Melee aura
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Melee aura

Dead RailsTimTheToolManTaylorTimTheToolManTaylor 12.1K views 17 executesUpdated Apr 17, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•109 lines (3747 chars)
local LocalPlayer = game.GetService(game, "Players").LocalPlayer;
local ReplicatedStorage = game.GetService(game, "ReplicatedStorage");
local Workspace = game.GetService(game, "Workspace");

local RunTimeItems = Workspace.RuntimeItems;

do -- MAIN
	local Melee = {}; do
		function Melee.SwingMelee(Position, Weapon)
			local WeaponName = Weapon.Name;

			if not LocalPlayer.Character:FindFirstChild(WeaponName) then
				local CurrentTool = LocalPlayer.Character:FindFirstChildOfClass("Tool");
				if CurrentTool then
					CurrentTool.Parent = LocalPlayer.Backpack
				end;
				LocalPlayer.Backpack[WeaponName].Parent = LocalPlayer.Character;
			end;
	
			ReplicatedStorage.Remotes.Tool.DropTool:FireServer(LocalPlayer.Character[WeaponName]);
			RunTimeItems.ChildAdded:Wait();
			ReplicatedStorage.Remotes.Tool.PickUpTool:FireServer(RunTimeItems:FindFirstChild(WeaponName));
			-- dont mind the bunch of checks to ensure the fastest speed
			if RunTimeItems:FindFirstChild(WeaponName) then
				ReplicatedStorage.Remotes.Tool.PickUpTool:FireServer(RunTimeItems:FindFirstChild(WeaponName));
			end;
			task.delay(0.01, function()
				if RunTimeItems:FindFirstChild(WeaponName) then
					ReplicatedStorage.Remotes.Tool.PickUpTool:FireServer(RunTimeItems:FindFirstChild(WeaponName));
				end;
			end);
			task.delay(0.05, function()
				if RunTimeItems:FindFirstChild(WeaponName) then
					ReplicatedStorage.Remotes.Tool.PickUpTool:FireServer(RunTimeItems:FindFirstChild(WeaponName));
				end;
			end);
			task.delay(0.1, function()
				if RunTimeItems:FindFirstChild(WeaponName) then
					ReplicatedStorage.Remotes.Tool.PickUpTool:FireServer(RunTimeItems:FindFirstChild(WeaponName));
				end;
			end);
			task.delay(0.15, function()
				if RunTimeItems:FindFirstChild(WeaponName) then
					ReplicatedStorage.Remotes.Tool.PickUpTool:FireServer(RunTimeItems:FindFirstChild(WeaponName));
				end;
			end);
	
			local SwingConnection;
			SwingConnection = LocalPlayer.Backpack.ChildAdded:Connect(function(Child)
				if Child.Name == WeaponName then
					local NewWeapon = Child;
					NewWeapon.Parent = LocalPlayer.Character;
					NewWeapon.SwingEvent:FireServer(CFrame.lookAt(LocalPlayer.Character.Head.Position, Position).LookVector);
	
					SwingConnection:Disconnect();
					SwingConnection = nil;
				end;
			end);
	
	
			task.wait();
		end;
	end;
	
	
	function getNearestTarget() -- used an older getnearesttarget
		local targ = nil
		local dist = 100
		for i, v in pairs(workspace:GetDescendants()) do
			if (v:IsA("Humanoid") and v.Health > 0 and not game.Players:GetPlayerFromCharacter(v.Parent)) and v.Parent:FindFirstChild("HumanoidRootPart") and (v.Parent.HumanoidRootPart.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 10 and (v.Parent.HumanoidRootPart.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < dist then
				dist = (v.Parent.HumanoidRootPart.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
				targ = v.Parent
			end
		end
		return targ
	end
	
	function GetMelee(Player)
		local Weapon;
	
		for Index, Value in pairs(Player.Backpack:GetChildren()) do
			if Value:FindFirstChild("MeleeWeaponConfiguration") then
				Weapon = Value;
			end;
		end;
	
		local HoldingTool = Player.Character:FindFirstChildOfClass("Tool");
	
		if HoldingTool and HoldingTool:FindFirstChild("MeleeWeaponConfiguration") then
			Weapon = HoldingTool;
		end;
	
		return Weapon;
	end
	
	while task.wait() do
		local NearestEnemy = getNearestTarget();
	
		if (not NearestEnemy) then
			continue;
		end;
	
		if (not GetMelee(LocalPlayer)) then
			continue;
		end;
	
		Melee.SwingMelee(NearestEnemy.HumanoidRootPart.Position, GetMelee(LocalPlayer));
	end;
end;

Features & Information

Credits i dont know who made it so i got it from here :https://v3rm.net/threads/leak-dead-rails-fast-shovel-kill-aura-fuck-you-ronix.19765/ how to use: just hold out your weapon near a enemy or if not it'll auto do it Exploits that i tested: Swift,potassium,wave,AWP,Sirhurt

Community Comments (1)

just incase if you did read the description on how to work it just hold out your weapon near a enemy or if not it'll auto do it

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