
Key Required

workspace.Camera.FieldOfView = 100
-- For Music
local sound = game.Workspace:FindFirstChild("Music")
if sound then
-- Function to check if a sound effect already exists
local function findEffect(className)
for _, effect in ipairs(sound:GetChildren()) do
if effect:IsA(className) then
return effect
end
end
return nil
end
-- Add DistortionSoundEffect if not present
local distort = findEffect("DistortionSoundEffect")
if not distort then
distort = Instance.new("DistortionSoundEffect")
distort.Parent = sound
distort.Enabled = true
distort.Level = 0
end
-- Add EqualizerSoundEffect if not present
local eq = findEffect("EqualizerSoundEffect")
if not eq then
eq = Instance.new("EqualizerSoundEffect")
eq.Parent = sound
eq.Enabled = true
eq.HighGain = 0
eq.LowGain = 0
eq.MidGain = 0
end
-- Add PitchShiftSoundEffect if not present
local pitchShift = findEffect("PitchShiftSoundEffect")
if not pitchShift then
pitchShift = Instance.new("PitchShiftSoundEffect")
pitchShift.Parent = sound
pitchShift.Enabled = true
pitchShift.Octave = 1
pitchShift.Priority = 0
end
-- Add ReverbSoundEffect if not present
local reverbEffect = findEffect("ReverbSoundEffect")
if not reverbEffect then
reverbEffect = Instance.new("ReverbSoundEffect")
reverbEffect.Parent = sound
reverbEffect.Enabled = false
reverbEffect.DecayTime = 0.1
reverbEffect.Density = 0
reverbEffect.DryLevel = 0
reverbEffect.WetLevel = 0
end
end
-- Check if the sound instance exists
if not sound then
warn("No sound instance named 'Music' found in Workspace!")
return
end
Lighting = game:GetService("Lighting")
-- 100000
-- Bear anniversary lobby theme ost id: rbxassetid://13508905498
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Bear [Alpha] GUI | 01vojta",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "Loading...",
LoadingSubtitle = "by 01vojta",
Theme = "Amethyst", -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "ConfigOne"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
Rayfield:Notify({
Title = "Yessir!!!",
Content = "Script has been loaded successfully!",
Duration = 3,
Image = "check",
})
local Tab = Window:CreateTab("Main", "menu")
local Section = Tab:CreateSection("Scripts")
local Button = Tab:CreateButton({
Name = "Infinite Yield",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
print("Bear [Alpha] GUI: Infinite Yield Executed✔")
end,
})
local Button = Tab:CreateButton({
Name = "Dex Explorer",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))()
print("Bear [Alpha] GUI: Dex Explorer Executed✔")
end,
})
local Button = Tab:CreateButton({
Name = "Emote GUI [R15 Only]",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Gi7331/scripts/main/Emote.lua"))()
print("Bear [Alpha] GUI: Emote GUI Excuted✔")
end,
})
local Button = Tab:CreateButton({
Name = "Zephyr [Another Bear Alpha Script GUI]",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/Unknownlodfc/idk/main/Zephyr%20%7C%20Bear%20%5BALPHA%5D"))()
print("Bear [Alpha] GUI: Zephyr Loaded✔")
end,
})
local Button = Tab:CreateButton({
Name = "OP Fling Gui",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/4nYEdANe"))()
print("Bear [Alpha] GUI: Fling GUI Loaded✔")
end,
})
local Divider = Tab:CreateDivider()
local Section = Tab:CreateSection("Main Stuff")
local Button = Tab:CreateButton({
Name = "Fullbright",
Callback = function()
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
print("Bear [Alpha] GUI: Fullbright Activated✔")
end,
})
local Button = Tab:CreateButton({
Name = "Revert Lighting",
Callback = function()
Lighting.Brightness = 2
Lighting.ClockTime = 0
Lighting.GlobalShadows = true
Lighting.FogEnd = 120
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
print("Bear [Alpha] GUI: Fullbright Reverted✔")
end,
})
local Button = Tab:CreateButton({
Name = "Spectator Lighting",
Callback = function()
Lighting.Brightness = 2
Lighting.ClockTime = 0
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
print("Bear [Alpha] GUI: Fullbright Activated✔")
end,
})
local Slider = Tab:CreateSlider({
Name = "Walkspeed",
Range = {16, 250},
Increment = 1,
Suffix = "Walkspeed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
end,
})
local Slider = Tab:CreateSlider({
Name = "JumpPower",
Range = {50, 500},
Increment = 1,
Suffix = "JumpPower",
CurrentValue = 50,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
end,
})
local Button = Tab:CreateButton({
Name = "Reset Walkspeed",
Callback = function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
print("Bear [Alpha] GUI: Walkspeed Reset✔")
end,
})
local Button = Tab:CreateButton({
Name = "Reset Bear Walkspeed",
Callback = function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 18
print("Bear [Alpha] GUI: Bear Walkspeed Reset✔")
end,
})
local Button = Tab:CreateButton({
Name = "Infinite Stamina [Hold Q to run.]",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/01vojta/Roblox-Scripts/refs/heads/main/ShiftToRunScript.lua"))()
print("Bear [Alpha] GUI: Hold 'Q' To Run❗")
end,
})
local Divider = Tab:CreateDivider()
local Section = Tab:CreateSection("ESP")
local Button = Tab:CreateButton({
Name = "ESP",
Callback = function()
-- ESP Script start
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local function removeHighlightFromCharacter(character)
local existingHighlight = character:FindFirstChildOfClass("Highlight")
if existingHighlight then
existingHighlight:Destroy()
end
end
local function addHighlightToCharacter(character)
local player = Players:GetPlayerFromCharacter(character)
if player then
if player.Team and player.Team.Name == "Bear" then
local torso = character:FindFirstChild("Torso")
if torso then
removeHighlightFromCharacter(torso)
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 0, 0) -- Red for Bear team
highlight.Parent = torso
highlight.Name = "BearHighlight"
torso.Transparency = 0 -- Set torso transparency to 0
else
removeHighlightFromCharacter(character)
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(255, 0, 0) -- Red for Bear team
highlight.Parent = character
highlight.Name = "BearHighlight"
end
else
removeHighlightFromCharacter(character)
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(14, 100, 255) -- Blue for others
highlight.Parent = character
end
end
end
local function addHighlightToAllPlayers()
local players = Players:GetPlayers()
for i, player in players do
local character = player.Character
if character then
addHighlightToCharacter(character)
end
end
end
-- Add highlight to all existing player characters
addHighlightToAllPlayers()
-- Listen for new player characters being added
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(addHighlightToCharacter)
end)
-- Update highlights every 5 seconds
while true do
task.wait(5)
addHighlightToAllPlayers()
end
-- End To the esp script
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "ESP Activated",
Duration = 6.5,
Image = "rewind",
})
print("Bear [Alpha] GUI: ESP Activated!")
end,
})
local Button = Tab:CreateButton({
Name = "Name ESP",
Callback = function()
--Name Esp Start
local Players = game:GetService("Players")
local Teams = game:GetService("Teams")
local function createBillboardGui(character)
local head = character:FindFirstChild("Head")
if head then
-- Remove existing BillboardGui if it exists
local existingGui = head:FindFirstChild("BearESP")
if existingGui then
existingGui:Destroy()
end
local billboardGui = Instance.new("BillboardGui")
billboardGui.Name = "BearESP"
billboardGui.AlwaysOnTop = true
billboardGui.MaxDistance = 9999999999999
billboardGui.Size = UDim2.new(0, 200, 0, 50)
billboardGui.Adornee = head
billboardGui.Parent = head
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = character.Name -- Set the text to the character's name
textLabel.Parent = billboardGui
local player = Players:GetPlayerFromCharacter(character)
if player then
if player.Team == Teams:FindFirstChild("Bear") then
textLabel.TextColor3 = Color3.new(255, 0, 0) -- Red color
else
textLabel.TextColor3 = Color3.new(255, 255, 255) -- White color
end
end
end
end
local function addBillboardGuiToAllPlayers()
local players = Players:GetPlayers()
for i, player in players do
local character = player.Character
if character then
createBillboardGui(character)
end
end
end
-- Add BillboardGui to all existing player characters
addBillboardGuiToAllPlayers()
-- Listen for new player characters being added
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(createBillboardGui)
end)
-- Update BillboardGui every 5 seconds
while true do
task.wait(5)
addBillboardGuiToAllPlayers()
end
--Name ESP End
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Name ESP Activated",
Duration = 6.5,
Image = "rewind",
})
print("Bear [Alpha] GUI: Name ESP Activated!")
end,
})
local Divider = Tab:CreateDivider()
local Section = Tab:CreateSection("Misc")
local Button = Tab:CreateButton({
Name = "Disable Cutscene Guis",
Callback = function()
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:FindFirstChild("PlayerGui")
if not PlayerGui then return end
local function MuteSoundsInGui(gui)
for _, sound in ipairs(gui:GetDescendants()) do
if sound:IsA("Sound") then
sound.Volume = 0
end
end
end
local function CheckForCutscene()
local cutscene = PlayerGui:FindFirstChild("Cutscene")
local cutsceneDeluxe = PlayerGui:FindFirstChild("CutsceneDeluxe")
if cutscene then
MuteSoundsInGui(cutscene)
cutscene.Enabled = false -- Disable the Cutscene GUI
end
if cutsceneDeluxe then
MuteSoundsInGui(cutsceneDeluxe)
cutsceneDeluxe.Enabled = false -- Disable the CutsceneDeluxe GUI
end
end
-- Initial check
CheckForCutscene()
-- Listen for new GUI elements being added
PlayerGui.ChildAdded:Connect(function(child)
if child.Name == "Cutscene" or child.Name == "CutsceneDeluxe" then
MuteSoundsInGui(child)
child.Enabled = false -- Disable the GUI when added
end
end)
-- Periodically check every 2 seconds
task.spawn(function()
while true do
CheckForCutscene()
task.wait(2)
end
end)
end,
})
local Tab = Window:CreateTab("Puzzles", "puzzle")
local Section = Tab:CreateSection("This highlights all the puzzles [You need to click it again every new round]")
local Button = Tab:CreateButton({
Name = "Puzzle ESP",
Callback = function()
-- Puzzle ESP Start
local function addHighlight(object)
local highlight = Instance.new("Highlight")
highlight.Adornee = object
highlight.FillColor = Color3.new(1, 1, 0) -- Yellow color
highlight.Parent = object
end
-- Check for PuzzleBin and Puzzle | Cheese
local puzzleBin = workspace:FindFirstChild("PuzzleBin")
if puzzleBin then
local puzzleCheese = puzzleBin:FindFirstChild("Puzzle | Cheese")
if puzzleCheese then
print("Puzzle | Cheese folder found inside PuzzleBin.")
addHighlight(puzzleCheese)
-- Check for a part named "Cheese" inside "Puzzle | Cheese"
local cheesePart = puzzleCheese:FindFirstChild("Cheese")
if cheesePart then
print("Part named 'Cheese' found inside Puzzle | Cheese.")
addHighlight(cheesePart)
else
print("Part named 'Cheese' not found inside Puzzle | Cheese.")
end
else
print("Puzzle | Cheese folder not found inside PuzzleBin.")
end
-- Check for Memory group inside PuzzleBin
local decorCheese = puzzleBin:FindFirstChild("DecorCheese")
if decorCheese then
print("DecorCheese group found inside PuzzleBin.")
addHighlight(decorCheese)
else
print("DecorCheese group not found inside PuzzleBin.")
end
-- Check for Memory group inside PuzzleBin
local memoryGroup = puzzleBin:FindFirstChild("Memory")
if memoryGroup then
print("Memory group found inside PuzzleBin.")
addHighlight(memoryGroup)
else
print("Memory group not found inside PuzzleBin.")
end
-- Check for CheeseAltar group inside PuzzleBin
local cheeseAltarGroup = puzzleBin:FindFirstChild("CheeseAltar")
if cheeseAltarGroup then
print("CheeseAltar group found inside PuzzleBin.")
addHighlight(cheeseAltarGroup)
else
print("CheeseAltar group not found inside PuzzleBin.")
end
local colorCodeGroup = puzzleBin:FindFirstChild("ColorCode")
if colorCodeGroup then
print("ColorCode group found inside PuzzleBin.")
addHighlight(colorCodeGroup)
else
print("ColorCode group not found inside PuzzleBin.")
end
-- Check for Wire group inside PuzzleBin
local wireGroup = puzzleBin:FindFirstChild("Wire")
if wireGroup then
print("Wire group found inside PuzzleBin.")
addHighlight(wireGroup)
else
print("Wire group not found inside PuzzleBin.")
end
-- Check for all groups named "Wire" inside PuzzleBin
local foundWires = false
for _, child in puzzleBin:GetChildren() do
if child.Name == "Wire" then
print("Group named 'Wire' found inside PuzzleBin.")
addHighlight(child)
foundWires = true
end
end
if not foundWires then
print("No group named 'Wire' found inside PuzzleBin.")
end
else
print("PuzzleBin folder not found.")
end
-- Check for _Entities inside Map
local mapGroup = workspace:FindFirstChild("Map")
if mapGroup then
local entitiesFolder = mapGroup:FindFirstChild("_Entities")
if entitiesFolder then
print("_Entities folder found inside Map.")
-- Check for Cheese group inside _Entities
local cheeseGroup = entitiesFolder:FindFirstChild("Cheese")
if cheeseGroup then
print("Cheese group found inside _Entities.")
addHighlight(cheeseGroup)
else
print("Cheese group not found inside _Entities.")
end
else
print("_Entities folder not found inside Map.")
end
-- Check for VSH group inside Map
local vshGroup = entitiesFolder:FindFirstChild("VHS")
if vshGroup then
print("VHS group found inside Map.")
addHighlight(vshGroup)
else
print("VHS group not found inside Map.")
end
else
print("Map group not found.")
end
-- Puzzle Esp End
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Puzzle ESP Activated",
Duration = 6.5,
Image = "puzzle",
})
print("Bear [Alpha] GUI: Puzzle ESP Activated!")
end,
})
local Button = Tab:CreateButton({
Name = "Show Color Code [Only works if a round is happening]",
Callback = function()
--Show Color Code Script Start
local puzzleBin = workspace:FindFirstChild("PuzzleBin")
if puzzleBin then
local colorCodeGroup = puzzleBin:FindFirstChild("ColorCode")
if colorCodeGroup then
local cluePart = colorCodeGroup:FindFirstChild("Clue")
if cluePart then
local surfaceGui = cluePart:FindFirstChild("Note")
if surfaceGui and surfaceGui:IsA("SurfaceGui") then
local frame = surfaceGui:FindFirstChildOfClass("Frame")
if frame then
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ColorRevealGui"
screenGui.ResetOnSpawn = false
screenGui.IgnoreGuiInset = true
local mainFrame = Instance.new("Frame")
mainFrame.Name = "Main"
mainFrame.Size = UDim2.new(0.5, 0, 0.5, 0)
mainFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
mainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
mainFrame.BackgroundColor3 = Color3.fromRGB(36, 27, 66)
mainFrame.BackgroundTransparency = 0.7
mainFrame.Parent = screenGui
local corner = Instance.new("UICorner")
corner.Parent = mainFrame
local CloseButton = Instance.new("ImageButton")
CloseButton.Name = "Close"
CloseButton.Size = UDim2.new(0, 50, 0, 50)
CloseButton.Position = UDim2.new(1, 0, 0, 0)
CloseButton.AnchorPoint = Vector2.new(1, 0)
CloseButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
CloseButton.BackgroundTransparency = 1
CloseButton.Image = "rbxassetid://13207238741"
CloseButton.Parent = mainFrame
CloseButton.MouseButton1Click:Connect(function()
screenGui:Destroy()
end)
local clonedFrame = frame:Clone()
clonedFrame.Parent = mainFrame
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
else
warn("Frame not found inside SurfaceGui 'Note'.")
end
else
warn("SurfaceGui 'Note' not found or is not a SurfaceGui.")
end
else
warn("Part 'Clue' not found inside ColorCode group.")
end
else
warn("ColorCode group not found inside PuzzleBin.")
end
else
warn("PuzzleBin folder not found.")
end
--Show Color Code Script End
end,
})
local Tab = Window:CreateTab("Fun", "ferris-wheel")
local Button = Tab:CreateButton({
Name = "Make Spob have a :3 face ",
Callback = function()
-- Get the player and their head
local player = game.Players.LocalPlayer
local head = player.Character.Head
-- Check if the player is in the "Bear" team
if player.Team.Name == "Bear" then
-- Check if the head has a decal
local decal = head:FindFirstChild("Decal")
if decal then
-- Change the decal's Texture ID
decal.Texture = "rbxassetid://109891608761602"
--- rbxassetid://18371796935
end
end
end,
})
local Input = Tab:CreateInput({
Name = "Custom Bear Image",
CurrentValue = "9180622670",
PlaceholderText = "Put valid ImageId Here",
RemoveTextAfterFocusLost = true,
Flag = "Input1",
Callback = function(Text1)
local Players = game:GetService("Players")
local Teams = game:GetService("Teams")
local SkibidiText = "rbxassetid://" .. Text1 -- Replace with the correct asset ID or URL
local bearTeam = Teams:FindFirstChild("Bear")
if bearTeam then
for _, player in Players:GetPlayers() do
if player.Team == bearTeam then
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
-- Check for the existing BillboardGui
local billboardGui = humanoidRootPart:FindFirstChildOfClass("BillboardGui")
if billboardGui then
local idleImage = billboardGui:FindFirstChild("Idle")
local walk1Image = billboardGui:FindFirstChild("Walk1")
local walk2Image = billboardGui:FindFirstChild("Walk2")
if idleImage and walk1Image and walk2Image then
idleImage.Image = SkibidiText
walk1Image.Image = SkibidiText
walk2Image.Image = SkibidiText
print("Updated all ImageLabels for player:", player.Name)
else
print("Missing one or more ImageLabels for player:", player.Name)
end
else
print("No BillboardGui found for player:", player.Name)
end
-- Check for the BillboardGui named "SkinGui"
local skinGui = humanoidRootPart:FindFirstChild("SkinGui")
if skinGui then
local idleImage = skinGui:FindFirstChild("Idle")
local walk1Image = skinGui:FindFirstChild("Walk1")
local walk2Image = skinGui:FindFirstChild("Walk2")
if idleImage and walk1Image and walk2Image then
idleImage.Image = SkibidiText
walk1Image.Image = SkibidiText
walk2Image.Image = SkibidiText
print("Updated all ImageLabels in SkinGui for player:", player.Name)
else
print("Missing one or more ImageLabels in SkinGui for player:", player.Name)
end
else
print("No SkinGui found for player:", player.Name)
end
else
print("No HumanoidRootPart found for player:", player.Name)
end
end
end
else
print("Bear team not found")
end
end,
})
--Fun Tab End
local Tab = Window:CreateTab("Music", "music")
local Section = Tab:CreateSection("Music Main")
local Button = Tab:CreateButton({
Name = "Remove Reverb.",
Callback = function()
local SoundService = game:GetService("SoundService")
SoundService.AmbientReverb = Enum.ReverbType.NoReverb
end,
})
local Button = Tab:CreateButton({
Name = "Add Back Reverb.",
Callback = function()
local SoundService = game:GetService("SoundService")
SoundService.AmbientReverb = Enum.ReverbType.Hangar
end,
})
local Button = Tab:CreateButton({
Name = "Mute Music [Temporary. Every Round Resets]",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Muted✔",
Duration = 6.5,
Image = "volume-off",
})
end,
})
local Slider = Tab:CreateSlider({
Name = "Volume",
Range = {0, 2},
Increment = 0.1,
Suffix = "Volume",
CurrentValue = 1,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
local M = workspace.Music
M.Volume = v
end,
})
local Section = Tab:CreateSection("My favorite songs [This Only Works In Bear and only you can hear these songs.]")
local Divider = Tab:CreateDivider()
local Section = Tab:CreateSection("Jugsta [Handpicked Favs]")
local Button = Tab:CreateButton({
Name = "Jugsta - Treasury",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://16190761193"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Deja Vus 2",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://15689442404"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Skeletons",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://15689450026"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Get Away",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://18841887862"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Rampage (Sped Up)",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://15689453751"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Rampage",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://15689441013"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Ouuu",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://15689442874"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Cash Up (Prod. Hitsko)",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://16190758325"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Japan",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://14884822465"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Lose Yourself",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://14884817551"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Runaway",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://16662827317"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Jugsta - Batman",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://14884822914"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Divider = Tab:CreateDivider()
local Section = Tab:CreateSection("Random Brainrot Stuff lmao")
local Button = Tab:CreateButton({
Name = "Bullet - Skibidi fanum tax (Prod. yakside)",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://16190757458"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "GoofyAhhTate - Rizzlers and Moggers",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://18841888491"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "GoofyAhhTate - PLUH",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://16662827543"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "GoofyAhhTate - For The Rizzlers",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://18841891795"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Bullet - FIRE IN THE HOLE",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://16662832129"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Bullet - FIRE IN THE HOLE (Cursed Version)",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://16662835028"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Divider = Tab:CreateDivider()
local Section = Tab:CreateSection("Goated Songs")
local Button = Tab:CreateButton({
Name = "d3r - Love Bomb",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://18841888868"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "d3r - No Escape",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://18841891575"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "HR - WASSA (Ins)",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://17422207260"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Sukoyomi - ◡‿◡ Girlfriend",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://16190781665"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "SAKU - GTA (Nightcore)",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://14366981664"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "nMisaki - Russian Angel 2 (In Cosmos)",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://15689447739"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Button = Tab:CreateButton({
Name = "Cheedaman - [BEAR] RUN IT BACK, THE ANNIVERSARY TRACK",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://13508905498"
M.PlaybackSpeed = 1.05
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Loaded✔",
Duration = 6.5,
Image = "music",
})
end,
})
local Divider = Tab:CreateDivider()
local Section = Tab:CreateSection("Bypassed Audios [Coming Soon cuz 99.9% of them are deleted 😭]")
local Tab = Window:CreateTab("Custom Songs", "music")
local Section = Tab:CreateSection("CUSTOM MUSIC HOLY MOLY!!!!")
local Label = Tab:CreateLabel("How to use: Go inside your exploit workspace folder and create a folder named 'Music' (Exactly like that or it wont work) and you put your music files here.", "activity")
local Label = Tab:CreateLabel("And do not forget to put the full music file name with exetnsion! Example: music.mp3", "file")
local Button = Tab:CreateButton({
Name = "Remove Reverb.",
Callback = function()
local SoundService = game:GetService("SoundService")
SoundService.AmbientReverb = Enum.ReverbType.NoReverb
end,
})
local Button = Tab:CreateButton({
Name = "Add Back Reverb.",
Callback = function()
local SoundService = game:GetService("SoundService")
SoundService.AmbientReverb = Enum.ReverbType.Hangar
end,
})
local Button = Tab:CreateButton({
Name = "Mute Music [Temporary. Every Round Resets]",
Callback = function()
local M = workspace.Music
M.SoundId = "rbxassetid://"
M.PlaybackSpeed = 1
M.TimePosition = 0
M.Playing = true
M.Looped = true
Rayfield:Notify({
Title = "Bear [Alpha] GUI",
Content = "Music Muted✔",
Duration = 6.5,
Image = "volume-off",
})
end,
})
local Slider = Tab:CreateSlider({
Name = "Volume",
Range = {0, 2},
Increment = 0.1,
Suffix = "Volume",
CurrentValue = 1,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
local M = workspace.Music
M.Volume = v
end,
})
local Input = Tab:CreateInput({
Name = "Enter Song File Name",
PlaceholderText = "song.mp3/wav/ogg",
RemoveTextAfterFocus = false,
Callback = function(text)
local musicFolderPath = "Music"
-- Check if the "Music" folder exists
if not isfolder(musicFolderPath) then
warn("Folder not found: " .. musicFolderPath)
return
end
local fileName = text -- Get the filename from the TextBox
local filePath = musicFolderPath .. "/" .. fileName
-- Check if the file exists before playing
if isfile(filePath) then
sound.SoundId = getcustomasset(filePath) -- Set the SoundId to the custom asset
sound.Volume = 1
sound.TimePosition = 0
sound:Play() -- Play the sound
print("Playing: " .. filePath)
else
warn("File not found: " .. filePath)
end
end
})
local Section = Tab:CreateSection("Music Settings")
local Input = Tab:CreateInput({
Name = "Playback Speed",
CurrentValue = "",
PlaceholderText = "1",
RemoveTextAfterFocusLost = false,
Flag = "Input1",
Callback = function(Text)
local M = workspace.Music
M.PlaybackSpeed = Text
end,
})
local Slider = Tab:CreateSlider({
Name = "Playback Speed",
Range = {0, 12},
Increment = 0.01,
Suffix = "Amount",
CurrentValue = 1,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
local M = workspace.Music
M.PlaybackSpeed = v
end,
})
local Divider = Tab:CreateDivider()
local Section = Tab:CreateSection("Distortion")
local Input = Tab:CreateInput({
Name = "Distortion",
CurrentValue = "",
PlaceholderText = "0",
RemoveTextAfterFocusLost = false,
Flag = "Input1",
Callback = function(Text)
local M = workspace.Music.DistortionSoundEffect
M.Level = Text
end,
})
local Slider = Tab:CreateSlider({
Name = "Distortion",
Range = {0, 1},
Increment = 0.01,
Suffix = "Amount",
CurrentValue = 0,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
local M = workspace.Music.DistortionSoundEffect
M.Level = v
end,
})
local Section = Tab:CreateSection("Equalizer")
local Input = Tab:CreateInput({
Name = "High Gain",
CurrentValue = "",
PlaceholderText = "0",
RemoveTextAfterFocusLost = false,
Flag = "Input1",
Callback = function(Text)
local M = workspace.Music.EqualizerSoundEffect
M.HighGain = Text
end,
})
local Slider = Tab:CreateSlider({
Name = "High Gain",
Range = {0, 10},
Increment = 0.01,
Suffix = "Amount",
CurrentValue = 0,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
local M = workspace.Music.EqualizerSoundEffect
M.HighGain = v
end,
})
local Input = Tab:CreateInput({
Name = "Low Gain (Bass)",
CurrentValue = "",
PlaceholderText = "0",
RemoveTextAfterFocusLost = false,
Flag = "Input1",
Callback = function(Text)
local M = workspace.Music.EqualizerSoundEffect
M.LowGain = Text
end,
})
local Slider = Tab:CreateSlider({
Name = "Low Gain (Bass)",
Range = {0, 10},
Increment = 0.01,
Suffix = "Amount",
CurrentValue = 0,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
local M = workspace.Music.EqualizerSoundEffect
M.LowGain = v
end,
})
local Input = Tab:CreateInput({
Name = "Mid Gain",
CurrentValue = "",
PlaceholderText = "0",
RemoveTextAfterFocusLost = false,
Flag = "Input1",
Callback = function(Text)
local M = workspace.Music.EqualizerSoundEffect
M.MidGain = Text
end,
})
local Slider = Tab:CreateSlider({
Name = "Mid Gain",
Range = {0, 10},
Increment = 0.01,
Suffix = "Amount",
CurrentValue = 0,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
local M = workspace.Music.EqualizerSoundEffect
M.MidGain = v
end,
})
local Section = Tab:CreateSection("Pitch")
local Input = Tab:CreateInput({
Name = "Pitch",
CurrentValue = "",
PlaceholderText = "0",
RemoveTextAfterFocusLost = false,
Flag = "Input1",
Callback = function(Text)
local M = workspace.Music.PitchShiftSoundEffect
M.Octave = Text
end,
})
local Slider = Tab:CreateSlider({
Name = "Pitch",
Range = {0, 12},
Increment = 0.01,
Suffix = "Amount",
CurrentValue = 1,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
local M = workspace.Music.PitchShiftSoundEffect
M.Octave = v
end,
})
local Input = Tab:CreateInput({
Name = "Priority",
CurrentValue = "",
PlaceholderText = "0",
RemoveTextAfterFocusLost = false,
Flag = "Input1",
Callback = function(Text)
local M = workspace.Music.PitchShiftSoundEffect
M.Priority = Text
end,
})
local Slider = Tab:CreateSlider({
Name = "Priority",
Range = {0, 5},
Increment = 0.01,
Suffix = "Amount",
CurrentValue = 0,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(v)
local M = workspace.Music.PitchShiftSoundEffect
M.Priority = v
end,
})
local Section = Tab:CreateSection("Visualizers")
local Button = Tab:CreateButton({
Name = "FOV Visualizer",
Callback = function()
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Reference your sound instance in the workspace.
local sound = workspace:WaitForChild("Music")
-- Configuration variables
local BASE_FOV = 90 -- Default Field of View.
local MAX_EXTRA_FOV = 120 -- Maximum additional FOV.
local TWEEN_TIME = 0.1 -- Tween duration.
local SCALING_FACTOR = 35 -- Factor to scale bass value (adjust as needed).
-- Function to get a value representing bass
local function getBassValue()
local spectrumData
local success = pcall(function()
spectrumData = sound:GetSpectrumData()
end)
if not success or not spectrumData or #spectrumData == 0 then
-- Fallback to overall loudness if spectrum data is unavailable.
return sound.PlaybackLoudness
end
-- Use the first 20% of bins (bass frequencies)
local bassCount = math.max(1, math.floor(#spectrumData * 0.2))
local bassSum = 0
for i = 1, bassCount do
bassSum = bassSum + spectrumData[i]
end
local averageBass = bassSum / bassCount
return averageBass
end
-- Function to update the camera's FOV based on bass data.
local function updateCameraFOV()
local bassValue = getBassValue()
-- Calculate additional FOV based on the bass value.
local additionalFOV = math.clamp(bassValue / SCALING_FACTOR, 0, MAX_EXTRA_FOV)
local targetFOV = BASE_FOV + additionalFOV
local tween = TweenService:Create(
camera,
TweenInfo.new(TWEEN_TIME, Enum.EasingStyle.Sine, Enum.EasingDirection.Out),
{FieldOfView = targetFOV}
)
tween:Play()
end
-- Update every frame.
RunService.RenderStepped:Connect(function()
updateCameraFOV()
end)
end,
})
local Tab = Window:CreateTab("Chat", "message-circle")
local Section = Tab:CreateSection("This thingy is for fast typing idk. If u click a button it sends a message on da button")
local Label = Tab:CreateLabel("I think some messages could get u banned. Im not responsible if u get banned. Also i recommend to use a modern chat anti-ban script", "message-circle-dashed")
local Button = Tab:CreateButton({
Name = "Why target???",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Why target???")
end,
})
local Button = Tab:CreateButton({
Name = "Hi",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Hi")
end,
})
local Button = Tab:CreateButton({
Name = "Bye bye 🤫🧏♂️",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Bye bye 🤫🧏♂️")
end,
})
local Button = Tab:CreateButton({
Name = "...",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("...")
end,
})
local Button = Tab:CreateButton({
Name = "GET JUKED!!!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("GET JUKED!!!")
end,
})
local Button = Tab:CreateButton({
Name = "😭🙏",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("😭🙏")
end,
})
local Button = Tab:CreateButton({
Name = "targeter?",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Why target???")
end,
})
local Button = Tab:CreateButton({
Name = "What did i do to you bro??",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("What did i do to you bro??")
end,
})
local Button = Tab:CreateButton({
Name = "BRO-",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("BRO-")
end,
})
local Button = Tab:CreateButton({
Name = "Why teamers bro...",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Why teamers bro...")
end,
})
local Button = Tab:CreateButton({
Name = "Teamer!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Teamer!")
end,
})
local Button = Tab:CreateButton({
Name = "Leave me alone please... 😓😓😥",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Leave me alone please... 😓😓😥")
end,
})
local Button = Tab:CreateButton({
Name = "Yo bear wanna get freaky together?",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Yo bear wanna get freaky together?")
end,
})
local Button = Tab:CreateButton({
Name = "STOP CHASING ME!!! CHASE SOMEONE ELSE!!!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("STOP CHASING ME!!! CHASE SOMEONE ELSE!!!")
end,
})
local Button = Tab:CreateButton({
Name = "Yo chill... CHILL CHILL CHILL!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Yo chill... CHILL CHILL CHILL!")
end,
})
local Button = Tab:CreateButton({
Name = "Bro chill",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Bro chill")
end,
})
local Button = Tab:CreateButton({
Name = "Chill out!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Chill out!")
end,
})
local Button = Tab:CreateButton({
Name = "STOP CHASING ME!!!!!!!!!!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("STOP CHASING ME!!!!!!!!!!")
end,
})
local Button = Tab:CreateButton({
Name = "AHHHHHHHHHHHHHHH!!!!!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("AHHHHHHHHHHHHHHH!!!!!")
end,
})
local Button = Tab:CreateButton({
Name = "STOP!!!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("STOP!!!")
end,
})
local Button = Tab:CreateButton({
Name = "Hahaha cant get me!!! 😜",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Hahaha cant get me!!! 😜")
end,
})
local Button = Tab:CreateButton({
Name = "This bear sucks lol",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("This bear sucks lol")
end,
})
local Button = Tab:CreateButton({
Name = "The hell is that reach bro",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("The hell is that reach bro")
end,
})
local Button = Tab:CreateButton({
Name = "Have mercy pls",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Have mercy pls")
end,
})
local Button = Tab:CreateButton({
Name = "No stop 😭🙏",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("No stop 😭🙏")
end,
})
local Button = Tab:CreateButton({
Name = "Wait!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Wait!")
end,
})
local Button = Tab:CreateButton({
Name = "Wait... Let me talk.",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Wait... Let me talk.")
end,
})
local Button = Tab:CreateButton({
Name = "I just wanna say something!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("I just wanna say something!")
end,
})
local Button = Tab:CreateButton({
Name = "Let me say something.",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Let me say something.")
end,
})
local Button = Tab:CreateButton({
Name = "Well well well...",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Well well well...")
end,
})
local Button = Tab:CreateButton({
Name = "NOOB!!!",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("NOOB!!!")
end,
})
local Button = Tab:CreateButton({
Name = "Skibidi Sigma",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("Skibidi Sigma")
end,
})
local Button = Tab:CreateButton({
Name = "This is like Ohio",
Callback = function(Chat)
local TextChatService = game:GetService("TextChatService")
TextChatService.TextChannels.RBXGeneral:SendAsync("This is like Ohio")
end,
})



Not Take The Risk bear Have API BAN
Can you get banned ?
good script but, make it for mobile and pc.