
Key RequiredUniversal

print("[Fleetway Cream] Now loading... Made by lil2kki <3")
if not game:IsLoaded() then game.Loaded:Wait() end
local function rename(model, oldName, newName)
local obj = model:FindFirstChild(oldName, true)
while obj do
-- print("renaming: "..obj.Name.." -> "..newName.." //"..obj.ClassName)
obj.Name = newName
if not obj:GetAttribute("oldName") then
obj:SetAttribute("oldName", oldName)
obj:SetAttribute("newName", newName)
end
obj = model:FindFirstChild(oldName, true)
end
end
if game:GetService("ReplicatedStorage").ClientAssets.WinScreens:FindFirstChild("Fleetway") then
game:GetService("ReplicatedStorage").ClientAssets.WinScreens:FindFirstChild("Fleetway"):Destroy()
end
game:GetService("ReplicatedStorage").ClientAssets.WinScreens["2011x"]:Clone().Parent =
game:GetService("ReplicatedStorage").ClientAssets.WinScreens
game:GetService("ReplicatedStorage").ClientAssets.WinScreens["2011x"].Name = "Fleetway"
game:GetService("ReplicatedStorage").ClientAssets.WinScreens.Fleetway.WinAnim.AnimationId =
game:GetService("ReplicatedStorage").ClientAssets.Characters.EXE.Fleetway.scriptstuff.Animate.Anims.alt.Idle.AnimationId
game:GetService("ReplicatedStorage").ClientAssets.Characters.EXE.Fleetway.Skins.Default:Destroy()
game:GetService("ReplicatedStorage").ClientAssets.Characters.Survivors.Cream.Skins.Default:Clone().Parent =
game:GetService("ReplicatedStorage").ClientAssets.Characters.EXE.Fleetway.Skins
local model = game:GetService("ReplicatedStorage").ClientAssets.Characters.EXE.Fleetway.Skins.Default -- Cream clone
if model then
for _, v in ipairs(model:GetDescendants()) do
if v:IsA("BasePart") then
if v.Color == Color3.fromRGB(255, 194, 148) then v.Color = Color3.fromRGB(255, 239, 202) end
if v.Color == Color3.fromRGB(252, 144, 36) then v.Color = Color3.fromRGB(255, 92, 35) end
if v.Color == Color3.fromRGB(40, 38, 90) then v.Color = Color3.fromRGB(40, 38, 90) end
if v.Color == Color3.fromRGB(91, 124, 165) then v.Color = Color3.fromRGB(91, 124, 165) end
if v.Color == Color3.fromRGB(228, 142, 0) then v.Color = Color3.fromRGB(228, 142, 0) end
if v.Color == Color3.fromRGB(64, 64, 160) then v.Color = Color3.fromRGB(64, 64, 160) end
end
end
local SuperSonic = game:GetService("ReplicatedStorage").ClientAssets.Cosmetics:FindFirstChild("SuperSonic", true)
if SuperSonic then
SuperSonic.att1:Clone().Parent = model.waist
SuperSonic.att2:Clone().Parent = model.waist
for k, v in pairs(model.waist:GetDescendants()) do
if v:IsA("ParticleEmitter") then v.Enabled = true end
end
end
local Fleetway = game:GetObjects("rbxassetid://79399719974346")[1]
Fleetway.HED.eyes.Attachment.Parent = model.head.eye1
Fleetway.HED.eyes.Attachment.Parent = model.head.eye2
model.head.eye1.Size = model.head.eye1.Size * 0.0
model.head.eye2.Size = model.head.eye2.Size * 0.0
local huh = Fleetway.Head["Sphere.030_Sphere.043"]
huh.Parent = model.head.eyes
huh.Part1.Parent = model.head.eyes
huh.Part1.LocalTransparencyModifier = 0
huh.Part1.Size = huh.Part1.Size * Vector3.new(0.58, 0.6, 0.28)
huh.C0 = huh.C0 * CFrame.new(0, 0.13, -0.16) * CFrame.Angles(math.rad(2), 0, 0)
huh.Part0 = model.head.eyes
huh.Part0.Size = huh.Part0.Size * 0.95
local applycomestic = loadstring(game:HttpGet("https://pastebin.com/raw/qHzmXnbm"))()
model:SetAttribute("Character", "Cream")
model:SetAttribute("EquippedCosmetics", "TrevorGloves,") applycomestic(model)
Fleetway.HumanoidRootPart.Parent = model
model.PrimaryPart:Destroy()
model.PrimaryPart = model.HumanoidRootPart
model.HumanoidRootPart.Waist.Part1 = model.waist
model.HumanoidRootPart.Waist.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi, 0, math.pi)
-- main.
rename(model, "waist", "Waist")
-- arms (chain: Sleeve -> cyl -> cyl -> cyl -> Sleevee -> Hand)
rename(model, "Right Sleeve", "RArm1")
rename(model, "Right Sleevee", "RArm5")
rename(model, "Left Sleeve", "LArm1")
rename(model, "Left Sleevee", "LArm5")
rename(model, "Cylinder.013", "RArm2")
rename(model, "Cylinder.012", "RArm3")
rename(model, "Cylinder.014", "RArm4")
rename(model, "Cylinder.023", "LArm2")
rename(model, "Cylinder.024", "LArm3")
rename(model, "Cylinder.022", "LArm4")
-- Right Leg -> Cylinder.001 -> Cylinder -> ShoeSleeve -> Right Shoe
rename(model, "Right Leg", "RLeg1")
rename(model, "Cylinder.001", "RLeg2")
rename(model, "Cylinder", "RLeg3")
rename(model, "Right Shoe", "RFoot")
-- Left Leg -> Cylinder.034 -> Cylinder.035 -> ShoeSleeve -> Left Shoe
rename(model, "Left Leg", "LLeg1")
rename(model, "Cylinder.034", "LLeg2")
rename(model, "Cylinder.035", "LLeg3")
rename(model, "Left Shoe", "LFoot")
-- ShoeSleeve exists twice
for _, d in ipairs(model:GetDescendants()) do
if d:IsA("Motor6D") and d.Name == "ShoeSleeve" then
if d.Part0 and d.Part0.Name == "RLeg3" then
d.Name = "RLeg4"
if d.Part1 then d.Part1.Name = "RLeg4" end
elseif d.Part0 and d.Part0.Name == "LLeg3" then
d.Name = "LLeg4"
if d.Part1 then d.Part1.Name = "LLeg4" end
end
end
end
-- head
rename(model, "muzzle", "Muzzle")
rename(model, "REar", "Ear1")
rename(model, "LEar", "Ear2")
-- right hand fingers
rename(model, "Cylinder.005", "RMiddle1")
rename(model, "Cylinder.006", "RMiddle2")
rename(model, "Cylinder.008", "RIndex1")
rename(model, "Cylinder.007", "RIndex2")
rename(model, "Cylinder.016", "RPinky1")
rename(model, "Cylinder.009", "RPinky2")
rename(model, "Cylinder.017", "RThumb1")
rename(model, "Cylinder.018", "RThumb2")
-- left hand fingers
rename(model, "Cylinder.020", "LThumb1")
rename(model, "Cylinder.019", "LThumb2")
rename(model, "Cylinder.021", "LPinky1")
rename(model, "Cylinder.027", "LPinky2")
rename(model, "Cylinder.028", "LIndex1")
rename(model, "Cylinder.029", "LIndex2")
rename(model, "Cylinder.031", "LMiddle1")
rename(model, "Cylinder.030", "LMiddle2")
end
game:GetService("ReplicatedStorage").ClientAssets.Characters.EXE.Fleetway.Skins.Yourself:Destroy()
game:GetService("ReplicatedStorage").ClientAssets.Characters.EXE.Fleetway.Skins.Default:Clone().Parent =
game:GetService("ReplicatedStorage").ClientAssets.Characters.EXE.Fleetway.Skins
game:GetService("ReplicatedStorage").ClientAssets.Characters.EXE.Fleetway.Skins.Default.Name = "Yourself"
game:GetService("ReplicatedStorage").ClientAssets.Icons.Fleetway:Destroy()
game:GetService("ReplicatedStorage").ClientAssets.Icons.Cream:Clone().Parent =
game:GetService("ReplicatedStorage").ClientAssets.Icons
game:GetService("ReplicatedStorage").ClientAssets.Icons.Cream.Name = "Fleetway"
game:GetService("ReplicatedStorage").ClientAssets.Icons.Fleetway:FindFirstChild("Pattern", true).ImageColor3 = Color3.fromRGB(255, 136, 136)
for _, v in ipairs(game.ReplicatedStorage.ClientAssets.Icons.Fleetway.Eyes:GetChildren()) do v.ImageColor3 = Color3.fromRGB(255, 30, 30) end
_G.FleetwayCreamSkin_SoundIDs = {}
_G.FleetwayCreamSkin_StunSounds = {}
_G.FleetwayCreamSkin_DownedSounds = {}
_G.FleetwayCreamSkin_AttackSounds = {}
_G.FleetwayCreamSkin_UnleashedSounds = {}
function tryUpdatePlayer(player)
if not player:IsA("Model") then return end
if player:GetAttribute("Character") ~= "Fleetway" then return end
--if player:GetAttribute("Skin") ~= "Default" then return end
print("[Fleetway Cream] Waiting for " .. player:GetFullName() .. "...")
if player:FindFirstChild("OverlayModel") then
warn("[Fleetway Cream] Player already have OverlayModel, update cancelled")
return
end
local BeingChased = Instance.new("ObjectValue")
BeingChased.Name = "BeingChased"
BeingChased.Parent = player
player.AttributeChanged:Connect(function(attr)
if attr == "StunDur" or attr == "BurnDur" then
local val = player:GetAttribute(attr)
if val and val > 0 then BeingChased.Value = player
elseif not val or val <= 0 then BeingChased.Value = nil end
end
end)
local Glide = nil
player.DescendantRemoving:Connect(function(desc)
-- if desc:GetFullName():find(".FOVMultiplier") then return end
-- print("DescendantRemoving", desc.ClassName, desc:GetFullName())
if desc.Name == "BodyGyro" then Glide:Stop() end
if desc.Name == "Spindash" then Glide:Stop() end
end)
player.DescendantAdded:Connect(function(desc)
-- if desc:GetFullName():find(".FOVMultiplier") then return end
-- print("DescendantAdded", desc.ClassName, desc:GetFullName())
if desc.Name == "BodyGyro" then Glide:Play() end
if desc.Name == "Spindash" then Glide:Play() end
if desc.Name == "_BLOOD" then
desc.Name = "_BLOOD_HANDLED"
local depth1 = {}
local depth2 = {}
local depth3 = {}
for _, v in ipairs(OverlayModel:GetDescendants()) do
if not v:IsA("MeshPart") then continue end
if #v:GetFullName():split(".") - #OverlayModel:GetFullName():split(".") <= 1 then table.insert(depth1, v) end
if #v:GetFullName():split(".") - #OverlayModel:GetFullName():split(".") <= 2 then table.insert(depth2, v) end
if #v:GetFullName():split(".") - #OverlayModel:GetFullName():split(".") <= 3 then table.insert(depth3, v) end
end
-- depth 1
if #depth1 > 0 then desc.Parent = depth1[math.random(#depth1)] end -- move org and then clone it
if #depth1 > 0 then desc:Clone().Parent = depth1[math.random(#depth1)] end
-- depth 2
if #depth2 > 0 then desc:Clone().Parent = depth2[math.random(#depth2)] end
if #depth2 > 0 then desc:Clone().Parent = depth2[math.random(#depth2)] end
if #depth2 > 0 then desc:Clone().Parent = depth2[math.random(#depth2)] end
if #depth2 > 0 then desc:Clone().Parent = depth2[math.random(#depth2)] end
-- depth 3
if #depth3 > 0 then desc:Clone().Parent = depth3[math.random(#depth3)] end
if #depth3 > 0 then desc:Clone().Parent = depth3[math.random(#depth3)] end
if #depth3 > 0 then desc:Clone().Parent = depth3[math.random(#depth3)] end
if #depth3 > 0 then desc:Clone().Parent = depth3[math.random(#depth3)] end
if #depth3 > 0 then desc:Clone().Parent = depth3[math.random(#depth3)] end
if #depth3 > 0 then desc:Clone().Parent = depth3[math.random(#depth3)] end
end
if not desc:IsA("Sound") then return end
if desc:GetAttribute("IsMyCloneToIgnore") then return end
local path = desc:GetFullName()
--print(path..", "..desc.SoundId)
local function playCopy(sound)
local clone = sound:Clone()
clone:SetAttribute("IsMyCloneToIgnore", true)
clone.Parent = sound.Parent
clone.Volume = 1.0 + sound.Volume
clone.TimePosition = 0
clone.PlaybackRegion = NumberRange.new(0, 0)
clone:Play()
clone.Ended:Once(function() clone:Destroy() end)
game.Debris:AddItem(clone, 12)
sound:Destroy()
end
if _G.FleetwayCreamSkin_SoundIDs[desc.SoundId] then desc.SoundId = _G.FleetwayCreamSkin_SoundIDs[desc.SoundId] end
if path:find(".Attack") then
desc.SoundId = _G.FleetwayCreamSkin_AttackSounds[math.random(1, #_G.FleetwayCreamSkin_AttackSounds)]
desc.Name = "CreamSpeech"
playCopy(desc)
return
end
if path:find(".Stun") or path:find(".ROUNDEND") then -- Stun
while desc.Parent:FindFirstChild("CreamSpeech") do desc.Parent:FindFirstChild("CreamSpeech"):Destroy() end
desc.SoundId = _G.FleetwayCreamSkin_StunSounds[math.random(1, #_G.FleetwayCreamSkin_StunSounds)]
desc.Name = "CreamSpeech"
playCopy(desc)
return
end
if path:find(".Downed") or path:find(".Laugh") then
while desc.Parent:FindFirstChild("CreamSpeech") do desc.Parent:FindFirstChild("CreamSpeech"):Destroy() end
desc.SoundId = _G.FleetwayCreamSkin_DownedSounds[math.random(1, #_G.FleetwayCreamSkin_DownedSounds)]
desc.Name = "CreamSpeech"
playCopy(desc)
return
end
if path:find(".Drain") or (path:find(".Laser") and path:find("Line")) then
while desc.Parent:FindFirstChild("CreamSpeech") do desc.Parent:FindFirstChild("CreamSpeech"):Destroy() end
local dn = _G.FleetwayCreamSkin_DownedSounds
local CaughtLines = { _G.FleetwayCreamSkin_UnleashedSounds[1], dn[10], dn[1]}
desc.SoundId = CaughtLines[math.random(1, #CaughtLines)]
desc.Name = "CreamSpeech"
playCopy(desc)
return
end
if (path:find(".Burst") and path:find("Line")) or (path:find(".Phase") and path:find("Line")) then
while desc.Parent:FindFirstChild("CreamSpeech") do desc.Parent:FindFirstChild("CreamSpeech"):Destroy() end
local dn = _G.FleetwayCreamSkin_DownedSounds
local CaughtLines = {dn[6], dn[3], dn[4], dn[6], dn[6], dn[7], dn[8], dn[8]}
desc.SoundId = CaughtLines[math.random(1, #CaughtLines)]
desc.Name = "CreamSpeech"
playCopy(desc)
if path:find(".Phase") then player:SetAttribute("LastLife", true) end
return
end
if path:find(".DashLine") then
while desc.Parent:FindFirstChild("CreamSpeech") do desc.Parent:FindFirstChild("CreamSpeech"):Destroy() end
desc.SoundId = _G.FleetwayCreamSkin_UnleashedSounds[math.random(1, #_G.FleetwayCreamSkin_UnleashedSounds)]
desc.Name = "CreamSpeech"
playCopy(desc)
return
end
if _G.FleetwayCreamSkin_KillLines[desc.Name] then
while desc.Parent:FindFirstChild("CreamSpeech") do desc.Parent:FindFirstChild("CreamSpeech"):Destroy() end
desc.SoundId = _G.FleetwayCreamSkin_KillLines[desc.Name][math.random(1, #_G.FleetwayCreamSkin_KillLines[desc.Name])]
desc.Name = "CreamSpeech"
playCopy(desc)
return
end
end)
if not player:FindFirstChild("Animator", true) then player:WaitForChild("Humanoid"):WaitForChild("Animator") end
Glide = player.Humanoid.Animator:LoadAnimation(game:GetService("ReplicatedStorage").ClientAssets.Characters.Survivors.Cream.scriptstuff.Animate.Anims.Glide)
-- wait for camera first setup
local lastCamCFrame = workspace.CurrentCamera.CFrame
repeat task.wait() until workspace.CurrentCamera.CFrame ~= lastCamCFrame
-- cam script is horror
player.Body.Head:GetPropertyChangedSignal("C0"):Connect(function()
local myHead = player.OverlayModel.Torso.Body.Head
myHead.C0 = CFrame.new(myHead.C0.Position) * player.Body.Head.C0.Rotation
end)
player.cam.Name = "cam (dont touch this pizdec)"
print("[Fleetway Cream] Updating " .. player:GetFullName() .. "!")
-- Prepare Overlay Model
local OverlayModel = game.ReplicatedStorage.ClientAssets.Characters:FindFirstChild(player:GetAttribute("Character"), true).Skins[player:GetAttribute("Skin")]:Clone()
OverlayModel.Name = "OverlayModel"
-- Setup Char Model
local ogHRP = player:FindFirstChild("Waist")
if not ogHRP then return end
for _, v in ipairs(player:GetDescendants()) do
-- if v.Parent == player then print(v) end
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
v.LocalTransparencyModifier = 1
v.Changed:Connect(function(property)
if property == "LocalTransparencyModifier" then
v.LocalTransparencyModifier = 1
end
if property == "Transparency" and v.Name == "Head" then
--warn(v:GetFullName(), v.Transparency)
for _, ov in ipairs(player.OverlayModel:GetDescendants()) do
if not ov:GetAttribute("IgnoreTransparency") then
pcall(function() ov.Transparency = v.Transparency end)
end
end
end
task.wait(0.1)
end)
end
--if v:IsA("SurfaceGui") then v.Enabled = false end
--if v:IsA("SurfaceAppearance") then v:Destroy() end
if v:IsA("Decal") then v:Destroy() end
end
player.HED.eyes.Attachment.Parent = OverlayModel.head.eye1
player.HED.eyes.Attachment.Parent = OverlayModel.head.eye2
-- Setup Overlay Model
OverlayModel.Parent = player
local myHRP = OverlayModel:FindFirstChild("Waist")
if not myHRP then OverlayModel:Destroy() return end
for _, v in ipairs(OverlayModel:GetDescendants()) do
if v:IsA("Humanoid") then v:Destroy() end
if v:IsA("Animator") then v:Destroy() end
if v:IsA("BasePart") then
v.CanCollide = false
v.Anchored = false
v.CanTouch = false
v.CanQuery = false
v.Massless = true
if v.Transparency > 0 then v:SetAttribute("IgnoreTransparency", true) end
end
end
local hrpY = -1.0
local weld = Instance.new("Weld")
weld.Name = "OverlayModelWeld"
weld.Part0 = ogHRP
weld.Part1 = myHRP
weld.C0 = CFrame.new()
weld.C1 = CFrame.new(0, -hrpY, 0) * CFrame.Angles(0, math.rad(180), 0) * CFrame.Angles(math.rad(0), 0, 0) -- смотрит чуть вверх
weld.Parent = myHRP
myHRP:PivotTo(ogHRP.CFrame * CFrame.new(0, hrpY, 0) * CFrame.Angles(math.rad(0), 0, 0))
print("[Fleetway Cream] Updating finished for", player.Name .. "!")
end
local function onPlayerAdded(player)
-- Check if they already spawned in
if player.Character then tryUpdatePlayer(player.Character) end
-- Listen for the player (re)spawning
_G.FleetwayCreamCharacterAddedConn = _G.FleetwayCreamCharacterAddedConn or {}
if _G.FleetwayCreamCharacterAddedConn[player.Name] then
_G.FleetwayCreamCharacterAddedConn[player.Name]:Disconnect()
print("[Fleetway Cream] Previous FleetwayCreamCharacterAddedConn disconnected for", player.Name)
end
_G.FleetwayCreamCharacterAddedConn[player.Name] = player.CharacterAdded:Connect(tryUpdatePlayer)
end
for _, player in game.Players:GetPlayers() do onPlayerAdded(player) end
if _G.FleetwayCreamPlayerAddedConn then _G.FleetwayCreamPlayerAddedConn:Disconnect() print("[Fleetway Cream] Previous FleetwayCreamPlayerAddedConn disconnected") end
_G.FleetwayCreamPlayerAddedConn = game.Players.PlayerAdded:Connect(onPlayerAdded)
local function myAsset(fileName)
local cachePath = "cache/lil2kki/Cream.LMS/" .. fileName
if isfile(cachePath) then return getcustomasset(cachePath) end
local success, result = pcall(function()
return game:HttpGet("https://github.com/lil2kki-a/My-Outcome-Memories/raw/HEAD/Cream.LMS/assets/" .. fileName)
end)
if success and result then
writefile(cachePath, result)
return getcustomasset(cachePath)
else
warn("[Cream.LMS for 2011x] failed to load " .. fileName)
return nil
end
end
local themes = game:GetService("ReplicatedStorage"):FindFirstChild("ChaseThemes", true):FindFirstChild("Fleetway", true)
themes.Default.TerrorRadius.SoundId = myAsset("TerrorRadius2.mp3")
themes.Default.NormalChase.SoundId = myAsset("flam06_Classic_Fleetway_Chase_Theme_eq.mp3")
themes.Default.NormalChase.LoopRegion = NumberRange.new(0, 0)
themes.Default.LastLifeChase.SoundId = myAsset("XaviCorraless_BETTER_THAN_YOU!_eq.mp3")
themes.Default.LastLifeChase.LoopRegion = NumberRange.new(0, 0)
themes.Default.LastLifeChase:SetAttribute("Eliminated", nil)
themes.Yourself:Destroy()
themes.Default:Clone().Parent = themes
themes.Default.Name = "Yourself"
_G.FleetwayCreamSkin_SoundIDs = {
-- xd
}
_G.FleetwayCreamSkin_KillLines = {
["SonicLine"] = { myAsset("Sonic.mp3"), myAsset("Sonic2.mp3") },
["TailsLine"] = { myAsset("Tails.mp3"), myAsset("Tails2.mp3") },
["MetalSonicLine"] = { myAsset("MetalSonic.mp3"), myAsset("MetalSonic2.mp3") },
["AmyLine"] = { myAsset("Amy.mp3"), myAsset("Amy2.mp3"), myAsset("Amy3.mp3"), myAsset("Amy4.mp3") },
["SilverLine"] = { myAsset("Silver.mp3") },
["BlazeLine"] = { myAsset("Blaze.mp3") },
["EggmanLine"] = { myAsset("Eggman.mp3") },
["CreamLine"] = { myAsset("Cream.mp3"), myAsset("Cream2.mp3") },
["KnucklesLine"] = { myAsset("Knuckles.mp3") }
}
_G.FleetwayCreamSkin_UnleashedSounds = { myAsset("Unleashed2.mp3"), myAsset("Down1.mp3"), myAsset("Down5.mp3"), myAsset("Down5.mp3"), myAsset("Down7.mp3"), myAsset("Down8.mp3"), myAsset("Down13.mp3") }
for i = 1, 28 do table.insert(_G.FleetwayCreamSkin_StunSounds, myAsset("Stun" .. i .. ".mp3")) end
for i = 1, 14 do table.insert(_G.FleetwayCreamSkin_DownedSounds, myAsset("Down" .. i .. ".mp3")) end
for i = 1, 8 do table.insert(_G.FleetwayCreamSkin_AttackSounds, myAsset("Attack" .. i .. ".mp3")) end



Круто, сделай теперь для колоссоса скин наклза с дилдаком