good
Key Required

good

Animal Simulatorbmw2020bmw2020 320 views 2K executesUpdated Jul 6, 2026
Unrated
00
Lua Script•104 lines (3500 chars)
-- Animal Simulator Script | Rayfield UI
-- Load Rayfield
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
    Name = "Animal Simulator Hub",
    LoadingTitle = "Animal Simulator",
    LoadingSubtitle = "by Script Hub",
    ConfigurationSaving = {
        Enabled = true,
        FolderName = "AnimalSimHub",
        FileName = "Config"
    }
})

-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")

local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")

-- Variables
local CoinFarmEnabled = false
local TpWalkEnabled = false
local InfJumpEnabled = false
local NoClipEnabled = false
local AutoEatEnabled = false
local AutoQuestEnabled = false
local TpWalkSpeed = 3

-- Refresh character on respawn
Player.CharacterAdded:Connect(function(char)
    Character = char
    Humanoid = char:WaitForChild("Humanoid")
    HRP = char:WaitForChild("HumanoidRootPart")
end)

----------------------------------------------------------------
-- AUTOFARM TAB
----------------------------------------------------------------
local AutofarmTab = Window:CreateTab("Autofarm", "coins")

AutofarmTab:CreateToggle({
    Name = "Coin AutoFarm",
    CurrentValue = false,
    Flag = "CoinFarm",
    Callback = function(Value)
        CoinFarmEnabled = Value
        while CoinFarmEnabled do
            pcall(function()
                for _, coin in pairs(Workspace:GetDescendants()) do
                    if not CoinFarmEnabled then break end
                    if coin:IsA("BasePart") and (coin.Name:lower():find("coin") or coin.Name:lower():find("collect") or coin.Name:lower():find("orb")) then
                        if coin.Parent and coin:IsDescendantOf(Workspace) then
                            HRP.CFrame = coin.CFrame
                            task.wait(0.1)
                        end
                    end
                end
            end)
            task.wait(0.5)
        end
    end,
})

AutofarmTab:CreateToggle({
    Name = "Auto Eat (Stay Alive)",
    CurrentValue = false,
    Flag = "AutoEat",
    Callback = function(Value)
        AutoEatEnabled = Value
        while AutoEatEnabled do
            pcall(function()
                for _, food in pairs(Workspace:GetDescendants()) do
                    if not AutoEatEnabled then break end
                    if food:IsA("BasePart") and (food.Name:lower():find("food") or food.Name:lower():find("berry") or food.Name:lower():find("meat")) then
                        if food.Parent and food:IsDescendantOf(Workspace) then
                            HRP.CFrame = food.CFrame
                            task.wait(0.15)
                        end
                    end
                end
            end)
            task.wait(1)
        end
    end,
})

AutofarmTab:CreateToggle({
    Name = "Auto XP Farm (Kill NPCs)",
    CurrentValue = false,
    Flag = "AutoXP",
    Callback = function(Value)
        _G.AutoXP = Value
        while _G.AutoXP do
            pcall(function()
                for _, npc in pairs(Workspace:GetDescendants()) do
                    if not _G.AutoXP then break end
                    if npc:IsA("Model") and npc:F

Features & Information

Go see the script yourself. When you go, try the script and come back and tell me from the message whether it is good or bad.
#Auto Farm Coin AutoFarm Misc To Walk Infin

Community Comments (0)

No comments yet for this script.

More Scripts for Animal Simulator