Un*led tag game script
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Un*led tag game script

untitled tag gamepotolliaofficialpotolliaofficial 10.5K views 5.5K executesUpdated May 11, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•170 lines (6215 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
 
local hitboxSize = Vector3.new(12, 12, 12)
local isExpanded = false
local isSpeedBoostActive = false
local isInfiniteJumpActive = false
local normalSpeed = 16
local boostedSpeed = normalSpeed * 6
 
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
 
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "GameEnhancerGui"
screenGui.Parent = player:WaitForChild("PlayerGui")
 
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 400, 0, 300)  -- Reduced height since we removed a button
frame.Position = UDim2.new(0.5, -200, 0.5, -150)
frame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
frame.BorderSizePixel = 0
frame.Parent = screenGui
frame.Visible = false
 
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 30, 0, 30)
closeButton.Position = UDim2.new(1, -35, 0, 5)
closeButton.Text = "X"
closeButton.TextSize = 18
closeButton.TextColor3 = Color3.new(1, 1, 1)
closeButton.BackgroundColor3 = Color3.new(0.8, 0.2, 0.2)
closeButton.Parent = frame
 
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 0, 40)
titleLabel.Position = UDim2.new(0, 0, 0, 10)
titleLabel.Text = "Game Enhancer"
titleLabel.TextSize = 28
titleLabel.TextColor3 = Color3.new(1, 1, 1)
titleLabel.BackgroundTransparency = 1
titleLabel.Parent = frame
 
local expandButton = Instance.new("TextButton")
expandButton.Size = UDim2.new(0.8, 0, 0.2, 0)
expandButton.Position = UDim2.new(0.1, 0, 0.25, 0)
expandButton.Text = "Expand Hitboxes: OFF"
expandButton.TextSize = 18
expandButton.TextColor3 = Color3.new(1, 1, 1)
expandButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
expandButton.Parent = frame
 
local speedButton = Instance.new("TextButton")
speedButton.Size = UDim2.new(0.8, 0, 0.2, 0)
speedButton.Position = UDim2.new(0.1, 0, 0.5, 0)
speedButton.Text = "Speed Boost (6x): OFF"
speedButton.TextSize = 18
speedButton.TextColor3 = Color3.new(1, 1, 1)
speedButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
speedButton.Parent = frame
 
local jumpButton = Instance.new("TextButton")
jumpButton.Size = UDim2.new(0.8, 0, 0.2, 0)
jumpButton.Position = UDim2.new(0.1, 0, 0.75, 0)
jumpButton.Text = "Infinite Jump: OFF"
jumpButton.TextSize = 18
jumpButton.TextColor3 = Color3.new(1, 1, 1)
jumpButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
jumpButton.Parent = frame
 
local openButton = Instance.new("TextButton")
openButton.Size = UDim2.new(0, 100, 0, 30)
openButton.Position = UDim2.new(0, 10, 0, 10)
openButton.Text = "Open GUI"
openButton.TextColor3 = Color3.new(1, 1, 1)
openButton.BackgroundColor3 = Color3.new(0.2, 0.6, 0.8)
openButton.Parent = screenGui
 
local function expandHitboxes()
    for _, player in pairs(Players:GetPlayers()) do
        if player ~= Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local humanoid = player.Character:FindFirstChild("Humanoid")
            local humanoidRootPart = player.Character.HumanoidRootPart
            if humanoid and humanoid.Health > 0 then
                humanoidRootPart.Size = isExpanded and hitboxSize or Vector3.new(2, 2, 1)
                humanoidRootPart.Transparency = isExpanded and 0.5 or 1
                humanoidRootPart.CanCollide = false
            else
                humanoidRootPart.Size = Vector3.new(2, 2, 1)
                humanoidRootPart.Transparency = 1
            end
        end
    end
end
 
local function toggleGui()
    frame.Visible = not frame.Visible
end
 
local function toggleExpand()
    isExpanded = not isExpanded
    expandButton.Text = isExpanded and "Expand Hitboxes: ON" or "Expand Hitboxes: OFF"
    expandButton.BackgroundColor3 = isExpanded and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8)
    expandHitboxes()
end
 
local function toggleSpeed()
    isSpeedBoostActive = not isSpeedBoostActive
    speedButton.Text = isSpeedBoostActive and "Speed Boost (6x): ON" or "Speed Boost (6x): OFF"
    speedButton.BackgroundColor3 = isSpeedBoostActive and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8)
    humanoid.WalkSpeed = isSpeedBoostActive and boostedSpeed or normalSpeed
end
 
local function toggleInfiniteJump()
    isInfiniteJumpActive = not isInfiniteJumpActive
    jumpButton.Text = isInfiniteJumpActive and "Infinite Jump: ON" or "Infinite Jump: OFF"
    jumpButton.BackgroundColor3 = isInfiniteJumpActive and Color3.new(0.8, 0.2, 0.2) or Color3.new(0.2, 0.6, 0.8)
end
 
openButton.MouseButton1Click:Connect(toggleGui)
closeButton.MouseButton1Click:Connect(toggleGui)
expandButton.MouseButton1Click:Connect(toggleExpand)
speedButton.MouseButton1Click:Connect(toggleSpeed)
jumpButton.MouseButton1Click:Connect(toggleInfiniteJump)
 
RunService.RenderStepped:Connect(expandHitboxes)
 
UserInputService.JumpRequest:Connect(function()
    if isInfiniteJumpActive then
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
    end
end)
 
-- Dragging functionality
local dragging
local dragInput
local dragStart
local startPos
 
local function update(input)
    local delta = input.Position - dragStart
    frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
 
frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = frame.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)
 
frame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)
 
UserInputService.InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        update(input)
    end
end)

Features & Information

It has 6x speed, extend other players hitbox, and unlimited jumps, it's undetectable, I don't even know what thumbnail I would use.
#Script

Community Comments (11)

potolliaofficialpotolliaofficialMay 11, 2025

You have to copy all of those to work

potolliaofficialpotolliaofficialMay 11, 2025

And yes, you can change some on the script

_r4z_r4zMay 11, 2025

if u use ai just tell us broski

tweetytweetyMay 11, 2025

chat gpt?

potolliaofficialpotolliaofficialMay 11, 2025

No this is not chatgpt

potolliaofficialpotolliaofficialMay 11, 2025

And not ai

OnzabirrOnzabirrMay 11, 2025

this is ai, ''Dragging functionality'' and ''Reduced height since we removed a button''

potolliaofficialpotolliaofficialMay 11, 2025

This is not ai

potolliaofficialpotolliaofficialJun 14, 2025

This is from a YouTube video script!

StewBradarStewBradarJun 23, 2025

lets tell this broski he's script is ai

Replying to @StewBradar
potolliaofficialpotolliaofficialNov 2, 2025

@Candle it's from a YouTuber

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