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KeylessUniversal
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local player = Players.LocalPlayer
local attackRemote = ReplicatedStorage:WaitForChild("jdskhfsIIIllliiIIIdchgdIiIIIlIlIli")
local dummiesFolder = workspace:WaitForChild("MAP"):WaitForChild("dummies")
local running = true
local attackRunning = true
local bossAttackRunning = true
local killAuraEnabled = true
local autoFarmKillsEnabled = true
local coinDelay = 1
local attackDelay = 0.1
local bossAttackDelay = 1
local killAuraDelay = 0.2
local currentTarget = nil
local hasTeleported = false
local normalWalkSpeed = 16
local bosses = {
"ROCKY", "Griffin", "BOOSBEAR", "BOSSDEER",
"CENTAUR", "CRABBOSS", "DragonGiraffe", "LavaGorilla"
}
local function getCharacterAndRoot()
local character = player.Character
if character then
local rootPart = character:FindFirstChild("HumanoidRootPart")
return character, rootPart
end
return nil, nil
end
local function getNearestEnemy()
local closest, shortestDist = nil, math.huge
for _, otherPlayer in pairs(Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character then
local char = otherPlayer.Character
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if hrp and hum and hum.Health > 0 then
local dist = (player.Character.HumanoidRootPart.Position - hrp.Position).Magnitude
if dist < 10 and dist < shortestDist then
shortestDist = dist
closest = otherPlayer
end
end
end
end
return closest
end
local function collectCoins()
while running do
local coinContainer = workspace:FindFirstChild("CoinContainer")
local coinEvent = ReplicatedStorage:FindFirstChild("Events") and ReplicatedStorage.Events:FindFirstChild("CoinEvent")
if coinContainer and coinEvent then
for _, template in pairs(coinContainer:GetChildren()) do
local coin = template:FindFirstChild("Coin")
if coin and (coin:IsA("Part") or coin:IsA("MeshPart")) then
coinEvent:FireServer()
task.wait(coinDelay)
end
end
end
task.wait(1)
end
end
local function findFirstAliveDummy()
for _, dummy in ipairs(dummiesFolder:GetChildren()) do
if dummy.Name == "Dummy" and dummy:FindFirstChild("Humanoid") and dummy.Humanoid.Health > 0 then
return dummy
end
end
return nil
end
local function attackDummies()
hasTeleported = false
currentTarget = nil
while attackRunning do
local character, rootPart = getCharacterAndRoot()
if not character or not rootPart then
player.CharacterAdded:Wait()
character, rootPart = getCharacterAndRoot()
end
if currentTarget and currentTarget.Parent and currentTarget:FindFirstChild("Humanoid") and currentTarget.Humanoid.Health > 0 then
attackRemote:FireServer(currentTarget.Humanoid, 6)
task.wait(attackDelay)
else
local dummy = findFirstAliveDummy()
if dummy then
currentTarget = dummy
if not hasTeleported and rootPart then
local dummyRoot = dummy:FindFirstChild("HumanoidRootPart") or dummy.PrimaryPart
if dummyRoot then
rootPart.CFrame = dummyRoot.CFrame * CFrame.new(0, 0, 3)
hasTeleported = true
task.wait(attackDelay)
end
end
else
task.wait(2)
end
end
end
end
local function attackAllBosses()
while bossAttackRunning do
for _, bossName in ipairs(bosses) do
local boss = workspace:FindFirstChild("NPC") and workspace.NPC:FindFirstChild(bossName)
if boss and boss:FindFirstChild("Humanoid") and boss.Humanoid.Health > 0 then
coroutine.wrap(function()
while bossAttackRunning and boss and boss:FindFirstChild("Humanoid") and boss.Humanoid.Health > 0 do
attackRemote:FireServer(boss.Humanoid, 5)
task.wait(bossAttackDelay)
end
end)()
end
end
task.wait(1)
end
end
local function killAura()
while killAuraEnabled do
local character, root = getCharacterAndRoot()
if not character or not root then
player.CharacterAdded:Wait()
character, root = getCharacterAndRoot()
end
local enemy = getNearestEnemy()
if enemy and enemy.Character then
local humanoid = enemy.Character:FindFirstChild("Humanoid")
if humanoid and humanoid.Health > 0 then
attackRemote:FireServer(humanoid, 1)
end
end
task.wait(killAuraDelay)
end
end
local function getAlivePlayers()
local alivePlayers = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") and p.Character:FindFirstChild("Humanoid") and p.Character.Humanoid.Health > 0 then
table.insert(alivePlayers, p)
end
end
return alivePlayers
end
local function orbitAroundPlayer(targetHRP, myRoot)
local radius = 5
local angle = 0
local center = targetHRP.Position
local startTime = os.clock()
while (os.clock() - startTime) < 1 do
angle = angle + 0.1
if angle >= 2 * math.pi then
angle = 0
end
local offset = Vector3.new(math.cos(angle) * radius, 0, math.sin(angle) * radius)
myRoot.CFrame = CFrame.new(center + offset)
task.wait()
end
end
local function autoFarmKills()
player.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
humanoid.Died:Wait()
killAuraEnabled = false
end)
while autoFarmKillsEnabled do
local myChar, myRoot = getCharacterAndRoot()
if not myChar or not myRoot or myChar:FindFirstChild("Humanoid") == nil or myChar.Humanoid.Health <= 0 then
player.CharacterAdded:Wait()
task.wait(1)
else
local alivePlayers = getAlivePlayers()
if #alivePlayers == 0 then
task.wait(2)
else
for _, targetPlayer in pairs(alivePlayers) do
if not autoFarmKillsEnabled then break end
local targetChar = targetPlayer.Character
local targetHRP = targetChar and targetChar:FindFirstChild("HumanoidRootPart")
local targetHum = targetChar and targetChar:FindFirstChild("Humanoid")
if targetHRP and targetHum and targetHum.Health > 0 then
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local tween = TweenService:Create(myRoot, tweenInfo, {CFrame = targetHRP.CFrame * CFrame.new(0, 0, 3)})
tween:Play()
tween.Completed:Wait()
orbitAroundPlayer(targetHRP, myRoot)
killAuraEnabled = true
coroutine.wrap(killAura)()
end
end
end
end
task.wait(0.5)
end
killAuraEnabled = false
end
coroutine.wrap(collectCoins)()
coroutine.wrap(attackDummies)()
coroutine.wrap(attackAllBosses)()
coroutine.wrap(killAura)()
coroutine.wrap(autoFarmKills)()No comments yet for this script.