Wobbletrocity skin NOT FE
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Wobbletrocity skin NOT FE

BEAR (Alpha)El_VireXusEl_VireXus 4.1K views 38 executesUpdated Oct 12, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•128 lines (3173 chars)
--! WARNING: This is a LocalScript. Place in StarterPlayerScripts.

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Teams = game:GetService("Teams")

-- CONFIGURATION
local TARGET_TEAM_NAME = "Bear"

local idleId = "83908479237351"
local walk1Id = "124585569030444"
local walk2Id = "93100534714641"
local sizeX, sizeY = 10.3, 11
local studsOffsetY = 2

-- SETUP
local plr = Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")

local effectsApplied = false
local playerSound
local ball

-- CLEANUP
local function cleanupEffects()
	if hrp and hrp:FindFirstChild("BillboardGui") then
		hrp.BillboardGui:Destroy()
	end
	if playerSound then
		playerSound:Stop()
		playerSound:Destroy()
		playerSound = nil
	end
	if ball then
		ball:Destroy()
		ball = nil
	end
end

-- APPLY EFFECTS (only once)
local function applyEffects()
	if effectsApplied or not hrp then return end
	effectsApplied = true

	-- Billboard setup
	local gui = hrp:FindFirstChild("BillboardGui")
	if gui and gui:FindFirstChild("Idle") and gui:FindFirstChild("Walk1") and gui:FindFirstChild("Walk2") then
		gui.Idle.Image = "http://www.roblox.com/asset/?id=" .. idleId
		gui.Walk1.Image = "http://www.roblox.com/asset/?id=" .. walk1Id
		gui.Walk2.Image = "http://www.roblox.com/asset/?id=" .. walk2Id
		gui.Size = UDim2.new(sizeX, 0, sizeY, 0)
		gui.StudsOffset = Vector3.new(0, studsOffsetY, 0)
	end

	-- Bear sound
	playerSound = Instance.new("Sound")
	playerSound.Name = "BearSound"
	playerSound.SoundId = "rbxassetid://85527550800653"
	playerSound.Parent = hrp
	playerSound.PlaybackSpeed = 0.8
	playerSound.Volume = 0.75
	playerSound.Looped = true
	playerSound:Play()

	-- Floating red orb
	ball = Instance.new("Part")
	ball.Shape = Enum.PartType.Ball
	ball.Size = Vector3.new(2, 2, 2)
	ball.BrickColor = BrickColor.new("Persimmon")
	ball.Material = Enum.Material.Neon
	ball.Anchored = true
	ball.CanCollide = false
	ball.Parent = workspace

	local pointLight = Instance.new("PointLight")
	pointLight.Color = Color3.new(1, 0, 0)
	pointLight.Range = 10
	pointLight.Brightness = 2
	pointLight.Parent = ball

	RunService.Heartbeat:Connect(function()
		if ball and hrp then
			local offset = Vector3.new(3, 3, 0)
			local rotatedOffset = hrp.CFrame:VectorToWorldSpace(offset)
			ball.CFrame = hrp.CFrame + rotatedOffset
		end
	end)
end

-- TEAM CHANGE HANDLER
local function handleTeamChange()
	if not plr.Team then return end
	if plr.Team.Name == TARGET_TEAM_NAME then
		applyEffects()
	else
		cleanupEffects()
	end
end

-- INITIALIZE
handleTeamChange()

plr.TeamChanged:Connect(function()
	handleTeamChange()
end)

plr.CharacterAdded:Connect(function(newChar)
	char = newChar
	hrp = char:WaitForChild("HumanoidRootPart")

	if effectsApplied then
		-- Keep effects active after respawn
		local sound = Instance.new("Sound")
		sound.SoundId = "rbxassetid://85527550800653"
		sound.Parent = hrp
		sound.PlaybackSpeed = 0.8
		sound.Volume = 0.75
		sound.Looped = true
		sound:Play()
	end
end)

plr.CharacterRemoving:Connect(function()
	if not effectsApplied then
		cleanupEffects()
	end
end)

Features & Information

it turns you into a hoax skin.
#bear#bear alpha#wobbletrocity

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