
Key Required VerifiedUniversal
Client = {
Modules = {
ClientEnvoirment,
ClientMain,
CreateProj,
CretTrail,
ModsShit
},
Toggles = {
BHop = false,
Infammo = false,
Automtatic = false,
FireRate = false,
NoRecoil = false,
NoSpread = false,
WallBang = false,
InstantRespawn = false,
AntiAim = false,
AutoAmmo = false,
AutoHealth = false,
Trac = false,
Sight = false,
FOV = false,
Golden = true,
Visiblecheck = false,
SilentAim = false,
},
Values = {
JumpPower = 50,
LookMeth = 'Look Up',
Test = '',
FOV = 150,
ChatMsg = 'Bolts Hub v6 Winning',
AimPart = 'Head'
}
}
local VLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vep1032/VepStuff/main/VL"))()
local s = VLib:Window("Bolts Hub v6 Private", "Cracked by Inno ez", "B")
local Combat = s:Tab("Combat")
local Gunmods = s:Tab("Gun Mods")
local Player = s:Tab("Local Player")
local ESP = s:Tab("Visuals")
local FE = s:Tab("FE/Trolling/Funny")
local NFE = s:Tab("Not FE")
local CombatW = s:Tab("Frame Youtubers")
local Credits = s:Tab("Credits & Info")
local CurrentCamera = workspace.CurrentCamera
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
function ClosestPlayer()
local MaxDist, Closest = math.huge
for i,v in pairs(Players.GetPlayers(Players)) do
local Head = v.Character.FindFirstChild(v.Character, "Head")
if Head then
local Pos, Vis = CurrentCamera.WorldToScreenPoint(CurrentCamera, Head.Position)
if Vis then
local MousePos, TheirPos = Vector2.new(Mouse.X, Mouse.Y), Vector2.new(Pos.X, Pos.Y)
local Dist = (TheirPos - MousePos).Magnitude
if Dist < MaxDist and Dist <= Client.Values.FOV then
MaxDist = Dist
Closest = v
end
end
end
end
return Closest
end
function GetAimPart()
if Client.Values.AimPart == 'Head' then
return 'Head'
end
if Client.Values.AimPart == 'LowerTorso' then
return 'LowerTorso'
end
if Client.Values.AimPart == 'Random' then
if math.random(1,4) == 1 then
return 'Head'
else
return 'LowerTorso'
end
end
end
local mt = getrawmetatable(game)
local namecallold = mt.__namecall
local index = mt.__index
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
local Args = {...}
NamecallMethod = getnamecallmethod()
if tostring(NamecallMethod) == "FindPartOnRayWithIgnoreList" and Client.Toggles.WallBang then
table.insert(Args[2], workspace.Map)
end
if NamecallMethod == "FindPartOnRayWithIgnoreList" and not checkcaller() and Client.Toggles.SilentAim then
local CP = ClosestPlayer()
if CP and CP.Character and CP.Character.FindFirstChild(CP.Character, GetAimPart()) then
Args[1] = Ray.new(CurrentCamera.CFrame.Position, (CP.Character[GetAimPart()].Position - CurrentCamera.CFrame.Position).Unit * 1000)
return namecallold(self, unpack(Args))
end
end
if tostring(NamecallMethod) == "FireServer" and tostring(self) == "ControlTurn" then
if Client.Toggles.AntiAim == true then
if Client.Values.LookMeth == "Look Up" then
Args[1] = 1.3962564026167
end
if Client.Values.LookMeth == "Look Down" then
Args[1] = -1.5962564026167
end
if Client.Values.LookMeth == "Smell Your Butt" then
Args[1] = -8.1
end
if Client.Values.LookMeth == "Give Your Self Top" then
Args[1] = -3.1 --3.1
end
if Client.Values.LookMeth == "Torso In Legs" then
Args[1] = -6.1;
end
return namecallold(self, unpack(Args))
end
end
return namecallold(self, ...)
end)
setreadonly(mt, true)
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 2
FOVCircle.NumSides = 460
FOVCircle.Filled = false
FOVCircle.Transparency = 0.6
FOVCircle.Radius = Client.Values.FOV
FOVCircle.Color = Color3.new(255,0,0)
game:GetService("RunService").Stepped:Connect(function()
if Client.Toggles.FireRate == true then
Client.Modules.ClientEnvoirment.DISABLED = false
Client.Modules.ClientEnvoirment.DISABLED2 = false
end
if Client.Toggles.NoRecoil == true then
Client.Modules.ClientEnvoirment.recoil = 0
end
if Client.Toggles.NoSpread == true then
Client.Modules.ClientEnvoirment.currentspread = 0
Client.Modules.ClientEnvoirment.spreadmodifier = 0
end
if Client.Toggles.AlwaysAuto == true then
Client.Modules.ClientEnvoirment.mode = 'automatic'
end
if Client.Toggles.InfAmmo == true then
debug.setupvalue(Client.Modules.ModsShit, 3, 70)
end
FOVCircle.Radius = Client.Values.FOV
if Client.Toggles.FOV == true then
FOVCircle.Visible = true
else
FOVCircle.Visible = false
end
FOVCircle.Position = game:GetService('UserInputService'):GetMouseLocation()
end)
spawn(function()
while true do
wait()
if Client.Toggles.BHop == true then
game.Players.LocalPlayer.Character.Humanoid.Jump = true
end
if Client.Toggles.JumpPower == true then
game.Players.LocalPlayer.Character.Humanoid.JumpPower = Client.Values.JumpPower
end
if Client.Toggles.InstantRespawn == true then
if not game.Players.LocalPlayer.Character:FindFirstChild('Spawned') and game:GetService("Players").LocalPlayer.Character:FindFirstChild("Cam") then
if game.Players.LocalPlayer.PlayerGui.Menew.Enabled == false then
game:GetService("ReplicatedStorage").Events.LoadCharacter:FireServer()
wait()
end
end
end
end
end)
function RandomPlr()
tempPlrs = {}
for i,v in pairs(game.Players:GetPlayers()) do
if v and v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Head") and v.Team ~= game.Players.LocalPlayer.Team and v.Character:FindFirstChild("Spawned") then
table.insert(tempPlrs,v)
end
end
return tempPlrs[math.random(1,#tempPlrs)]
end
function SwitchToKnife()
local N = game:GetService("VirtualInputManager")
N:SendKeyEvent(true, 51, false, game)
N:SendKeyEvent(false, 51, false, game)
end
function KnifeKill()
OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
local Crit = math.random() > .6 and true or false;
Target = RandomPlr()
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(Target.Character.Head.CFrame * CFrame.new(0,0,0))
end
Combat:Button('Kill All',function()
local Farming = false
local Hopped = false
local TimeLeft = 30
local TurnBack = 4
local CheckTick = tick()
local PlayerLocked
local Back = true
function DetectPlayer()
local Blacklist = {workspace.CurrentCamera}
if game:GetService("Players").LocalPlayer.Character then
table.insert(Blacklist, game:GetService("Players").LocalPlayer.Character)
end
if workspace:FindFirstChild("Map") then
table.insert(Blacklist, workspace.Map)
end
local RaycastParam = RaycastParams.new()
RaycastParam.FilterType = Enum.RaycastFilterType.Blacklist
RaycastParam.FilterDescendantsInstances = Blacklist
local NewRay = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1.5, 0), workspace.CurrentCamera.CFrame.LookVector * 50000, RaycastParam)
local PlayerGot
if NewRay.Instance then
if NewRay.Instance:IsDescendantOf(workspace) then
if NewRay.Instance.Parent:IsA("Model") then
if game:GetService("Players"):GetPlayerFromCharacter(NewRay.Instance.Parent) then
PlayerGot = game:GetService("Players"):GetPlayerFromCharacter(NewRay.Instance.Parent)
end
elseif NewRay.Instance.Parent:IsA("Accessory") then
if game:GetService("Players"):GetPlayerFromCharacter(NewRay.Instance.Parent.Parent) then
PlayerGot = game:GetService("Players"):GetPlayerFromCharacter(NewRay.Instance.Parent.Parent)
end
end
end
if PlayerGot and PlayerGot.Status.Team.Value ~= game:GetService("Players").LocalPlayer.Status.Team.Value and PlayerGot.NRPBS.Health.Value > 0 then
return true
end
end
return false
end
function StartAutofarm()
repeat wait() until game:GetService("ReplicatedStorage").wkspc.Status.RoundOver.Value == false
if game:GetService("ReplicatedStorage").wkspc.Status.LastGamemode.Value:lower():find("hackula") then ServerHop() return end
Farming = true
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Infinite Ammo" end end
-- lol infinite ammo, didn't feel like making my own script to modify the client's local variables, so I figure why not just use hackula's built in infinite ammo?
spawn(function()
repeat
if game:GetService("Players").LocalPlayer.Status.Team.Value ~= "Spectator" then
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v ~= game:GetService("Players").LocalPlayer then
if v.Character then
if v.NRPBS.Health.Value > 0 then
if v.Status.Team.Value ~= "Spectator" then
if v.Character:FindFirstChild("Spawned") and v.Status.Team.Value ~= game:GetService("Players").LocalPlayer.Status.Team.Value then
TimeLeft = 25
TurnBack = 4
Back = true
repeat
PlayerLocked = v
wait(.1)
TurnBack = TurnBack - 0.1
if TurnBack <= 0 then
Back = false
elseif TurnBack <= -4 then
break
end
until game:GetService("ReplicatedStorage").wkspc.Status.RoundOver.Value or not v or not v.Character or not v.Character:FindFirstChild("Spawned") or v.NRPBS.Health.Value <= 0 or v.Status.Team.Value == "Spectator" or v.Status.Alive.Value == false or game:GetService("Players").LocalPlayer.Status.Team.Value == v.Status.Team.Value
end
end
end
end
end
end
end
wait(1)
until game:GetService("ReplicatedStorage").wkspc.Status.RoundOver.Value == true
wait(5)
print("f")
end)
end
spawn(function()
while wait(3) do
game:GetService("VirtualUser"):Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
wait(1)
game:GetService("VirtualUser"):Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
end
end)
spawn(function()
while wait(1) do
if game:GetService("Players").LocalPlayer.NRPBS.Health.Value <= 0 and game:GetService("Players").LocalPlayer.Status.Team.Value ~= "Spectator" then
game:GetService("ReplicatedStorage").Events.LoadCharacter:FireServer()
end
end
end)
spawn(function()
while wait(1) do
if game:GetService("ReplicatedStorage").wkspc.Status.LastGamemode.Value:lower():find("hackula") then
print("f")
break
end
end
end)
local num = 6
local up = 0
game:GetService("RunService").RenderStepped:Connect(function()
if Farming then
if workspace:FindFirstChild("Map") and PlayerLocked and PlayerLocked.Character and PlayerLocked.NRPBS.Health.Value > 0 and PlayerLocked.Character:FindFirstChild("HeadHB") then
workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, PlayerLocked.Character.HeadHB.Position)
if Back then num = 2 up = 0 else num = -2 up = 2 end
game:GetService("Players").LocalPlayer.Character:SetPrimaryPartCFrame(
PlayerLocked.Character.HumanoidRootPart.CFrame * CFrame.new(-1.0, up, num)
)
local RayParams = RaycastParams.new()
RayParams.FilterType = Enum.RaycastFilterType.Blacklist
RayParams.FilterDescendantsInstances = {workspace.CurrentCamera, game:GetService("Players").LocalPlayer.Character, workspace.Map.Ignore, workspace.Map.Clips}
local Result = workspace:Raycast(workspace.CurrentCamera.CFrame.Position, workspace.CurrentCamera.CFrame.LookVector * 10000, RayParams)
local Player
if Result and Result.Instance then
if Result.Instance:IsDescendantOf(PlayerLocked.Character) then
game:GetService("VirtualUser"):Button1Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
end
end
end
end
if game:GetService("ReplicatedStorage").wkspc.Status.RoundOver.Value == true then PlayerLocked = nil end
if not game:GetService("Players").LocalPlayer.Character then PlayerLocked = nil end
if game:GetService("Players").LocalPlayer.NRPBS.Health.Value <= 0 then PlayerLocked = nil end
end)
for i,v in next, game.ReplicatedStorage.Weapons:GetChildren() do
for i,c in next, v:GetChildren() do -- for some reason, using GetDescendants dsent let you modify weapon ammo, so I do this instead
for i,x in next, getconnections(c.Changed) do
x:Disable() -- probably not needed
end
if c.Name == "Ammo" or c.Name == "StoredAmmo" then
c.Value = 300 -- don't set this above 300 or else your guns wont work
elseif c.Name == "AReload" or c.Name == "RecoilControl" or c.Name == "EReload" or c.Name == "SReload" or c.Name == "ReloadTime" or c.Name == "EquipTime" or c.Name == "Spread" or c.Name == "MaxSpread" then
c.Value = 0
elseif c.Name == "Range" then
c.Value = 9e9
elseif c.Name == "Auto" then
c.Value = true
elseif c.Name == "FireRate" or c.Name == "BFireRate" then
c.Value = 0.02 -- don't set this lower than 0.02 or else your game will crash
end
end
end
game:GetService('RunService').Stepped:connect(function() -- Infinite Ammo by Frontman#9917
game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount.Value = 999 -- dont do it higher then 999
game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount2.Value = 999
end)
StartAutofarm()
end)
Combat:Button("TP To Random Person", function()
KnifeKill()
end
)
Combat:Button('Aimlock',function()
local ScreenGui = Instance.new("ScreenGui")
local Aimbot = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Toggle = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Aimbot.Name = "Aimbot"
Aimbot.Parent = ScreenGui
Aimbot.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Aimbot.Position = UDim2.new(0.0599842146, 0, 0.358722359, 0)
Aimbot.Size = UDim2.new(0, 126, 0, 152)
Title.Name = "Title"
Title.Parent = Aimbot
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.Size = UDim2.new(0, 126, 0, 50)
Title.Font = Enum.Font.SourceSans
Title.Text = "Aimlock"
Title.TextColor3 = Color3.fromRGB(20, 30, 69)
Title.TextSize = 20.000
Toggle.Name = "Toggle"
Toggle.Parent = Aimbot
Toggle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Toggle.BorderSizePixel = 0
Toggle.Position = UDim2.new(0, 0, 0.473684222, 0)
Toggle.Size = UDim2.new(0, 126, 0, 50)
Toggle.Font = Enum.Font.SourceSans
Toggle.Text = "Off"
Toggle.TextColor3 = Color3.fromRGB(255, 0, 0)
Toggle.TextSize = 40.000
-- Scripts:
local function PNHLOYF_fake_script() -- Toggle.LocalScript
local script = Instance.new('LocalScript', Toggle)
_G.aimbot = false
local camera = game.Workspace.CurrentCamera
local localplayer = game:GetService("Players").LocalPlayer
script.Parent.MouseButton1Click:Connect(function()
if _G.aimbot == false then
_G.aimbot = true
script.Parent.TextColor3 = Color3.fromRGB(0,170,0)
script.Parent.Text = "On"
function closestplayer()
local dist = math.huge -- math.huge means a really large number, 1M+.
local target = nil --- nil means no value
for i,v in pairs (game:GetService("Players"):GetPlayers()) do
if v ~= localplayer then
if v.Character and v.Character:FindFirstChild("Head") and v.TeamColor ~= localplayer.TeamColor and _G.aimbot and v.Character.Humanoid.Health > 0 then --- creating the checks
local magnitude = (v.Character.Head.Position - localplayer.Character.Head.Position).magnitude
if magnitude < dist then
dist = magnitude
target = v
end
end
end
end
return target
end
else
_G.aimbot = false
script.Parent.TextColor3 = Color3.fromRGB(255,0,0)
script.Parent.Text = "Off"
end
end)
local settings = {
keybind = Enum.UserInputType.MouseButton2
}
local UIS = game:GetService("UserInputService")
local aiming = false --- this toggle will make it so we lock on to the person when we press our keybind
UIS.InputBegan:Connect(function(inp)
if inp.UserInputType == settings.keybind then
aiming = true
end
end)
UIS.InputEnded:Connect(function(inp)
if inp.UserInputType == settings.keybind then ---- when we stop pressing the keybind it would unlock off the player
aiming = false
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if aiming then
camera.CFrame = CFrame.new(camera.CFrame.Position,closestplayer().Character.Head.Position) -- locks into the HEAD
end
end)
end
coroutine.wrap(PNHLOYF_fake_script)()
end)
Combat:Button('TriggerBot(Synapse X Only)',function()
local player = game:GetService("Players").LocalPlayer
local mouseGet = player:GetMouse()
game:GetService("RunService").RenderStepped:Connect(function()
if mouseGet.Target.Parent:FindFirstChild("Humanoid") and mouseGet.Target.Parent:FindFirstChild("Head") and mouseGet.Target.Parent.Name ~= player.Name and game.Players:GetPlayerFromCharacter(mouseGet.Target.Parent).Team ~= player.Team then
mouse1press() wait() mouse1release()
end
end)
end)
Combat:Toggle('Silent Aim',function(state)
Client.Toggles.SilentAim = state
end)
Combat:Toggle('Semi-WallBang',function(state)
Client.Toggles.WallBang = state
end)
Combat:Dropdown('Aim Part',{'Head','LowerTorso','Random'},function(Selected)
Client.Values.AimPart = Selected
end)
Combat:Toggle('Draw FOV',function(state)
Client.Toggles.FOV = state
end)
Combat:Slider('FOV',1, 950, 690, function(num)
Client.Values.FOV = num
end)
Combat:Slider('FOV Num Sides',1, 50, 27, function(num)
FOVCircle.NumSides = num
end)
Combat:Slider('FOV Thickness',1, 1000, 69, function(num)
FOVCircle.Thickness = num
end)
Combat:Colorpicker("FOV Color",Color3.fromRGB(225, 0, 0), function(color)
FOVCircle.Color = color
end)
Config = {
Infammo = false,
Automtatic = false,
FireRate = false,
NoRecoil = false,
NoSpread = false
}
Gunmods:Button('Press For Best Gun Mods',function()
for i,v in next, game.ReplicatedStorage.Weapons:GetChildren() do
for i,c in next, v:GetChildren() do
for i,x in next, getconnections(c.Changed) do
x:Disable() -- probably not needed
end
if c.Name == "Ammo" or c.Name == "StoredAmmo" then
c.Value = 300 -- don't set this above 300 or else your guns wont work
elseif c.Name == "AReload" or c.Name == "RecoilControl" or c.Name == "EReload" or c.Name == "SReload" or c.Name == "ReloadTime" or c.Name == "EquipTime" or c.Name == "Spread" or c.Name == "MaxSpread" then
c.Value = 0
elseif c.Name == "Range" then
c.Value = 9e9
elseif c.Name == "Auto" then
c.Value = true
elseif c.Name == "FireRate" or c.Name == "BFireRate" then
c.Value = 0.02 -- don't set this lower than 0.02 or else your game will crash
end
end
end
game:GetService('RunService').Stepped:connect(function() -- Infinite Ammo by Frontman#9917
game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount.Value = 999 -- dont do it higher then 999
game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Variables.ammocount2.Value = 999
end)
end)
Gunmods:Toggle('Infinite Ammo',function(state)
Config.Infammo = state
game:GetService("RunService").Stepped:connect(function()
task.spawn(function()
if Config.Infammo then
getsenv(game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).ammocount.Value = 25
getsenv(game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client.Functions.Weapons).ammocount.Value = 26
end
end)
end)
end)
Gunmods:Toggle('Always Auto',function(state)
Config.Automtatic = state
for _, v in pairs(game.ReplicatedStorage.Weapons:GetDescendants()) do
if v.Name == "Auto" or v.Name == "AutoFire" or v.Name == "Automtatic" or v.Name == "AutoShoot" or v.Name == "AutoGun" then
if Config.Automtatic then
v.Value = true
else
v.Value = false
end
end
end
end)
Gunmods:Toggle('FastFire Rate',function(state)
Config.FireRate = state
for _, v in pairs(game.ReplicatedStorage.Weapons:GetDescendants()) do
if v.Name == "FireRate" then
if Config.FireRate then
v.Value = 0.02 -- Fast Firerate
else
return -- v.Value = 0.8
end
end
end
end)
Gunmods:Toggle('No Recoil',function(state)
Config.NoRecoil = state
for i, v in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
if v.Name == "RecoilControl" or v.Name == "Recoil" then
if Config.NoRecoil then
v.Value = 0
else
v.Value = 1
end
end
end
end)
Gunmods:Toggle("No Spread",function(state)
Config.NoSpread = state
for i, v in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
if v.Name == "MaxSpread" or v.Name == "Spread" or v.Name == "SpreadControl" then
if Config.NoSpread then
v.Value = 0
else
v.Value = 1
end
end
end
end)
Player:Toggle('Walkspeed',function(state)
if state then
local walkSpeed = 100
local gmt = getrawmetatable(game)
setreadonly(gmt, false)
local oldindex = gmt.__index
gmt.__index = newcclosure(function(self,b)
if b == "WalkSpeed" then
return 100
end
return oldindex(self,b)
end)
else
local walkSpeed = 125
local gmt = getrawmetatable(game)
setreadonly(gmt, false)
local oldindex = gmt.__index
gmt.__index = newcclosure(function(self,b)
if b == "WalkSpeed" then
return 25
end
return oldindex(self,b)
end)
end
end)
Player:Toggle('Fast Heal',function()
while game.RunService.RenderStepped:Wait()do
pcall(function()
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.NRPBS.Health.Value<=99 then
if game.Players.LocalPlayer.Character:FindFirstChild("Spawned")then
for _,v in pairs(game.Workspace.Debris:GetChildren())do
if v.Name=="DeadHP"then
v.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
v.Transparency=1
end
end
local args = {
[1] = game:GetService("ReplicatedStorage").Weapons["Stake Launcher"],
[2] = "Rolled!"
}
game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(unpack(args))
game.ReplicatedStorage.Events.HealBoy:FireServer(game.Players.LocalPlayer.Character.HumanoidRootPart)
local args = {
[1] = game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value,
[2] = "Rolled!"
}
game:GetService("ReplicatedStorage").Events.ApplyGun:FireServer(unpack(args))
wait(0.1)
end
end
end
end)
end
end)
Player:Toggle('Auto Deploy(Buggy)', function()
if not game.ReplicatedStorage.wkspc.Status.Preparation.Value and not game.ReplicatedStorage.wkspc.Status.RoundOver.Value then
if game:GetService("Players").LocalPlayer.Status.Team.Value=="Spectator"then
local teamto="TRC"
local teamtable={}
if game:GetService("ReplicatedStorage").wkspc.TwoTeams.Value then
teamtable={
TRC=game:GetService("ReplicatedStorage").wkspc.Status.NumTRC.Value,
TBC=game:GetService("ReplicatedStorage").wkspc.Status.NumTBC.Value,
}
elseif game:GetService("ReplicatedStorage").wkspc.FFA.Value then
teamtable={
Random=0,
}
else
teamtable={
TRC=game:GetService("ReplicatedStorage").wkspc.Status.NumTRC.Value,
TBC=game:GetService("ReplicatedStorage").wkspc.Status.NumTBC.Value,
TGC=game:GetService("ReplicatedStorage").wkspc.Status.NumTGC.Value,
TYC=game:GetService("ReplicatedStorage").wkspc.Status.NumTYC.Value,
}
end
local num=math.huge
for i,v in pairs(teamtable)do
if v<num then
num=v
teamto=i
end
end
game:GetService("ReplicatedStorage").Events.JoinTeam:FireServer(teamto)
end
if game.Players.LocalPlayer.PlayerGui.Menew.Enabled then
game.Players.LocalPlayer.PlayerGui.Menew.Enabled=false
end
if not game.Players.LocalPlayer.PlayerGui.GUI.Enabled then
game.Players.LocalPlayer.PlayerGui.GUI.Enabled=true
end
if game.Players.LocalPlayer.PlayerGui.GUI.TeamSelection.Visible then
game.Players.LocalPlayer.PlayerGui.GUI.TeamSelection.Visible=false
end
if game.Players.LocalPlayer.PlayerGui.GUI.BottomFrame.Visible then
game.Players.LocalPlayer.PlayerGui.GUI.BottomFrame.Visible=false
end
end
end)
Player:Toggle('Fly (Press T To Toggle On And Off)',function(state)
repeat wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local plr = game.Players.LocalPlayer
local torso = plr.Character.Head
local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 100
local speed = 0
function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
end
mouse.KeyDown:connect(function(key)
if key:lower() == "t" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()
end)
Player:Toggle('Infinite Jump', function(state)
Client.Toggles.InfJump = state
end)
Player:Toggle('Third Person',function(state)
if state then
game:GetService("Players")["LocalPlayer"].PlayerGui.GUI.Client.Variables.thirdperson.Value = true
else
game:GetService("Players")["LocalPlayer"].PlayerGui.GUI.Client.Variables.thirdperson.Value = false
end
end)
game:GetService("UserInputService").JumpRequest:connect(function()
if Client.Toggles.InfJump == true then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
Player:Toggle('Bunny Hop',function(state)
Client.Toggles.BHop = state
end)
Player:Toggle('Instant Respawn',function(state)
Client.Toggles.InstantRespawn = state
end)
Player:Toggle('Noclip',function()
local noclip = false
local Noclipping = nil
local Clip = false
local speaker = game.Players.LocalPlayer
wait(0.1)
local function NoclipLoop()
if Clip == false and speaker.Character ~= nil then
for _, child in pairs(speaker.Character:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true and child.Name ~= floatName then
child.CanCollide = false
end
end
end
end
Noclipping = game:GetService('RunService').Stepped:Connect(NoclipLoop)
end)
Player:Toggle('Chat Spam',function(state)
Client.Toggles.SpamChat = state
end)
spawn(function()
while true do
wait(.01)
if Client.Toggles.SpamChat == true then
local args = {
[1] = "Trolling42",
[2] = Client.Values.ChatMsg,
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(0.1)
end
end
end)
Player:Textbox(
"Chat Message",
true,
function(Text)
Client.Values.ChatMsg = tostring(Text)
end
)
Player:Button('Rejoin',function()
local TeleportService = game:GetService("TeleportService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Rejoin = coroutine.create(function()
local Success, ErrorMessage = pcall(function()
TeleportService:Teleport(game.PlaceId, LocalPlayer)
end)
if ErrorMessage and not Success then
warn(ErrorMessage)
end
end)
coroutine.resume(Rejoin)
end)
Player:Button('Server Hop (Level 7 Executers Only)',function()
local a={}
for _,v in pairs(game.HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?limit=100")).data)do
if v.playing<v.maxPlayers then
table.insert(a,v.id)
end
end
while wait(0.5)do
game.TeleportService:TeleportToPlaceInstance(game.PlaceId,a[math.random(1,#a)])
end
end)
Player:Slider('Arsenal FOV',10, 120, 90, function(num)
game:GetService("Players").LocalPlayer.Settings.FOV.Value = num
end)
Player:Slider('Gravity',1, 100, 45, function(value)
game:GetService("ReplicatedStorage").CurrentGrav.Value = value
end)
Player:Slider('TimeScale',1, 10, 1, function(TimeScaleFR)
game:GetService("ReplicatedStorage").wkspc.TimeScale.Value = TimeScaleFR
end)
Player:Textbox(
"Kick Reason(Troll Your Friends)",
true,
function(Kick)
game.Players.LocalPlayer:Kick(Kick)
end)
Player:Dropdown('Select Curse',{'None','Self Knockback','Fast Hands','Slowed Tap','Slowed','Speedy','Inf Ammo','Double Tap','Mystery','Hidden','Enraged','Quacks','No Jumps'}, function(curse)
if curse == 'None' then
None()
end
if curse == 'Self Knockback' then
SelfBack()
end
if curse == 'Fast Hands' then
Hands()
end
if curse == 'Slowed Tap' then
STap()
end
if curse == 'Slowed' then
Slowedd()
end
if curse == 'Speedy' then
Spedy()
end
if curse == 'Inf Ammo' then
InfAmm0()
end
if curse == 'Double Tap' then
DTap()
end
if curse == 'Mystery' then
Myst3ry()
end
if curse == 'Hidden' then
HideMe()
end
if curse == 'Enraged' then
BoltsRaged()
end
if curse == 'Quacks' then
Quacklol()
end
if curse == 'No Jumps' then
JumpingFalse()
end
end)
function None()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "None" end end
end
function SelfBack()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Self-Knockback" end end
end
function Hands()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Fast Hands" end end
end
function Slowedd()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Slowed" end end
end
function Spedy()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Speedy" end end
end
function InfAmm0()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Infinite Ammo" end end
end
function DTap()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Double Tap" end end
end
function Myst3ry()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Mystery" end end
end
function HideMe()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Hidden" end end
end
function BoltsRaged()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Enraged" end end
end
function Quacklol()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Quacks" end end
end
function JumpingFalse()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "No Jumps" end end
end
function STap()
for i,v in pairs(game:GetService("ReplicatedStorage").wkspc:GetDescendants()) do if v.Name:lower():find("curse") then v.Value = "Slowed Tap" end end
end
local Config = {
Visuals = {
BoxEsp = false,
TracerEsp = false,
TracersOrigin = "Bottom",
NameEsp = false,
DistanceEsp = false,
SkeletonEsp = false,
EnemyColor = Color3.fromRGB(255, 0, 0),
TeamColor = Color3.fromRGB(0, 255, 0),
MurdererColor = Color3.fromRGB(255, 0, 0)
}
}
local Funcs = {}
function Funcs:IsAlive(player)
if player and player.Character and player.Character:FindFirstChild("Head") and
workspace:FindFirstChild(player.Character.Name)
then
return true
end
end
function Funcs:Round(number)
return math.floor(tonumber(number) + 0.5)
end
function Funcs:DrawSquare()
local Box = Drawing.new("Square")
Box.Color = Color3.fromRGB(190, 190, 0)
Box.Thickness = 1.4
Box.Filled = false
Box.Transparency = 1
return Box
end
function Funcs:DrawLine()
local line = Drawing.new("Line")
line.Color = Color3.new(190, 190, 0)
line.Thickness = 1.5
return line
end
function Funcs:DrawText()
local text = Drawing.new("Text")
text.Color = Color3.fromRGB(190, 190, 0)
text.Size = 19
text.Outline = true
text.Center = true
return text
end
local Services =
setmetatable(
{
LocalPlayer = game:GetService("Players").LocalPlayer,
Camera = workspace.CurrentCamera
},
{
__index = function(self, idx)
return rawget(self, idx) or game:GetService(idx)
end
}
)
function Funcs:AddEsp(player)
local Box = Funcs:DrawSquare()
local Tracer = Funcs:DrawLine()
local Name = Funcs:DrawText()
local Distance = Funcs:DrawText()
local SnapLines = Funcs:DrawLine()
local HeadLowerTorso = Funcs:DrawLine()
local NeckLeftUpper = Funcs:DrawLine()
local LeftUpperLeftLower = Funcs:DrawLine()
local NeckRightUpper = Funcs:DrawLine()
local RightUpperLeftLower = Funcs:DrawLine()
local LowerTorsoLeftUpper = Funcs:DrawLine()
local LeftLowerLeftUpper = Funcs:DrawLine()
local LowerTorsoRightUpper = Funcs:DrawLine()
local RightLowerRightUpper = Funcs:DrawLine()
Services.RunService.Stepped:Connect(
function()
if Funcs:IsAlive(player) and player.Character:FindFirstChild("HumanoidRootPart") then
local RootPosition, OnScreen =
Services.Camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position)
local HeadPosition =
Services.Camera:WorldToViewportPoint(player.Character.Head.Position + Vector3.new(0, 0.5, 0))
local LegPosition =
Services.Camera:WorldToViewportPoint(
player.Character.HumanoidRootPart.Position - Vector3.new(0, 4, 0)
)
if Config.Visuals.BoxEsp then
Box.Visible = OnScreen
Box.Size = Vector2.new((2350 / RootPosition.Z) + 2.5, HeadPosition.Y - LegPosition.Y)
Box.Position = Vector2.new((RootPosition.X - Box.Size.X / 2) - 1, RootPosition.Y - Box.Size.Y / 2)
else
Box.Visible = false
end
if Config.Visuals.TracerEsp then
Tracer.Visible = OnScreen
if Config.Visuals.TracersOrigin == "Top" then
Tracer.To = Vector2.new(Services.Camera.ViewportSize.X / 2, 0)
Tracer.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position).X - 1,
RootPosition.Y + (HeadPosition.Y - LegPosition.Y) / 2
)
elseif Config.Visuals.TracersOrigin == "Middle" then
Tracer.To = Vector2.new(Services.Camera.ViewportSize.X / 2, Services.Camera.ViewportSize.Y / 2)
Tracer.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position).X - 1,
(RootPosition.Y + (HeadPosition.Y - LegPosition.Y) / 2) -
((HeadPosition.Y - LegPosition.Y) / 2)
)
elseif Config.Visuals.TracersOrigin == "Bottom" then
Tracer.To = Vector2.new(Services.Camera.ViewportSize.X / 2, 1000)
Tracer.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position).X - 1,
RootPosition.Y - (HeadPosition.Y - LegPosition.Y) / 2
)
elseif Config.Visuals.TracersOrigin == "Mouse" then
Tracer.To = game:GetService("UserInputService"):GetMouseLocation()
Tracer.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position).X - 1,
(RootPosition.Y + (HeadPosition.Y - LegPosition.Y) / 2) -
((HeadPosition.Y - LegPosition.Y) / 2)
)
end
else
Tracer.Visible = false
end
if Config.Visuals.NameEsp then
Name.Visible = OnScreen
Name.Position =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).Y - 40
)
Name.Text = "[ " .. player.Name .. " ]"
else
Name.Visible = false
end
if Config.Visuals.DistanceEsp and player.Character:FindFirstChild("Head") then
Distance.Visible = OnScreen
Distance.Position =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).Y - 25
)
Distance.Text =
"[ " ..
Funcs:Round(
(game:GetService("Players").LocalPlayer.Character.Head.Position -
player.Character.Head.Position).Magnitude
) ..
" Studs ]"
else
Distance.Visible = false
end
if Config.Visuals.SkeletonEsp then
HeadLowerTorso.Visible = OnScreen
HeadLowerTorso.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).Y
)
HeadLowerTorso.To =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.LowerTorso.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.LowerTorso.Position).Y
)
NeckLeftUpper.Visible = OnScreen
NeckLeftUpper.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).Y +
((Services.Camera:WorldToViewportPoint(player.Character.UpperTorso.Position).Y -
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).Y) /
3)
)
NeckLeftUpper.To =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.LeftUpperArm.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.LeftUpperArm.Position).Y
)
LeftUpperLeftLower.Visible = OnScreen
LeftUpperLeftLower.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.LeftLowerArm.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.LeftLowerArm.Position).Y
)
LeftUpperLeftLower.To =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.LeftUpperArm.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.LeftUpperArm.Position).Y
)
NeckRightUpper.Visible = OnScreen
NeckRightUpper.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).Y +
((Services.Camera:WorldToViewportPoint(player.Character.UpperTorso.Position).Y -
Services.Camera:WorldToViewportPoint(player.Character.Head.Position).Y) /
3)
)
NeckRightUpper.To =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.RightUpperArm.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.RightUpperArm.Position).Y
)
RightUpperLeftLower.Visible = OnScreen
RightUpperLeftLower.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.RightLowerArm.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.RightLowerArm.Position).Y
)
RightUpperLeftLower.To =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.RightUpperArm.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.RightUpperArm.Position).Y
)
LowerTorsoLeftUpper.Visible = OnScreen
LowerTorsoLeftUpper.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.LowerTorso.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.LowerTorso.Position).Y
)
LowerTorsoLeftUpper.To =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.LeftUpperLeg.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.LeftUpperLeg.Position).Y
)
LeftLowerLeftUpper.Visible = OnScreen
LeftLowerLeftUpper.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.LeftLowerLeg.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.LeftLowerLeg.Position).Y
)
LeftLowerLeftUpper.To =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.LeftUpperLeg.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.LeftUpperLeg.Position).Y
)
LowerTorsoRightUpper.Visible = OnScreen
LowerTorsoRightUpper.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.RightLowerLeg.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.RightLowerLeg.Position).Y
)
LowerTorsoRightUpper.To =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.RightUpperLeg.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.RightUpperLeg.Position).Y
)
RightLowerRightUpper.Visible = OnScreen
RightLowerRightUpper.From =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.LowerTorso.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.LowerTorso.Position).Y
)
RightLowerRightUpper.To =
Vector2.new(
Services.Camera:WorldToViewportPoint(player.Character.RightUpperLeg.Position).X,
Services.Camera:WorldToViewportPoint(player.Character.RightUpperLeg.Position).Y
)
else
HeadLowerTorso.Visible = false
NeckLeftUpper.Visible = false
LeftUpperLeftLower.Visible = false
NeckRightUpper.Visible = false
RightUpperLeftLower.Visible = false
LowerTorsoLeftUpper.Visible = false
LeftLowerLeftUpper.Visible = false
LowerTorsoRightUpper.Visible = false
RightLowerRightUpper.Visible = false
end
if game.Players.LocalPlayer.TeamColor ~= player.TeamColor then
Box.Color = Config.Visuals.EnemyColor
Tracer.Color = Config.Visuals.EnemyColor
Name.Color = Config.Visuals.EnemyColor
Distance.Color = Config.Visuals.EnemyColor
HeadLowerTorso.Color = Config.Visuals.EnemyColor
NeckLeftUpper.Color = Config.Visuals.EnemyColor
LeftUpperLeftLower.Color = Config.Visuals.EnemyColor
NeckRightUpper.Color = Config.Visuals.EnemyColor
RightUpperLeftLower.Color = Config.Visuals.EnemyColor
LowerTorsoLeftUpper.Color = Config.Visuals.EnemyColor
LeftLowerLeftUpper.Color = Config.Visuals.EnemyColor
LowerTorsoRightUpper.Color = Config.Visuals.EnemyColor
RightLowerRightUpper.Color = Config.Visuals.EnemyColor
else
Box.Color = Config.Visuals.TeamColor
Tracer.Color = Config.Visuals.TeamColor
Name.Color = Config.Visuals.TeamColor
Distance.Color = Config.Visuals.TeamColor
HeadLowerTorso.Color = Config.Visuals.TeamColor
NeckLeftUpper.Color = Config.Visuals.TeamColor
LeftUpperLeftLower.Color = Config.Visuals.TeamColor
NeckRightUpper.Color = Config.Visuals.TeamColor
RightUpperLeftLower.Color = Config.Visuals.TeamColor
LowerTorsoLeftUpper.Color = Config.Visuals.TeamColor
LeftLowerLeftUpper.Color = Config.Visuals.TeamColor
LowerTorsoRightUpper.Color = Config.Visuals.TeamColor
RightLowerRightUpper.Color = Config.Visuals.TeamColor
end
else
Box.Visible = false
Tracer.Visible = false
Name.Visible = false
Distance.Visible = false
HeadLowerTorso.Visible = false
NeckLeftUpper.Visible = false
LeftUpperLeftLower.Visible = false
NeckRightUpper.Visible = false
RightUpperLeftLower.Visible = false
LowerTorsoLeftUpper.Visible = false
LeftLowerLeftUpper.Visible = false
LowerTorsoRightUpper.Visible = false
RightLowerRightUpper.Visible = false
end
end
)
end
for i, v in pairs(Services.Players:GetPlayers()) do
if v ~= Services.LocalPlayer then
Funcs:AddEsp(v)
end
end
Services.Players.PlayerAdded:Connect(
function(player)
if v ~= Services.LocalPlayer then
Funcs:AddEsp(player)
end
end
)
local bolts = "buifzuifiqzuifizfui"
ESP:Toggle('Banana ESP (Monkey Business Mode)',function(boltss)
for i,v in pairs(game.Workspace:GetDescendants()) do -- grabs everything from workspace
if v.ClassName == 'TouchTransmitter' and v.Parent.Name == 'Banana' then -- checks if it has a handle and if its a touchtransmitter
if boltss then
local BillboardGui = Instance.new('BillboardGui') -- Makes Billboardgui
local TextLabel = Instance.new('TextLabel') -- makes text label
BillboardGui.Parent = v.Parent -- what the billboardgui goes into
BillboardGui.AlwaysOnTop = true -- if its on top or not
BillboardGui.Size = UDim2.new(0, 50, 0, 50) -- size of it
BillboardGui.StudsOffset = Vector3.new(0,2,0)
BillboardGui.Name = bolts
TextLabel.Parent = BillboardGui -- putting textlabel into billboardgui
TextLabel.BackgroundColor3 = Color3.new(1,1,1) -- color
TextLabel.BackgroundTransparency = 1 -- transparency
TextLabel.Size = UDim2.new(1, 0, 1, 0) -- size
TextLabel.Text = "🍌" -- what the label says
TextLabel.TextColor3 = Color3.new(1, 0, 0) -- color
TextLabel.TextScaled = false -- if the text is scaled or not
else
v.Parent:FindFirstChild(bolts):Destroy()
end
end
end
end)
local jsp = "czecqgzgzegzqgzeqgzg"
ESP:Toggle('Ammo Box ESP',function(enabled)
for i,v in pairs(game.Workspace:GetDescendants()) do -- grabs everything from workspace
if v.ClassName == 'TouchTransmitter' and v.Parent.Name == 'DeadAmmo' then -- checks if it has a handle and if its a touchtransmitter
if enabled then
local BillboardGui = Instance.new('BillboardGui') -- Makes Billboardgui
local TextLabel = Instance.new('TextLabel') -- makes text label
BillboardGui.Parent = v.Parent -- what the billboardgui goes into
BillboardGui.AlwaysOnTop = true -- if its on top or not
BillboardGui.Size = UDim2.new(0, 50, 0, 50) -- size of it
BillboardGui.StudsOffset = Vector3.new(0,2,0)
BillboardGui.Name = jsp
TextLabel.Parent = BillboardGui -- putting textlabel into billboardgui
TextLabel.BackgroundColor3 = Color3.new(1,1,1) -- color
TextLabel.BackgroundTransparency = 1 -- transparency
TextLabel.Size = UDim2.new(1, 0, 1, 0) -- size
TextLabel.Text = "Ammo Box" -- what the label says
TextLabel.TextColor3 = Color3.new(1, 0, 0) -- color
TextLabel.TextScaled = false -- if the text is scaled or not
else
v.Parent:FindFirstChild(jsp):Destroy()
end
end
end
end)
local espTilesName = 'espTiles-abcdefghijklmnopqrstuvwxyz'
ESP:Toggle('HP Jug ESP', function(enable)
for i, v in pairs(game.Workspace:GetDescendants()) do
if v.ClassName == 'TouchTransmitter' and v.Parent.Name == 'DeadHP' then
if enable then
local BillboardGui = Instance.new('BillboardGui') -- Makes Billboardgui
local TextLabel = Instance.new('TextLabel') -- makes text label
BillboardGui.Parent = v.Parent -- what the billboardgui goes into
BillboardGui.AlwaysOnTop = true -- if its on top or not
BillboardGui.Size = UDim2.new(0, 50, 0, 50) -- size of it
BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
BillboardGui.Name = espTilesName -- name of it
TextLabel.Parent = BillboardGui -- putting textlabel into billboardgui
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) -- color
TextLabel.BackgroundTransparency = 1 -- transparency
TextLabel.Size = UDim2.new(1, 0, 1, 0) -- size
TextLabel.Text = "HP Jar" -- what the label says
TextLabel.TextColor3 = Color3.new(1, 0, 0) -- color
TextLabel.TextScaled = false -- if the text is scaled or not
else
v.Parent:FindFirstChild(espTilesName):Destroy()
end
end
end
end)
ESP:Toggle('3D Box ESP (Cant Change Color)',function(state)
on = state
if on == true then
--// Made by Blissful#4992
--// Locals:
local workspace = game:GetService("Workspace")
local player = game:GetService("Players").LocalPlayer
local camera = workspace.CurrentCamera
--// Settings:
local Box_Color = Color3.fromRGB(255, 0, 0)
local Box_Thickness = 2
local Box_Transparency = 1 -- 1 Visible, 0 Not Visible
local Tracers = false
local Tracer_Color = Color3.fromRGB(255, 0, 0)
local Tracer_Thickness = 2
local Tracer_Transparency = 1 -- 1 Visible, 0 Not Visible
local Autothickness = false -- Makes screen less encumbered
local Team_Check = true
local red = Color3.fromRGB(227, 52, 52)
local green = Color3.fromRGB(88, 217, 24)
local function NewLine()
local line = Drawing.new("Line")
line.Visible = false
line.From = Vector2.new(0, 0)
line.To = Vector2.new(1, 1)
line.Color = Box_Color
line.Thickness = Box_Thickness
line.Transparency = Box_Transparency
return line
end
--// Main Function:
for i, v in pairs(game.Players:GetChildren()) do
--// Lines for 3D box (12)
local lines = {
line1 = NewLine(),
line2 = NewLine(),
line3 = NewLine(),
line4 = NewLine(),
line5 = NewLine(),
line6 = NewLine(),
line7 = NewLine(),
line8 = NewLine(),
line9 = NewLine(),
line10 = NewLine(),
line11 = NewLine(),
line12 = NewLine(),
Tracer = NewLine()
}
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
--// Updates ESP (lines) in render loop
local function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if on and v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Name ~= player.Name and v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("Head") ~= nil then
local pos, vis = camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if vis then
local Scale = v.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 1.5) * (Scale * 2) -- Change this for different box size
local Top1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p)
local Top2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p)
local Top3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p)
local Top4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p)
local Bottom1 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p)
local Bottom2 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p)
local Bottom3 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p)
local Bottom4 = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p)
--// Top:
lines.line1.From = Vector2.new(Top1.X, Top1.Y)
lines.line1.To = Vector2.new(Top2.X, Top2.Y)
lines.line2.From = Vector2.new(Top2.X, Top2.Y)
lines.line2.To = Vector2.new(Top3.X, Top3.Y)
lines.line3.From = Vector2.new(Top3.X, Top3.Y)
lines.line3.To = Vector2.new(Top4.X, Top4.Y)
lines.line4.From = Vector2.new(Top4.X, Top4.Y)
lines.line4.To = Vector2.new(Top1.X, Top1.Y)
--// Bottom:
lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y)
--//S ides:
lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line9.To = Vector2.new(Top1.X, Top1.Y)
lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line10.To = Vector2.new(Top2.X, Top2.Y)
lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line11.To = Vector2.new(Top3.X, Top3.Y)
lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line12.To = Vector2.new(Top4.X, Top4.Y)
--// Tracer:
if Tracers then
local trace = camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p)
lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
lines.Tracer.To = Vector2.new(trace.X, trace.Y)
end
--// Teamcheck:
if Team_Check then
if v.TeamColor == player.TeamColor then
for u, x in pairs(lines) do
x.Color = green
end
else
for u, x in pairs(lines) do
x.Color = red
end
end
end
--// Autothickness:
if Autothickness then
local distance = (player.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude
local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max
for u, x in pairs(lines) do
x.Thickness = value
end
else
for u, x in pairs(lines) do
x.Thickness = Box_Thickness
end
end
for u, x in pairs(lines) do
if x ~= lines.Tracer then
x.Visible = true
end
end
if Tracers then
lines.Tracer.Visible = true
end
else
for u, x in pairs(lines) do
x.Visible = false
end
end
else
for u, x in pairs(lines) do
x.Visible = false
end
if game.Players:FindFirstChild(v.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end
game.Players.PlayerAdded:Connect(function(newplr)
--// Lines for 3D box (12)
local lines = {
line1 = NewLine(),
line2 = NewLine(),
line3 = NewLine(),
line4 = NewLine(),
line5 = NewLine(),
line6 = NewLine(),
line7 = NewLine(),
line8 = NewLine(),
line9 = NewLine(),
line10 = NewLine(),
line11 = NewLine(),
line12 = NewLine(),
Tracer = NewLine()
}
lines.Tracer.Color = Tracer_Color
lines.Tracer.Thickness = Tracer_Thickness
lines.Tracer.Transparency = Tracer_Transparency
--// Updates ESP (lines) in render loop
local function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if on and newplr.Character ~= nil and newplr.Character:FindFirstChild("Humanoid") ~= nil and newplr.Character:FindFirstChild("HumanoidRootPart") ~= nil and newplr.Name ~= player.Name and newplr.Character.Humanoid.Health > 0 and newplr.Character:FindFirstChild("Head") ~= nil then
local pos, vis = camera:WorldToViewportPoint(newplr.Character.HumanoidRootPart.Position)
if vis then
local Scale = newplr.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 1.5) * (Scale * 2) -- Change this for different box size
local Top1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, -Size.Z)).p)
local Top2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, Size.Y, Size.Z)).p)
local Top3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, Size.Z)).p)
local Top4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, Size.Y, -Size.Z)).p)
local Bottom1 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, -Size.Z)).p)
local Bottom2 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(-Size.X, -Size.Y, Size.Z)).p)
local Bottom3 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, Size.Z)).p)
local Bottom4 = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(Size.X, -Size.Y, -Size.Z)).p)
--// Top:
lines.line1.From = Vector2.new(Top1.X, Top1.Y)
lines.line1.To = Vector2.new(Top2.X, Top2.Y)
lines.line2.From = Vector2.new(Top2.X, Top2.Y)
lines.line2.To = Vector2.new(Top3.X, Top3.Y)
lines.line3.From = Vector2.new(Top3.X, Top3.Y)
lines.line3.To = Vector2.new(Top4.X, Top4.Y)
lines.line4.From = Vector2.new(Top4.X, Top4.Y)
lines.line4.To = Vector2.new(Top1.X, Top1.Y)
--// Bottom:
lines.line5.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line5.To = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line6.To = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line7.To = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line8.To = Vector2.new(Bottom1.X, Bottom1.Y)
--//S ides:
lines.line9.From = Vector2.new(Bottom1.X, Bottom1.Y)
lines.line9.To = Vector2.new(Top1.X, Top1.Y)
lines.line10.From = Vector2.new(Bottom2.X, Bottom2.Y)
lines.line10.To = Vector2.new(Top2.X, Top2.Y)
lines.line11.From = Vector2.new(Bottom3.X, Bottom3.Y)
lines.line11.To = Vector2.new(Top3.X, Top3.Y)
lines.line12.From = Vector2.new(Bottom4.X, Bottom4.Y)
lines.line12.To = Vector2.new(Top4.X, Top4.Y)
--// Tracer:
if Tracers then
local trace = camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame * CFrame.new(0, -Size.Y, 0)).p)
lines.Tracer.From = Vector2.new(camera.ViewportSize.X/2, camera.ViewportSize.Y)
lines.Tracer.To = Vector2.new(trace.X, trace.Y)
end
--// Teamcheck:
if Team_Check then
if newplr.TeamColor == player.TeamColor then
for u, x in pairs(lines) do
x.Color = green
end
else
for u, x in pairs(lines) do
x.Color = red
end
end
end
--// Autothickness:
if Autothickness then
local distance = (player.Character.HumanoidRootPart.Position - newplr.Character.HumanoidRootPart.Position).magnitude
local value = math.clamp(1/distance*100, 0.1, 4) --0.1 is min thickness, 6 is max
for u, x in pairs(lines) do
x.Thickness = value
end
else
for u, x in pairs(lines) do
x.Thickness = Box_Thickness
end
end
for u, x in pairs(lines) do
if x ~= lines.Tracer then
x.Visible = true
end
end
if Tracers then
lines.Tracer.Visible = true
end
else
for u, x in pairs(lines) do
x.Visible = false
end
end
else
for u, x in pairs(lines) do
x.Visible = false
end
if game.Players:FindFirstChild(newplr.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end)
end
end)
ESP:Toggle('Box ESP',function(state)
Config.Visuals.BoxEsp = state
end)
ESP:Toggle('Line ESP',function(state)
Config.Visuals.TracerEsp = state
end)
ESP:Dropdown(
"Lines Origin", {'Top','Middle','Bottom','Mouse'}, function(selected)
Config.Visuals.TracersOrigin = selected
end)
ESP:Toggle('Name ESP',function(state)
Config.Visuals.NameEsp = state
end)
ESP:Toggle('Distance ESP',function(state)
Config.Visuals.DistanceEsp = state
end)
ESP:Toggle('Skeletons ESP',function(state)
Config.Visuals.SkeletonEsp = state
end)
ESP:Colorpicker(
"Team Color",
Color3.fromRGB(0, 255, 0),
function(Color)
Config.Visuals.TeamColor = Color
end
)
ESP:Colorpicker(
"Enemy Color",
Color3.fromRGB(255, 0, 0),
function(Color)
Config.Visuals.EnemyColor = Color
end
)
FE:Toggle('Bananas Autofarm',function(Enabled)
_G.BananaAutoFarm = Enabled
while _G.BananaAutoFarm do
wait(0.1)
if game.Workspace:FindFirstChild("Debris")then
if game.Workspace.Debris.Bananas then
for _,v in pairs(game.Workspace.Debris.Bananas:GetChildren())do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=
(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame-
game.Players.LocalPlayer.Character.HumanoidRootPart.Position+v.Position)
+Vector3.new(0,.5,0)
end
end
end
end
end)
FE:Button('FE KillBrick',function()
local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
if typeof(v) == "table" then
if v.Skins then
Loadout = v;
end
end
end
table.insert(Loadout.Skins, "KillBrick");
game.Players.LocalPlayer.Data.Skin.Value = "KillBrick"
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
game.Players.LocalPlayer.Character.FakeHead:Destroy()
local esc = game.Players.LocalPlayer.Character.UpperTorso:GetChildren()
for i, v in pairs(esc) do
v:Destroy()
wait()
end
end)
FE:Button('Sing Pushin’ Dingle In Roblox Chat',function()
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = "Trolling42",
[2] = "Goofy Ahh Uncle Productions",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
local args = {
[1] = "Trolling42",
[2] = "Im Pushing Dingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
-- Script generated by SimpleSpy - credits to exx#9394
local args = {
[1] = "Trolling42",
[2] = "Im Pushing Dingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Yeah Im Pushing Dingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Im Not Pushing P",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Might Push That Girl To The Street",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "If She Play With Me Im That One Person You Cant Be",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
-- Script generated by SimpleSpy - credits to exx#9394
wait(3)
local args = {
[1] = "Trolling42",
[2] = "She A Bad Person Capitol C",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "They Say That Im Not Getting Racks",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "That Stuff Aint Fax",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "That Lil Girl Back And Front On Meat Like A Park Swing",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Im That Man Im Farting",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Sniffing On That Good Good And It Smells Like Somones Farting",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Fina Get A Ring Not Talking Engagement Im Talking Boxing",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Fina Up That Pistol Fina Reload It Get To Shooting",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Finna Stuff That Girl",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Call Me A Roster",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Doing Somthing Nasty She Caught Me",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Finna Do Her",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2)
local args = {
[1] = "Trolling42",
[2] = "Finna Pull Out My Maneuvers",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2.5)
local args = {
[1] = "Trolling42",
[2] = "Pull Out The Philps I Finna Screw her",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2.4)
local args = {
[1] = "Trolling42",
[2] = "She Gonna Ride My Meat Like A Uber",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Where the hell are your girls? Thats a Mystery Scooby Doo Scooby Doo Scooby Doo Hun?",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2)
local args = {
[1] = "Trolling42",
[2] = "Im Calling Her Thanos Because Her Hand Is On My Gaunlet",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(2)
local args = {
[1] = "Trolling42",
[2] = "Yeah Im Pushing Dingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "I Finna Find Your Mom And Mingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
wait(3)
local args = {
[1] = "Trolling42",
[2] = "Im Gonna Make Her Tingle",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
local args = {
[1] = "Trolling42",
[2] = "Im Pushing P",
[3] = false,
[5] = false,
[6] = true
}
game:GetService("ReplicatedStorage").Events.PlayerChatted:FireServer(unpack(args))
end)
FE:Button('FE Sunglasses',function()
while true do wait(0.1) game:GetService("ReplicatedStorage").Events.Sunglasses:FireServer() end
end)
FE:Button('FE Headless',function()
if game.Players.LocalPlayer.Character:FindFirstChild("HeadHB")then
game.Players.LocalPlayer.Character:FindFirstChild("HeadHB"):Destroy()
end
if game.Players.LocalPlayer.Character:FindFirstChild("FakeHead")then
game.Players.LocalPlayer.Character:FindFirstChild("FakeHead"):Destroy()
end
end)
FE:Button('Free Badge',function()
game:GetService("ReplicatedStorage").Events.ReplicateGear2:FireServer("coffee");
end)
FE:Button('Destory Arms And Legs', function()
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
end)
FE:Button('NonExisty',function()
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren()
for i, v in pairs(esc) do
v:Destroy()
wait()
end
local vm = game:GetService("ReplicatedStorage").Viewmodels.Arms.Delinquent
vm.Name = "Holder"
local toName = game:GetService("ReplicatedStorage").Viewmodels.Arms["Nonexisty"]
toName.Name = "Delinquent"
local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
if typeof(v) == "table" then
if v.Skins then
Loadout = v;
end
end
end
table.insert(Loadout.Skins, "Nonexisty")
end)
FE:Button('God Mode Cant Kill People :(',function()
if game.Players.LocalPlayer.Character:FindFirstChild("Spawned")then
game.Players.LocalPlayer.Character.Spawned:Destroy()--simple god mode
end
game.Players.LocalPlayer.Character.ChildAdded:Connect(function(x)--keep the player godded after respawn
if x.Name=="Spawned"then
wait(.1)
x:Destroy()
end
end)
game.RunService.RenderStepped:Connect(function()--remove damage effects that can damage godded players
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")then
if game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Engulfed")then
game.Players.LocalPlayer.Character.HumanoidRootPart.Engulfed:Destroy()
elseif game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Bleed")then
game.Players.LocalPlayer.Character.HumanoidRootPart.Bleed:Destroy()
end
end
end
end)
local hitparter=debug.getconstant(require(game:GetService("ReplicatedStorage").Modules.ClientFunctions).CreateProjectile,105)--arsenals shitty anti cheat
local damage={--projectile damage table
[20]={"Slingshot",0,0,0,0,0,2,0,0,1,0,0},
[25]={"Slingshot",1,0,0,0,0,2,0,0,1,0,0},
[30]={"Ice Stars",0,0,0,0,0,2,0,0,1,0,0},
[37]={"Ice Stars",1,0,0,0,0,2,0,0,1,0,0},
[40]={"Spellbook",0,0,0,0,0,2,0,0,1,0,0},
[45]={"Snowball",0,0,0,0,0,2,0,0,1,0,0},
[50]={"Cone Launcher",0,0,0,0,0,2,0,0,1,0,0},
[56]={"Snowball",1,0,0,0,0,2,0,0,1,0,0},
[60]={"Plasma Launcher",0,0,0,0,0,2,0,0,1,0,0},
[62]={"Cone Launcher",1,0,0,0,0,2,0,0,1,0,0},
[70]={"Lightning Cannon",0,0,0,0,0,2,0,0,1,0,0},
[75]={"Plasma Launcher",1,0,0,0,0,2,0,0,1,0,0},
[76]={"Firework Launcher",0,0,0,0,0,2,0,0,1,0,0},
[80]={"TP Launcher",0,0,0,0,0,2,0,0,1,0,0},
[82]={"EM249",0,0,0,0,0,2,0,0,1,0,0},
[87]={"Lightning Cannon",1,0,0,0,0,2,0,0,1,0,0},
[90]={"Ultraball",0,0,0,0,0,2,0,0,1,0,0},
[95]={"Firework Launcher",1,0,0,0,0,2,0,0,1,0,0},
[100]={"Bow",0,0,0,0,0,2,0,0,1,0,0},
}
local finddamage=function(a)--find damage from closest value
local damagetodo=a
local upperd={}
local uppern=math.huge
local lowerd={}
local lowern=0
for i,v in pairs(damage)do
if i>=damagetodo then
table.insert(upperd,i)
end
if i<=damagetodo then
table.insert(lowerd,i)
end
end
if #lowerd==0 then
return(damage[20])--if there are no lower values then do 20
end
for _,v in pairs(lowerd)do
if lowern<v then
lowern=v
end
end
for _,v in pairs(upperd)do
if uppern>v then
uppern=v
end
end
local truenums={
[lowern]=Vector3.new(lowern-damagetodo,0,0).Magnitude,
[uppern]=Vector3.new(uppern-damagetodo,0,0).Magnitude,
}
local final=math.huge
local truefinal
for i,v in pairs(truenums)do
if final>v then
final=v
truefinal=i
end
end
return(damage[truefinal])
end
local mt=getrawmetatable(game)
local oldNamecall=mt.__namecall
setreadonly(mt,false)
mt.__namecall=newcclosure(function(a,b,c,d,e,...)
local method=getnamecallmethod()
if tostring(method)=="FireServer"then
if tostring(a)=="HitPart"then
if game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value then--if the player has a gun then do function
local Partpos=b.Position+Vector3.new(math.random(),math.random(),math.random())
local Packedstring=string.pack(
hitparter,
Partpos.X,
Partpos.Y,
Partpos.Z,
unpack(finddamage(game.Players.LocalPlayer.PlayerGui.GUI.Client.Variables.gun.Value.DMG.Value))--get gun damage
)
return oldNamecall(a,b,Packedstring)
end
end
end
return oldNamecall(a,b,c,d,e,...)
end)
end)
NFE:Toggle('Rainbow Gun',function()
local c = 1 function zigzag(X) return math.acos(math.cos(X * math.pi)) / math.pi end game:GetService("RunService").RenderStepped:Connect(function() if game.Workspace.Camera:FindFirstChild('Arms') then for i,v in pairs(game.Workspace.Camera.Arms:GetDescendants()) do if v.ClassName == 'MeshPart' then v.Color = Color3.fromHSV(zigzag(c),1,1) c = c + .0001 end end end end)
end)
NFE:Button('Unlock All Skins Works In Game(Brakes When Game Ends)',function()
function AddSkinDataForMissingSkins()
for i, v in pairs(game:GetService("ReplicatedStorage").StreamedAssets.ChrModels:GetChildren()) do
local Data = game:GetService("ReplicatedStorage").ItemData.Images.Skins:FindFirstChild(v.Name);
if not Data then
local Skin = Instance.new("StringValue");
Skin.Name = v.Name;
Skin.Value = "rbxassetid://0";
Skin.Parent = game:GetService("ReplicatedStorage").ItemData.Images.Skins;
local Quality = Instance.new("StringValue");
Quality.Name = "Quality";
Quality.Value = "Admin";
Quality.Parent = Skin;
end
end
end
AddSkinDataForMissingSkins();
function ApplyUnusual(player, unusual)
if player and player.Character and player.Character:FindFirstChild("Head") and unusual then
if player.Character.Head:FindFirstChild("Unusual") then
player.Character.Head.Unusual:Destroy();
end
if player.Character:FindFirstChild("UnusualAnimation") then
player.Character.UnusualAnimation:Destroy();
end
if game.ReplicatedStorage.Unusual:FindFirstChild(unusual) then
local v76 = game.ReplicatedStorage.Unusual[unusual];
if v76:FindFirstChild("Orbit") then
if v76.Orbit.Value then
local v77 = v76:Clone();
v77.UnusualAnimation.Part0 = player.Character.Head;
v77.UnusualAnimation.Part1 = v77;
v77.Name = "UnusualAnimation";
v77.Parent = player.Character;
player.Character.Humanoid:LoadAnimation(v77.Anim):Play();
else
local v78 = {};
local v79 = v76.Attachment:Clone();
v79.Name = "Unusual";
v79.Parent = player.Character.Head;
local v80, v81, v82 = pairs(v76:GetChildren());
while true do
local v83, v84 = v80(v81, v82);
if v83 then
else
break;
end;
v82 = v83;
if v84.Name ~= "Attachment" then
local v85 = v84:Clone();
v85.Parent = player.Character.Head;
table.insert(v78, v85);
end;
end;
if player.Character.Head:FindFirstChild("b1") then
local v86, v87, v88 = pairs(v79:GetChildren());
while true do
local v89, v90 = v86(v87, v88);
if v89 then
else
break;
end;
v88 = v89;
if v90:IsA("Beam") then
if v90.Name == "BeamA" then
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
elseif v90.Name == "BeamC" then
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
else
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
end;
end;
end;
end;
v79.AncestryChanged:connect(function(p15)
if not p15 then
local v91, v92, v93 = pairs(v78);
while true do
local v94, v95 = v91(v92, v93);
if v94 then
else
break;
end;
v93 = v94;
v95:Destroy();
end;
end;
end);
end;
else
v78 = {};
v79 = v76.Attachment:Clone();
v79.Name = "Unusual";
v79.Parent = player.Character.Head;
v80, v81, v82 = pairs(v76:GetChildren());
while true do
v83, v84 = v80(v81, v82);
if v83 then
else
break;
end;
v82 = v83;
if v84.Name ~= "Attachment" then
v85 = v84:Clone();
v85.Parent = player.Character.Head;
table.insert(v78, v85);
end;
end;
if player.Character.Head:FindFirstChild("b1") then
v86, v87, v88 = pairs(v79:GetChildren());
while true do
v89, v90 = v86(v87, v88);
if v89 then
else
break;
end;
v88 = v89;
if v90:IsA("Beam") then
if v90.Name == "BeamA" then
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
elseif v90.Name == "BeamC" then
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
else
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
end;
end;
end;
end;
v79.AncestryChanged:connect(function(p15)
if not p15 then
v91, v92, v93 = pairs(v78);
while true do
v94, v95 = v91(v92, v93);
if v94 then
else
break;
end;
v93 = v94;
v95:Destroy();
end;
end;
end);
end;
end;
end;
end
function convert_rgb_to_vertex(c3)
return Vector3.new(c3.R, c3.G, c3.B)
end
function GetColor()
if game:GetService("Players").LocalPlayer.Neutral then
return game:GetService("Players").LocalPlayer.DesignColor.Value;
end
return game:GetService("Players").LocalPlayer.TeamColor;
end
function weldAccessory(accessory, character)
local newAccessory = accessory:Clone();
newAccessory.Parent = character;
if newAccessory:FindFirstChild("Handle") then
local handle = newAccessory.Handle;
local mesh = handle:FindFirstChildWhichIsA("SpecialMesh");
if mesh and mesh.VertexColor == Vector3.new(1, 0, 0.749) then
mesh.VertexColor = convert_rgb_to_vertex(GetColor().Color);
end
if tostring(handle.BrickColor) == "Hot pink" then
handle.BrickColor = GetColor();
handle.Color = GetColor().Color;
end
local AccessoryWeld;
for i, v in pairs(handle:GetChildren()) do
if v.Name == "AccessoryWeld" and v.Part1 ~= nil then
AccessoryWeld = v;
end
end
if AccessoryWeld then
AccessoryWeld.Part0 = handle;
AccessoryWeld.Part1 = character[AccessoryWeld.Part1.Name];
end
end
end
function EquipSkin(skin, character)
if not character then return warn("[EquipSkin] character not found") end;
if not character:FindFirstChild("Head") then return warn("[EquipSkin] Head not found") end;
if not character:FindFirstChild("HumanoidRootPart") then return warn("[EquipSkin] HumanoidRootPart not found") end;
local chrModel = game:GetService("ReplicatedStorage").StreamedAssets.ChrModels:FindFirstChild(skin);
if chrModel then
for i, v in pairs(character:GetChildren()) do
if v:IsA("Accessory") then
v.Parent = nil;
end
end
for i, v in pairs(character:GetChildren()) do
if v:IsA("MeshPart") and (v.Name:match("Arm") or v.Name:match("Hand")) then
v.Transparency = (game.Players.LocalPlayer.Data.Skin.Value:match("Buff") and 1 or 0);
end
end
local shirt = chrModel:FindFirstChildWhichIsA("Shirt");
local pants = chrModel:FindFirstChildWhichIsA("Pants");
local face = chrModel.Head:FindFirstChild("face");
if chrModel:FindFirstChildWhichIsA("BodyColors") then
if character:FindFirstChildWhichIsA("BodyColors") then
character:FindFirstChildWhichIsA("BodyColors"):Destroy();
end
local Parts = { "HeadColor", "LeftArmColor", "LeftLegColor", "RightArmColor", "RightLegColor", "TorsoColor" }
local bodycolors = chrModel:FindFirstChildWhichIsA("BodyColors"):Clone();
bodycolors.Parent = character;
if character:FindFirstChild("FakeHead") then
character.FakeHead.Color = bodycolors.HeadColor3;
end
for i, v in pairs(Parts) do
if tostring(bodycolors[v]) == "Hot pink" then
bodycolors[v] = GetColor();
end
end
end
if shirt then
if character:FindFirstChildWhichIsA("Shirt") then
character:FindFirstChildWhichIsA("Shirt").ShirtTemplate = shirt.ShirtTemplate;
end
else
if character:FindFirstChildWhichIsA("Shirt") then
character:FindFirstChildWhichIsA("Shirt").ShirtTemplate = "rbxassetid://0";
end
end
if pants then
if character:FindFirstChildWhichIsA("Pants") then
character:FindFirstChildWhichIsA("Pants").PantsTemplate = pants.PantsTemplate;
end
else
if character:FindFirstChildWhichIsA("Pants") then
character:FindFirstChildWhichIsA("Pants").PantsTemplate = "rbxassetid://0";
end
end
if face then
if character:FindFirstChild("FakeHead") then
if character.FakeHead:FindFirstChild("face") then
character.FakeHead.face.Texture = face.Texture;
end
end
if character.Head:FindFirstChild("face") then
character.Head.face.Texture = face.Texture;
end
end
for i, v in pairs(chrModel:GetChildren()) do
if v:IsA("Accessory") then
weldAccessory(v, character);
end
end
else
return warn("[equipSkin] Skin not found")
end
end
local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
if typeof(v) == "table" then
if v.Skins then
Loadout = v;
end
end
end
for i,v in pairs(game:GetService("ReplicatedStorage").ItemData.Images:GetChildren()) do
if v.Name == "Skins" then
for _, item in pairs(v:GetChildren()) do
table.insert(Loadout[v.Name], item.Name)
end
end
end
local Unusuals = { };
for a, b in pairs(game:GetService("ReplicatedStorage").Unusual:GetChildren()) do
table.insert(Unusuals, tostring(b));
end
for i, v in pairs(Loadout.Skins) do
local isUnusual = v:split("_")[2];
if not isUnusual then
for a, b in pairs(Unusuals) do
table.insert(Loadout.Skins, ("%s_%s"):format(tostring(v), tostring(b)));
end
end
end
setupvalue(Core.ViewItems, 1, Loadout);
local Hooks = loadstring(game:HttpGet("https://pastebinp.com/raw/ByQs3S0R"))();
local hkGame = Hooks:new(getrawmetatable(game));
hkGame:Hook("__namecall", function(self, ...)
local args = {...};
if self.Name == "UpdateLoadout" then
if args[1] and args[1][1] == "UpdateLoadout" then
local Loadout = args[1][2]
local unusual = Loadout.Skin:split("_")[2];
if unusual then
game.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin:split("_")[1];
game.Players.LocalPlayer.Data.Skin.Unusual.Value = Loadout.Skin:split("_")[2];
ApplyUnusual(game:GetService("Players").LocalPlayer, Loadout.Skin:split("_")[2]);
args[1][2].Skin = Loadout.Skin:split("_")[1];
else
game.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin;
game.Players.LocalPlayer.Data.Skin.Unusual.Value = "";
if game.Players.LocalPlayer.Character.Head:FindFirstChild("Unusual") then
game.Players.LocalPlayer.Character.Head.Unusual:Destroy();
end
if game.Players.LocalPlayer.Character:FindFirstChild("UnusualAnimation") then
game.Players.LocalPlayer.Character.UnusualAnimation:Destroy();
end
end
end
end
if self.Name == "SpawnMe" then
spawn(function()
EquipSkin(game:GetService("Players").LocalPlayer.Data.Skin.Value, game:GetService("Players").LocalPlayer.Character);
end)
end
if self.Name == "GetInventory" then
setupvalue(Core.ViewItems, 1, Loadout);
end
return hkGame:getOriginal("__namecall")(self, unpack(args));
end)
-- Ragdoll Support
workspace.Debris.ChildAdded:Connect(function(child)
if child.Name == game:GetService("Players").LocalPlayer.Name then
EquipSkin(game:GetService("Players").LocalPlayer.Data.Skin.Value, child);
end
end)
end)
NFE:Button('Unlock All Teams',function()
loadstring(game:HttpGet("https://pastebin.com/raw/aq24yqfL"))()
end)
NFE:Button('Press it if Function Above Crashed', function()
game:GetService("ReplicatedStorage").Events.JoinTeam:FireServer('TRC')
end)
NFE:Button('Destroy Menu (NSFW Warning :> )',function()
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.BPToggle.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.BPToggle.ImageLabel.ToolTip.Value = "Nigga"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LowerBox.Extra.ToolTip.Value = "Sex"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LowerBox.Codes.ToolTip.Value = "Nigger"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LowerBox.Badges.ToolTip.Value = "OH OH"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LowerBox.Settings.ToolTip.Value = "Cum"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.Shop.ImageLabel.TextLabel.Text = "SEXY BOLTS"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.Locker.ImageLabel.TextLabel.Text = "FUCK ME"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.Play.ImageLabel.TextLabel.Text = "OH OH CUM"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LevelMeter.Visible = false
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.ChallengesLabel.ImageLabel.ToolTip.Value = "Porn"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.ServerToggle.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.PlrName.Text = "PornStar"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.TextLabel.Text = "Hot Girl For Sale!"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.Timer.Text = "69:21:37"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.Item.Text = "Naughty Girl"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.StarterPack.Item.Text = "free girl with massive ass and pink hair will want sex"
game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LAZYBUTTON.Visible = true
end)
NFE:Button('Melee GUI by Gbur XD',function()
loadstring(game:HttpGet("https://pastebin.com/raw/L70HWut1"))()
end)
NFE:Textbox(
'Server Location',
true,
function(locationofdelaservidorprivado)
game:GetService("ReplicatedStorage").wkspc.Location.Value = locationofdelaservidorprivado
end)
NFE:Button("Destroy Locks On Grn/Ylw Team(can't join them)",function()
game:GetService("Players").LocalPlayer.PlayerGui.GUI.TeamSelection.Buttons.Ylw.lock:Destroy()
game:GetService("Players").LocalPlayer.PlayerGui.GUI.TeamSelection.Buttons.Grn.lock:Destroy()
end)
NFE:Button("Copys Your user id backwords for nights edge event",function()
setclipboard(tostring(game.Players.LocalPlayer.UserId):reverse())
end)
NFE:Textbox(
'Player Joined Name',
true,
function(playerenteredxdOMGniggerballs)
game:GetService("ReplicatedStorage").wkspc.Status.PlayerEntered.Value = playerenteredxdOMGniggerballs
end)
NFE:Textbox(
'Player Left Name',
true,
function(playerleftxdOMGniggerballs)
game:GetService("ReplicatedStorage").wkspc.Status.PlayerLeft.Value = playerleftxdOMGniggerballs
end)
CombatW:Textbox(
"Enter Targets Name",
true,
function(Text)
local Config =
{
ProtectedName = Text, --What the protected name should be called.
OtherPlayers = false, --If other players should also have protected names.
OtherPlayersTemplate = "NameProtect", --Template for other players protected name (ex: "NamedProtect" will turn into "NameProtect1" for first player and so on)
RenameTextBoxes = false, --If TextBoxes should be renamed. (could cause issues with admin guis/etc)
UseFilterPadding = false, --If filtered name should be the same size as a regular name.
FilterPad = " ", --Character used to filter pad.
UseMetatableHook = true, --Use metatable hook to increase chance of filtering. (is not supported on wrappers like bleu)
UseAggressiveFiltering = false --Use aggressive property renaming filter. (renames a lot more but at the cost of lag)
}
local ProtectedNames = {}
local Counter = 1
if Config.OtherPlayers then
for I, V in pairs(game:GetService("Players"):GetPlayers()) do
local Filter = Config.OtherPlayersTemplate .. tostring(Counter)
if Config.UseFilterPadding then
if string.len(Filter) > string.len(V.Name) then
Filter = string.sub(Filter, 1, string.len(V.Name))
elseif string.len(Filter) < string.len(V.Name) then
local Add = string.len(V.Name) - string.len(Filter)
for I=1,Add do
Filter = Filter .. Config.FilterPad
end
end
end
ProtectedNames[V.Name] = Filter
Counter = Counter + 1
end
game:GetService("Players").PlayerAdded:connect(function(Player)
local Filter = Config.OtherPlayersTemplate .. tostring(Counter)
if Config.UseFilterPadding then
if string.len(Filter) > string.len(V.Name) then
Filter = string.sub(Filter, 1, string.len(V.Name))
elseif string.len(Filter) < string.len(V.Name) then
local Add = string.len(V.Name) - string.len(Filter)
for I=1,Add do
Filter = Filter .. Config.FilterPad
end
end
end
ProtectedNames[Player.Name] = Filter
Counter = Counter + 1
end)
end
local LPName = game:GetService("Players").LocalPlayer.Name
local IsA = game.IsA
if Config.UseFilterPadding then
if string.len(Config.ProtectedName) > string.len(LPName) then
Config.ProtectedName = string.sub(Config.ProtectedName, 1, string.len(LPName))
elseif string.len(Config.ProtectedName) < string.len(LPName) then
local Add = string.len(LPName) - string.len(Config.ProtectedName)
for I=1,Add do
Config.ProtectedName = Config.ProtectedName .. Config.FilterPad
end
end
end
local function FilterString(S)
local RS = S
if Config.OtherPlayers then
for I, V in pairs(ProtectedNames) do
RS = string.gsub(RS, I, V)
end
end
RS = string.gsub(RS, LPName, Config.ProtectedName)
return RS
end
for I, V in pairs(game:GetDescendants()) do
if Config.RenameTextBoxes then
if IsA(V, "TextLabel") or IsA(V, "TextButton") or IsA(V, "TextBox") then
V.Text = FilterString(V.Text)
if Config.UseAggressiveFiltering then
V:GetPropertyChangedSignal("Text"):connect(function()
V.Text = FilterString(V.Text)
end)
end
end
else
if IsA(V, "TextLabel") or IsA(V, "TextButton") then
V.Text = FilterString(V.Text)
if Config.UseAggressiveFiltering then
V:GetPropertyChangedSignal("Text"):connect(function()
V.Text = FilterString(V.Text)
end)
end
end
end
end
if Config.UseAggressiveFiltering then
game.DescendantAdded:connect(function(V)
if Config.RenameTextBoxes then
if IsA(V, "TextLabel") or IsA(V, "TextButton") or IsA(V, "TextBox") then
V:GetPropertyChangedSignal("Text"):connect(function()
V.Text = FilterString(V.Text)
end)
end
else
if IsA(V, "TextLabel") or IsA(V, "TextButton") then
V:GetPropertyChangedSignal("Text"):connect(function()
V.Text = FilterString(V.Text)
end)
end
end
end)
end
if Config.UseMetatableHook then
if not getrawmetatable then
error("GetRawMetaTable not found")
end
local NewCC = function(F)
if newcclosure then return newcclosure(F) end
return F
end
local SetRO = function(MT, V)
if setreadonly then return setreadonly(MT, V) end
if not V and make_writeable then return make_writeable(MT) end
if V and make_readonly then return make_readonly(MT) end
error("No setreadonly found")
end
local MT = getrawmetatable(game)
local OldNewIndex = MT.__newindex
SetRO(MT, false)
MT.__newindex = NewCC(function(T, K, V)
if Config.RenameTextBoxes then
if (IsA(T, "TextLabel") or IsA(T, "TextButton") or IsA(T, "TextBox")) and K == "Text" and type(V) == "string" then
return OldNewIndex(T, K, FilterString(V))
end
else
if (IsA(T, "TextLabel") or IsA(T, "TextButton")) and K == "Text" and type(V) == "string" then
return OldNewIndex(T, K, FilterString(V))
end
end
return OldNewIndex(T, K, V)
end)
SetRO(MT, true)
end
end)
CombatW:Textbox(
"Enter Targets User Id",
true,
function(Text)
game.Players.LocalPlayer.UserId = Text
end)
CombatW:Textbox(
"Enter Targets Skin (View Model)",
true,
function(Text)
game:GetService("Players").LocalPlayer.Data.Skin.Value = Text
end)
Credits:Button('Join innos discord',function()
setclipboard("https://discord.gg/N9Xg6xAkfB")
end)
Credits:Label('Bolts Hub private v6')
Credits:Label('Right Ctrl to Toggle the GUI')
Credits:Label('huge ass skid - Owner')
Credits:Label('Cracked by Inno')
Credits:Button('Press for cum',function()
print("what")
end)
local Notification = loadstring(game:HttpGet("https://raw.githubusercontent.com/Jxereas/UI-Libraries/main/notification_gui_library.lua", true))()
Notification.new("info", "Inno", "sub to inno") -- Args(<string> Type, <string> Heading, <string> Body, <boolean?> AutoRemoveNotif, <number?> AutoRemoveTime, <function?> OnCloseFunction)
local notif = Notification.new("success", "Success", "Success body message.")
notif:changeHeading("New Heading") -- Args(<string> NewHeading)
notif:changeBody("New Body") -- Args(<string> NewBody)
notif:deleteTimeout(3) -- Args(<number> DeleteWaitTime)
notif:delete()
Combat:Button('Banana Auto-farm v2 (fast))',function()
while true do wait()
pcall(function()
if game.Players.LocalPlayer.Character then
local lastcfpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
for _,v in pairs(game.Workspace.Debris.Bananas:GetChildren())do
if v.Name=="Banana"then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
v.Transparency= 0.1
repeat wait() until v.Parent == nil or wait(0.1)
end
end
end
end)
end
end)
while true do wait(0.1)
function Message(text)
if not text then return false end
x = game:GetService("Players").LocalPlayer.PlayerGui.Menew.Main.LAZYBUTTON
x.Visible = true
x.Text = "\240\159\147\162"..text
end
Message("Cracked by Inno 😱😱😱")
end


op
THANK YOU! FINALLY A PERSON THAT GIVES CREDITS TO INNO
Straight up pasted the script.. pathetic.
The Script is skidded anyway
holy **** that kill all stuff actually work ( I aint no bot >:( )