
Keyless

--! WARNING: LocalScript. Place in StarterPlayerScripts.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Teams = game:GetService("Teams")
local plr = Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart", 5)
-- Billboard GUI IDs
local idleId = "135320991090453"
local walk1Id = "135320991090453"
local walk2Id = "135320991090453"
-- Billboard size & offset
local baseSize = Vector2.new(9.2, 7)
local studsOffsetY = 0.25
-- Billboard setup
local gui = hrp:FindFirstChild("BillboardGui")
if gui and gui:FindFirstChild("Idle") and gui:FindFirstChild("Walk1") and gui:FindFirstChild("Walk2") then
gui.Idle.Image = "http://www.roblox.com/asset/?id="..idleId
gui.Walk1.Image = "http://www.roblox.com/asset/?id="..walk1Id
gui.Walk2.Image = "http://www.roblox.com/asset/?id="..walk2Id
gui.StudsOffset = Vector3.new(0, studsOffsetY, 0)
end
-- Sound setup
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://138485686268988"
sound.Parent = hrp
sound.PlaybackSpeed = 1
sound.Volume = 0.75
sound.Looped = true
sound:Play()
-- Jiggle effect
local prevPos = hrp.Position
local velocityMag = 0
local squish = 0
RunService.RenderStepped:Connect(function(dt)
local team = plr.Team
if team and team.Name ~= "Bear" then
if sound.Parent then
sound:Stop()
sound:Destroy()
end
return
end
local velocity = (hrp.Position - prevPos) / dt
prevPos = hrp.Position
velocityMag = velocity.Magnitude
local target = math.clamp(velocityMag * 0.002, 0, 0.15)
squish += (target - squish) * math.min(dt * 10, 1)
if gui then
local stretchX = 1 + squish * 0.8 -- widen slightly
local stretchY = 1 - squish * 1.2 -- flatten slightly
gui.Size = UDim2.new(baseSize.X * stretchX, 0, baseSize.Y * stretchY, 0)
end
end)



do one for the "riddlin scavenge" skulls u needa collect for a prize
I need one that is FE.