
Key Required VerifiedUniversal
for i = 2, 2 do
table.insert(getupvalues(getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[3].Skins,"Monky With Drip")
table.insert(getupvalues(getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[3].Skins,"Admin")
table.insert(getupvalues(getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[3].Skins,"Myboe")
end
function AddSkinDataForMissingSkins()
for i, v in pairs(game:GetService("ReplicatedStorage").StreamedAssets.ChrModels:GetChildren()) do
local Data = game:GetService("ReplicatedStorage").ItemData.Images.Skins:FindFirstChild(v.Name);
if not Data then
local Skin = Instance.new("StringValue");
Skin.Name = v.Name;
Skin.Value = "rbxassetid://0";
Skin.Parent = game:GetService("ReplicatedStorage").ItemData.Images.Skins;
local Quality = Instance.new("StringValue");
Quality.Name = "Quality";
Quality.Value = "Admin";
Quality.Parent = Skin;
end
end
end
AddSkinDataForMissingSkins();
function ApplyUnusual(player, unusual)
if player and player.Character and player.Character:FindFirstChild("Head") and unusual then
if player.Character.Head:FindFirstChild("Unusual") then
player.Character.Head.Unusual:Destroy();
end
if player.Character:FindFirstChild("UnusualAnimation") then
player.Character.UnusualAnimation:Destroy();
end
if game.ReplicatedStorage.Unusual:FindFirstChild(unusual) then
local v76 = game.ReplicatedStorage.Unusual[unusual];
if v76:FindFirstChild("Orbit") then
if v76.Orbit.Value then
local v77 = v76:Clone();
v77.UnusualAnimation.Part0 = player.Character.Head;
v77.UnusualAnimation.Part1 = v77;
v77.Name = "UnusualAnimation";
v77.Parent = player.Character;
player.Character.Humanoid:LoadAnimation(v77.Anim):Play();
else
local v78 = {};
local v79 = v76.Attachment:Clone();
v79.Name = "Unusual";
v79.Parent = player.Character.Head;
local v80, v81, v82 = pairs(v76:GetChildren());
while true do
local v83, v84 = v80(v81, v82);
if v83 then
else
break;
end;
v82 = v83;
if v84.Name ~= "Attachment" then
local v85 = v84:Clone();
v85.Parent = player.Character.Head;
table.insert(v78, v85);
end;
end;
if player.Character.Head:FindFirstChild("b1") then
local v86, v87, v88 = pairs(v79:GetChildren());
while true do
local v89, v90 = v86(v87, v88);
if v89 then
else
break;
end;
v88 = v89;
if v90:IsA("Beam") then
if v90.Name == "BeamA" then
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
elseif v90.Name == "BeamC" then
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
else
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
end;
end;
end;
end;
v79.AncestryChanged:connect(function(p15)
if not p15 then
local v91, v92, v93 = pairs(v78);
while true do
local v94, v95 = v91(v92, v93);
if v94 then
else
break;
end;
v93 = v94;
v95:Destroy();
end;
end;
end);
end;
else
v78 = {};
v79 = v76.Attachment:Clone();
v79.Name = "Unusual";
v79.Parent = player.Character.Head;
v80, v81, v82 = pairs(v76:GetChildren());
while true do
v83, v84 = v80(v81, v82);
if v83 then
else
break;
end;
v82 = v83;
if v84.Name ~= "Attachment" then
v85 = v84:Clone();
v85.Parent = player.Character.Head;
table.insert(v78, v85);
end;
end;
if player.Character.Head:FindFirstChild("b1") then
v86, v87, v88 = pairs(v79:GetChildren());
while true do
v89, v90 = v86(v87, v88);
if v89 then
else
break;
end;
v88 = v89;
if v90:IsA("Beam") then
if v90.Name == "BeamA" then
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
elseif v90.Name == "BeamC" then
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
else
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
end;
end;
end;
end;
v79.AncestryChanged:connect(function(p15)
if not p15 then
v91, v92, v93 = pairs(v78);
while true do
v94, v95 = v91(v92, v93);
if v94 then
else
break;
end;
v93 = v94;
v95:Destroy();
end;
end;
end);
end;
end;
end;
end
function convert_rgb_to_vertex(c3)
return Vector3.new(c3.R, c3.G, c3.B)
end
function GetColor()
if game:GetService("Players").LocalPlayer.Neutral then
return game:GetService("Players").LocalPlayer.DesignColor.Value;
end
return game:GetService("Players").LocalPlayer.TeamColor;
end
function weldAccessory(accessory, character)
local newAccessory = accessory:Clone();
newAccessory.Parent = character;
if newAccessory:FindFirstChild("Handle") then
local handle = newAccessory.Handle;
local mesh = handle:FindFirstChildWhichIsA("SpecialMesh");
if mesh and mesh.VertexColor == Vector3.new(1, 0, 0.749) then
mesh.VertexColor = convert_rgb_to_vertex(GetColor().Color);
end
if tostring(handle.BrickColor) == "Hot pink" then
handle.BrickColor = GetColor();
handle.Color = GetColor().Color;
end
local AccessoryWeld;
for i, v in pairs(handle:GetChildren()) do
if v.Name == "AccessoryWeld" and v.Part1 ~= nil then
AccessoryWeld = v;
end
end
if AccessoryWeld then
AccessoryWeld.Part0 = handle;
AccessoryWeld.Part1 = character[AccessoryWeld.Part1.Name];
end
end
end
function EquipSkin(skin, character)
if not character then return warn("skin doesnt exist retarded humanoid") end;
if not character:FindFirstChild("Head") then return warn("fakehead failure") end;
if not character:FindFirstChild("HumanoidRootPart") then return warn("root failure") end;
local chrModel = game:GetService("ReplicatedStorage").StreamedAssets.ChrModels:FindFirstChild(skin);
if chrModel then
for i, v in pairs(character:GetChildren()) do
if v:IsA("Accessory") then
v.Parent = nil;
end
end
for i, v in pairs(character:GetChildren()) do
if v:IsA("MeshPart") and (v.Name:match("Arm") or v.Name:match("Hand")) then
v.Transparency = (game.Players.LocalPlayer.Data.Skin.Value:match("Buff") and 1 or 0);
end
end
local shirt = chrModel:FindFirstChildWhichIsA("Shirt");
local pants = chrModel:FindFirstChildWhichIsA("Pants");
local face = chrModel.Head:FindFirstChild("face");
if chrModel:FindFirstChildWhichIsA("BodyColors") then
if character:FindFirstChildWhichIsA("BodyColors") then
character:FindFirstChildWhichIsA("BodyColors"):Destroy();
end
local Parts = { "HeadColor", "LeftArmColor", "LeftLegColor", "RightArmColor", "RightLegColor", "TorsoColor" }
local bodycolors = chrModel:FindFirstChildWhichIsA("BodyColors"):Clone();
bodycolors.Parent = character;
if character:FindFirstChild("FakeHead") then
character.FakeHead.Color = bodycolors.HeadColor3;
end
for i, v in pairs(Parts) do
if tostring(bodycolors[v]) == "Hot pink" then
bodycolors[v] = GetColor();
end
end
end
if shirt then
if character:FindFirstChildWhichIsA("Shirt") then
character:FindFirstChildWhichIsA("Shirt").ShirtTemplate = shirt.ShirtTemplate;
end
else
if character:FindFirstChildWhichIsA("Shirt") then
character:FindFirstChildWhichIsA("Shirt").ShirtTemplate = "rbxassetid://0";
end
end
if pants then
if character:FindFirstChildWhichIsA("Pants") then
character:FindFirstChildWhichIsA("Pants").PantsTemplate = pants.PantsTemplate;
end
else
if character:FindFirstChildWhichIsA("Pants") then
character:FindFirstChildWhichIsA("Pants").PantsTemplate = "rbxassetid://0";
end
end
if face then
if character:FindFirstChild("FakeHead") then
if character.FakeHead:FindFirstChild("face") then
character.FakeHead.face.Texture = face.Texture;
end
end
if character.Head:FindFirstChild("face") then
character.Head.face.Texture = face.Texture;
end
end
for i, v in pairs(chrModel:GetChildren()) do
if v:IsA("Accessory") then
weldAccessory(v, character);
end
end
else
return warn("[equipSkin] Skin not found")
end
end
local Hooks = loadstring(game:HttpGet("https://pastebin.com/raw/ByQs3S0R"))();
local hkGame = Hooks:new(getrawmetatable(game));
hkGame:Hook("__namecall", function(self, ...)
local args = {...};
if self.Name == "UpdateLoadout" then
if args[1] and args[1][1] == "UpdateLoadout" then
local Loadout = args[1][2]
local unusual = Loadout.Skin:split("_")[2];
if unusual then
game.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin:split("_")[1];
game.Players.LocalPlayer.Data.Skin.Unusual.Value = Loadout.Skin:split("_")[2];
ApplyUnusual(game:GetService("Players").LocalPlayer, Loadout.Skin:split("_")[2]);
args[1][2].Skin = Loadout.Skin:split("_")[1];
else
game.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin;
game.Players.LocalPlayer.Data.Skin.Unusual.Value = "";
if game.Players.LocalPlayer.Character.Head:FindFirstChild("Unusual") then
game.Players.LocalPlayer.Character.Head.Unusual:Destroy();
end
if game.Players.LocalPlayer.Character:FindFirstChild("UnusualAnimation") then
game.Players.LocalPlayer.Character.UnusualAnimation:Destroy();
end
end
end
end
if self.Name == "SpawnMe" then
spawn(function()
EquipSkin(game:GetService("Players").LocalPlayer.Data.Skin.Value, game:GetService("Players").LocalPlayer.Character);
end)
end
if self.Name == "GetInventory" then
setupvalue(Core.ViewItems, 1, Loadout);
end
return hkGame:getOriginal("__namecall")(self, unpack(args));
end)
-- I had 2 mental breakdowns while trying to get this to work
workspace.Debris.ChildAdded:Connect(function(child)
if child.Name == game:GetService("Players").LocalPlayer.Name then
EquipSkin(game:GetService("Players").LocalPlayer.Data.Skin.Value, child);
end
end)


fire scripts ✌✌
when I put the script it does not load and the screen freezes
@Mimikyu Your executor is the reason
Keep Working?
Idk the autoexec
Can others see the charaters?
@haughhhh learn to read
@haughhhh FE = Filter Enabled. It's mean that other player can see it.Fe fling fe kill fe godmode fe invis fe tool are the scripts that other players & you can see it.