while true do wait(0.001) local ReplicatedStorage = game:GetService("ReplicatedStorage") local PickUp = ReplicatedStorage.Events.PickUp PickUp:FireServer( "Stick" ) end
@vaxtalastus Inefficient, game:GetService('RunService').RenderStepped:Connect(function() code end)
@vaxtalastus :Connect works better
holy fumble, did you not check the remote event for other sticks?
gold, diamond, and shadow each have their own remote event
@vaxtalastus Inefficient, game:GetService('RunService').RenderStepped:Connect(function() code end)
@vaxtalastus :Connect works better
holy fumble, did you not check the remote event for other sticks?
gold, diamond, and shadow each have their own remote event