
Key Required

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local pGui = player:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "Evidence"
screenGui.ResetOnSpawn = false
screenGui.Parent = pGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 300, 0, 220)
mainFrame.Position = UDim2.new(0.5, -150, 0.5, -110)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
mainFrame.Parent = screenGui
Instance.new("UICorner", mainFrame)
local textBox = Instance.new("TextBox")
textBox.Size = UDim2.new(0.85, 0, 0, 45)
textBox.Position = UDim2.new(0.075, 0, 0.25, 0)
textBox.PlaceholderText = "Put player name"
textBox.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
textBox.TextColor3 = Color3.new(1, 1, 1)
textBox.Parent = mainFrame
Instance.new("UICorner", textBox)
local createBtn = Instance.new("TextButton")
createBtn.Size = UDim2.new(0.85, 0, 0, 45)
createBtn.Position = UDim2.new(0.075, 0, 0.55, 0)
createBtn.Text = "Create"
createBtn.BackgroundColor3 = Color3.fromRGB(0, 150, 255)
createBtn.TextColor3 = Color3.new(1, 1, 1)
createBtn.Font = Enum.Font.GothamBold
createBtn.Parent = mainFrame
Instance.new("UICorner", createBtn)
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.Text = "X"
closeBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeBtn.TextColor3 = Color3.new(1, 1, 1)
closeBtn.Parent = mainFrame
Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(1, 0)
local dragging, dragInput, dragStart, startPos
local function update(input)
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
end
mainFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
if UserInputService:GetFocusedTextBox() then return end
dragging = true
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainFrame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
local function createPlayerNPC(userId, username)
local targetPart = workspace:WaitForChild("Lobby"):WaitForChild("_Obby"):WaitForChild("Quidz")
local afkLabelTemplate = workspace:WaitForChild(player.Name):FindFirstChild("_AFKLabel")
local npc = Players:CreateHumanoidModelFromUserId(userId)
npc.Name = username
npc.Parent = workspace
local quidzCFrame = (targetPart.CFrame + Vector3.new(0, 3, 0)) * CFrame.Angles(0, math.rad(-90), 0)
local tempPos = CFrame.new(142.00009155273438, 10.9980177879333496, -19.999996185302734) * CFrame.Angles(0, math.rad(-180), 0)
npc:PivotTo(quidzCFrame)
task.spawn(function()
while npc and npc.Parent do
task.wait(8)
if not npc.Parent then break end
npc:PivotTo(tempPos)
task.wait(0.4)
if not npc.Parent then break end
npc:PivotTo(quidzCFrame)
end
end)
if afkLabelTemplate then
local newLabel = afkLabelTemplate:Clone()
newLabel.Parent = npc:FindFirstChild("Head") or npc.PrimaryPart
newLabel.Adornee = npc:FindFirstChild("HumanoidRootPart")
end
local humanoid = npc:WaitForChild("Humanoid")
local animator = humanoid:FindFirstChildOfClass("Animator") or Instance.new("Animator", humanoid)
task.spawn(function()
while npc and npc.Parent do
humanoid.Jump = true
task.wait(5)
end
end)
task.defer(function()
local animate = npc:WaitForChild("Animate", 5)
if not animate then return end
local function loadTrack(name, priority)
local folder = animate:FindFirstChild(name)
if folder then
local animObj = folder:FindFirstChildOfClass("Animation")
if animObj then
local track = animator:LoadAnimation(animObj)
track.Priority = priority
return track
end
end
return nil
end
local idleTrack = loadTrack("idle", Enum.AnimationPriority.Idle)
local jumpTrack = loadTrack("jump", Enum.AnimationPriority.Action)
local fallTrack = loadTrack("fall", Enum.AnimationPriority.Action)
if idleTrack then
idleTrack.Looped = true
idleTrack:Play()
end
humanoid.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.Jumping then
if fallTrack then fallTrack:Stop() end
if jumpTrack then jumpTrack:Play() end
elseif newState == Enum.HumanoidStateType.Freefall then
if jumpTrack then jumpTrack:Stop() end
if fallTrack then fallTrack:Play() end
elseif newState == Enum.HumanoidStateType.Landed then
if jumpTrack then jumpTrack:Stop() end
if fallTrack then fallTrack:Stop() end
if idleTrack and not idleTrack.IsPlaying then idleTrack:Play() end
end
end)
animate.Disabled = true
end)
end
createBtn.MouseButton1Click:Connect(function()
local inputName = textBox.Text
if inputName == "" then return end
local idSuccess, userId = pcall(function()
return Players:GetUserIdFromNameAsync(inputName)
end)
if idSuccess and userId then
local UserService = game:GetService("UserService")
local infoSuccess, infoResult = pcall(function()
return UserService:GetUserInfosByUserIdsAsync({userId})
end)
local displayName = inputName
if infoSuccess and infoResult and #infoResult > 0 then
displayName = infoResult[1].DisplayName
end
createPlayerNPC(userId, displayName)
end
end)
closeBtn.MouseButton1Click:Connect(function() screenGui:Destroy() end)



@leemogensen411 u
Nga wake up and choose violence
Tengeman can you exploit inf stamina bro, you'll be the goat if you do it gng
@Worldcorp alpha gui v8 released that have this
@TengeMan hi bro, i just tested it and it just work for mobile (the script) cuz i execute it on PC and it stays frozen, like u cant click anything on it. can you fix it? its literraly the best script but it just works for mobile
@Worldcorp High chance it's due different executor
i hope u can fix it pls
does this still work