KEYLESS KRYPTON HUB FOR
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KEYLESS KRYPTON HUB FOR

ArsenalJjOhnzJjOhnz 1.3K views 606 executesUpdated Jul 2, 2026
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Lua Script•364 lines (15058 chars)
local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()

--// Global Config
local Config = {
    Combat = { Aimbot = false, SilentAim = false, FOV = 250, TargetPart = "Head" },
    Visuals = { Box = false, Info = false, Tracers = false, FOV = false, Skeleton = false },
    Theme = { Main = Color3.fromRGB(20, 20, 20), Accent = Color3.fromRGB(0, 255, 128) } -- Updated to Krypton Neon Green
}

--=========================================
--// AUDIO PROXIMITY ALERT SYSTEMS (AUTOMATIC)
--=========================================
local AlertSound = Instance.new("Sound")
AlertSound.SoundId = "rbxassetid://9114223171" -- Fast radar ping/warning sound
AlertSound.Volume = 2.5 
AlertSound.Parent = CoreGui

local LastAlertTime = 0
local AlertCooldown = 0.65 -- Prevents audio stacking distortion

local function UpdateProximityAlert()
    if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return end
    local MyRoot = LocalPlayer.Character.HumanoidRootPart
    local CurrentTime = os.clock()
    
    if CurrentTime - LastAlertTime < AlertCooldown then return end

    for _, enemy in pairs(Players:GetPlayers()) do
        if enemy ~= LocalPlayer and enemy.Team ~= LocalPlayer.Team and enemy.Character then
            local EnemyRoot = enemy.Character:FindFirstChild("HumanoidRootPart")
            local EnemyHum = enemy.Character:FindFirstChildOfClass("Humanoid")
            
            if EnemyRoot and EnemyHum and EnemyHum.Health > 0 then
                local Distance = (MyRoot.Position - EnemyRoot.Position).Magnitude
                
                -- Proximity system updated to 35 studs
                if Distance <= 35 then
                    local DirectionToEnemy = (EnemyRoot.Position - MyRoot.Position).Unit
                    local MyFacingDirection = MyRoot.CFrame.LookVector
                    local DotProduct = MyFacingDirection:Dot(DirectionToEnemy)
                    
                    -- Behind/Beside or Directly in Front detection logic
                    if DotProduct < 0.7 or DotProduct > 0.85 then
                        AlertSound:Play()
                        LastAlertTime = CurrentTime
                        break 
                    end
                end
            end
        end
    end
end

RunService.Heartbeat:Connect(UpdateProximityAlert)

--=========================================
--// 1. MOBILE UI SETUP (KRYPTON HUB REBRAND)
--=========================================
local KryptonUI = Instance.new("ScreenGui", CoreGui)
KryptonUI.Name = "KryptonHubMobile"
KryptonUI.ResetOnSpawn = false

-- Open/Close Button (Repositioned to the Left & Made Mobile-Draggable)
local ToggleBtn = Instance.new("TextButton", KryptonUI)
ToggleBtn.Size = UDim2.new(0, 50, 0, 50)
ToggleBtn.Position = UDim2.new(0, 15, 0.5, -25) -- Placed neatly on the middle-left side
ToggleBtn.BackgroundColor3 = Config.Theme.Main
ToggleBtn.TextColor3 = Config.Theme.Accent
ToggleBtn.Text = "KR"
ToggleBtn.Font = Enum.Font.GothamBlack
ToggleBtn.TextSize = 14
Instance.new("UICorner", ToggleBtn).CornerRadius = UDim.new(1, 0) -- Keeps circular toggle button
Instance.new("UIStroke", ToggleBtn).Color = Config.Theme.Accent

-- Smooth Mobile Dragging for Toggle Button
local dragging, dragInput, dragStart, startPos
ToggleBtn.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = ToggleBtn.Position
        
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

ToggleBtn.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        local delta = input.Position - dragStart
        ToggleBtn.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end
end)

-- Main Menu Frame (MODIFIED: Made into a 300x300 Square)
local MainFrame = Instance.new("Frame", KryptonUI)
MainFrame.Size = UDim2.new(0, 300, 0, 300) -- Clean 1:1 square dimensions
MainFrame.Position = UDim2.new(0.5, -150, 0.5, -150)
MainFrame.BackgroundColor3 = Config.Theme.Main
MainFrame.Visible = false
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 10) -- Restored smooth edges
local FrameStroke = Instance.new("UIStroke", MainFrame)
FrameStroke.Color = Config.Theme.Accent
FrameStroke.Thickness = 2

local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, 0, 0, 45)
Title.BackgroundTransparency = 1
Title.Text = "KRYPTON HUB"
Title.TextColor3 = Config.Theme.Accent
Title.Font = Enum.Font.GothamBlack
Title.TextSize = 18

-- Adjusted scrolling field inside the square frame
local ScrollList = Instance.new("ScrollingFrame", MainFrame)
ScrollList.Size = UDim2.new(1, -20, 1, -60)
ScrollList.Position = UDim2.new(0, 10, 0, 45)
ScrollList.BackgroundTransparency = 1
ScrollList.ScrollBarThickness = 4
local Layout = Instance.new("UIListLayout", ScrollList)
Layout.Padding = UDim.new(0, 6)

ToggleBtn.MouseButton1Click:Connect(function()
    MainFrame.Visible = not MainFrame.Visible
end)

local function CreateToggleButton(Name, Category, Setting)
    local Btn = Instance.new("TextButton", ScrollList)
    local UIStroke = Instance.new("UIStroke", Btn)
    UIStroke.Color = Color3.fromRGB(60, 60, 60)
    UIStroke.Thickness = 1

    Btn.Size = UDim2.new(1, 0, 0, 38)
    Btn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
    Btn.TextColor3 = Color3.fromRGB(200, 200, 200)
    Btn.Text = Name .. " : OFF"
    Btn.Font = Enum.Font.GothamSemibold
    Btn.TextSize = 14
    Instance.new("UICorner", Btn).CornerRadius = UDim.new(0, 6) -- Restored smooth edges for toggle buttons
    
    Btn.MouseButton1Click:Connect(function()
        Config[Category][Setting] = not Config[Category][Setting]
        if Config[Category][Setting] then
            Btn.BackgroundColor3 = Config.Theme.Main
            Btn.TextColor3 = Config.Theme.Accent
            UIStroke.Color = Config.Theme.Accent
            Btn.Text = Name .. " : ON"
        else
            Btn.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
            Btn.TextColor3 = Color3.fromRGB(200, 200, 200)
            UIStroke.Color = Color3.fromRGB(60, 60, 60)
            Btn.Text = Name .. " : OFF"
        end
    end)
end

CreateToggleButton("Aimbot Snap", "Combat", "Aimbot")
CreateToggleButton("Silent Aim", "Combat", "SilentAim")
CreateToggleButton("Show FOV", "Visuals", "FOV")
CreateToggleButton("Box ESP", "Visuals", "Box")
CreateToggleButton("Name/HP/Dist", "Visuals", "Info")
CreateToggleButton("Tracers", "Visuals", "Tracers")
CreateToggleButton("Skeleton ESP", "Visuals", "Skeleton")

--=========================================
--// 2. VISUALS (FOV, ESP, Tracers, Skeletons)
--=========================================
local FOVCircle = Instance.new("Frame", KryptonUI)
FOVCircle.Size = UDim2.new(0, Config.Combat.FOV * 2, 0, Config.Combat.FOV * 2)
FOVCircle.AnchorPoint = Vector2.new(0.5, 0.5)
FOVCircle.Position = UDim2.new(0.5, 0, 0.5, 0)
FOVCircle.BackgroundTransparency = 1
local FOVStroke = Instance.new("UIStroke", FOVCircle)
FOVStroke.Thickness = 1.5
FOVStroke.Color = Config.Theme.Accent
Instance.new("UICorner", FOVCircle).CornerRadius = UDim.new(1, 0)

local SkeletonBones = {
    {"Head", "UpperTorso"}, {"UpperTorso", "LowerTorso"},
    {"UpperTorso", "LeftUpperArm"}, {"LeftUpperArm", "LeftLowerArm"}, {"LeftLowerArm", "LeftHand"},
    {"UpperTorso", "RightUpperArm"}, {"RightUpperArm", "RightLowerArm"}, {"RightLowerArm", "RightHand"},
    {"LowerTorso", "LeftUpperLeg"}, {"LeftUpperLeg", "LeftLowerLeg"}, {"LeftLowerLeg", "LeftFoot"},
    {"LowerTorso", "RightUpperLeg"}, {"RightUpperLeg", "RightLowerLeg"}, {"RightLowerLeg", "RightFoot"},
    {"Head", "Torso"}, {"Torso", "Left Arm"}, {"Torso", "Right Arm"},
    {"Torso", "Left Leg"}, {"Torso", "Right Leg"}
}

local function HandleVisuals(P)
    local Bones = {}
    for i = 1, #SkeletonBones do
        local Line = Drawing.new("Line")
        Line.Thickness = 1.5
        Line.Color = Config.Theme.Accent
        Line.Transparency = 0.8
        Line.Visible = false
        table.insert(Bones, Line)
    end

    local Tracer = Drawing.new("Line")
    Tracer.Thickness = 1
    Tracer.Color = Config.Theme.Accent
    Tracer.Transparency = 0.6
    Tracer.Visible = false

    local function Setup(Char)
        local Root = Char:WaitForChild("HumanoidRootPart", 10)
        local Hum = Char:WaitForChild("Humanoid", 10)
        
        local BGui = Instance.new("BillboardGui", Root)
        BGui.Size = UDim2.new(4, 0, 5.5, 0)
        BGui.AlwaysOnTop = true
        
        local Box = Instance.new("Frame", BGui)
        Box.Size = UDim2.new(1, 0, 1, 0)
        Box.BackgroundTransparency = 1
        local S = Instance.new("UIStroke", Box)
        S.Color = Config.Theme.Accent
        S.Transparency = 0.5

        local Info = Instance.new("TextLabel", BGui)
        Info.Size = UDim2.new(1, 0, 0, 40)
        Info.Position = UDim2.new(0, 0, -0.4, 0)
        Info.BackgroundTransparency = 1
        Info.TextColor3 = Color3.new(1,1,1)
        Info.TextSize = 10
        Info.Font = Enum.Font.Code

        RunService.RenderStepped:Connect(function()
            FOVCircle.Visible = Config.Visuals.FOV
            
            if P.Team == LocalPlayer.Team then
                Box.Visible = false
                Info.Visible = false
                Tracer.Visible = false
                for _, line in pairs(Bones) do line.Visible = false end
                return
            end

            Box.Visible = Config.Visuals.Box
            Info.Visible = Config.Visuals.Info

            if Root and Root.Parent and Hum.Health > 0 then
                local Pos, OnScreen = Camera:WorldToViewportPoint(Root.Position)
                
                if Config.Visuals.Info and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
                    local Dist = math.floor((Root.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)
                    Info.Text = string.format("%s\n%s HP | %sm", P.Name, math.floor(Hum.Health), Dist)
                end

                if OnScreen and Config.Visuals.Tracers then
                    Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
                    Tracer.To = Vector2.new(Pos.X, Pos.Y)
                    Tracer.Visible = true
                else
                    Tracer.Visible = false
                end

                if Config.Visuals.Skeleton then
                    for i, connection in ipairs(SkeletonBones) do
                        local Part1 = Char:FindFirstChild(connection[1])
                        local Part2 = Char:FindFirstChild(connection[2])
                        
                        if Part1 and Part2 then
                            local P1, Vis1 = Camera:WorldToViewportPoint(Part1.Position)
                            local P2, Vis2 = Camera:WorldToViewportPoint(Part2.Position)
                            
                            if Vis1 or Vis2 then
                                Bones[i].From = Vector2.new(P1.X, P1.Y)
                                Bones[i].To = Vector2.new(P2.X, P2.Y)
                                Bones[i].Visible = true
                            else
                                Bones[i].Visible = false
                            end
                        else
                            Bones[i].Visible = false
                        end
                    end
                else
                    for _, line in pairs(Bones) do line.Visible = false end
                end
            else
                Tracer.Visible = false
                for _, line in pairs(Bones) do line.Visible = false end
            end
        end)
    end
    P.CharacterAdded:Connect(Setup)
    if P.Character then Setup(P.Character) end
end

for _, v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer then HandleVisuals(v) end end
Players.PlayerAdded:Connect(HandleVisuals)

--=========================================
--// 3. COMBAT LOGIC (Targeting & Silent Aim)
--=========================================
local function GetTarget()
    local Target, Closest = nil, Config.Combat.FOV
    local Center = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2)

    for _, v in pairs(Players:GetPlayers()) do
        if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild(Config.Combat.TargetPart) then
            if v.Team == LocalPlayer.Team then continue end
            local Hum = v.Character:FindFirstChildOfClass("Humanoid")
            if Hum and Hum.Health > 0 then
                local Part = v.Character[Config.Combat.TargetPart]
                local Pos, OnScreen = Camera:WorldToViewportPoint(Part.Position)
                
                if OnScreen then
                    local Dist = (Vector2.new(Pos.X, Pos.Y) - Center).Magnitude
                    if Dist < Closest then
                        local RayP = RaycastParams.new()
                        RayP.FilterType = Enum.RaycastFilterType.Exclude
                        RayP.FilterDescendantsInstances = {LocalPlayer.Character, Camera}
                        local Result = workspace:Raycast(Camera.CFrame.Position, (Part.Position - Camera.CFrame.Position), RayP)
                        
                        if Result and Result.Instance:IsDescendantOf(v.Character) then
                            Target = v
                            Closest = Dist
                        end
                    end
                end
            end
        end
    end
    return Target
end

local OldIndex
OldIndex = hookmetamethod(game, "__index", newcclosure(function(self, index)
    if Config.Combat.SilentAim and self == Mouse and (index == "Hit" or index == "Target") and not checkcaller() then
        local T = GetTarget()
        if T then
            local Part = T.Character[Config.Combat.TargetPart]
            return (index == "Hit" and Part.CFrame or Part)
        end
    end
    return OldIndex(self, index)
end))

RunService.RenderStepped:Connect(function()
    if Config.Combat.Aimbot then
        local T = GetTarget()
        if T then
            Camera.CFrame = CFrame.new(Camera.CFrame.Position, T.Character[Config.Combat.TargetPart].Position)
        end
    end
end)

Features & Information

[Aimbot] [Esp] [Tracers] [Silent aim] /And more!\ (FOR ARSENAL)

Community Comments (2)

ScxptDevScxptDevJul 14, 2026

Nice script bro u should make more

ScxptDevScxptDevJul 14, 2026

requesting a Zombie rush fast firerate

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