
Keyless

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))()
local window = library:Window("Cut Tree's")
window:Label("Possible lag on tree mods", Color3.fromRGB(127, 143, 166))
local model = workspace:WaitForChild("TreesFolder")
local invisibleLoop = false
local visibleLoop = false
local function applyInvisible(instance)
for _, child in ipairs(instance:GetChildren()) do
if child:IsA("BasePart") then
if child.Name == "Hitpart" then
child.Transparency = 1
child.CanCollide = false
else
child.Transparency = 1
child.CanCollide = false
end
elseif child:IsA("Decal") or child:IsA("Texture") then
child.Transparency = 1
elseif child:IsA("SurfaceGui") or child:IsA("BillboardGui") then
child.Enabled = false
end
applyInvisible(child)
end
end
local function applyVisible(instance)
for _, child in ipairs(instance:GetChildren()) do
if child:IsA("BasePart") then
if child.Name == "Hitpart" then
child.Transparency = 1
child.CanCollide = false
else
child.Transparency = 0
child.CanCollide = true
end
elseif child:IsA("Decal") or child:IsA("Texture") then
child.Transparency = 0
elseif child:IsA("SurfaceGui") or child:IsA("BillboardGui") then
child.Enabled = true
end
applyVisible(child)
end
end
window:Button("Tree's Invisible?", function()
invisibleLoop = not invisibleLoop
visibleLoop = false
task.spawn(function()
while invisibleLoop do
applyInvisible(model)
task.wait(2) -- refresh speeed
end
end)
end)
window:Button("Tree's Visible?", function()
visibleLoop = not visibleLoop
invisibleLoop = false
task.spawn(function()
while visibleLoop do
applyVisible(model)
task.wait(2) -- refresh speed
end
end)
end)
window:Button("Delete ALL trees", function()
model:Destroy()
print("All trees destroyed, cannot be undone. Rejoin if u wanna undo ig")
end)
local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.ChracterAdded:Wait()
window:Button("MASSIVE Tool", function()
local tool = char:FindFirstChildWhichIsA("Tool")
local function ToolSize(size1,size2,size3)
if char and tool then
local handle = tool:FindFirstChild("Handle")
handle.Size = Vector3.new(size1,size2,size3)
end
end
local function WalkSpeed(Speed)
char.Humanoid.WalkSpeed = Speed
end
ToolSize(1000,1000,1000) -- here is weapon size (x,y,z) u can change like 100,100,100
end)
window:Button("Speed +75", function()
local function WalkSpeed(Speed)
char.Humanoid.WalkSpeed = Speed
end
WalkSpeed(75) -- set ur speed
end)
window:Button("Close Script", function()
print("Menu Closed!")
window:Destroy()
end)



Thank u