Optimization script for
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Optimization script for

[ALCHEMIST RELEASE] Jump ShowdownUnmoenUnmoen 1.5K views 586 executesUpdated Jun 18, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•155 lines (5143 chars)
--// Services
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")

--// Remote Cache
local Havoc = ReplicatedStorage:WaitForChild("Havoc", 5)
local Remotes = ReplicatedStorage:WaitForChild("Remotes", 5)
local Replication = Remotes and Remotes:WaitForChild("Replication", 5)
local CreateQT = Remotes and Remotes:WaitForChild("CreateQT", 5)
local CreateDebris = Havoc and Havoc:WaitForChild("Remotes"):WaitForChild("Replicated"):WaitForChild("CreateDebris")
local ReliableFolder = Replication and Replication:WaitForChild("Reliable", 5)
local DestructionRemote = Replication and Replication:WaitForChild("Destruction", 5)

local dropKeywords = {
    "creator", "destroy", "effect", "vfx", "impact", "explode", "crater", "title", 
    "floor", "burst", "lighting", "ground", "slam", "shoot", "crush", "kinetic", 
    "destruction", "gravitysuck", "uncharge", "1", "explosion", "footstep", 
    "stomp", "slide", "kratos/ultimate", "gojo/oldult", "rockhit", "fire", "boom"
}

local matchCache = {} 

local function checkStringMatch(str)
    if not str then return false end
    
    local lowerStr = string.lower(str)
    
    if matchCache[lowerStr] ~= nil then
        return matchCache[lowerStr]
    end
    
    local keywords = dropKeywords
    for i = 1, #keywords do
        if string.find(lowerStr, keywords[i], 1, true) then
            matchCache[lowerStr] = true
            return true
        end
    end
    
    matchCache[lowerStr] = false
    return false
end

local function shouldDrop(args)
    local arg1 = args[1]
    local arg2 = args[2]
    
    if type(arg1) == "string" then
        if checkStringMatch(arg1) then return true end
    end
    
    if type(arg2) == "string" then
        if arg1 == "Mori/Orbit Breaker" then
            arg2 = "jump"
        end
        if checkStringMatch(arg2) then return true end
    end
    
    return false
end

local function hookReliableRemote(remote, dosendtrue)
    local connections = getconnections(remote.OnClientEvent)
    for _, conn in ipairs(connections) do
        local fn = conn.Function
        if fn then
            conn:Disable()
            remote.OnClientEvent:Connect(function(...)
                if dosendtrue then
                    return dosendtrue
                end
                local args = {...}
                if shouldDrop(args) then return end
                fn(unpack(args))
            end)
        end
    end
end

if ReliableFolder then
    task.defer(function()
        for _, remote in ipairs(ReliableFolder:GetChildren()) do
            if remote:IsA("RemoteEvent") then
                pcall(hookReliableRemote, remote)
            end
        end
    end)

    ReliableFolder.ChildAdded:Connect(function(child)
        if child:IsA("RemoteEvent") then
            task.defer(pcall, hookReliableRemote, child)
        end
    end)
end

if DestructionRemote then
    pcall(function()
        for _, conn in ipairs(getconnections(DestructionRemote.OnClientEvent)) do
            conn:Disable()
        end
        DestructionRemote.OnClientEvent:Connect(function() end)
    end)
end

if CreateDebris then
    pcall(function()
        for _, conn in ipairs(getconnections(CreateDebris.OnClientEvent)) do
            conn:Disable()
        end
        CreateDebris.OnClientEvent:Connect(function() end)
    end)
end

if setfpscap then setfpscap(999) end
SoundService.AmbientReverb = Enum.ReverbType.NoReverb

local settings = settings()
settings.Rendering.QualityLevel = Enum.QualityLevel.Level01
settings.Rendering.MeshPartDetailLevel = Enum.MeshPartDetailLevel.DistanceBased

pcall(function() Workspace.InterpolationThrottling = Enum.InterpolationThrottlingMode.Enabled end)
pcall(function() Workspace.ClientAnimatorThrottling = Enum.ClientAnimatorThrottlingMode.Enabled end)

local function setFlag(name, value)
    pcall(function() setfflag(name, tostring(value)) end)
end

-- Engine Throttling Flags for 2020 CPUs
setFlag("FFlagTaskSchedulerFrameRateManager", true)
setFlag("FIntFRMMaxFrameTimeMs", 15)
setFlag("FFlagThrottlingManager3", true)
setFlag("FFlagEnableClientAnimatorThrottling", true)
setFlag("DFFlagDebugRenderForceTechnologyVoxel", true) 
setFlag("FIntRenderShadowIntensity", 0)
setFlag("FFlagDisablePostFx", true) 
setFlag("DFIntTextureQualityOverrideEnabled", true)
setFlag("DFIntTextureQualityOverride", 0) 
setFlag("DFIntPerformanceControlTextureQualityBestUtility", -1)
setFlag("FIntRenderLocalLightUpdatesMax", 1)
setFlag("FIntRenderLocalLightUpdatesMin", 0)
setFlag("FFlagDisableCSGLevelOfDetailSwitching", true) 
setFlag("DFIntDebugFRMQualityLevelOverride", 1) 
setFlag("FIntMinGrassDistance", 0)
setFlag("FIntMaxGrassDistance", 0)
setFlag("FFlagGlobalWindRendering", false)
setFlag("FFlagGlobalWindActivated", false)
setFlag("FFlagSimIslandRefreshOptimizations", true)
setFlag("SFIntPGSAsmMinimumSubsteps", 1)

Lighting.GlobalShadows = false
Lighting.FogEnd = 9e9

Features & Information

Optimizes cpu and lowers it without making the game look ugly the game lags because is it worst managed and doesn't handle things well this script optimizes then and fixes that lag and removes creators and destruction things and olders cpu At 2020 stuggle with this since no one optimizes their games anymore tested on delta with a 2020 old cpu: 40 or 30 fps more before it was stuck at 20 fps
#Optimization#Fps

Community Comments (1)

LoxebaniqLoxebaniqJul 4, 2026

Very cool script

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