
Key Required

local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
_G.ShieldBypass = false
local MovementRemote = ReplicatedStorage:WaitForChild("MovementReplicator"):WaitForChild("Remotes"):WaitForChild("ReplicateFromClient")
local FakeMouseRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Combat"):WaitForChild("FakeMouse"):WaitForChild("UpdatePosition")
local DestructionRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Replication"):WaitForChild("Destruction")
local DestructibleLoopRemote = LocalPlayer:WaitForChild("Remotes"):WaitForChild("DestructibleDestroyLoop")
local function getThrottleMultiplier()
local fps = 1 / workspace:GetRealPhysicsFPS()
if fps > 0.025 then return 2.0 end
return 1.0
end
local function killRemote(remote)
if not remote then return end
pcall(function()
for _, connection in ipairs(getconnections(remote.OnClientEvent)) do
connection:Disable()
end
-- Swallow any future connections
remote.OnClientEvent:Connect(function() end)
print("Killed:", remote:GetFullName())
end)
end
killRemote(DestructionRemote)
killRemote(DestructibleLoopRemote)
_G.ShieldBypass = true
Lighting.GlobalShadows = false
Lighting.FogEnd = 9e9
Lighting.FogStart = 9e9
Lighting.Brightness = 2
for _, effect in ipairs(Lighting:GetChildren()) do
if effect:IsA("PostEffect") or
effect:IsA("BlurEffect") or
effect:IsA("BloomEffect") or
effect:IsA("ColorCorrectionEffect") or
effect:IsA("SunRaysEffect") or
effect:IsA("DepthOfFieldEffect") then
effect:Destroy()
end
end
Lighting.ChildAdded:Connect(function(child)
if child:IsA("PostEffect") or
child:IsA("BlurEffect") or
child:IsA("BloomEffect") or
child:IsA("ColorCorrectionEffect") or
child:IsA("SunRaysEffect") or
child:IsA("DepthOfFieldEffect") then
child:Destroy()
end
end)
_G.ShieldBypass = false
local function forceLoadChunks()
local char = LocalPlayer.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
pcall(function()
Workspace:RequestStreamAroundAsync(hrp.Position, 10)
end)
end
LocalPlayer.CharacterAdded:Connect(forceLoadChunks)
if LocalPlayer.Character then forceLoadChunks() end
local lastMovementTime = 0
local lastMouseTime = 0
local originalNamecall
originalNamecall = hookmetamethod(game, "__namecall", function(self, ...)
if _G.ShieldBypass then
return originalNamecall(self, ...)
end
local method = getnamecallmethod()
if method ~= "FireServer" and method ~= "fireServer" then
return originalNamecall(self, ...)
end
local currentTime = os.clock()
local mult = getThrottleMultiplier()
if self == MovementRemote then
if (currentTime - lastMovementTime) < (0.04 * mult) then
return
end
lastMovementTime = currentTime
elseif self == FakeMouseRemote then
if (currentTime - lastMouseTime) < (0.05 * mult) then
return
end
lastMouseTime = currentTime
end
return originalNamecall(self, ...)
end)



It kick you uhh
@Scripterblabla it didn't kick me I tested it, the script removes a lighting and remotes that the game needs so badly
@Unmoen umm alr then let me try again
don't work