DELETE ALL TREES FOR CHESTS OP
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DELETE ALL TREES FOR CHESTS OP

Cut Treessquhzsquhz 9K views 63 executesUpdated Oct 2, 2025
5.0/ 5(3 votes)
30100% Positive
Lua Script•107 lines (3118 chars)
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))()
local window = library:Window("Cut Tree's")
window:Label("Possible lag on tree mods", Color3.fromRGB(127, 143, 166))


local model = workspace:WaitForChild("TreesFolder")

local invisibleLoop = false
local visibleLoop = false

local function applyInvisible(instance)
    for _, child in ipairs(instance:GetChildren()) do
        if child:IsA("BasePart") then
            if child.Name == "Hitpart" then
                child.Transparency = 1
                child.CanCollide = false
            else
                child.Transparency = 1
                child.CanCollide = false
            end
        elseif child:IsA("Decal") or child:IsA("Texture") then
            child.Transparency = 1
        elseif child:IsA("SurfaceGui") or child:IsA("BillboardGui") then
            child.Enabled = false
        end
        applyInvisible(child)
    end
end

local function applyVisible(instance)
    for _, child in ipairs(instance:GetChildren()) do
        if child:IsA("BasePart") then
            if child.Name == "Hitpart" then
                child.Transparency = 1
                child.CanCollide = false
            else
                child.Transparency = 0
                child.CanCollide = true
            end
        elseif child:IsA("Decal") or child:IsA("Texture") then
            child.Transparency = 0
        elseif child:IsA("SurfaceGui") or child:IsA("BillboardGui") then
            child.Enabled = true
        end
        applyVisible(child)
    end
end

window:Button("Tree's Invisible?", function()
    invisibleLoop = not invisibleLoop
    visibleLoop = false

    task.spawn(function()
        while invisibleLoop do
            applyInvisible(model)
            task.wait(2) -- refresh speeed
        end
    end)
end)

window:Button("Tree's Visible?", function()
    visibleLoop = not visibleLoop
    invisibleLoop = false

    task.spawn(function()
        while visibleLoop do
            applyVisible(model)
            task.wait(2) -- refresh speed 
        end
    end)
end)

window:Button("Delete ALL trees", function()
    model:Destroy()
    print("All trees destroyed, cannot be undone. Rejoin if u wanna undo ig")
end)

local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.ChracterAdded:Wait()

window:Button("MASSIVE Tool", function()
    local tool = char:FindFirstChildWhichIsA("Tool")

    local function ToolSize(size1,size2,size3)
        if char and tool then
            local handle = tool:FindFirstChild("Handle")
            handle.Size = Vector3.new(size1,size2,size3)
        end
    end

    local function WalkSpeed(Speed)
        char.Humanoid.WalkSpeed = Speed
    end

    ToolSize(1000,1000,1000) -- here is weapon size (x,y,z) u can change like 100,100,100
end)

window:Button("Speed +75", function()
    local function WalkSpeed(Speed)
        char.Humanoid.WalkSpeed = Speed
    end
    WalkSpeed(75) -- set ur speed
end)

window:Button("Close Script", function()
   print("Menu Closed!")
   window:Destroy()
end)

Features & Information

Open source: Invisible trees Visible trees MASSIVE Tool Credits: Dev++

Community Comments (1)

alan3turner5501alan3turner5501Jan 19, 2026

Thank u

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