
Key Required VerifiedUniversal

local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
--// Global Config
local Config = {
Combat = { Aimbot = false, SilentAim = false, FOV = 250, TargetPart = "Head" },
Visuals = { Box = false, Info = false, Tracers = false, FOV = false, Skeleton = false },
Theme = { Main = Color3.fromRGB(20, 20, 20), Accent = Color3.fromRGB(0, 255, 128) } -- Updated to Krypton Neon Green
}
--=========================================
--// AUDIO PROXIMITY ALERT SYSTEMS (AUTOMATIC)
--=========================================
local AlertSound = Instance.new("Sound")
AlertSound.SoundId = "rbxassetid://9114223171" -- Fast radar ping/warning sound
AlertSound.Volume = 2.5
AlertSound.Parent = CoreGui
local LastAlertTime = 0
local AlertCooldown = 0.65 -- Prevents audio stacking distortion
local function UpdateProximityAlert()
if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return end
local MyRoot = LocalPlayer.Character.HumanoidRootPart
local CurrentTime = os.clock()
if CurrentTime - LastAlertTime < AlertCooldown then return end
for _, enemy in pairs(Players:GetPlayers()) do
if enemy ~= LocalPlayer and enemy.Team ~= LocalPlayer.Team and enemy.Character then
local EnemyRoot = enemy.Character:FindFirstChild("HumanoidRootPart")
local EnemyHum = enemy.Character:FindFirstChildOfClass("Humanoid")
if EnemyRoot and EnemyHum and EnemyHum.Health > 0 then
local Distance = (MyRoot.Position - EnemyRoot.Position).Magnitude
-- Proximity system updated to 35 studs
if Distance <= 35 then
local DirectionToEnemy = (EnemyRoot.Position - MyRoot.Position).Unit
local MyFacingDirection = MyRoot.CFrame.LookVector
local DotProduct = MyFacingDirection:Dot(DirectionToEnemy)
-- Behind/Beside or Directly in Front detection logic
if DotProduct < 0.7 or DotProduct > 0.85 then
AlertSound:Play()
LastAlertTime = CurrentTime
break
end
end
end
end
end
end
RunService.Heartbeat:Connect(UpdateProximityAlert)
--=========================================
--// 1. MOBILE UI SETUP (KRYPTON HUB REBRAND)
--=========================================
local KryptonUI = Instance.new("ScreenGui", CoreGui)
KryptonUI.Name = "KryptonHubMobile"
KryptonUI.ResetOnSpawn = false
-- Open/Close Button (Repositioned to the Left & Made Mobile-Draggable)
local ToggleBtn = Instance.new("TextButton", KryptonUI)
ToggleBtn.Size = UDim2.new(0, 50, 0, 50)
ToggleBtn.Position = UDim2.new(0, 15, 0.5, -25) -- Placed neatly on the middle-left side
ToggleBtn.BackgroundColor3 = Config.Theme.Main
ToggleBtn.TextColor3 = Config.Theme.Accent
ToggleBtn.Text = "KR"
ToggleBtn.Font = Enum.Font.GothamBlack
ToggleBtn.TextSize = 14
Instance.new("UICorner", ToggleBtn).CornerRadius = UDim.new(1, 0) -- Keeps circular toggle button
Instance.new("UIStroke", ToggleBtn).Color = Config.Theme.Accent
-- Smooth Mobile Dragging for Toggle Button
local dragging, dragInput, dragStart, startPos
ToggleBtn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = ToggleBtn.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
ToggleBtn.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
ToggleBtn.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
-- Main Menu Frame (MODIFIED: Made into a 300x300 Square)
local MainFrame = Instance.new("Frame", KryptonUI)
MainFrame.Size = UDim2.new(0, 300, 0, 300) -- Clean 1:1 square dimensions
MainFrame.Position = UDim2.new(0.5, -150, 0.5, -150)
MainFrame.BackgroundColor3 = Config.Theme.Main
MainFrame.Visible = false
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 10) -- Restored smooth edges
local FrameStroke = Instance.new("UIStroke", MainFrame)
FrameStroke.Color = Config.Theme.Accent
FrameStroke.Thickness = 2
local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, 0, 0, 45)
Title.BackgroundTransparency = 1
Title.Text = "KRYPTON HUB"
Title.TextColor3 = Config.Theme.Accent
Title.Font = Enum.Font.GothamBlack
Title.TextSize = 18
-- Adjusted scrolling field inside the square frame
local ScrollList = Instance.new("ScrollingFrame", MainFrame)
ScrollList.Size = UDim2.new(1, -20, 1, -60)
ScrollList.Position = UDim2.new(0, 10, 0, 45)
ScrollList.BackgroundTransparency = 1
ScrollList.ScrollBarThickness = 4
local Layout = Instance.new("UIListLayout", ScrollList)
Layout.Padding = UDim.new(0, 6)
ToggleBtn.MouseButton1Click:Connect(function()
MainFrame.Visible = not MainFrame.Visible
end)
local function CreateToggleButton(Name, Category, Setting)
local Btn = Instance.new("TextButton", ScrollList)
local UIStroke = Instance.new("UIStroke", Btn)
UIStroke.Color = Color3.fromRGB(60, 60, 60)
UIStroke.Thickness = 1
Btn.Size = UDim2.new(1, 0, 0, 38)
Btn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Btn.TextColor3 = Color3.fromRGB(200, 200, 200)
Btn.Text = Name .. " : OFF"
Btn.Font = Enum.Font.GothamSemibold
Btn.TextSize = 14
Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 6) -- Restored smooth edges for toggle buttons
Btn.MouseButton1Click:Connect(function()
Config[Category][Setting] = not Config[Category][Setting]
if Config[Category][Setting] then
Btn.BackgroundColor3 = Config.Theme.Main
Btn.TextColor3 = Config.Theme.Accent
UIStroke.Color = Config.Theme.Accent
Btn.Text = Name .. " : ON"
else
Btn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
Btn.TextColor3 = Color3.fromRGB(200, 200, 200)
UIStroke.Color = Color3.fromRGB(60, 60, 60)
Btn.Text = Name .. " : OFF"
end
end)
end
CreateToggleButton("Aimbot Snap", "Combat", "Aimbot")
CreateToggleButton("Silent Aim", "Combat", "SilentAim")
CreateToggleButton("Show FOV", "Visuals", "FOV")
CreateToggleButton("Box ESP", "Visuals", "Box")
CreateToggleButton("Name/HP/Dist", "Visuals", "Info")
CreateToggleButton("Tracers", "Visuals", "Tracers")
CreateToggleButton("Skeleton ESP", "Visuals", "Skeleton")
--=========================================
--// 2. VISUALS (FOV, ESP, Tracers, Skeletons)
--=========================================
local FOVCircle = Instance.new("Frame", KryptonUI)
FOVCircle.Size = UDim2.new(0, Config.Combat.FOV * 2, 0, Config.Combat.FOV * 2)
FOVCircle.AnchorPoint = Vector2.new(0.5, 0.5)
FOVCircle.Position = UDim2.new(0.5, 0, 0.5, 0)
FOVCircle.BackgroundTransparency = 1
local FOVStroke = Instance.new("UIStroke", FOVCircle)
FOVStroke.Thickness = 1.5
FOVStroke.Color = Config.Theme.Accent
Instance.new("UICorner", FOVCircle).CornerRadius = UDim.new(1, 0)
local SkeletonBones = {
{"Head", "UpperTorso"}, {"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, {"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"}, {"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"}, {"LeftUpperLeg", "LeftLowerLeg"}, {"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"}, {"RightUpperLeg", "RightLowerLeg"}, {"RightLowerLeg", "RightFoot"},
{"Head", "Torso"}, {"Torso", "Left Arm"}, {"Torso", "Right Arm"},
{"Torso", "Left Leg"}, {"Torso", "Right Leg"}
}
local function HandleVisuals(P)
local Bones = {}
for i = 1, #SkeletonBones do
local Line = Drawing.new("Line")
Line.Thickness = 1.5
Line.Color = Config.Theme.Accent
Line.Transparency = 0.8
Line.Visible = false
table.insert(Bones, Line)
end
local Tracer = Drawing.new("Line")
Tracer.Thickness = 1
Tracer.Color = Config.Theme.Accent
Tracer.Transparency = 0.6
Tracer.Visible = false
local function Setup(Char)
local Root = Char:WaitForChild("HumanoidRootPart", 10)
local Hum = Char:WaitForChild("Humanoid", 10)
local BGui = Instance.new("BillboardGui", Root)
BGui.Size = UDim2.new(4, 0, 5.5, 0)
BGui.AlwaysOnTop = true
local Box = Instance.new("Frame", BGui)
Box.Size = UDim2.new(1, 0, 1, 0)
Box.BackgroundTransparency = 1
local S = Instance.new("UIStroke", Box)
S.Color = Config.Theme.Accent
S.Transparency = 0.5
local Info = Instance.new("TextLabel", BGui)
Info.Size = UDim2.new(1, 0, 0, 40)
Info.Position = UDim2.new(0, 0, -0.4, 0)
Info.BackgroundTransparency = 1
Info.TextColor3 = Color3.new(1,1,1)
Info.TextSize = 10
Info.Font = Enum.Font.Code
RunService.RenderStepped:Connect(function()
FOVCircle.Visible = Config.Visuals.FOV
if P.Team == LocalPlayer.Team then
Box.Visible = false
Info.Visible = false
Tracer.Visible = false
for _, line in pairs(Bones) do line.Visible = false end
return
end
Box.Visible = Config.Visuals.Box
Info.Visible = Config.Visuals.Info
if Root and Root.Parent and Hum.Health > 0 then
local Pos, OnScreen = Camera:WorldToViewportPoint(Root.Position)
if Config.Visuals.Info and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local Dist = math.floor((Root.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)
Info.Text = string.format("%s\n%s HP | %sm", P.Name, math.floor(Hum.Health), Dist)
end
if OnScreen and Config.Visuals.Tracers then
Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
Tracer.To = Vector2.new(Pos.X, Pos.Y)
Tracer.Visible = true
else
Tracer.Visible = false
end
if Config.Visuals.Skeleton then
for i, connection in ipairs(SkeletonBones) do
local Part1 = Char:FindFirstChild(connection[1])
local Part2 = Char:FindFirstChild(connection[2])
if Part1 and Part2 then
local P1, Vis1 = Camera:WorldToViewportPoint(Part1.Position)
local P2, Vis2 = Camera:WorldToViewportPoint(Part2.Position)
if Vis1 or Vis2 then
Bones[i].From = Vector2.new(P1.X, P1.Y)
Bones[i].To = Vector2.new(P2.X, P2.Y)
Bones[i].Visible = true
else
Bones[i].Visible = false
end
else
Bones[i].Visible = false
end
end
else
for _, line in pairs(Bones) do line.Visible = false end
end
else
Tracer.Visible = false
for _, line in pairs(Bones) do line.Visible = false end
end
end)
end
P.CharacterAdded:Connect(Setup)
if P.Character then Setup(P.Character) end
end
for _, v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer then HandleVisuals(v) end end
Players.PlayerAdded:Connect(HandleVisuals)
--=========================================
--// 3. COMBAT LOGIC (Targeting & Silent Aim)
--=========================================
local function GetTarget()
local Target, Closest = nil, Config.Combat.FOV
local Center = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)
for _, v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild(Config.Combat.TargetPart) then
if v.Team == LocalPlayer.Team then continue end
local Hum = v.Character:FindFirstChildOfClass("Humanoid")
if Hum and Hum.Health > 0 then
local Part = v.Character[Config.Combat.TargetPart]
local Pos, OnScreen = Camera:WorldToViewportPoint(Part.Position)
if OnScreen then
local Dist = (Vector2.new(Pos.X, Pos.Y) - Center).Magnitude
if Dist < Closest then
local RayP = RaycastParams.new()
RayP.FilterType = Enum.RaycastFilterType.Exclude
RayP.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
local Result = workspace:Raycast(Camera.CFrame.Position, (Part.Position - Camera.CFrame.Position), RayP)
if Result and Result.Instance:IsDescendantOf(v.Character) then
Target = v
Closest = Dist
end
end
end
end
end
end
return Target
end
local OldIndex
OldIndex = hookmetamethod(game, "__index", newcclosure(function(self, index)
if Config.Combat.SilentAim and self == Mouse and (index == "Hit" or index == "Target") and not checkcaller() then
local T = GetTarget()
if T then
local Part = T.Character[Config.Combat.TargetPart]
return (index == "Hit" and Part.CFrame or Part)
end
end
return OldIndex(self, index)
end))
RunService.RenderStepped:Connect(function()
if Config.Combat.Aimbot then
local T = GetTarget()
if T then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, T.Character[Config.Combat.TargetPart].Position)
end
end
end)


Nice script bro u should make more
requesting a Zombie rush fast firerate