay = false
local ShowTextRuntimeItems = false
local ApplyGunMods = false
local AutoHeal = false
local Fb = false
local AmbientChanger = false
local noholddelay = false
local HealAt = 45
local firerate = 0.3
local spread = 0.7
local reloadtime = 2
local XSizeText = 1
local YSizeText = 1
local AmbientColor = Color3.new(1, 1, 1)
local RuntimeItems = game.Workspace
RunService.RenderStepped:Connect(function()
if nobandagedelay and LocalPlayer.PlayerGui.BandageUse.Enabled and LocalPlayer.Character then
local Bandage = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Bandage")
if Bandage ~= nil then
Bandage.Use:FireServer()
end
end
if ShowTextRuntimeItems then
for i, v in next, RuntimeItems:GetChildren() do
if v:IsA("Model") and v:FindFirstChild("ObjectInfo") then
v.ObjectInfo.Enabled = true
v.ObjectInfo.StudsOffset = Vector3.new(0, 0, 0)
v.ObjectInfo.Size = UDim2.new(XSizeText, 0, YSizeText, 0)
end
end
end
if ApplyGunMods and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
local Tool = LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
local Config = Tool:FindFirstChildWhichIsA("Configuration")
if Tool.Name == "NavyRevolver" or Tool.Name == "Shotgun" or Tool.Name == "Rifle" or Tool.Name == "Sawed-Off Shotgun" or Tool.Name == "Revolver" or Tool.Name == "Mauser" then
if Config and (Config:FindFirstChild("FireDelay") or Config:FindFirstChild("SpreadAngle") or Config:FindFirstChild("ReloadDuration")) then
Config.FireDelay.Value = firerate
Config.SpreadAngle.Value = spread
Config.ReloadDuration.Value = reloadtime
end
end
end
if AutoHeal and LocalPlayer.Character and LocalPlayer.Character.Humanoid and LocalPlayer.Character.Humanoid.Health < HealAt then
local Bandage = game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bandage")
if Bandage ~= nil then
Bandage.Use:FireServer()
end
end
if Fb then
Lighting.ClockTime = 14.5
Lighting.Brightness = 3
end
if AmbientChanger then
Lighting.Ambient = AmbientColor
end
end)
ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt)
if noholddelay then
prompt.HoldDuration = 0
end
end)
local AutoHealAt = Tabs.Main:AddSlider("AutoHealAt", {
Title = "Auto Heal At:",
Description = "",
Default = 45,
Min = 1,
Max = 100,
Rounding = 0,
Callback = function(Value)
HealAt = Value
end
})
local AutoHealToggle = Tabs.Main:AddToggle("AutoHeal", {
Title = "Auto Heal",
Description = "",
Default = false,
Callback = function(Value)
AutoHeal = Value
end
})
local NoPromptHold = Tabs.Main:AddToggle("NoPromptHold", {
Title = "No proximityprompts hold time",
Description = "",
Default = false,
Callback = function(Value)
noholddelay = Value
end
})
local NoBandageDelay = Tabs.Main:AddToggle("NoBandageDelay", {
Title = "No bandage delay use",
Description = "",
Default = false,
Callback = function(Value)
nobandagedelay = Value
end
})
local FirerateChanger = Tabs.Aimbot:AddSlider("FirerateChanger", {
Title = "Firerate Changer",
Description = "",
Default = 0.3,
Min = 0.1,
Max = 3,
Rounding = 1,
Callback = function(Value)
firerate = Value
end
})
local SpreadChanger = Tabs.Aimbot:AddSlider("SpreadChanger", {
Title = "Spread Changer",
Description = "",
Default = 0.7,
Min = 0,
Max = 10,
Rounding = 1,
Callback = function(Value)
spread = Value
end
})
local ReloadTimeChanger = Tabs.Aimbot:AddSlider("ReloadTimeChanger", {
Title = "Reload Time Changer",
Description = "",
Default = 2,
Min = 0.1,
Max = 3,
Rounding = 1,
Callback = function(Value)
reloadtime = Value
end
})
local ApplyGunModsToggle = Tabs.Aimbot:AddToggle("ApplyGunMods", {
Title = "Apply Gun Mods",
Description = "Enable gun modifications",
Default = false,
Callback = function(Value)
ApplyGunMods = Value
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
local Fb = false
local AmbientChanger = false
local AmbientColor = Color3.fromRGB(156, 156, 156)
RunService.RenderStepped:Connect(function()
if Fb then
Lighting.ClockTime = 14.5
Lighting.Brightness = 3
end
if AmbientChanger then
Lighting.Ambient = AmbientColor
end
end)
local originalSettings = nil
local Toggle = Tabs.Weather:AddToggle("RemoveDarknessToggle",
{
Title = "Remove Darkness",
Description = "Removes all dark spots in the game",
Default = false,
Callback = function(state)
local lighting = game:GetService("Lighting")
if state then
originalSettings = {
Brightness = lighting.Brightness,
GlobalShadows = lighting.GlobalShadows,
FogEnd = lighting.FogEnd,
FogStart = lighting.FogStart,
Ambient = lighting.Ambient,
OutdoorAmbient = lighting.OutdoorAmbient,
ShadowSoftness = lighting.ShadowSoftness,
ClockTime = lighting.ClockTime
}
lighting.Brightness = 2
lighting.GlobalShadows = false
lighting.FogEnd = 10000
lighting.FogStart = 0
lighting.Ambient = Color3.fromRGB(128, 128, 128)
lighting.OutdoorAmbient = Color3.fromRGB(150, 150, 150)
lighting.ShadowSoftness = 0
lighting.ClockTime = 12
if lighting:FindFirstChild("Atmosphere") then
lighting.Atmosphere:Destroy()
end
local sunRays = lighting:FindFirstChild("SunRays") or Instance.new("SunRaysEffect")
sunRays.Intensity = 0.3
sunRays.Spread = 0.7
sunRays.Parent = lighting
if lighting:FindFirstChild("ColorCorrection") then
lighting.ColorCorrection:Destroy()
end
print("darkness removed ")
else
if originalSettings then
lighting.Brightness = originalSettings.Brightness
lighting.GlobalShadows = originalSettings.GlobalShadows
lighting.FogEnd = originalSettings.FogEnd
lighting.FogStart = originalSettings.FogStart
lighting.Ambient = originalSettings.Ambient
lighting.OutdoorAmbient = originalSettings.OutdoorAmbient
lighting.ShadowSoftness = originalSettings.ShadowSoftness
lighting.ClockTime = originalSettings.ClockTime
end
end
end
})
Tabs.Weather:AddButton({
Title = "Remove Clouds",
Description = "",
Callback = function()
local workspace = game:GetService("Workspace")
local terrain = workspace.Terrain
if terrain:FindFirstChild("Clouds") then
terrain.Clouds:Destroy()
print("clouds removed")
else
print("no clouds found")
end
end
})
Tabs.Weather:AddButton({
Title = "Remove LightingPresets",
Description = "",
Callback = function()
local replicatedStorage = game:GetService("ReplicatedStorage")
local sharedFolder = replicatedStorage:FindFirstChild("Shared")
local dataBanksFolder = sharedFolder and sharedFolder:FindFirstChild("DataBanks")
local lightingPresets = dataBanksFolder and dataBanksFolder:FindFirstChild("LightingPresets")
if lightingPresets then
lightingPresets:Destroy()
print("lightingpresets removed")
elseif dataBanksFolder then
print("noo lightingpresets found")
elseif sharedFolder then
print("no folder found")
else
print("no folder found")
end
end
})
local AmbientChangerToggle = Tabs.Weather:AddToggle("AmbientChanger", {
Title = "Ambient Changer",
Description = "",
Default = false,
Callback = function(Value)
AmbientChanger = Value
if not Value then
Lighting.Ambient = Color3.fromRGB(255, 255, 255)
end
end
})
local AmbientColorPicker = Tabs.Weather:AddColorpicker("AmbientColorChanger", {
Title = "Ambient Color Changer",
Description = "",
Default = Color3.fromRGB(156, 156, 156),
Callback = function(Value)
AmbientColor = Value
end
})
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "EnemyDetector"
screenGui.ResetOnSpawn = false
screenGui.Parent = CoreGui
local enemyLabel = Instance.new("TextLabel")
enemyLabel.Parent = screenGui
enemyLabel.Size = UDim2.new(0, 200, 0, 30)
enemyLabel.Position = UDim2.new(0.5, -100, 0, 20)
enemyLabel.BackgroundTransparency = 1
enemyLabel.Text = ""
enemyLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
enemyLabel.TextSize = 24
enemyLabel.Font = Enum.Font.SourceSansBold
enemyLabel.TextStrokeTransparency = 0.5
local distanceLabel = Instance.new("TextLabel")
distanceLabel.Parent = screenGui
distanceLabel.Size = UDim2.new(0, 200, 0, 20)
distanceLabel.Position = UDim2.new(0.5, -100, 0, 50)
distanceLabel.BackgroundTransparency = 1
distanceLabel.Text = ""
distanceLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
distanceLabel.TextSize = 18
distanceLabel.Font = Enum.Font.SourceSans
distanceLabel.TextStrokeTransparency = 0.5
local detectionEnabled = false
local function checkEnemies()
if not detectionEnabled then
enemyLabel.Text = ""
distanceLabel.Text = ""
return
end
if not HumanoidRootPart or not HumanoidRootPart.Parent then
enemyLabel.Text = ""
distanceLabel.Text = ""
return
end
local closestDistance = math.huge
local enemyCount = 0
local success, err = pcall(function()
for _, obj in ipairs(Workspace:GetDescendants()) do
local humanoid = obj:FindFirstChild("Humanoid")
local rootPart = obj:FindFirstChild("HumanoidRootPart")
if humanoid and humanoid.Health > 0 and obj ~= Character and not Players:GetPlayerFromCharacter(obj.Parent) then
local targetPos = rootPart and rootPart.Position or humanoid:GetPivot().Position
local distance = (HumanoidRootPart.Position - targetPos).Magnitude
if distance <= 50 and distance > 0.1 then
enemyCount = enemyCount + 1
if distance < closestDistance then
closestDistance = distance
end
end
end
end
end)
if not success then
warn("enemy error: " .. err)
enemyLabel.Text = ""
distanceLabel.Text = ""
return
end
if enemyCount > 0 then
enemyLabel.Text = "Someone Nearby x" .. enemyCount
distanceLabel.Text = string.format("%.1f studs", closestDistance)
else
enemyLabel.Text = ""
distanceLabel.Text = ""
end
end
LocalPlayer.CharacterAdded:Connect(function(newChar)
Character = newChar
HumanoidRootPart = Character:WaitForChild("HumanoidRootPart", 5)
if detectionEnabled then
checkEnemies()
end
end)
LocalPlayer.CharacterRemoving:Connect(function()
end)
task.spawn(function()
while true do
local success, err = pcall(checkEnemies)
if not success then
warn("loop error: " .. err)
enemyLabel.Text = ""
distanceLabel.Text = ""
end
task.wait(0.3)
end
end)
local EnemyDetection = Tabs.Main:AddToggle("EnemyDetection", {
Title = "Enemy Detection",
Description = "The enemy detection feature works best in single-player mode because, in multiplayer, it also detects your teammates. Additionally, the detection range is set to 50 studs",
Default = false,
Callback = function(Value)
detectionEnabled = Value
if not Value then
enemyLabel.Text = ""
distanceLabel.Text = ""
end
end
})
script.Destroying:Connect(function()
if screenGui then
screenGui:Destroy()
end
end)
local folder = game.Workspace.RandomBuildings
local CoreGui = game:GetService("CoreGui")
local StarterGui = game:GetService("StarterGui")
local isMonitoring = false
local connection = nil
local function createGUI(modelName)
local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local spawnedgui = Instance.new("ScreenGui")
spawnedgui.Name = "spawned gui"
spawnedgui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
spawnedgui.ResetOnSpawn = false
local main = Instance.new("TextLabel")
main.Name = "main"
main.Parent = spawnedgui
main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
main.BackgroundTransparency = 1.000
main.BorderColor3 = Color3.fromRGB(0, 0, 0)
main.BorderSizePixel = 0
main.Position = UDim2.new(0.321157932, 0, 0.0558240898, 0)
main.Size = UDim2.new(0.36191377, 0, 0.0477249362, 0)
main.Font = Enum.Font.Highway
main.Text = modelName .. " has been spawned"
main.TextColor3 = Color3.fromRGB(255, 0, 4)
main.TextScaled = true
main.TextSize = 14.000
main.TextStrokeTransparency = 0.000
main.TextWrapped = true
spawnedgui.Parent = CoreGui
spawn(function()
wait(3)
for i = 1, 20 do
main.TextTransparency = i/20
main.TextStrokeTransparency = i/20 + 0.5
wait(0.05)
end
spawnedgui:Destroy()
end)
end
local function toggleMonitoring(state)
if state then
if not isMonitoring then
isMonitoring = true
local previousChildren = {}
for _, child in pairs(folder:GetChildren()) do
if child:IsA("Model") then
previousChildren[child] = true
end
end
local RunService = game:GetService("RunService")
connection = RunService.Heartbeat:Connect(function()
for _, child in pairs(folder:GetChildren()) do
if child:IsA("Model") and not previousChildren[child] then
createGUI(child.Name)
previousChildren[child] = true
end
end
for child in pairs(previousChildren) do
if not child.Parent then
previousChildren[child] = nil
end
end
end)
local player = game.Players.LocalPlayer
player.CharacterAdded:Connect(function()
if isMonitoring then
for _, child in pairs(folder:GetChildren()) do
if child:IsA("Model") and not previousChildren[child] then
createGUI(child.Name)
previousChildren[child] = true
end
end
end
end)
end
else
if isMonitoring and connection then
connection:Disconnect()
connection = nil
isMonitoring = false
end
end
end
local Toggle = Tabs.Main:AddToggle("SpawnNotifyToggle",
{
Title = "Building Spawn Message",
Description = "",
Default = false,
Callback = function(state)
toggleMonitoring(state)
end
})
Tabs.Main:AddButton({
Title = "Transparent House Walls",
Description = "",
Callback = function()
while true do
local randomBuildings = game.Workspace:WaitForChild("RandomBuildings")
for _, child in pairs(randomBuildings:GetChildren()) do
if child:IsA("Model") then
local colorWall = child:FindFirstChild("ColorWall")
if colorWall and colorWall:IsA("MeshPart") then
colorWall.Transparency = 1
end
end
end
wait(0.1)
end
end
})
Tabs.Main:AddButton({
Title = "Unlock Cam",
Description = "",
Callback = function()
game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 99999
game:GetService("Players").LocalPlayer.CameraMode = Enum.CameraMode.Classic
end
})
local Section = Tabs.Aimbot:AddSection("_____________________________________________________________")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local aimbotEnabled = false
_G.AutoSwingEnabled = false
_G.AutoSwingTask = nil
local MeleeKillAura = Tabs.Aimbot:AddToggle("MeleeKillAura", {
Title = "Melee Kill Aura",
Description = "",
Default = false,
Callback = function(state)
if state then
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
local function getTool()
for _, tool in ipairs(Character:GetChildren()) do
if tool:IsA("Tool") and tool:FindFirstChild("MeleeSwing") and tool.Parent == Character then
return tool
end
end
return nil
end
local function checkNPCs()
local tool = getTool()
if Humanoid.Health <= 0 or not tool then return end
local RemoteEvent = tool:FindFirstChild("SwingEvent")
if not RemoteEvent or tool.Parent ~= Character then return end
for _, obj in ipairs(Workspace:GetDescendants()) do
local humanoid, rootPart = obj:FindFirstChild("Humanoid"), obj:FindFirstChild("HumanoidRootPart")
if humanoid and humanoid.Health > 0 and not Players:GetPlayerFromCharacter(obj) then
local targetPos = rootPart and rootPart.Position or humanoid.Position
if (HumanoidRootPart.Position - targetPos).Magnitude <= 18 then
RemoteEvent:FireServer(targetPos)
end
end
end
end
_G.AutoSwingTask = task.spawn(function()
while task.wait(0.3) do
if not _G.AutoSwingEnabled then break end
checkNPCs()
end
end)
_G.AutoSwingEnabled = true
else
_G.AutoSwingEnabled = false
if _G.AutoSwingTask then
task.cancel(_G.AutoSwingTask)
_G.AutoSwingTask = nil
end
end
end
})
local AutoAimShoot = Tabs.Aimbot:AddToggle("AutoAimShoot", {
Title = "Gun Kill Aura",
Description = "",
Default = false,
Callback = function(value)
aimbotEnabled = value
if aimbotEnabled then
spawn(function()
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart", 5)
local utility = {}
function utility.getEquippedTool()
for _, tool in ipairs(Character:GetChildren()) do
if tool:IsA("Tool") and tool:FindFirstChild("ClientWeaponState") then
return tool
end
end
return nil
end
function utility.getClosestNPC(maxDistance)
local closestNPC, minDist = nil, maxDistance or 30
for _, obj in ipairs(Workspace:GetDescendants()) do
local root = obj:FindFirstChild("HumanoidRootPart")
local humanoid = obj:FindFirstChild("Humanoid")
if root and humanoid and humanoid.Health > 0 and not Players:GetPlayerFromCharacter(obj) then
local distance = (HumanoidRootPart.Position - root.Position).Magnitude
if distance < minDist then
closestNPC, minDist = humanoid, distance
end
end
end
return closestNPC
end
function utility.reloadWeapon(weapon, state)
local ammo = state:FindFirstChild("CurrentAmmo")
if ammo and ammo.Value == 0 and not state.IsReloading.Value then
ReplicatedStorage.Remotes.Weapon.Reload:FireServer(Workspace:GetServerTimeNow(), weapon)
repeat task.wait() until ammo.Value > 0
end
end
function utility.fireAtNPC(npc, weapon, state)
if npc and weapon and state then
local ammo = state:FindFirstChild("CurrentAmmo")
if ammo and ammo.Value > 0 then
ReplicatedStorage.Remotes.Weapon.Shoot:FireServer(Workspace:GetServerTimeNow(), weapon, HumanoidRootPart.CFrame, { ["1"] = npc })
end
end
end
while aimbotEnabled and task.wait(0.2) do
local npc = utility.getClosestNPC(30)
local weapon = utility.getEquippedTool()
if weapon then
local state = weapon:FindFirstChild("ClientWeaponState")
if state then
utility.reloadWeapon(weapon, state)
utility.fireAtNPC(npc, weapon, state)
end
end
end
end)
end
end
})
Tabs.Aimbot:AddButton({
Title = "NPC Camlock + NPC Hitbox + NPC Lock GUI",
Description = "",
Callback = function()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local StarterGui = game:GetService("StarterGui")
local player = Players.LocalPlayer
player.CameraMode = Enum.CameraMode.Classic
local cam = Workspace.CurrentCamera
local camlockEnabled = false
local camlockConnection
local targetESP = nil
local hitboxToggleEnabled = false
local npcLock = false
local lastTarget = nil
local toggleLoop
local defaultHRPValues = {}
local trackedNPCs = {}
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("Model")
and obj:FindFirstChild("HumanoidRootPart")
and obj:FindFirstChild("Humanoid")
and not Players:GetPlayerFromCharacter(obj) then
local hrp = obj.HumanoidRootPart
local humanoid = obj.Humanoid
if defaultHRPValues[hrp] == nil then
defaultHRPValues[hrp] = {
Size = hrp.Size,
Transparency = hrp.Transparency,
CanCollide = hrp.CanCollide
}
end
humanoid.Died:Connect(function()
task.wait(0.2)
local defaults = defaultHRPValues[hrp]
if defaults then
hrp.Size = defaults.Size
hrp.Transparency = defaults.Transparency
hrp.CanCollide = defaults.CanCollide
end
end)
end
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "NPCCamlockGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 200, 0, 240)
mainFrame.Position = UDim2.new(0.85, -100, 0.75, -120)
mainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
mainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
mainFrame.BackgroundTransparency = 0
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
local uicorner = Instance.new("UICorner")
uicorner.CornerRadius = UDim.new(0, 8)
uicorner.Parent = mainFrame
local uiStroke = Instance.new("UIStroke")
uiStroke.Thickness = 1
uiStroke.Color = Color3.fromRGB(50, 50, 60)
uiStroke.Transparency = 0.5
uiStroke.Parent = mainFrame
local headerFrame = Instance.new("Frame")
headerFrame.Size = UDim2.new(1, 0, 0, 35)
headerFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30)
headerFrame.BorderSizePixel = 0
headerFrame.Parent = mainFrame
local headerCorner = Instance.new("UICorner")
headerCorner.CornerRadius = UDim.new(0, 8)
headerCorner.Parent = headerFrame
local headerLabel = Instance.new("TextLabel")
headerLabel.Size = UDim2.new(0.9, 0, 0, 20)
headerLabel.Position = UDim2.new(0.05, 0, 0.5, -10)
headerLabel.BackgroundTransparency = 1
headerLabel.Text = "NEOX HUB"
headerLabel.TextColor3 = Color3.fromRGB(220, 220, 255)
headerLabel.Font = Enum.Font.GothamBold
headerLabel.TextSize = 16
headerLabel.Parent = headerFrame
local minimizeButton = Instance.new("TextButton")
minimizeButton.Size = UDim2.new(0, 25, 0, 25)
minimizeButton.Position = UDim2.new(1, -35, 0.5, -12)
minimizeButton.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
minimizeButton.Text = "-"
minimizeButton.TextColor3 = Color3.fromRGB(200, 200, 200)
minimizeButton.Font = Enum.Font.Gotham
minimizeButton.TextSize = 16
minimizeButton.Parent = headerFrame
local minCorner = Instance.new("UICorner")
minCorner.CornerRadius = UDim.new(0, 5)
minCorner.Parent = minimizeButton
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.new(0.9, 0, 0, 35)
toggleButton.Position = UDim2.new(0.05, 0, 0, 50)
toggleButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
toggleButton.Text = "NPC Camlock: OFF"
toggleButton.TextColor3 = Color3.fromRGB(180, 180, 200)
toggleButton.Font = Enum.Font.GothamSemibold
toggleButton.TextSize = 14
toggleButton.Parent = mainFrame
local uicorner2 = Instance.new("UICorner")
uicorner2.CornerRadius = UDim.new(0, 6)
uicorner2.Parent = toggleButton
local toggleStroke = Instance.new("UIStroke")
toggleStroke.Thickness = 1
toggleStroke.Color = Color3.fromRGB(60, 60, 80)
toggleStroke.Transparency = 0.6
toggleStroke.Parent = toggleButton
local toggleHitboxButton = Instance.new("TextButton")
toggleHitboxButton.Size = UDim2.new(0.9, 0, 0, 35)
toggleHitboxButton.Position = UDim2.new(0.05, 0, 0, 90)
toggleHitboxButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
toggleHitboxButton.Text = "NPC Hitbox: Default"
toggleHitboxButton.TextColor3 = Color3.fromRGB(180, 180, 200)
toggleHitboxButton.Font = Enum.Font.GothamSemibold
toggleHitboxButton.TextSize = 14
toggleHitboxButton.Parent = mainFrame
local uicorner3 = Instance.new("UICorner")
uicorner3.CornerRadius = UDim.new(0, 6)
uicorner3.Parent = toggleHitboxButton
local hitboxStroke = Instance.new("UIStroke")
hitboxStroke.Thickness = 1
hitboxStroke.Color = Color3.fromRGB(60, 60, 80)
hitboxStroke.Transparency = 0.6
hitboxStroke.Parent = toggleHitboxButton
local npcLockButton = Instance.new("TextButton")
npcLockButton.Size = UDim2.new(0.9, 0, 0, 35)
npcLockButton.Position = UDim2.new(0.05, 0, 0, 130)
npcLockButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
npcLockButton.Text = "NPC Lock: OFF (X)"
npcLockButton.TextColor3 = Color3.fromRGB(180, 180, 200)
npcLockButton.Font = Enum.Font.GothamSemibold
npcLockButton.TextSize = 14
npcLockButton.Parent = mainFrame
local uicorner4 = Instance.new("UICorner")
uicorner4.CornerRadius = UDim.new(0, 6)
uicorner4.Parent = npcLockButton
local npcLockStroke = Instance.new("UIStroke")
npcLockStroke.Thickness = 1
npcLockStroke.Color = Color3.fromRGB(60, 60, 80)
npcLockStroke.Transparency = 0.6
npcLockStroke.Parent = npcLockButton
local separatorLine = Instance.new("Frame")
separatorLine.Size = UDim2.new(0.9, 0, 0, 1)
separatorLine.Position = UDim2.new(0.05, 0, 0, 170)
separatorLine.BackgroundColor3 = Color3.fromRGB(60, 60, 80)
separatorLine.BorderSizePixel = 0
separatorLine.Parent = mainFrame
local discordButton = Instance.new("TextButton")
discordButton.Size = UDim2.new(0.9, 0, 0, 35)
discordButton.Position = UDim2.new(0.05, 0, 0, 180)
discordButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
discordButton.Text = "Copy Discord Invite"
discordButton.TextColor3 = Color3.fromRGB(180, 180, 200)
discordButton.Font = Enum.Font.GothamSemibold
discordButton.TextSize = 14
discordButton.Parent = mainFrame
local uicorner5 = Instance.new("UICorner")
uicorner5.CornerRadius = UDim.new(0, 6)
uicorner5.Parent = discordButton
local discordStroke = Instance.new("UIStroke")
discordStroke.Thickness = 1
discordStroke.Color = Color3.fromRGB(60, 60, 80)
discordStroke.Transparency = 0.6
discordStroke.Parent = discordButton
local creditLabel = Instance.new("TextLabel")
creditLabel.Size = UDim2.new(0.9, 0, 0, 15)
creditLabel.Position = UDim2.new(0.05, 0, 1, -20)
creditLabel.BackgroundTransparency = 1
creditLabel.Text = "Made by hassanxzayn"
creditLabel.TextColor3 = Color3.fromRGB(100, 100, 120)
creditLabel.Font = Enum.Font.Gotham
creditLabel.TextSize = 10
creditLabel.Parent = mainFrame
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
end
end)
mainFrame.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
end
end)
local minimized = false
minimizeButton.MouseButton1Click:Connect(function()
minimized = not minimized
if minimized then
mainFrame.Size = UDim2.new(0, 200, 0, 35)
minimizeButton.Text = "+"
else
mainFrame.Size = UDim2.new(0, 200, 0, 240)
minimizeButton.Text = "-"
end
toggleButton.Visible = not minimized
toggleHitboxButton.Visible = not minimized
npcLockButton.Visible = not minimized
separatorLine.Visible = not minimized
discordButton.Visible = not minimized
creditLabel.Visible = not minimized
end)
discordButton.MouseButton1Click:Connect(function()
setclipboard("https://discord.gg/99UuEwM9sX")
discordButton.Text = "Copied!"
task.wait(1)
discordButton.Text = "Copy Discord Invite"
end)
local function createESP(target)
if target and target.Parent then
if targetESP then targetESP:Destroy() end
targetESP = Instance.new("Highlight")
targetESP.FillTransparency = 1
targetESP.OutlineColor = Color3.fromRGB(255, 0, 0)
targetESP.OutlineTransparency = 0
targetESP.Parent = target.Parent
end
end
local function removeESP()
if targetESP then
targetESP:Destroy()
targetESP = nil
end
end
local function hasClearLineOfSight(targetHead)
local origin = cam.CFrame.Position
local direction = (targetHead.Position - origin).unit * (targetHead.Position - origin).Magnitude
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {player.Character}
local result = Workspace:Raycast(origin, direction, raycastParams)
return result == nil or result.Instance:IsDescendantOf(targetHead.Parent)
end
local function getClosestNPCTarget()
local character = player.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then
return nil
end
local closestNPCHead = nil
local shortestDistance = math.huge
for npc, _ in pairs(trackedNPCs) do
if npc and npc.Parent then
local humanoid = npc:FindFirstChild("Humanoid")
local head = npc:FindFirstChild("Head")
if humanoid and head then
local distance = (head.Position - character.HumanoidRootPart.Position).Magnitude
if distance <= 330
and humanoid.Health > 0
and humanoid:GetState() ~= Enum.HumanoidStateType.Dead
and distance < shortestDistance
and hasClearLineOfSight(head) then
shortestDistance = distance
closestNPCHead = head
end
end
else
trackedNPCs[npc] = nil
end
end
return closestNPCHead
end
local targetHead = nil
local lastTargetUpdate = 0
local targetUpdateInterval = 0.1
local function startCamlock()
camlockConnection = RunService.RenderStepped:Connect(function()
local currentTime = tick()
if currentTime - lastTargetUpdate >= targetUpdateInterval then
targetHead = getClosestNPCTarget()
lastTargetUpdate = currentTime
end
if targetHead then
local distance = (targetHead.Position - cam.CFrame.Position).Magnitude
if distance > 300 then
removeESP()
else
local heightCompensation = math.clamp(distance * 0, 0.2, 1.8)
local headPos = targetHead.Position + Vector3.new(0, targetHead.Size.Y / 2 - heightCompensation, 0)
local camPos = cam.CFrame.Position
local direction = (headPos - camPos).unit
local newCF = CFrame.lookAt(camPos, camPos + direction)
cam.CFrame = newCF
createESP(targetHead)
end
else
removeESP()
end
end)
end
local function stopCamlock()
if camlockConnection then
camlockConnection:Disconnect()
camlockConnection = nil
end
removeESP()
end
toggleButton.MouseButton1Click:Connect(function()
camlockEnabled = not camlockEnabled
if camlockEnabled then
toggleButton.Text = "NPC Camlock: ON"
toggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
toggleButton.TextColor3 = Color3.fromRGB(200, 200, 255)
startCamlock()
else
toggleButton.Text = "NPC Camlock: OFF"
toggleButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
toggleButton.TextColor3 = Color3.fromRGB(180, 180, 200)
stopCamlock()
end
end)
local function addPlayerHighlight()
if player.Character then
local highlight = player.Character:FindFirstChild("PlayerHighlightESP")
if not highlight then
highlight = Instance.new("Highlight")
highlight.Name = "PlayerHighlightESP"
highlight.FillColor = Color3.new(1, 1, 1)
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Parent = player.Character
end
end
end
local function removePlayerHighlight()
if player.Character and player.Character:FindFirstChild("PlayerHighlightESP") then
player.Character.PlayerHighlightESP:Destroy()
end
end
local function getClosestNPC()
local closestNPC = nil
local closestDistance = math.huge
for _, object in ipairs(Workspace:GetDescendants()) do
if object:IsA("Model") then
local humanoid = object:FindFirstChild("Humanoid") or object:FindFirstChildWhichIsA("Humanoid")
local hrp = object:FindFirstChild("HumanoidRootPart") or object.PrimaryPart
if humanoid and hrp and humanoid.Health > 0 and object.Name ~= "Horse" then
local isPlayer = false
for _, pl in ipairs(Players:GetPlayers()) do
if pl.Character == object then
isPlayer = true
break
end
end
if not isPlayer then
local distance = (hrp.Position - player.Character.HumanoidRootPart.Position).Magnitude
if distance < closestDistance then
closestDistance = distance
closestNPC = object
end
end
end
end
end
return closestNPC
end
local function toggleNPCLock()
npcLock = not npcLock
if npcLock then
npcLockButton.Text = "NPC Lock: ON (X)"
npcLockButton.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
npcLockButton.TextColor3 = Color3.fromRGB(200, 200, 255)
toggleLoop = RunService.RenderStepped:Connect(function()
local npc = getClosestNPC()
if npc and npc:FindFirstChild("Humanoid") then
local npcHumanoid = npc:FindFirstChild("Humanoid")
if npcHumanoid.Health > 0 then
cam.CameraSubject = npcHumanoid
lastTarget = npc
addPlayerHighlight()
else
StarterGui:SetCore("SendNotification", {
Title = "Killed NPC",
Text = npc.Name,
Duration = 0.4
})
lastTarget = nil
removePlayerHighlight()
if player.Character and player.Character:FindFirstChild("Humanoid") then
cam.CameraSubject = player.Character:FindFirstChild("Humanoid")
end
end
else
if player.Character and player.Character:FindFirstChild("Humanoid") then
cam.CameraSubject = player.Character:FindFirstChild("Humanoid")
end
lastTarget = nil
removePlayerHighlight()
end
end)
else
npcLockButton.Text = "NPC Lock: OFF (X)"
npcLockButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
npcLockButton.TextColor3 = Color3.fromRGB(180, 180, 200)
if toggleLoop then
toggleLoop:Disconnect()
toggleLoop = nil
end
removePlayerHighlight()
if player.Character and player.Character:FindFirstChild("Humanoid") then
cam.CameraSubject = player.Character:FindFirstChild("Humanoid")
end
end
end
npcLockButton.MouseButton1Click:Connect(toggleNPCLock)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.X then
toggleNPCLock()
end
end)
local function updateNPCHitbox(npc)
if npc:IsA("Model") and npc:FindFirstChild("Humanoid") and npc:FindFirstChild("HumanoidRootPart") then
if Players:GetPlayerFromCharacter(npc) or npc.Name == "Horse" then return end
local humanoid = npc.Humanoid
local hrp = npc.HumanoidRootPart
if defaultHRPValues[hrp] == nil then
defaultHRPValues[hrp] = {
Size = hrp.Size,
Transparency = hrp.Transparency,
CanCollide = hrp.CanCollide
}
end
if humanoid.Health <= 0 then
local defaults = defaultHRPValues[hrp]
if defaults then
hrp.Size = defaults.Size
hrp.Transparency = defaults.Transparency
hrp.CanCollide = defaults.CanCollide
end
return
end
if hitboxToggleEnabled then
hrp.Size = Vector3.new(10, 10, 10)
hrp.Transparency = 0.85
hrp.CanCollide = false
else
local defaults = defaultHRPValues[hrp]
if defaults then
hrp.Size = defaults.Size
hrp.Transparency = defaults.Transparency
hrp.CanCollide = defaults.CanCollide
end
end
end
end
local function updateAllNPCsHitbox()
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("Model")
and obj:FindFirstChild("HumanoidRootPart")
and obj:FindFirstChild("Humanoid")
and not Players:GetPlayerFromCharacter(obj) then
updateNPCHitbox(obj)
end
end
end
toggleHitboxButton.MouseButton1Click:Connect(function()
hitboxToggleEnabled = not hitboxToggleEnabled
if hitboxToggleEnabled then
toggleHitboxButton.Text = "NPC Hitbox: ON"
toggleHitboxButton.BackgroundColor3 = Color3.fromRGB(40, 40, 60)
toggleHitboxButton.TextColor3 = Color3.fromRGB(200, 200, 255)
else
toggleHitboxButton.Text = "NPC Hitbox: Default"
toggleHitboxButton.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
toggleHitboxButton.TextColor3 = Color3.fromRGB(180, 180, 200)
end
updateAllNPCsHitbox()
end)
Workspace.DescendantAdded:Connect(function(obj)
if obj:IsA("Model") then
local humanoid = obj:FindFirstChild("Humanoid") or obj:WaitForChild("Humanoid", 5)
if humanoid then
local hrp = obj:FindFirstChild("HumanoidRootPart") or obj:WaitForChild("HumanoidRootPart", 5)
if hrp and not Players:GetPlayerFromCharacter(obj) then
if defaultHRPValues[hrp] == nil then
defaultHRPValues[hrp] = {
Size = hrp.Size,
Transparency = hrp.Transparency,
CanCollide = hrp.CanCollide
}
end
humanoid.Died:Connect(function()
task.wait(0.2)
local defaults = defaultHRPValues[hrp]
if defaults then
hrp.Size = defaults.Size
hrp.Transparency = defaults.Transparency
hrp.CanCollide = defaults.CanCollide
end
end)
task.wait(0.5)
updateNPCHitbox(obj)
end
end
end
end)
local function addNPC(npc)
if npc:IsA("Model")
and npc:FindFirstChild("Humanoid")
and npc:FindFirstChild("HumanoidRootPart")
and not Players:GetPlayerFromCharacter(npc)
and npc.Name ~= "Horse" then
trackedNPCs[npc] = true
end
end
for _, obj in ipairs(Workspace:GetDescendants()) do
if obj:IsA("Model")
and obj:FindFirstChild("Humanoid")
and obj:FindFirstChild("HumanoidRootPart")
and not Players:GetPlayerFromCharacter(obj)
and npc.Name ~= "Horse" then
addNPC(obj)
end
end
Workspace.DescendantAdded:Connect(function(obj)
if obj:IsA("Model") then
task.wait(0.5)
addNPC(obj)
end
end)
Workspace.DescendantRemoving:Connect(function(obj)
if trackedNPCs[obj] then
trackedNPCs[obj] = nil
end
end)
spawn(function()
while task.wait(1) do
for npc, _ in pairs(trackedNPCs) do
if npc and npc.Parent then
local humanoid = npc:FindFirstChild("Humanoid")
local hrp = npc:FindFirstChild("HumanoidRootPart")
if humanoid and hrp and humanoid.Health <= 0 then
local defaults = defaultHRPValues[hrp]
if defaults then
hrp.Size = defaults.Size
hrp.Transparency = defaults.Transparency
hrp.CanCollide = defaults.CanCollide
end
end
else
trackedNPCs[npc] = nil
end
end
end
end)
end
})
local ESPHandles = {}
local ESPEnabled = false
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local ESPConfig = {
Colors = {
Items = {Color3.fromRGB(255, 105, 105), Color3.fromRGB(255, 180, 180)},
Animals = {Color3.fromRGB(170, 85, 255), Color3.fromRGB(220, 160, 255)},
NightEnemies = {Color3.fromRGB(85, 170, 255), Color3.fromRGB(150, 220, 255)},
Zombies = {Color3.fromRGB(85, 255, 85), Color3.fromRGB(180, 255, 180)}
},
Settings = {
OutlineTransparency = 0,
FillTransparency = 0.4,
TextSize = 12,
BillboardSize = UDim2.new(0, 120, 0, 20),
MaxDistance = 500,
PulseSpeed = 1,
PulseRange = 0.3,
UpdateInterval = 0.5,
StackOffsets = {1.0, 3.0, 5.0},
ProximityThreshold = 2
}
}
local function CreateESP(object, colorPair, category)
if not object or not object.PrimaryPart then return end
local highlight = Instance.new("Highlight")
highlight.Name = "ESP_ProHighlight"
highlight.Adornee = object
highlight.FillColor = colorPair[1]
highlight.OutlineColor = colorPair[2]
highlight.FillTransparency = ESPConfig.Settings.FillTransparency
highlight.OutlineTransparency = ESPConfig.Settings.OutlineTransparency
highlight.Parent = object
local billboard = Instance.new("BillboardGui")
billboard.Name = "ESP_ProBillboard"
billboard.Adornee = object.PrimaryPart
billboard.Size = ESPConfig.Settings.BillboardSize
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.LightInfluence = 0
billboard.Parent = object
local textLabel = Instance.new("TextLabel")
textLabel.Text = object.Name .. " [0]"
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.TextColor3 = colorPair[1]
textLabel.BackgroundTransparency = 1
textLabel.TextSize = ESPConfig.Settings.TextSize
textLabel.Font = Enum.Font.GothamBlack
textLabel.TextStrokeTransparency = 0.2
textLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
textLabel.Parent = billboard
local tweenInfo = TweenInfo.new(
ESPConfig.Settings.PulseSpeed,
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
-1,
true
)
local pulseTween = TweenService:Create(highlight, tweenInfo, {
FillTransparency = ESPConfig.Settings.FillTransparency - ESPConfig.Settings.PulseRange
})
pulseTween:Play()
ESPHandles[object] = {
Highlight = highlight,
Billboard = billboard,
TextLabel = textLabel,
PulseTween = pulseTween
}
end
local function ClearESP()
for obj, handles in pairs(ESPHandles) do
if handles.PulseTween then handles.PulseTween:Cancel() end
if handles.Highlight then handles.Highlight:Destroy() end
if handles.Billboard then handles.Billboard:Destroy() end
end
ESPHandles = {}
end
local function UpdateESP()
for obj, handles in pairs(ESPHandles) do
if not obj or not obj.Parent or not obj.PrimaryPart then
if handles.PulseTween then handles.PulseTween:Cancel() end
for _, instance in pairs(handles) do
if instance:IsA("Instance") then instance:Destroy() end
end
ESPHandles[obj] = nil
end
end
local function ProcessCategory(parent, colorPair, category)
if parent then
for _, obj in ipairs(parent:GetDescendants()) do
if obj:IsA("Model") and obj.PrimaryPart and not ESPHandles[obj] then
CreateESP(obj, colorPair, category)
end
end
end
end
ProcessCategory(workspace:FindFirstChild("RuntimeItems"), ESPConfig.Colors.Items, "Items")
local baseplates = workspace:FindFirstChild("Baseplates")
if baseplates and #baseplates:GetChildren() >= 2 then
local animals = baseplates:GetChildren()[2]:FindFirstChild("CenterBaseplate"):FindFirstChild("Animals")
ProcessCategory(animals, ESPConfig.Colors.Animals, "Animals")
end
ProcessCategory(workspace:FindFirstChild("NightEnemies"), ESPConfig.Colors.NightEnemies, "NightEnemies")
local destroyedHouse = workspace:FindFirstChild("RandomBuildings") and workspace.RandomBuildings:FindFirstChild("DestroyedHouse")
local zombies = destroyedHouse and destroyedHouse:FindFirstChild("StandaloneZombiePart"):FindFirstChild("Zombies")
ProcessCategory(zombies, ESPConfig.Colors.Zombies, "Zombies")
end
local function UpdateDistanceAndStacking()
local character = LocalPlayer.Character
local rootPart = character and character:FindFirstChild("HumanoidRootPart")
if not rootPart then
for _, handles in pairs(ESPHandles) do
if handles.TextLabel then handles.TextLabel.Text = handles.TextLabel.Text:match("^.+%s") .. "[N/A]" end
handles.Billboard.StudsOffset = Vector3.new(0, 3, 0)
end
return
end
local playerPos = rootPart.Position
local objects = {}
for obj, handles in pairs(ESPHandles) do
if not obj or not obj.Parent or not obj.PrimaryPart then
ESPHandles[obj] = nil
else
local targetPos = obj.PrimaryPart.Position
local distance = (playerPos - targetPos).Magnitude
handles.TextLabel.Text = string.format("%s [%d]", obj.Name, math.floor(distance))
handles.Billboard.Enabled = (distance <= ESPConfig.Settings.MaxDistance)
if handles.Billboard.Enabled then
table.insert(objects, {Obj = obj, Pos = targetPos, Handles = handles})
end
end
end
local processed = {}
for _, entry in ipairs(objects) do
local obj = entry.Obj
if not processed[obj] then
local nearby = {entry}
processed[obj] = true
for _, otherEntry in ipairs(objects) do
local otherObj = otherEntry.Obj
if otherObj ~= obj and not processed[otherObj] then
local dist = (entry.Pos - otherEntry.Pos).Magnitude
if dist < ESPConfig.Settings.ProximityThreshold then
table.insert(nearby, otherEntry)
processed[otherObj] = true
end
end
end
for i, item in ipairs(nearby) do
local offsetIndex = (i - 1) % 3 + 1
local offsetY = ESPConfig.Settings.StackOffsets[offsetIndex]
item.Handles.Billboard.StudsOffset = Vector3.new(0, offsetY, 0)
end
end
end
end
local function AutoUpdateESP()
local distanceConnection
local updateConnection
distanceConnection = RunService.RenderStepped:Connect(function()
if not ESPEnabled then
distanceConnection:Disconnect()
if updateConnection then updateConnection:Disconnect() end
ClearESP()
return
end
UpdateDistanceAndStacking()
end)
spawn(function()
while ESPEnabled do
UpdateESP()
task.wait(ESPConfig.Settings.UpdateInterval)
end
end)
end
local Toggle = Tabs.Esp:AddToggle("ESP_Toggle", {
Title = "All In One ESP",
Description = "Vivid highlights, compact tags",
Default = false,
Callback = function(Value)
ESPEnabled = Value
if Value then
AutoUpdateESP()
else
ClearESP()
end
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local espEnabled = false
local function hideDefaultNameTag(character)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
end
end
local function createHealthDisplay(player)
if not player.Character then return end
local character = player.Character
local head = character:FindFirstChild("Head")
if not head then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
hideDefaultNameTag(character)
local billboardGui = Instance.new("BillboardGui")
billboardGui.Size = UDim2.new(4, 0, 2, 0)
billboardGui.Adornee = head
billboardGui.StudsOffset = Vector3.new(0, 2.5, 0)
billboardGui.MaxDistance = math.huge
billboardGui.Parent = head
billboardGui.AlwaysOnTop = true
local nameLabel = Instance.new("TextLabel")
nameLabel.Size = UDim2.new(1, 0, 0.3, 0)
nameLabel.Position = UDim2.new(0, 0, 0, 0)
nameLabel.BackgroundTransparency = 1
nameLabel.TextScaled = true
nameLabel.Font = Enum.Font.GothamBold
nameLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
nameLabel.TextStrokeTransparency = 0.2
nameLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
nameLabel.Text = player.Name
nameLabel.Parent = billboardGui
local leaderstatsLabel = Instance.new("TextLabel")
leaderstatsLabel.Size = UDim2.new(1, 0, 0.3, 0)
leaderstatsLabel.Position = UDim2.new(0, 0, 0.35, 0)
leaderstatsLabel.BackgroundTransparency = 1
leaderstatsLabel.TextScaled = true
leaderstatsLabel.Font = Enum.Font.GothamBold
leaderstatsLabel.TextColor3 = Color3.fromRGB(0, 255, 255)
leaderstatsLabel.TextStrokeTransparency = 0.2
leaderstatsLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
leaderstatsLabel.Text = ""
leaderstatsLabel.Parent = billboardGui
local healthText = Instance.new("TextLabel")
healthText.Size = UDim2.new(1, 0, 0.3, 0)
healthText.Position = UDim2.new(0, 0, 0.7, 0)
healthText.BackgroundTransparency = 1
healthText.TextScaled = true
healthText.Font = Enum.Font.GothamBold
healthText.TextColor3 = Color3.fromRGB(255, 255, 255)
healthText.TextStrokeTransparency = 0.2
healthText.TextStrokeColor3 = Color3.new(0, 0, 0)
healthText.Parent = billboardGui
local function updateDisplay()
if humanoid and humanoid.Health > 0 then
healthText.Text = tostring(math.floor(humanoid.Health)) .. " HP"
else
billboardGui:Destroy()
return
end
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats then
local statsText = ""
for _, stat in pairs(leaderstats:GetChildren()) do
if stat:IsA("IntValue") or stat:IsA("StringValue") or stat:IsA("NumberValue") then
statsText = statsText .. stat.Name .. ": " .. tostring(stat.Value) .. " "
end
end
leaderstatsLabel.Text = statsText
else
leaderstatsLabel.Text = ""
end
end
local connection
connection = RunService.Heartbeat:Connect(function()
if not espEnabled or not player or not player.Parent or not character.Parent then
billboardGui:Destroy()
connection:Disconnect()
return
end
updateDisplay()
end)
updateDisplay()
end
local function onPlayerAdded(player)
local function onCharacterAdded(character)
task.wait(0.5)
if espEnabled then
hideDefaultNameTag(character)
createHealthDisplay(player)
end
end
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
onCharacterAdded(player.Character)
end
end
local function onPlayerRemoving(player)
if player.Character then
local head = player.Character:FindFirstChild("Head")
if head then
local billboardGui = head:FindFirstChildOfClass("BillboardGui")
if billboardGui then
billboardGui:Destroy()
end
end
end
end
local Toggle = Tabs.Esp:AddToggle("ESP_Toggle", {
Title = "Player ESP",
Description = "Show Player Health, Name, and Money",
Default = false,
Callback = function(state)
espEnabled = state
if state then
for _, player in ipairs(Players:GetPlayers()) do
if player ~= Players.LocalPlayer then
if player.Character then
createHealthDisplay(player)
end
end
end
else
for _, player in ipairs(Players:GetPlayers()) do
if player.Character then
local head = player.Character:FindFirstChild("Head")
if head then
local billboardGui = head:FindFirstChildOfClass("BillboardGui")
if billboardGui then
billboardGui:Destroy()
end
end
end
end
end
end
})
for _, player in ipairs(Players:GetPlayers()) do
onPlayerAdded(player)
end
Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(onPlayerRemoving)
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local DayOnlyLoop
local NightOnlyLoop
local DayToggle = Tabs.Weather:AddToggle("OnlyDay_Toggle", {
Title = "Only Day",
Description = "",
Default = false,
Callback = function(Value)
if Value then
DayOnlyLoop = RunService.Heartbeat:Connect(function()
Lighting.TimeOfDay = "12:00:00"
end)
else
if DayOnlyLoop then
DayOnlyLoop:Disconnect()
DayOnlyLoop = nil
end
end
end
})
local NightToggle = Tabs.Weather:AddToggle("OnlyNight_Toggle", {
Title = "Only Night",
Description = "",
Default = false,
Callback = function(Value)
if Value then
NightOnlyLoop = RunService.Heartbeat:Connect(function()
Lighting.TimeOfDay = "22:00:00"
end)
else
if NightOnlyLoop then
NightOnlyLoop:Disconnect()
NightOnlyLoop = nil
end
end
end
})
local FogToggle = Tabs.Weather:AddToggle("RemoveFog_Toggle", {
Title = "Remove Fog",
Description = "",
Default = false,
Callback = function(Value)
if Value then
local sky = Lighting:FindFirstChild("GrayCloudSky")
if sky then
sky.Parent = Lighting.Bloom
end
else
local skyInBloom = Lighting.Bloom:FindFirstChild("GrayCloudSky")
if skyInBloom then
skyInBloom.Parent = Lighting
end
end
end
})
Tabs.Misc:AddButton({
Title = "Anti AFK",
Description = "",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/antiafk"))();
end
})
Tabs.Misc:AddButton({
Title = "Infiniteyield Reborn",
Description = "",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/infiniteyieldreborn"))()
end
})
local Section = Tabs.Misc:AddSection("Character")
local TeleportToggle = Tabs.Misc:AddToggle("TeleportToggle",
{
Title = "T + Left Click Teleport",
Description = "",
Default = false,
Callback = function(Value)
if not hasUserToggled and not isTeleportEnabled then
hasUserToggled = true
isTeleportEnabled = Value
return
end
isTeleportEnabled = Value
if Value then
if not connection then
connection = game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and isTeleportEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 then
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.T) then
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
player.Character:MoveTo(Vector3.new(mouse.Hit.x, mouse.Hit.y, mouse.Hit.z))
end
end
end)
end
else
if connection then
connection:Disconnect()
connection = nil
end
end
end
})
local InfiniteJumpToggle = Tabs.Misc:AddToggle("InfiniteJumpToggle",
{
Title = "Infinite Jumps",
Description = "",
Default = false,
Callback = function(Value)
_G.infinjump = Value
end
})
if not _G.infinJumpStarted then
_G.infinJumpStarted = true
_G.infinjump = false
local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
m.KeyDown:Connect(function(key)
if _G.infinjump then
if key:byte() == 32 then
local humanoid = plr.Character and plr.Character:FindFirstChildOfClass('Humanoid')
if humanoid then
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end
end)
end
local Noclip = nil
local Clip = true
function noclip()
Clip = false
local function Nocl()
if Clip == false and game.Players.LocalPlayer.Character ~= nil then
for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then
v.CanCollide = false
end
end
end
wait(0.21)
end
Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
end
function clip()
if Noclip then
Noclip:Disconnect()
end
Clip = true
if game.Players.LocalPlayer.Character then
for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA('BasePart') and v.CanCollide == false then
v.CanCollide = true
end
end
end
end
local Toggle = Tabs.Misc:AddToggle("MyToggle", {
Title = "Noclip",
Description = "",
Default = false,
Callback = function(state)
if state then
noclip()
else
clip()
end
end
})
local Slider = Tabs.Misc:AddSlider("SpeedSlider",
{
Title = "WalkSpeed",
Description = "",
Default = 16,
Min = 16,
Max = 500,
Rounding = 1,
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end
})
local Slider = Tabs.Misc:AddSlider("JumpSlider",
{
Title = "Jump Power",
Description = "",
Default = 50,
Min = 50,
Max = 500,
Rounding = 1,
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end
})
local Input = Tabs.Misc:AddInput("FOVInput",
{
Title = "Change FOV",
Description = "",
Default = "70",
Placeholder = "Enter FOV value",
Numeric = true,
Finished = true,
Callback = function(Value)
local fov = tonumber(Value)
if fov then
game.Workspace.Camera.FieldOfView = fov
print("FOV set to:", fov)
else
warn("Invalid fpv valuee")
end
end
})
Tabs.Performance:AddButton({
Title = "Enable FPS Counter & Boost",
Description = "",
Callback = function()
if not gethui then
warn("incompatible executor: unavailable")
return
end
local runService = game:GetService("RunService")
local lighting = game:GetService("Lighting")
local fpsCounterGui = Instance.new("ScreenGui", gethui())
local fpsLabel = Instance.new("TextLabel", fpsCounterGui)
fpsCounterGui.Name = "FpsCounterGui"
fpsCounterGui.IgnoreGuiInset = true
fpsLabel.Name = "FpsLabel"
fpsLabel.BackgroundTransparency = 1
fpsLabel.Position = UDim2.new(1, -100, 0, 0)
fpsLabel.Size = UDim2.new(0, 100, 0, 30)
fpsLabel.Text = ""
fpsLabel.TextSize = 16
fpsLabel.TextStrokeTransparency = 0.6
fpsLabel.Draggable = true
local function GetFPS(delay)
local startTime = tick()
local frames = 0
local heartbeatConnection = runService.Heartbeat:Connect(function()
frames = frames + 1
end)
task.wait(delay)
heartbeatConnection:Disconnect()
local elapsedTime = tick() - startTime
local fps = frames / elapsedTime
return math.ceil(fps)
end
task.spawn(function()
while true do
local fps = GetFPS(0.5)
if fps >= 60 then
fpsLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
elseif fps <= 59 and fps > 50 then
fpsLabel.TextColor3 = Color3.fromRGB(255, 170, 0)
elseif fps <= 49 and fps > 30 then
fpsLabel.TextColor3 = Color3.fromRGB(255, 85, 0)
elseif fps <= 29 then
fpsLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
end
fpsLabel.Text = tostring(fps) .. " FPS"
end
end)
lighting.GlobalShadows = false
lighting.FogEnd = 9e9
lighting.EnvironmentDiffuseScale = 0.5
lighting.EnvironmentSpecularScale = 0.5
for _, descendant in ipairs(game:GetDescendants()) do
if descendant:IsA("BasePart") then
descendant.CastShadow = false
descendant.Material = Enum.Material.SmoothPlastic
descendant.Reflectance = 0
if descendant:IsA("MeshPart") then
descendant.CollisionFidelity = Enum.CollisionFidelity.Box
end
end
if descendant:IsA("Decal") or descendant:IsA("Texture") then
if descendant.Transparency > 0.25 then
descendant.Transparency = 0.25
end
end
if descendant:IsA("ParticleEmitter") or descendant:IsA("Trail") then
descendant.Lifetime = NumberRange.new(0)
end
end
end
})
Tabs.Train:AddButton({
Title = "Tp To Train",
Description = "Make Sure No One Is Sitting On Seat",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = Character:WaitForChild("HumanoidRootPart")
local conductorSeatModel = workspace:WaitForChild("Train"):WaitForChild("TrainControls"):WaitForChild("ConductorSeat")
local modelCFrame = conductorSeatModel:GetBoundingBox()
local teleportPosition = modelCFrame.Position + Vector3.new(0, 3, 0)
hrp.CFrame = CFrame.new(teleportPosition)
end
})
local VirtualInputManager = game:GetService("VirtualInputManager")
local isHoldingW = false
Tabs.Train:AddToggle("AutoRunTrain", {
Title = "Auto Run Train",
Description = "",
Default = false,
Callback = function(state)
isHoldingW = state
if isHoldingW then
task.spawn(function()
while isHoldingW do
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.W, false, game)
task.wait(0.1)
end
end)
else
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game)
end
end
})
getgenv().esptrain = false
local runService = game:GetService("RunService")
local trainFolder = workspace:FindFirstChild("Train")
local function addTrainESP(train)
if not train:FindFirstChild("ESP_Highlight") then
pcall(function()
local highlight = Instance.new("Highlight")
highlight.Name = "ESP_Highlight"
highlight.FillColor = Color3.fromRGB(255, 255, 255)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Adornee = train
highlight.Parent = train
end)
end
end
local function removeTrainESP(train)
if train:FindFirstChild("ESP_Highlight") then
train.ESP_Highlight:Destroy()
end
end
runService.RenderStepped:Connect(function()
if trainFolder then
for _, train in ipairs(trainFolder:GetChildren()) do
if getgenv().esptrain then
addTrainESP(train)
else
removeTrainESP(train)
end
end
end
end)
local Toggle = Tabs.Train:AddToggle("MyToggle",
{
Title = "Train ESP",
Description = "",
Default = false,
Callback = function(state)
getgenv().esptrain = state
end
})
local textLabel1 = game.Workspace.Train.TrainControls.DistanceDial.SurfaceGui.TextLabel
local textLabel2 = game.Workspace.Train.TrainControls.TimeDial.SurfaceGui.TextLabel
local meterGui, timeGui = nil, nil
local function createDisplayGui(state, guiType)
local CoreGui = game:GetService("CoreGui")
if guiType == "meter" then
if state then
if not meterGui then
meterGui = Instance.new("ScreenGui")
meterGui.Name = "DistanceDisplay"
meterGui.Parent = CoreGui
meterGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local distanceLabel = Instance.new("TextLabel")
distanceLabel.Name = "Distance"
distanceLabel.Parent = meterGui
distanceLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
distanceLabel.BackgroundTransparency = 1
distanceLabel.BorderSizePixel = 0
distanceLabel.Position = UDim2.new(0.0102, 0, 0.5585, 0)
distanceLabel.Size = UDim2.new(0.0961, 0, 0.0832, 0)
distanceLabel.Font = Enum.Font.SourceSansBold
distanceLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
distanceLabel.TextScaled = true
distanceLabel.TextStrokeTransparency = 0
distanceLabel.TextWrapped = true
distanceLabel.TextXAlignment = Enum.TextXAlignment.Left
local function updateDistance()
distanceLabel.Text = textLabel1.Text
end
updateDistance()
textLabel1:GetPropertyChangedSignal("Text"):Connect(updateDistance)
end
meterGui.Enabled = true
else
if meterGui then
meterGui.Enabled = false
end
end
elseif guiType == "time" then
if state then
if not timeGui then
timeGui = Instance.new("ScreenGui")
timeGui.Name = "TimeDisplay"
timeGui.Parent = CoreGui
timeGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local timeLabel = Instance.new("TextLabel")
timeLabel.Name = "Time"
timeLabel.Parent = timeGui
timeLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
timeLabel.BackgroundTransparency = 1
timeLabel.BorderSizePixel = 0
timeLabel.Position = UDim2.new(0.0102, 0, 0.6406, 0)
timeLabel.Size = UDim2.new(0.0961, 0, 0.0832, 0)
timeLabel.Font = Enum.Font.SourceSansBold
timeLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
timeLabel.TextScaled = true
timeLabel.TextStrokeTransparency = 0
timeLabel.TextWrapped = true
timeLabel.TextXAlignment = Enum.TextXAlignment.Left
local function updateTime()
timeLabel.Text = textLabel2.Text
end
updateTime()
textLabel2:GetPropertyChangedSignal("Text"):Connect(updateTime)
end
timeGui.Enabled = true
else
if timeGui then
timeGui.Enabled = false
end
end
end
end
local DistanceToggle = Tabs.Train:AddToggle("DistanceToggle", {
Title = "Distance Display",
Description = "",
Default = false,
Callback = function(state)
createDisplayGui(state, "meter")
end
})
local TimeToggle = Tabs.Train:AddToggle("TimeToggle", {
Title = "Time Display",
Description = "",
Default = false,
Callback = function(state)
createDisplayGui(state, "time")
end
})
local CoreGui = game:GetService("CoreGui")
local FuelGui = Instance.new("ScreenGui")
FuelGui.Name = "FuelDisplay"
FuelGui.Parent = CoreGui
FuelGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
FuelGui.Enabled = false
local FuelLabel = Instance.new("TextLabel")
FuelLabel.Name = "FuelIndicator"
FuelLabel.Parent = FuelGui
FuelLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
FuelLabel.BackgroundTransparency = 1
FuelLabel.BorderSizePixel = 0
FuelLabel.Position = UDim2.new(0.0102, 0, 0.3421, 0)
FuelLabel.Size = UDim2.new(0.0961, 0, 0.0832, 0)
FuelLabel.Font = Enum.Font.Cartoon
FuelLabel.TextColor3 = Color3.fromRGB(255, 0, 4)
FuelLabel.TextScaled = true
FuelLabel.TextStrokeTransparency = 0
FuelLabel.TextWrapped = true
FuelLabel.TextXAlignment = Enum.TextXAlignment.Left
local function updateFuelDisplay()
local train = game.Workspace:FindFirstChild("Train")
local fuelValue = train and train:FindFirstChild("Fuel")
if fuelValue and fuelValue:IsA("IntValue") then
FuelLabel.Text = string.format("Fuel: %d", fuelValue.Value)
else
FuelLabel.Text = "Fuel unavailable"
end
end
updateFuelDisplay()
local train = game.Workspace:FindFirstChild("Train")
local fuel = train and train:FindFirstChild("Fuel")
if fuel then
fuel.Changed:Connect(updateFuelDisplay)
end
local FuelToggle = Tabs.Train:AddToggle("FuelToggle", {
Title = "Fuel Display",
Description = "",
Default = false,
Callback = function(state)
FuelGui.Enabled = state
end
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local train = Workspace:FindFirstChild("Train")
if not train then
warn("train not found")
return
end
local trainPart = train.PrimaryPart or train:FindFirstChildWhichIsA("BasePart")
if not trainPart then
warn("part not found in train")
return
end
local traindistance = Instance.new("ScreenGui")
traindistance.Name = "TrainDistance"
traindistance.Parent = game:GetService("CoreGui")
traindistance.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local TutorialText = Instance.new("TextLabel")
TutorialText.Name = "TutorialText"
TutorialText.Parent = traindistance
TutorialText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TutorialText.BackgroundTransparency = 1.000
TutorialText.BorderColor3 = Color3.fromRGB(0, 0, 0)
TutorialText.BorderSizePixel = 0
TutorialText.Position = UDim2.new(0.882562518, 0, 0.465028077, 0)
TutorialText.Size = UDim2.new(0.117042422, 0, 0.0666883513, 0)
TutorialText.Font = Enum.Font.Highway
TutorialText.Text = "Train Distance: 999999 Studs"
TutorialText.TextColor3 = Color3.fromRGB(251, 255, 0)
TutorialText.TextScaled = true
TutorialText.TextSize = 14.000
TutorialText.TextStrokeTransparency = 0.000
TutorialText.TextWrapped = true
TutorialText.Visible = false
local toggleActive = false
local Toggle = Tabs.Train:AddToggle("MyToggle", {
Title = "Train Distance GUI",
Description = "",
Default = false,
Callback = function(state)
toggleActive = state
TutorialText.Visible = state
end
})
RunService.Heartbeat:Connect(function()
if toggleActive and player.Character and player.Character.PrimaryPart then
local playerPos = player.Character.PrimaryPart.Position
local trainPos = trainPart.Position
local distance = (playerPos - trainPos).Magnitude
TutorialText.Text = "Train Distance: " .. math.floor(distance) .. " Studs"
end
end)
local clickDetector = game.Workspace.Train.TrainControls.Lever.HitBox.ClickDetector
Tabs.Train:AddButton({
Title = "Honk Train",
Description = "Also Has A Keybind (Press H)",
Callback = function()
if clickDetector then
fireclickdetector(clickDetector)
print("triggered")
else
warn("not found")
end
end
})
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.H then
if clickDetector then
fireclickdetector(clickDetector)
print("triggered")
else
warn("not found")
end
end
end)
Tabs.Teleport:AddButton({
Title = "Teleport To Fort",
Description = "",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/tptofort'))()
end
})
Tabs.Teleport:AddButton({
Title = "Teleport To Tesla Lab",
Description = "",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/tptoteslalab'))()
end
})
Tabs.Teleport:AddButton({
Title = "Teleport To Castle",
Description = "",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/leakerbro43/neox/refs/heads/main/tptocastle'))()
end
})
local Players = game:GetService("Players")
local ProximityPromptService = game:GetService("ProximityPromptService")
local Workspace = game:GetService("Workspace")
local VirtualInputManager = game:GetService("VirtualInputManager")
local player = Players.LocalPlayer
local character = player.Character
local humanoidRootPart = nil
local runtimeItems = nil
local moneybag = nil
local bandage = nil
local bond = nil
local promptConnection = nil
local isRunning = false
local moneybagToggle = false
local bandageToggle = false
local bondToggle = false
local isHoldingE = false
local eKeyTask = nil
local function updateCharacter(newCharacter)
character = newCharacter
humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart")
end
local function setupPromptListener()
if promptConnection then return end
local success, err = pcall(function()
promptConnection = ProximityPromptService.PromptButtonHoldBegan:Connect(function(prompt)
local noholddelay = true
if noholddelay and prompt:IsA("ProximityPrompt") then
prompt.HoldDuration = 0
end
end)
end)
end
local function cleanupPromptListener()
if promptConnection then
pcall(function()
promptConnection:Disconnect()
promptConnection = nil
end)
end
end
local function stopEKey()
if eKeyTask then
isHoldingE = false
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
eKeyTask = nil
end
end
local function startDetectionLoop()
if isRunning then return end
isRunning = true
while isRunning do
if not (moneybagToggle or bandageToggle or bondToggle) then
stopEKey()
cleanupPromptListener()
task.wait(0.5)
else
if not runtimeItems then
local success, err = pcall(function()
runtimeItems = Workspace:WaitForChild("RuntimeItems", 5)
end)
if not success or not runtimeItems then
break
end
end
moneybag = moneybagToggle and runtimeItems:FindFirstChild("Moneybag") or nil
bandage = bandageToggle and runtimeItems:FindFirstChild("Bandage") or nil
bond = bondToggle and runtimeItems:FindFirstChild("Bond") or nil
if moneybag or bandage or bond then
setupPromptListener()
if not eKeyTask and (moneybagToggle or bandageToggle or bondToggle) then
isHoldingE = true
eKeyTask = task.spawn(function()
while isHoldingE do
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, game)
task.wait(0.1)
end
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, game)
end)
end
task.wait(0.1)
else
stopEKey()
cleanupPromptListener()
task.wait(0.5)
end
end
end
isRunning = false
stopEKey()
cleanupPromptListener()
end
if character then
updateCharacter(character)
end
player.CharacterAdded:Connect(function(newCharacter)
updateCharacter(newCharacter)
end)
player.CharacterRemoving:Connect(function()
character = nil
humanoidRootPart = nil
end)
coroutine.wrap(startDetectionLoop)()
local MoneybagToggle = Tabs.Autofarm:AddToggle("MoneybagCollect",
{
Title = "Auto Collect Cash",
Description = "",
Default = false,
Callback = function(state)
moneybagToggle = state
if not state then
stopEKey()
end
end
})
local BandageToggle = Tabs.Autofarm:AddToggle("BandageCollect",
{
Title = "Auto Pickup Bandage",
Description = "",
Default = false,
Callback = function(state)
bandageToggle = state
if not state then
stopEKey()
end
end
})
local BondToggle = Tabs.Autofarm:AddToggle("BondCollect",
{
Title = "Auto Collect Bond(near)",
Description = "",
Default = false,
Callback = function(state)
bondToggle = state
if not state then
stopEKey()
end
end
})
local teleporting = false
local Toggle = Tabs.Autofarm:AddToggle("MyToggle", {
Title = "Tp To End",
Description = "Make sure to buy a gun and eliminate the outlaw. Then, turn off the toggle. If it teleports you back, keep turning the toggle off and onβit will eventually teleport you - also need (10min) gameplay to turn on bridge",
Default = false,
Callback = function(Value)
teleporting = Value
if teleporting then
task.spawn(function()
while teleporting do
if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-423.951904296875, 27.18777847290039, -49039.640625)
end
task.wait(0)
end
end)
end
end
})
Tabs.Autofarm:AddButton({
Title = "Start (10min) Timer",
Description = "",
Callback = function()
local player = game.Players.LocalPlayer
local gui = Instance.new("ScreenGui")
gui.Name = "TimerGUI"
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = true
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 120, 0, 36)
frame.Position = UDim2.new(0.5, 0, 0.02, 0)
frame.AnchorPoint = Vector2.new(0.5, 0)
frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
frame.BackgroundTransparency = 0.1
frame.BorderSizePixel = 0
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(1, 0)
local label = Instance.new("TextLabel", frame)
label.Size = UDim2.new(1, 0, 1, 0)
label.BackgroundTransparency = 1
label.TextColor3 = Color3.fromRGB(255, 255, 255)
label.TextStrokeTransparency = 0.8
label.TextScaled = true
label.Font = Enum.Font.GothamBold
label.Text = "10:00"
local totalTime = 600
spawn(function()
while totalTime >= 0 do
local minutes = math.floor(totalTime / 60)
local seconds = totalTime % 60
label.Text = string.format("%02d:%02d", minutes, seconds)
if totalTime < 60 then
label.TextColor3 = Color3.fromRGB(255, 80, 80)
end
wait(1)
totalTime -= 1
end
for i = 1, 10 do
frame.BackgroundTransparency += 0.05
label.TextTransparency += 0.1
label.TextStrokeTransparency += 0.1
wait(0.05)
end
gui:Destroy()
end)
end
})
Tabs.Esp:AddButton({
Title = "Buildings ESP + Zombies Count In Building",
Description = "Sometimes, it may display 0 zombies even when there are zombies present. If this happens, please click the button again to refresh the count. If it still shows 0 after pressing the button, then there are truly no zombies. However, to confirm, always click the button when it shows 0 zombies",
Callback = function()
local buildingsFolder = game.Workspace:FindFirstChild("RandomBuildings")
if not buildingsFolder then
warn("folder not found")
return
end
local function ensurePrimaryPart(model)
if not model.PrimaryPart then
for _, part in ipairs(model:GetChildren()) do
if part:IsA("BasePart") then
model.PrimaryPart = part
break
end
end
end
end
local function countZombies(model)
local zombiePart = model:FindFirstChild("StandaloneZombiePart")
if not zombiePart then
return 0
end
local zombieFolder = zombiePart:FindFirstChild("Zombies")
if not zombieFolder then
return 0
end
local count = 0
for _, item in ipairs(zombieFolder:GetChildren()) do
if item:IsA("Model") then
count = count + 1
end
end
return count
end
local function createBillboard(model, text, offset, name)
local primaryPart = model.PrimaryPart
if not primaryPart then return nil end
local oldGui = model:FindFirstChild(name)
if oldGui then oldGui:Destroy() end
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = name
billboardGui.Size = UDim2.new(50, 0, 15, 0)
billboardGui.StudsOffset = Vector3.new(0, offset, 0)
billboardGui.Adornee = primaryPart
billboardGui.AlwaysOnTop = true
billboardGui.Parent = model
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextScaled = true
textLabel.TextColor3 = Color3.new(1, 1, 0)
textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
textLabel.TextStrokeTransparency = 0
textLabel.Font = Enum.Font.GothamBlack
textLabel.Text = text
textLabel.Parent = billboardGui
return billboardGui
end
local function updateZombieCount(model)
local zombieGui = model:FindFirstChild("ZombieCounter")
if zombieGui then
local textLabel = zombieGui:FindFirstChildOfClass("TextLabel")
if textLabel then
local count = countZombies(model)
textLabel.Text = "Zombies: " .. count
return count
end
end
return 0
end
local function setupModel(model)
if not model:IsA("Model") then return end
ensurePrimaryPart(model)
local zombieCount = countZombies(model)
local zombieGui = createBillboard(model, "Zombies: " .. zombieCount, 50, "ZombieCounter")
createBillboard(model, model.Name, 65, "ModelName")
task.spawn(function()
local attempts = 0
local maxAttempts = 5
local lastCount = 0
while attempts < maxAttempts do
local currentCount = updateZombieCount(model)
if currentCount > 0 and currentCount == lastCount then
break
end
lastCount = currentCount
attempts = attempts + 1
task.wait(0.5)
end
end)
local zombiePart = model:FindFirstChild("StandaloneZombiePart")
if zombiePart then
local zombieFolder = zombiePart:FindFirstChild("Zombies")
if zombieFolder then
zombieFolder.ChildAdded:Connect(function()
if zombieGui then
updateZombieCount(model)
end
end)
zombieFolder.ChildRemoved:Connect(function()
if zombieGui then
updateZombieCount(model)
end
end)
end
end
model:GetPropertyChangedSignal("Name"):Connect(function()
local nameGui = model:FindFirstChild("ModelName")
if nameGui then
local textLabel = nameGui:FindFirstChildOfClass("TextLabel")
if textLabel then
textLabel.Text = model.Name
end
end
end)
end
local function cleanupModels()
for _, child in ipairs(buildingsFolder:GetChildren()) do
if child:IsA("BillboardGui") then
if not child.Parent or not child.Parent:IsA("Model") then
child:Destroy()
end
end
end
end
local function refreshModels()
cleanupModels()
for _, model in ipairs(buildingsFolder:GetChildren()) do
setupModel(model)
end
end
refreshModels()
buildingsFolder.ChildAdded:Connect(function(model)
task.wait(0.1)
setupModel(model)
end)
buildingsFolder.ChildRemoved:Connect(function()
task.wait(0.1)
cleanupModels()
end)
end
})
Tabs.Esp:AddButton({
Title = "Ores ESP",
Description = "",
Callback = function()
local oreFolder = workspace:FindFirstChild("Ore")
local runService = game:GetService("RunService")
local camera = workspace.CurrentCamera
local player = game.Players.LocalPlayer
local espData = {}
local function createESP(model)
if not model.PrimaryPart then return end
local highlight = Instance.new("Highlight")
highlight.Parent = model
highlight.FillColor = Color3.fromRGB(255, 128, 0)
highlight.FillTransparency = 0.3
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.OutlineTransparency = 0
local text = Drawing.new("Text")
text.Size = 22
text.Color = Color3.fromRGB(0, 255, 204)
text.Outline = true
text.OutlineColor = Color3.fromRGB(10, 10, 10)
text.Center = true
text.Font = 3
espData[model] = {highlight = highlight, text = text}
end
local function removeESP(model)
if espData[model] then
espData[model].highlight:Destroy()
espData[model].text:Remove()
espData[model] = nil
end
end
local function updateESP()
for model, data in pairs(espData) do
if model and model.PrimaryPart then
local screenPosition, onScreen = camera:WorldToViewportPoint(model.PrimaryPart.Position)
if onScreen then
local char = player.Character
local charPart = char and char:FindFirstChild("HumanoidRootPart")
local distance = charPart and math.floor((charPart.Position - model.PrimaryPart.Position).Magnitude) or 0
if distance < 50 then
data.text.Color = Color3.fromRGB(255, 80, 80)
data.text.Size = 24
elseif distance < 150 then
data.text.Color = Color3.fromRGB(255, 190, 0)
data.text.Size = 22
else
data.text.Color = Color3.fromRGB(0, 255, 204)
data.text.Size = 20
end
data.text.Text = string.format("%s [%d Studs]", model.Name:upper(), distance)
data.text.Position = Vector2.new(screenPosition.X, screenPosition.Y - 30)
data.text.Visible = true
else
data.text.Visible = false
end
else
removeESP(model)
end
end
end
local function refreshESP()
if oreFolder then
for _, model in pairs(oreFolder:GetChildren()) do
if model:IsA("Model") and not espData[model] and model.PrimaryPart then
createESP(model)
end
end
for model in pairs(espData) do
if not model.Parent then
removeESP(model)
end
end
end
end
runService.RenderStepped:Connect(function()
refreshESP()
updateESP()
end)
end
})
local fov = 136
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Cam = workspace.CurrentCamera
local Player = game:GetService("Players").LocalPlayer
local FOVring = Drawing.new("Circle")
FOVring.Visible = false
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
local isAiming = false
local validNPCs = {}
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local Toggle = Tabs.Aimbot:AddToggle("MyToggle",
{
Title = "Aimbot + FOV Circle",
Description = "Also Has A Keybind (Press L)",
Default = false,
Callback = function(value)
isAiming = value
FOVring.Visible = value
end
})
local function isNPC(obj)
return obj:IsA("Model")
and obj:FindFirstChild("Humanoid")
and obj.Humanoid.Health > 0
and obj:FindFirstChild("Head")
and obj:FindFirstChild("HumanoidRootPart")
and not game:GetService("Players"):GetPlayerFromCharacter(obj)
end
local function updateNPCs()
local tempTable = {}
for _, obj in ipairs(workspace:GetDescendants()) do
if isNPC(obj) then
tempTable[obj] = true
end
end
for i = #validNPCs, 1, -1 do
if not tempTable[validNPCs[i]] then
table.remove(validNPCs, i)
end
end
for obj in pairs(tempTable) do
if not table.find(validNPCs, obj) then
table.insert(validNPCs, obj)
end
end
end
local function handleDescendant(descendant)
if isNPC(descendant) then
table.insert(validNPCs, descendant)
local humanoid = descendant:WaitForChild("Humanoid")
humanoid.Destroying:Connect(function()
for i = #validNPCs, 1, -1 do
if validNPCs[i] == descendant then
table.remove(validNPCs, i)
break
end
end
end)
end
end
workspace.DescendantAdded:Connect(handleDescendant)
local function updateDrawings()
FOVring.Position = Cam.ViewportSize / 2
FOVring.Radius = fov * (Cam.ViewportSize.Y / 1080)
end
local function predictPos(target)
local rootPart = target:FindFirstChild("HumanoidRootPart")
local head = target:FindFirstChild("Head")
if not rootPart or not head then
return head and head.Position or rootPart and rootPart.Position
end
local velocity = rootPart.Velocity
local predictionTime = 0.02
local basePosition = rootPart.Position + velocity * predictionTime
local headOffset = head.Position - rootPart.Position
return basePosition + headOffset
end
local function getTarget()
local nearest = nil
local minDistance = math.huge
local viewportCenter = Cam.ViewportSize / 2
raycastParams.FilterDescendantsInstances = {Player.Character}
for _, npc in ipairs(validNPCs) do
local predictedPos = predictPos(npc)
local screenPos, visible = Cam:WorldToViewportPoint(predictedPos)
if visible and screenPos.Z > 0 then
local ray = workspace:Raycast(
Cam.CFrame.Position,
(predictedPos - Cam.CFrame.Position).Unit * 1000,
raycastParams
)
if ray and ray.Instance:IsDescendantOf(npc) then
local distance = (Vector2.new(screenPos.X, screenPos.Y) - viewportCenter).Magnitude
if distance < minDistance and distance < fov then
minDistance = distance
nearest = npc
end
end
end
end
return nearest
end
local function aim(targetPosition)
local currentCF = Cam.CFrame
local targetDirection = (targetPosition - currentCF.Position).Unit
local smoothFactor = 0.581
local newLookVector = currentCF.LookVector:Lerp(targetDirection, smoothFactor)
Cam.CFrame = CFrame.new(currentCF.Position, currentCF.Position + newLookVector)
end
local heartbeat = RunService.Heartbeat
local lastUpdate = 0
local UPDATE_INTERVAL = 0.4
heartbeat:Connect(function(dt)
updateDrawings()
lastUpdate = lastUpdate + dt
if lastUpdate >= UPDATE_INTERVAL then
updateNPCs()
lastUpdate = 0
end
if isAiming then
local target = getTarget()
if target then
local predictedPosition = predictPos(target)
aim(predictedPosition)
end
end
end)
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.L then
isAiming = not isAiming
FOVring.Visible = isAiming
Toggle:SetValue(isAiming)
end
end)
updateNPCs()
workspace.DescendantRemoved:Connect(function(descendant)
if isNPC(descendant) then
for i = #validNPCs, 1, -1 do
if validNPCs[i] == descendant then
table.remove(validNPCs, i)
break
end
end
end
end)
game:GetService("Players").PlayerRemoving:Connect(function()
FOVring:Remove()
end)

![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)

this script is so * π i wouldnt even bother deobfuscatin it fr neox hub=π©
@Hamzino It's not even a deobfuscation, the owner does not know how to properly obfuscate a script, which results in the Source Code being in the MoonSec Dump.
tuff
@Fratele THATS CRAZY