Unkillable immortal script
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Unkillable immortal script

[ALCHEMIST RELEASE] Jump ShowdownUnmoenUnmoen 5.3K views 2.6K executesUpdated Jun 16, 2026
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Lua Script•112 lines (3390 chars)
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer

_G.ShieldBypass = false

local MovementRemote = ReplicatedStorage:WaitForChild("MovementReplicator"):WaitForChild("Remotes"):WaitForChild("ReplicateFromClient")
local FakeMouseRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Combat"):WaitForChild("FakeMouse"):WaitForChild("UpdatePosition")

local DestructionRemote = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Replication"):WaitForChild("Destruction")
local DestructibleLoopRemote = LocalPlayer:WaitForChild("Remotes"):WaitForChild("DestructibleDestroyLoop")


local function getThrottleMultiplier()
    local fps = 1 / workspace:GetRealPhysicsFPS()
    if fps > 0.025 then return 2.0 end
    return 1.0
end

local function killRemote(remote)
    if not remote then return end
    pcall(function()
        for _, connection in ipairs(getconnections(remote.OnClientEvent)) do
            connection:Disable()
        end
        -- Swallow any future connections
        remote.OnClientEvent:Connect(function() end)
        print("Killed:", remote:GetFullName())
    end)
end

killRemote(DestructionRemote)
killRemote(DestructibleLoopRemote)

_G.ShieldBypass = true

Lighting.GlobalShadows = false
Lighting.FogEnd = 9e9
Lighting.FogStart = 9e9
Lighting.Brightness = 2

for _, effect in ipairs(Lighting:GetChildren()) do
    if effect:IsA("PostEffect") or
       effect:IsA("BlurEffect") or
       effect:IsA("BloomEffect") or
       effect:IsA("ColorCorrectionEffect") or
       effect:IsA("SunRaysEffect") or
       effect:IsA("DepthOfFieldEffect") then
        effect:Destroy()
    end
end

Lighting.ChildAdded:Connect(function(child)
    if child:IsA("PostEffect") or
       child:IsA("BlurEffect") or
       child:IsA("BloomEffect") or
       child:IsA("ColorCorrectionEffect") or
       child:IsA("SunRaysEffect") or
       child:IsA("DepthOfFieldEffect") then
        child:Destroy()
    end
end)

_G.ShieldBypass = false

local function forceLoadChunks()
    local char = LocalPlayer.Character
    if not char then return end
    local hrp = char:FindFirstChild("HumanoidRootPart")
    if not hrp then return end
    pcall(function()
        Workspace:RequestStreamAroundAsync(hrp.Position, 10)
    end)
end

LocalPlayer.CharacterAdded:Connect(forceLoadChunks)
if LocalPlayer.Character then forceLoadChunks() end

local lastMovementTime = 0
local lastMouseTime = 0

local originalNamecall
originalNamecall = hookmetamethod(game, "__namecall", function(self, ...)
    if _G.ShieldBypass then
        return originalNamecall(self, ...)
    end

    local method = getnamecallmethod()

    if method ~= "FireServer" and method ~= "fireServer" then
        return originalNamecall(self, ...)
    end

    local currentTime = os.clock()
    local mult = getThrottleMultiplier()

    if self == MovementRemote then
        if (currentTime - lastMovementTime) < (0.04 * mult) then
            return
        end
        lastMovementTime = currentTime
    elseif self == FakeMouseRemote then
        if (currentTime - lastMouseTime) < (0.05 * mult) then
            return
        end
        lastMouseTime = currentTime
    end

    return originalNamecall(self, ...)
end)

Features & Information

Makes you unkillable but you can't kill emote jump basically spector without emotes
#Immortal#Unkillable

Community Comments (4)

ScripterblablaScripterblablaJun 17, 2026

It kick you uhh

Replying to @Scripterblabla
UnmoenUnmoenJun 17, 2026(edited)

@Scripterblabla it didn't kick me I tested it, the script removes a lighting and remotes that the game needs so badly

Replying to @Unmoen
ScripterblablaScripterblablaJun 18, 2026

@Unmoen umm alr then let me try again

alllafkalllafkJun 18, 2026

don't work

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