
Key Required VerifiedUniversal

hitboxSize = 13 -- Change hitbox size here
visiblity = 10 -- 10 for invisible, 0 for visible
local function expandHitbox(target) -- expand hitbox function (basic)
-- Prevent errors by waiting until everything loads in for the target
repeat wait() until target.Character
repeat wait() until target.Character:FindFirstChild("HeadHB")
repeat wait() until target.Character:FindFirstChild("HumanoidRootPart")
-- expand hitbox
target.Character.HeadHB.Size = Vector3.new(hitboxSize,hitboxSize,hitboxSize)
target.Character.HeadHB.CanCollide = false
target.Character.HeadHB.Transparency = visiblity
target.Character.HumanoidRootPart.Size = Vector3.new(hitboxSize,hitboxSize,hitboxSize)
target.Character.HumanoidRootPart.CanCollide = false
target.Character.HumanoidRootPart.Transparency = visiblity
target.Character.RightUpperLeg.Size = Vector3.new(hitboxSize,hitboxSize,hitboxSize)
target.Character.RightUpperLeg.CanCollide = false
target.Character.RightUpperLeg.Transparency = 10
target.Character.LeftUpperLeg.CanCollide = false
target.Character.LeftUpperLeg.Size = Vector3.new(hitboxSize,hitboxSize,hitboxSize)
target.Character.LeftUpperLeg.Transparency = 10
end
-- What players do we do this to?
for i,v in pairs(game.Players:GetPlayers()) do --exisiting players
if v ~= game:GetService("Players").LocalPlayer and v.Character then
expandHitbox(v)
v.CharacterAdded:Connect(function(character)
expandHitbox(character)
end)
end
end
game.Players.PlayerAdded:Connect(function(player) -- new member joins
if player.character then -- if its a character
expandHitbox(player)
end
player.CharacterAdded:Connect(function(joinedcharacter) -- if their character changes
expandHitbox(joinedcharacter)
end)
end)
while wait(1) do -- get rid of the FUCKING THIGHS i dont care i dont care its ugly it does its job
for i,v in pairs(game.Players:GetPlayers()) do --exisiting players
if v ~= game:GetService("Players").LocalPlayer and v.Character then
expandHitbox(v)
end
end
end



it works but why does it make me quit the game?
It works but freezes the game so it forces me to get out