
Keyless

local gg = getgenv()
gg.chucnang = {
["mot"] = false,
["hai"] = false,
["ba"] = false,
}
local gui = Instance.new("ScreenGui")
gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
gui.Enabled = true
gui.SafeAreaCompatibility = Enum.SafeAreaCompatibility.FullscreenExtension
gui.ResetOnSpawn = false
gui.IgnoreGuiInset = false
gui.Name = "gui"
gui.DisplayOrder = 0
gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
gui.ScreenInsets = Enum.ScreenInsets.CoreUISafeInsets
gui.ClipToDeviceSafeArea = true
local frame = Instance.new("Frame")
frame.Parent = gui
frame.LayoutOrder = 0
frame.BorderMode = Enum.BorderMode.Outline
frame.Interactable = true
frame.AnchorPoint = Vector2.new(0, 0)
frame.BorderColor = BrickColor.new("Really black")
frame.SizeConstraint = Enum.SizeConstraint.RelativeXY
frame.ZIndex = 1
frame.AutomaticSize = Enum.AutomaticSize.XY
frame.Size = UDim2.new(0.2, 0, 0.3, 0)
frame.Draggable = false
frame.Visible = true
frame.ClipsDescendants = false
frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
frame.Selectable = false
frame.Style = Enum.FrameStyle.Custom
frame.SelectionOrder = 0
frame.Rotation = 0
frame.Transparency = 0
frame.BackgroundTransparency = 0
frame.Position = UDim2.new(0.09516836702823639, 0, 0.2587772309780121, 0)
frame.Active = false
frame.Name = "frame"
frame.BorderSizePixel = 0
frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
local ULL = Instance.new("UIListLayout")
ULL.Parent = frame
ULL.FillDirection = Enum.FillDirection.Vertical
ULL.HorizontalAlignment = Enum.HorizontalAlignment.Center
ULL.HorizontalFlex = Enum.UIFlexAlignment.Fill
ULL.VerticalAlignment = Enum.VerticalAlignment.Bottom
ULL.SortOrder = Enum.SortOrder.LayoutOrder
ULL.Name = "ULL"
ULL.Wraps = false
ULL.Padding = UDim.new(0, 0)
ULL.ItemLineAlignment = Enum.ItemLineAlignment.Automatic
ULL.VerticalFlex = Enum.UIFlexAlignment.None
local UDD = Instance.new("UIDragDetector")
UDD.Parent = frame
UDD.MinDragAngle = 0
UDD.SelectionModeRotateSpeed = 90
UDD.MinDragTranslation = UDim2.new(0, 0, 0, 0)
UDD.SelectionModeDragSpeed = UDim2.new(0, 300, 0, 300)
UDD.BoundingBehavior = Enum.UIDragDetectorBoundingBehavior.Automatic
UDD.ResponseStyle = Enum.UIDragDetectorResponseStyle.Offset
UDD.DragSpace = Enum.UIDragDetectorDragSpace.Parent
UDD.Enabled = true
UDD.UIDragSpeedAxisMapping = Enum.UIDragSpeedAxisMapping.XY
UDD.Name = "UDD"
UDD.DragStyle = Enum.UIDragDetectorDragStyle.TranslatePlane
UDD.DragRotation = 0
UDD.ActivatedCursorIconContent = Content.none
UDD.MaxDragTranslation = UDim2.new(0, 0, 0, 0)
UDD.CursorIconContent = Content.none
UDD.DragRelativity = Enum.UIDragDetectorDragRelativity.Absolute
UDD.MaxDragAngle = 0
UDD.DragUDim2 = UDim2.new(0, 0, 0, 0)
UDD.CursorIcon = ""
UDD.DragAxis = Vector2.new(1, 0)
UDD.ActivatedCursorIcon = ""
local button1 = Instance.new("TextButton")
button1.Parent = frame
button1.LayoutOrder = 0
button1.FontSize = Enum.FontSize.Size24
button1.LineHeight = 1
button1.Active = true
button1.Interactable = true
button1.TextStrokeTransparency = 1
button1.TextTruncate = Enum.TextTruncate.None
button1.SizeConstraint = Enum.SizeConstraint.RelativeXY
button1.ZIndex = 1
button1.BorderSizePixel = 0
button1.Draggable = false
button1.RichText = false
button1.Modal = false
button1.AutoButtonColor = true
button1.SelectionOrder = 0
button1.TextYAlignment = Enum.TextYAlignment.Center
button1.TextScaled = false
button1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
button1.FontFace =
Font.new("rbxasset://fonts/families/SourceSansPro.json", Enum.FontWeight.Regular, Enum.FontStyle.Normal)
button1.BorderMode = Enum.BorderMode.Outline
button1.Selectable = true
button1.OpenTypeFeatures = ""
button1.AnchorPoint = Vector2.new(0, 0)
button1.Visible = true
button1.TextXAlignment = Enum.TextXAlignment.Center
button1.BorderColor = BrickColor.new("Really black")
button1.TextWrapped = false
button1.Selected = false
button1.AutomaticSize = Enum.AutomaticSize.XY
button1.Size = UDim2.new(0, 200, 0, 50)
button1.TextWrap = false
button1.TextTransparency = 0
button1.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
button1.ClipsDescendants = false
button1.BorderColor3 = Color3.fromRGB(0, 0, 0)
button1.Text = "Auto Farm Trees"
button1.TextSize = 20
button1.TextDirection = Enum.TextDirection.Auto
button1.Rotation = 0
button1.Font = Enum.Font.SourceSans
button1.BackgroundTransparency = 0
button1.Position = UDim2.new(0, 0, 0, 0)
button1.TextColor3 = Color3.fromRGB(0, 0, 0)
button1.MaxVisibleGraphemes = -1
button1.Style = Enum.ButtonStyle.Custom
button1.Name = "button1"
local button2 = Instance.new("TextButton")
button2.Parent = frame
button2.LayoutOrder = 0
button2.FontSize = Enum.FontSize.Size24
button2.LineHeight = 1
button2.Active = true
button2.Interactable = true
button2.TextStrokeTransparency = 1
button2.TextTruncate = Enum.TextTruncate.None
button2.SizeConstraint = Enum.SizeConstraint.RelativeXY
button2.ZIndex = 1
button2.BorderSizePixel = 0
button2.Draggable = false
button2.RichText = false
button2.Modal = false
button2.AutoButtonColor = true
button2.SelectionOrder = 0
button2.TextYAlignment = Enum.TextYAlignment.Center
button2.TextScaled = false
button2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
button2.FontFace =
Font.new("rbxasset://fonts/families/SourceSansPro.json", Enum.FontWeight.Regular, Enum.FontStyle.Normal)
button2.BorderMode = Enum.BorderMode.Outline
button2.Selectable = true
button2.OpenTypeFeatures = ""
button2.AnchorPoint = Vector2.new(0, 0)
button2.Visible = true
button2.TextXAlignment = Enum.TextXAlignment.Center
button2.BorderColor = BrickColor.new("Really black")
button2.TextWrapped = false
button2.Selected = false
button2.AutomaticSize = Enum.AutomaticSize.XY
button2.Size = UDim2.new(0, 200, 0, 50)
button2.TextWrap = false
button2.TextTransparency = 0
button2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
button2.ClipsDescendants = false
button2.BorderColor3 = Color3.fromRGB(0, 0, 0)
button2.Text = "Auto Open Chests"
button2.TextSize = 20
button2.TextDirection = Enum.TextDirection.Auto
button2.Rotation = 0
button2.Font = Enum.Font.SourceSans
button2.BackgroundTransparency = 0
button2.Position = UDim2.new(0, 0, 0, 0)
button2.TextColor3 = Color3.fromRGB(0, 0, 0)
button2.MaxVisibleGraphemes = -1
button2.Style = Enum.ButtonStyle.Custom
button2.Name = "button2"
local button3 = Instance.new("TextButton")
button3.Parent = frame
button3.LayoutOrder = 0
button3.FontSize = Enum.FontSize.Size24
button3.LineHeight = 1
button3.Active = true
button3.Interactable = true
button3.TextStrokeTransparency = 1
button3.TextTruncate = Enum.TextTruncate.None
button3.SizeConstraint = Enum.SizeConstraint.RelativeXY
button3.ZIndex = 1
button3.BorderSizePixel = 0
button3.Draggable = false
button3.RichText = false
button3.Modal = false
button3.AutoButtonColor = true
button3.SelectionOrder = 0
button3.TextYAlignment = Enum.TextYAlignment.Center
button3.TextScaled = false
button3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
button3.FontFace =
Font.new("rbxasset://fonts/families/SourceSansPro.json", Enum.FontWeight.Regular, Enum.FontStyle.Normal)
button3.BorderMode = Enum.BorderMode.Outline
button3.Selectable = true
button3.OpenTypeFeatures = ""
button3.AnchorPoint = Vector2.new(0, 0)
button3.Visible = true
button3.TextXAlignment = Enum.TextXAlignment.Center
button3.BorderColor = BrickColor.new("Really black")
button3.TextWrapped = false
button3.Selected = false
button3.AutomaticSize = Enum.AutomaticSize.XY
button3.Size = UDim2.new(0, 200, 0, 50)
button3.TextWrap = false
button3.TextTransparency = 0
button3.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
button3.ClipsDescendants = false
button3.BorderColor3 = Color3.fromRGB(0, 0, 0)
button3.Text = "No Clip Trees (OFF)"
button3.TextSize = 20
button3.TextDirection = Enum.TextDirection.Auto
button3.Rotation = 0
button3.Font = Enum.Font.SourceSans
button3.BackgroundTransparency = 0
button3.Position = UDim2.new(0, 0, 0, 0)
button3.TextColor3 = Color3.fromRGB(0, 0, 0)
button3.MaxVisibleGraphemes = -1
button3.Style = Enum.ButtonStyle.Custom
button3.Name = "button3"
function autofarmtrees()
while gg.chucnang.mot do
for i, trees in pairs(game.workspace.TreesFolder:GetChildren()) do
if trees:IsA("Model") then
local args = {
[1] = "damage",
[2] = trees.Name,
}
game:GetService("ReplicatedStorage")
:WaitForChild("Signal")
:WaitForChild("Tree")
:FireServer(unpack(args))
end
end
task.wait(1)
end
end
button1.MouseButton1Click:Connect(function()
gg.chucnang.mot = not gg.chucnang.mot
if gg.chucnang.mot == true then
button1.Text = "On"
task.spawn(autofarmtrees)
else
button1.Text = "Auto Farm Trees"
end
end)
function autoopenchest()
while gg.chucnang.hai do
local chestopening = game:GetService("Players").LocalPlayer.PlayerGui.ChestOpening
local open = chestopening.Buttons.Open
if chestopening.Enabled == true then
if open.Visible == true then
firesignal(open.MouseButton1Click)
end
end
task.wait()
end
end
button2.MouseButton1Click:Connect(function()
gg.chucnang.hai = not gg.chucnang.hai
if gg.chucnang.hai == true then
button2.Text = "On"
task.spawn(autoopenchest)
else
button2.Text = "Auto Open Chests"
end
end)
function nocliptrees()
while gg.chucnang.ba do
task.wait()
for i, trees in pairs(workspace.TreesFolder:GetChildren()) do
for ia, hitpart in pairs(trees:GetChildren()) do
if hitpart:IsA("BasePart") then
if hitpart.CanCollide == true then
pcall(function()
hitpart.CanCollide = false
end)
end
end
end
end
end
end
button3.MouseButton1Click:Connect(function()
gg.chucnang.ba = not gg.chucnang.ba
if gg.chucnang.ba == true then
button3.Text = "No Clip Trees (On)"
task.spawn(nocliptrees)
else
button3.Text = "No Clip Trees (OFF)"
end
end)No comments yet for this script.



