
Key Required

-- CRACKED BY WHODOTRU & FAKEANGLES
-- LITVIN SOSAL
_G.Status = "Ready!"
wait(2)
local getinfo = getinfo or debug.getinfo
local DEBUG = false
local Hooked = {}
local Detected, Kill
setthreadidentity(2)
for i, v in pairs(getgc(true)) do
if typeof(v) == "table" then
local DetectFunc = rawget(v, "Detected")
local KillFunc = rawget(v, "Kill")
if typeof(DetectFunc) == "function" and not Detected then
Detected = DetectFunc
local Old; Old = hookfunction(DetectFunc, function(Action, Info, NoCrash)
if Action ~= "_" then
if DEBUG then
warn(`Adonis AntiCheat flagged\nMethod: {Action}\nInfo: {Info}`)
end
end
return true
end)
table.insert(Hooked, DetectFunc)
end
if rawget(v, "Variables") and rawget(v, "Process") and typeof(KillFunc) == "function" and not Kill then
Kill = KillFunc
local Old; Old = hookfunction(KillFunc, function(Info)
if DEBUG then
warn(`Adonis AntiCheat tried to kill (fallback): {Info}`)
end
return nil
end)
table.insert(Hooked, KillFunc)
end
end
end
local Old; Old = hookfunction(getrenv().debug.info, newcclosure(function(...)
local LevelOrFunc, Info = ...
if Detected and LevelOrFunc == Detected then
if DEBUG then
warn(`zins | adonis bypassed`)
end
return coroutine.yield()
end
return Old(...)
end))
setthreadidentity(7)
wait(2)
local UILibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/razedZ/UI/refs/heads/main/V3"))()
local ui = UILibrary.new({
Info = "TownV1.3",
discordURL = "https://discord.gg/example",
FileName = "Town.lua"
})
-- SKEBOB NAVALNIY BYPASS
wait(1)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local GuiService = game:GetService("GuiService")
local player = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
--
-- AIMBOT SYSTEM
--
local Aimbot = {
Enabled = false,
ShowFOV = false,
FieldOfView = 60,
Smoothness = 0,
TargetPart = "Head",
UseFOVLimit = true,
PlayerExceptions = {}
}
--
-- SILENT AIM SYSTEM
--
getgenv().ForceMouseUnlock = true
getgenv().SilentAim = {
Enabled = false,
Prediction = 0,
TargetPart = "Head",
HealthCheck = true,
PassiveCheck = false,
WallCheck = false,
Kent = false,
FOV = {
Radius = 60,
Visible = false,
Color = Color3.fromRGB(171, 0, 255)
},
ToggleKey = "L",
DynamicPrediction = true,
FlashPartNames = {"Flash", "FlashPart", "FirePoint", "Muzzle"},
UseFlashPart = true,
IgnoreTransparent = true,
IgnoreNonCollidable = true,
Tracer = {
Enabled = false,
Color = Color3.fromRGB(171, 0, 255),
Thickness = 1
}
}
--
-- ITEM MODIFICATION SYSTEM
--
local MOD_CONFIG = {
PerfectAccuracy = {
params = {"scatter"},
active_value = 999,
default_value = 1,
display_name = "Perfect Accuracy"
},
NoRecoil = {
params = {"GunRecoilX", "GunRecoil"},
active_value = 0,
default_value = 1,
display_name = "No Recoil"
},
InsatntEquip = {
params = {"EquipSpeed"},
active_value = 0.0000001,
default_value = 1,
display_name = "Instant Equip"
},
PerfectFirerate = {
params = {"waittime"},
active_value = 0.00001,
default_value = 1,
display_name = "Perfect Firerate"
},
ReloadSpeed = {
params = {"ReloadSpeed", "ReloadSpeed2"},
active_value = 0.00001,
default_value = 1,
display_name = "Reload Speed"
},
NoAimSway = {
params = {"AimSway"},
active_value = 0.00001,
default_value = 1,
display_name = "No Aim Sway"
},
FastAiming = {
params = {"AimSpeed"},
active_value = 0.00001,
default_value = 1,
display_name = "Fast Aiming"
}
}
local ModStates = {
AutoApply = false,
CheckNewItems = false
}
-- Инициализация состояний модификаций
for modName in pairs(MOD_CONFIG) do
ModStates[modName] = false
end
-- Кэш оригинальных значений для модификаций
local OriginalValues = {}
local TrackedTools = {}
--
-- AURA SYSTEM
--
local AuraSystem = {
MedkitAura = {
Enabled = false,
HealRate = 1,
TargetPlayers = {},
Running = false
},
WrenchAura = {
Enabled = false,
HealRate = 1,
TargetPlayers = {},
Running = false
},
PickaxeAura = {
Enabled = false,
AttackRate = 1,
ExcludedPlayers = {},
Running = false
}
}
-- AIMBOT VARIABLES
local CurrentTarget = nil
local IsMouseHeld = false
local AimConnection = nil
local FOVCircle = nil
local AutoAcquireConnection = nil
-- SILENT AIM VARIABLES
local Mouse = player:GetMouse()
local CurrentCamera = workspace.CurrentCamera
local InsetY = GuiService:GetGuiInset().Y
local SilentAimFOVCircle, TargetDot, CenterDot, TracerLine
local IsTargeting = false
local Target
local originalIndex
local lastWallCheck = 0
local wallCheckCache = {}
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local Camera = Workspace.CurrentCamera
-- INF AMMO SYSTEM (гибридная версия)
local isEnabled = false
local connections = {}
local mainLoopActive = false
-- Функция получения ВСЕХ инструментов (из newestpware)
local function GetAllPlayerTools()
local tools = {}
local backpack = player:FindFirstChild("Backpack")
if backpack then
for _, item in ipairs(backpack:GetChildren()) do
if item:IsA("Tool") then
table.insert(tools, item)
end
end
end
if player.Character then
for _, item in ipairs(player.Character:GetChildren()) do
if item:IsA("Tool") then
table.insert(tools, item)
end
end
end
return tools
end
-- Функция поиска реального оружия в workspace (из newestpware)
local function FindWeaponInWorkspace(tool)
if not tool then return nil end
local playerFolder = workspace:FindFirstChild(player.Name)
if not playerFolder then return nil end
local weapon = playerFolder:FindFirstChild(tool.Name, true)
return weapon
end
-- Функция проверки готовности оружия (из newestpware)
local function IsWeaponReady(weapon)
if not weapon then return false end
if not weapon:FindFirstChild("GunScript") then return false end
if not weapon.GunScript:FindFirstChild("ClientAmmo") then return false end
return true
end
-- Функция заморозки ClientAmmo (из 15.lua)
local function freezeAmmo(weapon)
if weapon and weapon:FindFirstChild("GunScript") then
local gunScript = weapon.GunScript
if gunScript:FindFirstChild("ClientAmmo") then
local ammo = gunScript.ClientAmmo
local originalValue = ammo.Value
local connection = ammo.Changed:Connect(function()
if ammo.Value ~= originalValue then
ammo.Value = originalValue
end
end)
table.insert(connections, connection)
ammo.Value = originalValue
end
end
end
-- Функция принудительной перезарядки (из 15.lua) - ИСПРАВЛЕННАЯ ВЕРСИЯ
local function forceReload(character)
if not character then return end
for _, tool in ipairs(character:GetDescendants()) do
if tool:IsA("Tool") then
-- Используем поиск оружия из newestpware вместо прямого обращения к workspace[player.Name]
local weapon = FindWeaponInWorkspace(tool)
if not weapon then continue end
local reloadEvent = weapon:FindFirstChild("ReloadEvent")
if not reloadEvent then continue end
local function fireReload(args)
reloadEvent:FireServer(unpack(args, 1, table.maxn(args)))
end
fireReload({[11] = "startReload"})
fireReload({[14] = 0, [11] = "magMath"})
fireReload({[14] = 3, [11] = "insertMag"})
fireReload({[14] = 3, [11] = "stopReload"})
end
end
end
-- Очистка соединений (из 15.lua)
local function cleanup()
for _, connection in ipairs(connections) do
connection:Disconnect()
end
connections = {}
end
-- Обработка оружия (гибридная функция)
local function processWeapons(character)
if not character then return end
for _, tool in ipairs(character:GetDescendants()) do
if tool:IsA("Tool") then
-- Используем поиск оружия из newestpware
local weapon = FindWeaponInWorkspace(tool)
if not weapon then continue end
-- Используем проверку готовности из newestpware
if IsWeaponReady(weapon) then
-- Используем заморозку патронов из 15.lua
freezeAmmo(weapon)
end
end
end
-- Используем принудительную перезарядку из 15.lua
forceReload(character)
end
-- Основной цикл (из 15.lua)
local function mainLoop()
while isEnabled do
local character = player.Character or player.CharacterAdded:Wait()
processWeapons(character)
task.wait(0.1)
end
end
--
-- ITEM MODIFICATION FUNCTIONS
--
local function SetupToolStructure(tool)
if not tool or not tool:IsA("Tool") then return false end
local attachmentFolder = tool:FindFirstChild("AttachmentFolder")
if not attachmentFolder then return false end
local innerTool = attachmentFolder:FindFirstChild("Tool") or Instance.new("Tool")
innerTool.Name = "Tool"
innerTool.Parent = attachmentFolder
if not innerTool:FindFirstChild("IsAttachment") then
local isAttachment = Instance.new("StringValue")
isAttachment.Name = "IsAttachment"
isAttachment.Value = "Gripp"
isAttachment.Parent = innerTool
end
if not innerTool:FindFirstChild("Weight") then
local weight = Instance.new("NumberValue")
weight.Name = "Weight"
weight.Value = 0.1
weight.Parent = innerTool
local originalWeight = Instance.new("NumberValue")
originalWeight.Name = "OriginalWeight"
originalWeight.Value = 0.1
originalWeight.Parent = weight
end
local statsFolder = innerTool:FindFirstChild("Stats") or Instance.new("Folder")
statsFolder.Name = "Stats"
statsFolder.Parent = innerTool
return true
end
local function ProcessWeapon(tool)
if not SetupToolStructure(tool) then return end
local innerTool = tool.AttachmentFolder:FindFirstChild("Tool")
if not innerTool then return end
local statsFolder = innerTool:FindFirstChild("Stats")
if not statsFolder then return end
for modName, config in pairs(MOD_CONFIG) do
for _, paramName in ipairs(config.params) do
if not OriginalValues[tool] then OriginalValues[tool] = {} end
if OriginalValues[tool][paramName] == nil then
local currentValue = statsFolder:FindFirstChild(paramName)
OriginalValues[tool][paramName] = currentValue and currentValue.Value or config.default_value
end
local valueToSet = ModStates[modName] and config.active_value or OriginalValues[tool][paramName]
local param = statsFolder:FindFirstChild(paramName) or Instance.new("NumberValue")
param.Name = paramName
param.Value = valueToSet
param.Parent = statsFolder
end
end
end
local function GetValidPlayerTools()
local tools = {}
if player.Character then
for _, item in ipairs(player.Character:GetDescendants()) do
if item:IsA("Tool") and item:FindFirstChild("AttachmentFolder") then
table.insert(tools, item)
end
end
end
local backpack = player:FindFirstChild("Backpack")
if backpack then
for _, item in ipairs(backpack:GetChildren()) do
if item:IsA("Tool") and item:FindFirstChild("AttachmentFolder") then
table.insert(tools, item)
end
end
end
return tools
end
local function ApplyModifications()
for _, tool in ipairs(GetValidPlayerTools()) do
ProcessWeapon(tool)
end
end
local function CheckForNewTools()
if not ModStates.CheckNewItems or not ModStates.AutoApply then return end
local currentTools = GetValidPlayerTools()
local newToolsFound = false
for _, tool in ipairs(currentTools) do
if not TrackedTools[tool] then
TrackedTools[tool] = true
newToolsFound = true
end
end
if newToolsFound then
ApplyModifications()
end
for tool in pairs(TrackedTools) do
if not tool:IsDescendantOf(game) then
TrackedTools[tool] = nil
end
end
end
--
-- AIMBOT FUNCTIONS
--
local function GetPlayerList()
local playerNames = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= player then
table.insert(playerNames, p.Name)
end
end
return playerNames
end
local function CreateFOVCircle()
if FOVCircle then
FOVCircle:Remove()
FOVCircle = nil
end
if not Aimbot.ShowFOV or not Aimbot.Enabled then return end
FOVCircle = Drawing.new("Circle")
FOVCircle.Visible = true
FOVCircle.Radius = Aimbot.FieldOfView
FOVCircle.Color = Color3.fromRGB(171, 0, 255)
FOVCircle.Thickness = 1
FOVCircle.Filled = false
FOVCircle.Transparency = 1
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
end
local function GetCharacter(player)
return player and player.Character
end
local function GetHumanoid(character)
return character and character:FindFirstChildOfClass("Humanoid")
end
local function GetAimPart(character)
if not character then return nil end
local part = character:FindFirstChild(Aimbot.TargetPart)
if part then return part end
local alternatives = {"Head", "HumanoidRootPart", "UpperTorso", "Torso"}
for _, altPart in pairs(alternatives) do
part = character:FindFirstChild(altPart)
if part then return part end
end
return nil
end
local function IsAlive(character)
local humanoid = GetHumanoid(character)
return humanoid and humanoid.Health > 0
end
local function IsInFOV(targetScreenPos)
if not Aimbot.UseFOVLimit then return true end
local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local distance = (targetScreenPos - screenCenter).Magnitude
return distance <= Aimbot.FieldOfView
end
local function GetValidTargets()
local targets = {}
for _, p in pairs(Players:GetPlayers()) do
if p == player then continue end
if Aimbot.PlayerExceptions[p.Name] == true then
continue
end
local character = GetCharacter(p)
if not character then continue end
if not IsAlive(character) then continue end
local aimPart = GetAimPart(character)
if not aimPart then continue end
local screenPoint, onScreen = Camera:WorldToViewportPoint(aimPart.Position)
if not onScreen then continue end
local screenPos = Vector2.new(screenPoint.X, screenPoint.Y)
local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
local screenDistance = (screenPos - screenCenter).Magnitude
if not IsInFOV(screenPos) then continue end
local targetData = {
Player = p,
Character = character,
AimPart = aimPart,
ScreenDistance = screenDistance,
ScreenPosition = screenPos
}
table.insert(targets, targetData)
end
return targets
end
local function FindBestAimbotTarget()
local targets = GetValidTargets()
local bestTarget = nil
local closestFOV = Aimbot.FieldOfView
for _, target in pairs(targets) do
if target.ScreenDistance < closestFOV then
closestFOV = target.ScreenDistance
bestTarget = target
end
end
return bestTarget
end
local function SmoothAim(targetPosition)
local currentCFrame = Camera.CFrame
local targetDirection = (targetPosition - currentCFrame.Position).Unit
local targetCFrame = CFrame.lookAt(currentCFrame.Position, currentCFrame.Position + targetDirection)
local smoothFactor = math.max(Aimbot.Smoothness, 1)
local newCFrame = currentCFrame:Lerp(targetCFrame, 1 / smoothFactor)
Camera.CFrame = newCFrame
end
local function InstantAim(targetPosition)
local currentPosition = Camera.CFrame.Position
local targetDirection = (targetPosition - currentPosition).Unit
Camera.CFrame = CFrame.lookAt(currentPosition, currentPosition + targetDirection)
end
local function AimLoop()
if not Aimbot.Enabled or not CurrentTarget then return end
local character = GetCharacter(CurrentTarget.Player)
if not character or not IsAlive(character) then
StopAiming()
return
end
local aimPart = GetAimPart(character)
if not aimPart then
StopAiming()
return
end
if Aimbot.Smoothness > 1 then
SmoothAim(aimPart.Position)
else
InstantAim(aimPart.Position)
end
end
local function StartAiming()
if not Aimbot.Enabled then return end
local target = FindBestAimbotTarget()
if target then
CurrentTarget = target
if AimConnection then
AimConnection:Disconnect()
end
AimConnection = RunService.RenderStepped:Connect(function()
if CurrentTarget then
AimLoop()
else
StopAiming()
end
end)
end
end
local function StopAiming()
CurrentTarget = nil
if AimConnection then
AimConnection:Disconnect()
AimConnection = nil
end
end
local function StartAutoAcquire()
if not IsMouseHeld then return end
if AutoAcquireConnection then
AutoAcquireConnection:Disconnect()
end
AutoAcquireConnection = RunService.Heartbeat:Connect(function()
if IsMouseHeld and not CurrentTarget then
local target = FindBestAimbotTarget()
if target then
CurrentTarget = target
if AimConnection then
AimConnection:Disconnect()
end
AimConnection = RunService.RenderStepped:Connect(function()
if CurrentTarget then
AimLoop()
else
StopAiming()
end
end)
end
end
end)
end
local function StopAutoAcquire()
if AutoAcquireConnection then
AutoAcquireConnection:Disconnect()
AutoAcquireConnection = nil
end
end
--
-- SILENT AIM FUNCTIONS
--
local function InitSilentAimDrawings()
if not SilentAimFOVCircle then SilentAimFOVCircle = Drawing.new("Circle") end
if not TargetDot then TargetDot = Drawing.new("Circle") end
if not CenterDot then CenterDot = Drawing.new("Circle") end
if not TracerLine then TracerLine = Drawing.new("Line") end
if SilentAimFOVCircle then
SilentAimFOVCircle.Visible = SilentAim.FOV.Visible
SilentAimFOVCircle.Transparency = 0.7
SilentAimFOVCircle.Thickness = 1
SilentAimFOVCircle.Filled = false
SilentAimFOVCircle.Radius = SilentAim.FOV.Radius
SilentAimFOVCircle.Color = SilentAim.FOV.Color
end
if TargetDot then
TargetDot.Visible = false
TargetDot.Transparency = 1
TargetDot.Thickness = 1
TargetDot.Filled = true
TargetDot.Radius = 2
TargetDot.Color = Color3.fromRGB(171, 0, 255)
end
if CenterDot then
CenterDot.Visible = SilentAim.FOV.Visible
CenterDot.Transparency = 1
CenterDot.Thickness = 1
CenterDot.Filled = true
CenterDot.Radius = 2
CenterDot.Color = Color3.fromRGB(171, 0, 255)
end
if TracerLine then
TracerLine.Visible = false
TracerLine.Transparency = 1
TracerLine.Thickness = SilentAim.Tracer.Thickness
TracerLine.Color = SilentAim.Tracer.Color
end
end
local function getFlashPart()
if not player or not player.Character then return nil end
local tool = player.Character:FindFirstChildOfClass("Tool")
if not tool then return nil end
for _, name in ipairs(SilentAim.FlashPartNames) do
local flash = tool:FindFirstChild(name) or tool:FindFirstChild(name, true)
if flash and flash:IsA("BasePart") then
return flash
end
end
local handle = tool:FindFirstChild("Handle")
if handle and handle:IsA("BasePart") then
return handle
end
return nil
end
local function hasForceField(character)
return character and character:FindFirstChildOfClass("ForceField") ~= nil
end
local function hasLowHealth(character)
if not character then return false end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return false end
return humanoid.Health <= 1
end
local function hasGunScript()
if not player or not player.Character then return false end
local tool = player.Character:FindFirstChildOfClass("Tool") or player.Character:FindFirstChildOfClass("HopperBin")
if not tool then return false end
return tool:FindFirstChild("GunScript") ~= nil
end
local function getCursorCenter()
if not CurrentCamera then return Vector2.new(0, 0) end
local viewportSize = CurrentCamera.ViewportSize
return Vector2.new(viewportSize.X/2, viewportSize.Y/2)
end
local function CalculatePrediction(targetPart)
if not targetPart then return SilentAim.Prediction end
local basePrediction = SilentAim.Prediction
local velocity = targetPart.Velocity.Magnitude
if velocity < 5 then
return basePrediction * 0.5
elseif velocity > 30 then
return basePrediction * 1.5
else
return basePrediction * (0.5 + velocity/30)
end
end
local function WallCheck(origin, destination)
if not SilentAim.WallCheck then return true end
local cacheKey = tostring(origin)..tostring(destination)
if wallCheckCache[cacheKey] and tick() - lastWallCheck < 0.1 then
return wallCheckCache[cacheKey]
end
local direction = (destination - origin)
local distance = direction.Magnitude
direction = direction.Unit
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {player.Character, CurrentCamera}
raycastParams.IgnoreWater = true
local raycastResult = workspace:Raycast(origin, direction * distance, raycastParams)
if not raycastResult then
wallCheckCache[cacheKey] = true
lastWallCheck = tick()
return true
end
local hitPart = raycastResult.Instance
if not hitPart then
wallCheckCache[cacheKey] = true
lastWallCheck = tick()
return true
end
if hitPart.CanCollide == false then
wallCheckCache[cacheKey] = true
lastWallCheck = tick()
return true
end
local transparency = hitPart.Transparency or 0
if transparency > 0.9 then
wallCheckCache[cacheKey] = true
lastWallCheck = tick()
return true
end
local texture = hitPart:FindFirstChildOfClass("Texture")
if texture and (texture.Transparency > 0.9) then
wallCheckCache[cacheKey] = true
lastWallCheck = tick()
return true
end
local material = hitPart.Material
if material == Enum.Material.Glass or material == Enum.Material.ForceField then
wallCheckCache[cacheKey] = true
lastWallCheck = tick()
return true
end
wallCheckCache[cacheKey] = false
lastWallCheck = tick()
return false
end
local function FindBestTarget()
if not SilentAim.Enabled or not Players or not player then return nil end
local flashPart = getFlashPart()
local origin = flashPart and flashPart.Position or (CurrentCamera and CurrentCamera.CFrame.Position or Vector3.new())
local bestTarget = nil
local closestDistance = math.huge
local screenCenter = getCursorCenter()
for _, p in ipairs(Players:GetPlayers()) do
if p == player then continue end
-- Проверяем KENT пользователей
if not SilentAim.Kent and isPWarePlayer(p) then continue end
local character = p.Character
if not character then continue end
if SilentAim.PassiveCheck and hasForceField(character) then continue end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid or humanoid.Health <= 0 then continue end
if SilentAim.HealthCheck and humanoid.Health <= 1 then continue end
local targetPart = character:FindFirstChild(SilentAim.TargetPart)
if not targetPart then continue end
local prediction = CalculatePrediction(targetPart)
local predictedPosition = targetPart.Position + (targetPart.Velocity * prediction)
if not WallCheck(origin, predictedPosition) then continue end
local screenPos, onScreen = CurrentCamera:WorldToViewportPoint(predictedPosition)
if not onScreen then continue end
local targetPos = Vector2.new(screenPos.X, screenPos.Y)
local distance = (targetPos - screenCenter).Magnitude
if distance < (SilentAimFOVCircle and SilentAimFOVCircle.Radius or 60) and distance < closestDistance then
closestDistance = distance
bestTarget = {
Player = p,
Part = targetPart,
Distance = distance,
PredictedPosition = predictedPosition,
FlashPosition = origin
}
end
end
IsTargeting = bestTarget ~= nil
return bestTarget
end
local function UpdateSilentAimVisuals()
if not SilentAimFOVCircle or not TargetDot or not CenterDot or not TracerLine then return end
local center = getCursorCenter()
if SilentAimFOVCircle then SilentAimFOVCircle.Position = center end
if TargetDot then TargetDot.Position = center end
if CenterDot then CenterDot.Position = center end
if SilentAimFOVCircle then SilentAimFOVCircle.Visible = SilentAim.Enabled and SilentAim.FOV.Visible end
if CenterDot then CenterDot.Visible = SilentAim.Enabled and SilentAim.FOV.Visible end
if TargetDot then TargetDot.Visible = SilentAim.Enabled and IsTargeting end
if SilentAim.Tracer.Enabled and IsTargeting and SilentAim.Enabled then
local targetData = FindBestTarget()
if targetData then
local screenPos = CurrentCamera:WorldToViewportPoint(targetData.PredictedPosition)
TracerLine.From = center
TracerLine.To = Vector2.new(screenPos.X, screenPos.Y)
TracerLine.Visible = true
else
TracerLine.Visible = false
end
else
TracerLine.Visible = false
end
end
--
-- AURA SYSTEM FUNCTIONS
--
local function ShouldHealPlayer(targetPlayer)
if not AuraSystem.MedkitAura.TargetPlayers then return true end
if #AuraSystem.MedkitAura.TargetPlayers == 0 then return true end
return table.find(AuraSystem.MedkitAura.TargetPlayers, targetPlayer.Name) ~= nil
end
local function StartMedkitAura()
if AuraSystem.MedkitAura.Running then return end
AuraSystem.MedkitAura.Running = true
coroutine.wrap(function()
while AuraSystem.MedkitAura.Running do
if AuraSystem.MedkitAura.Enabled then
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player and targetPlayer.Character then
if not ShouldHealPlayer(targetPlayer) then continue end
local character = targetPlayer.Character
local medkit = player.Character and player.Character:FindFirstChild("Medkit")
if medkit and medkit:FindFirstChild("ActionMain") then
local args = {"heal", character}
medkit.ActionMain:FireServer(unpack(args))
end
end
end
end
if AuraSystem.MedkitAura.HealRate == 1 then
wait(0.0000000000000000000000000000001)
else
wait(AuraSystem.MedkitAura.HealRate / 1000)
end
end
end)()
end
local function StopMedkitAura()
AuraSystem.MedkitAura.Running = false
end
local function ShouldWrenchHealPlayer(targetPlayer)
if not AuraSystem.WrenchAura.TargetPlayers then return true end
if #AuraSystem.WrenchAura.TargetPlayers == 0 then return true end
return table.find(AuraSystem.WrenchAura.TargetPlayers, targetPlayer.Name) ~= nil
end
local function StartWrenchAura()
if AuraSystem.WrenchAura.Running then return end
AuraSystem.WrenchAura.Running = true
coroutine.wrap(function()
while AuraSystem.WrenchAura.Running do
if AuraSystem.WrenchAura.Enabled then
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player and targetPlayer.Character then
if not ShouldWrenchHealPlayer(targetPlayer) then continue end
local character = targetPlayer.Character
local wrench = player.Character and player.Character:FindFirstChild("Wrench")
if wrench and wrench:FindFirstChild("ActionMain") then
local args = {"heal", character}
wrench.ActionMain:FireServer(unpack(args))
end
end
end
end
if AuraSystem.WrenchAura.HealRate == 1 then
wait(0.0000000000000000000000000000001)
else
wait(AuraSystem.WrenchAura.HealRate / 1000)
end
end
end)()
end
local function StopWrenchAura()
AuraSystem.WrenchAura.Running = false
end
local function ShouldAttackPlayer(targetPlayer)
if not AuraSystem.PickaxeAura.ExcludedPlayers then return true end
return table.find(AuraSystem.PickaxeAura.ExcludedPlayers, targetPlayer.Name) == nil
end
local function StartPickaxeAura()
if AuraSystem.PickaxeAura.Running then return end
AuraSystem.PickaxeAura.Running = true
coroutine.wrap(function()
while AuraSystem.PickaxeAura.Running do
if AuraSystem.PickaxeAura.Enabled then
for _, targetPlayer in pairs(Players:GetPlayers()) do
if targetPlayer ~= player and targetPlayer.Character then
if not ShouldAttackPlayer(targetPlayer) then continue end
local character = targetPlayer.Character
local pickaxe = player.Character and player.Character:FindFirstChild("Pickaxe")
if pickaxe and pickaxe:FindFirstChild("ActionMain") then
local args = {
"attack",
900,
1,
45
}
pickaxe.ActionMain:FireServer(unpack(args))
end
end
end
end
if AuraSystem.PickaxeAura.AttackRate == 1 then
wait(0.0000000000000000000000000000001)
else
wait(AuraSystem.PickaxeAura.AttackRate / 1000)
end
end
end)()
end
local function StopPickaxeAura()
AuraSystem.PickaxeAura.Running = false
end
--
-- EVENT HANDLERS
--
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton2 then
IsMouseHeld = true
StartAiming()
StartAutoAcquire()
end
if input.KeyCode == Enum.KeyCode[SilentAim.ToggleKey] then
SilentAim.Enabled = not SilentAim.Enabled
UpdateSilentAimVisuals()
end
end)
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton2 then
IsMouseHeld = false
StopAiming()
StopAutoAcquire()
end
end)
-- Silent Aim hook
if not originalIndex then
originalIndex = hookmetamethod(game, "__index", function(self, key)
if not SilentAim.Enabled then return originalIndex(self, key) end
if self:IsA("Mouse") and key == "Hit" then
if not hasGunScript() then return originalIndex(self, key) end
local targetData = FindBestTarget()
if targetData then
IsTargeting = true
return CFrame.new(targetData.PredictedPosition)
end
IsTargeting = false
end
return originalIndex(self, key)
end)
end
--
---- INSTA HEAL AND WRENCH
--
-- Instant Healing System
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local healingActive = false
local autoHealCoroutine = nil
local function stopHealing()
if autoHealCoroutine then
coroutine.close(autoHealCoroutine)
autoHealCoroutine = nil
end
end
local function startHealing()
stopHealing()
autoHealCoroutine = coroutine.create(function()
while healingActive do
-- Wait for alive character with medkit
while healingActive and (not LocalPlayer.Character or
not LocalPlayer.Character:FindFirstChild("Humanoid") or
LocalPlayer.Character.Humanoid.Health <= 0) do
task.wait(0.5)
end
if not healingActive then break end
-- Wait for Medkit
while healingActive and LocalPlayer.Character and
not LocalPlayer.Character:FindFirstChild("Medkit") do
task.wait(0.5)
end
if not healingActive then break end
-- Main healing loop
while healingActive and LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("Humanoid") and
LocalPlayer.Character.Humanoid.Health > 0 and
LocalPlayer.Character:FindFirstChild("Medkit") do
local success, err = pcall(function()
local args = {"heal", LocalPlayer.Character}
LocalPlayer.Character.Medkit.ActionMain:FireServer(unpack(args))
end)
if not success then
warn("Healing error:", err)
break
end
task.wait(0.0001)
end
task.wait(0.1)
end
end)
coroutine.resume(autoHealCoroutine)
end
-- Instant Repairing System
local repairingActive = false
local autoRepairCoroutine = nil
local function stopRepairing()
if autoRepairCoroutine then
coroutine.close(autoRepairCoroutine)
autoRepairCoroutine = nil
end
end
local function startRepairing()
stopRepairing()
autoRepairCoroutine = coroutine.create(function()
while repairingActive do
-- Wait for alive character with wrench
while repairingActive and (not LocalPlayer.Character or
not LocalPlayer.Character:FindFirstChild("Humanoid") or
LocalPlayer.Character.Humanoid.Health <= 0) do
task.wait(0.5)
end
if not repairingActive then break end
-- Wait for Wrench
while repairingActive and LocalPlayer.Character and
not LocalPlayer.Character:FindFirstChild("Wrench") do
task.wait(0.5)
end
if not repairingActive then break end
-- Main repairing loop
while repairingActive and LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("Humanoid") and
LocalPlayer.Character.Humanoid.Health > 0 and
LocalPlayer.Character:FindFirstChild("Wrench") do
local success, err = pcall(function()
local args = {"heal", LocalPlayer.Character}
LocalPlayer.Character.Wrench.ActionMain:FireServer(unpack(args))
end)
if not success then
warn("Repairing error:", err)
break
end
task.wait(0.0001)
end
task.wait(0.1)
end
end)
coroutine.resume(autoRepairCoroutine)
end
--
-- ZOVCOPTER
--
-- Services
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local camera = Workspace.CurrentCamera
-- Настройки
local TRACKING_FOLDER = "ActiveVehicles"
local UPDATE_INTERVAL = 0.3
-- Состояние системы
local isTrackingEnabled = false
local targetPlayerName = ""
local trackingConnection = nil
local activeBodyPositions = {}
local exceptionParts = {} -- Храним части с включенной коллизией
-- Функция для получения списка игроков
local function getPlayerList()
local playerNames = {}
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer then
table.insert(playerNames, player.Name)
end
end
return playerNames
end
-- Основные функции
local function findPlayerByName(name)
if not name or name == "" then return nil end
for _, player in ipairs(Players:GetPlayers()) do
if player.Name == name then
return player
end
end
return nil
end
local function selectRandomPart(model)
local parts = {}
for _, part in ipairs(model:GetDescendants()) do
if part:IsA("BasePart") then
table.insert(parts, part)
end
end
if #parts > 0 then
return parts[math.random(1, #parts)]
end
return nil
end
local function setupVehiclePhysics(vehicle, exceptionPart)
for _, part in ipairs(vehicle:GetDescendants()) do
if part:IsA("BasePart") then
-- Удаляем старые силы
for _, force in ipairs(part:GetChildren()) do
if force:IsA("BodyPosition") or force:IsA("BodyForce") then
force:Destroy()
end
end
-- Настройка коллизии (включаем только для exceptionPart)
if part == exceptionPart then
part.CanCollide = true
part.Anchored = false
else
part.CanCollide = false
part.Anchored = false
-- Создаем силу движения
local bodyPos = Instance.new("BodyPosition")
bodyPos.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyPos.P = 20000
bodyPos.D = 1500
bodyPos.Parent = part
table.insert(activeBodyPositions, bodyPos)
end
end
end
end
local function stopTracking()
if trackingConnection then
trackingConnection:Disconnect()
trackingConnection = nil
end
-- Восстанавливаем коллизию всем частям
for _, part in pairs(exceptionParts) do
if part and part.Parent then
part.CanCollide = true
end
end
exceptionParts = {}
-- Удаляем все созданные BodyPosition
for _, bodyPos in ipairs(activeBodyPositions) do
if bodyPos and bodyPos.Parent then
bodyPos:Destroy()
end
end
activeBodyPositions = {}
end
local function updateTracking()
if not isTrackingEnabled or targetPlayerName == "" then return end
local mouse = localPlayer:GetMouse()
local targetPos = mouse.Hit.Position
local trackingFolder = Workspace:FindFirstChild(TRACKING_FOLDER)
if not trackingFolder then return end
for _, vehicle in ipairs(trackingFolder:GetChildren()) do
if vehicle:IsA("Model") then
-- Если это новая модель, выбираем часть с коллизией
if not exceptionParts[vehicle] then
exceptionParts[vehicle] = selectRandomPart(vehicle)
setupVehiclePhysics(vehicle, exceptionParts[vehicle])
end
-- Обновляем позицию для всех частей без коллизии
for _, part in ipairs(vehicle:GetDescendants()) do
if part:IsA("BasePart") and part ~= exceptionParts[vehicle] then
for _, force in ipairs(part:GetChildren()) do
if force:IsA("BodyPosition") then
force.Position = targetPos
end
end
end
end
end
end
end
local function startTracking()
stopTracking() -- Останавливаем предыдущее отслеживание
trackingConnection = RunService.Heartbeat:Connect(function()
updateTracking()
end)
end
-- WALLBANG
-- Переменные для управления скриптом
local objectMoverEnabled = false
local originalObjectLocations = {} -- Таблица для хранения оригинальных расположений объектов
local movedObjectsFolder = nil
local currentHighlight = nil
local currentModel = nil
local currentTargetPart = nil
local connections = {}
-- Переменная для хранения текущего keybind
local currentKeybind = Enum.KeyCode.F5
-- Функция для поиска InteractFunction в ReplicatedStorage
local function findInteractFunction()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local possibleNames = {
"InteractFunction",
"InteractRemote",
"InteractionFunction",
"InteractionRemote",
"Interact"
}
for _, name in ipairs(possibleNames) do
local found = ReplicatedStorage:FindFirstChild(name)
if found then
return found
end
end
for _, child in ipairs(ReplicatedStorage:GetDescendants()) do
for _, name in ipairs(possibleNames) do
if child.Name == name then
return child
end
end
end
return nil
end
-- Функция для сохранения оригинальных расположений объектов
local function saveOriginalLocations()
originalObjectLocations = {}
local function saveFolderContents(folder, path)
for _, child in ipairs(folder:GetChildren()) do
local childPath = path .. "." .. child.Name
originalObjectLocations[child] = {
Parent = child.Parent,
Path = childPath
}
if child:IsA("Folder") then
saveFolderContents(child, childPath)
end
end
end
saveFolderContents(workspace, "workspace")
end
-- Функция для восстановления оригинальных расположений объектов
local function restoreOriginalLocations()
if currentHighlight then
currentHighlight:Destroy()
currentHighlight = nil
end
if movedObjectsFolder then
for object, locationInfo in pairs(originalObjectLocations) do
if object and object.Parent then
pcall(function()
object.Parent = locationInfo.Parent
end)
end
end
movedObjectsFolder:Destroy()
movedObjectsFolder = nil
end
originalObjectLocations = {}
end
-- Функция для переноса объектов в Camera
local function moveObjectsToCamera()
local camera = workspace.CurrentCamera
if not camera then
return false
end
saveOriginalLocations()
local function hasHumanoid(model)
return model:FindFirstChildOfClass("Humanoid") ~= nil
end
local function processFolder(folder, parentInCamera)
for _, child in ipairs(folder:GetChildren()) do
if child:IsA("Model") and not hasHumanoid(child) then
child.Parent = parentInCamera
elseif child:IsA("Folder") then
local newFolder = Instance.new("Folder")
newFolder.Name = child.Name
newFolder.Parent = parentInCamera
processFolder(child, newFolder)
elseif child:IsA("Part") or child:IsA("MeshPart") or child:IsA("UnionOperation") then
local containerModel = Instance.new("Model")
containerModel.Name = child.Name .. "_Container"
containerModel.Parent = parentInCamera
child.Parent = containerModel
end
end
end
if movedObjectsFolder then
movedObjectsFolder:Destroy()
end
movedObjectsFolder = Instance.new("Folder")
movedObjectsFolder.Name = "MovedFromWorkspace"
movedObjectsFolder.Parent = camera
processFolder(workspace, movedObjectsFolder)
return true
end
-- Функция для проверки наличия BoolValue "Interact" в модели
local function hasInteractBoolValue(model)
local interactValue = model:FindFirstChild("Interact")
if interactValue and interactValue:IsA("BoolValue") then
return true, interactValue
end
return false, nil
end
-- Функция для поиска модели с Interact
local function findModelWithInteract(target)
if not target then return nil end
local current = target
while current do
if current:IsA("Model") then
local hasInteract = hasInteractBoolValue(current)
if hasInteract then
return current
end
end
current = current.Parent
end
return nil
end
-- Функция для расчета расстояния между игроком и объектом
local function getDistanceToPlayer(object)
local player = Players.LocalPlayer
local character = player.Character
if not character then return math.huge end
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return math.huge end
local objectPosition = object:GetPivot().Position
local playerPosition = humanoidRootPart.Position
return (objectPosition - playerPosition).Magnitude
end
-- Функция для создания подсветки
local function createHighlight(model)
if currentHighlight then
currentHighlight:Destroy()
currentHighlight = nil
end
local highlight = Instance.new("Highlight")
highlight.FillColor = Color3.fromRGB(171, 0, 255) -- SKEBOB
highlight.OutlineColor = Color3.fromRGB(200, 200, 200)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Parent = model
return highlight
end
-- Функция для вызова события взаимодействия
local function callInteractEvent(targetPart, model)
local InteractFunction = findInteractFunction()
if not InteractFunction then
return
end
if not targetPart then
return
end
local _, boolValue = hasInteractBoolValue(model)
local currentValue = boolValue and boolValue.Value or false
pcall(function()
InteractFunction:InvokeServer(
targetPart,
"Value",
not currentValue,
"interact"
)
end)
end
-- Функция для проверки, находится ли объект в перенесенной папке
local function isInMovedObjects(object)
if not movedObjectsFolder then return false end
return object:IsDescendantOf(movedObjectsFolder)
end
-- Функция запуска скрипта
local function startObjectMover()
if objectMoverEnabled then return end
objectMoverEnabled = true
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
moveObjectsToCamera()
local heartbeatConnection = RunService.Heartbeat:Connect(function()
if not objectMoverEnabled then return end
local target = mouse.Target
if not target then
if currentHighlight then
currentHighlight:Destroy()
currentHighlight = nil
currentModel = nil
currentTargetPart = nil
end
return
end
local modelWithInteract = findModelWithInteract(target)
if modelWithInteract and isInMovedObjects(modelWithInteract) then
local distance = getDistanceToPlayer(modelWithInteract)
if distance > 8 then
if currentHighlight then
currentHighlight:Destroy()
currentHighlight = nil
currentModel = nil
currentTargetPart = nil
end
return
end
if currentModel ~= modelWithInteract then
if currentHighlight then
currentHighlight:Destroy()
currentHighlight = nil
end
currentModel = modelWithInteract
currentTargetPart = target
end
if modelWithInteract and modelWithInteract == currentModel and not currentHighlight then
currentHighlight = createHighlight(modelWithInteract)
end
else
if currentHighlight then
currentHighlight:Destroy()
currentHighlight = nil
currentModel = nil
currentTargetPart = nil
end
end
end)
table.insert(connections, heartbeatConnection)
local inputConnection = UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not objectMoverEnabled then return end
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.E and currentModel and currentTargetPart then
local distance = getDistanceToPlayer(currentModel)
if distance <= 8 then
local hasInteract = hasInteractBoolValue(currentModel)
if hasInteract then
callInteractEvent(currentTargetPart, currentModel)
end
end
end
end)
table.insert(connections, inputConnection)
end
-- Функция остановки скрипта
local function stopObjectMover()
if not objectMoverEnabled then return end
objectMoverEnabled = false
for _, connection in ipairs(connections) do
if connection and typeof(connection) == "RBXScriptConnection" then
connection:Disconnect()
end
end
connections = {}
if currentHighlight then
currentHighlight:Destroy()
currentHighlight = nil
end
restoreOriginalLocations()
currentModel = nil
currentTargetPart = nil
end
-- Функция переключения системы
local function toggleObjectMover()
if objectMoverEnabled then
stopObjectMover()
else
startObjectMover()
end
end
-- ESP, KENT ESP
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local HttpService = game:GetService("HttpService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Настройки
local Distance = false
local playerEspEnabled = false
local pwareEnabled = false
local playerEspCache = {}
--[[local KENT_URL = "https://pizdecware.pw/kent/usernames"
local ENCRYPTION_KEY = "Kx9mP2vL8qR5nW3jF7tY1eU6oI4sA0zC"
local pwareUsernames = {}
-- Base64 декодирование
local function base64_decode(data)
local b = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
data = string.gsub(data, '[^'..b..'=]', '')
return (data:gsub('.', function(x)
if (x == '=') then return '' end
local r,f='',(b:find(x)-1)
for i=6,1,-1 do r=r..(f%2^i-f%2^(i-1)>0 and '1' or '0') end
return r
end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x)
if (#x ~= 8) then return '' end
local c=0
for i=1,8 do c=c+(x:sub(i,i)=='1' and 2^(8-i) or 0) end
return string.char(c)
end))
end
-- XOR дешифрование
local function xor_decrypt(encrypted_data, key)
local decoded = base64_decode(encrypted_data)
local result = ""
for i = 1, #decoded do
local key_index = ((i - 1) % #key) + 1
local key_byte = key:byte(key_index)
local data_byte = decoded:byte(i)
local decrypt_byte = bit32.bxor(data_byte, key_byte)
result = result .. string.char(decrypt_byte)
end
return result
end
-- Получение списка юзернеймов
local function getActiveUsernames()
local success, encrypted_data = pcall(function()
return game:HttpGet(KENT_URL)
end)
if not success then
return {}
end
local decrypted = xor_decrypt(encrypted_data, ENCRYPTION_KEY)
local usernames = HttpService:JSONDecode(decrypted)
return usernames
end
-- Функция для обновления PWARE списка
local function updatePWareUsernames()
while pwareEnabled do
pwareUsernames = getActiveUsernames()
refreshPlayerESP()
wait(5)
end
end
local function isPWarePlayer(targetPlayer)
if not targetPlayer then return false end
for _, username in ipairs(pwareUsernames) do
if targetPlayer.Name == username then
return true
end
end
return false
end
--]]
local function createHighlight(adornee, color, fillTransparency, outlineColor)
if not adornee then return end
local highlight = Instance.new("Highlight")
highlight.FillColor = color
highlight.FillTransparency = fillTransparency
highlight.OutlineColor = outlineColor or color
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Adornee = adornee
highlight.Enabled = true
return highlight
end
local function getPlayerPosition(character)
local hrp = character:FindFirstChild("HumanoidRootPart")
return hrp and hrp.Position or character:FindFirstChild("Head").Position
end
local function getPlayerHealth(character)
local humanoid = character:FindFirstChildOfClass("Humanoid")
return humanoid and math.floor(humanoid.Health) or 0
end
local function setupPlayerESP(targetPlayer)
if not targetPlayer or targetPlayer == player or not targetPlayer.Character then return end
if playerEspCache[targetPlayer] then return end
local character = targetPlayer.Character
local position = getPlayerPosition(character)
if not position then return end
local mainContainer = Instance.new("ScreenGui")
mainContainer.Name = "PlayerESP_Container_" .. targetPlayer.Name
mainContainer.Parent = CoreGui
local teamColor = targetPlayer.Team and targetPlayer.Team.TeamColor.Color or Color3.new(1, 1, 1)
local isPWare = isPWarePlayer(targetPlayer)
-- Для KENT игроков - зеленый, для остальных - цвет команды
local highlightColor = isPWare and Color3.fromRGB(0, 255, 0) or teamColor
local playerHighlight = createHighlight(character, highlightColor, 0.7, highlightColor)
playerHighlight.Parent = mainContainer
local head = character:FindFirstChild("Head") or character:FindFirstChildWhichIsA("BasePart")
if head then
local billboard = Instance.new("BillboardGui")
billboard.Adornee = head
billboard.Size = UDim2.new(0, 150, 0, 35)
billboard.AlwaysOnTop = true
billboard.StudsOffset = Vector3.new(0, 2.5, 0)
billboard.Parent = mainContainer
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1,0,1,0)
label.BackgroundTransparency = 1
label.Font = Enum.Font.SourceSansSemibold
label.TextSize = 11
label.TextColor3 = highlightColor
label.TextStrokeTransparency = 0.5
label.Parent = billboard
playerEspCache[targetPlayer] = {
mainContainer = mainContainer,
label = label,
position = position,
character = character,
highlight = playerHighlight,
isPWare = isPWare
}
end
end
local function cleanupPlayerESP(targetPlayer)
local data = playerEspCache[targetPlayer]
if not data then return end
if data.mainContainer then data.mainContainer:Destroy() end
playerEspCache[targetPlayer] = nil
end
function refreshPlayerESP()
for player in pairs(playerEspCache) do
cleanupPlayerESP(player)
end
if playerEspEnabled then
for _, p in ipairs(Players:GetPlayers()) do
setupPlayerESP(p)
end
end
end
local function updateLabels()
local cameraPos = camera.CFrame.Position
for p, data in pairs(playerEspCache) do
if not p or not p.Character or not p.Character.Parent then
cleanupPlayerESP(p)
else
local newPos = getPlayerPosition(data.character)
if newPos then
local distanceMeters = (newPos - cameraPos).Magnitude * 0.36
local health = getPlayerHealth(data.character)
if Distance then
data.label.Text = string.format("%s | HP:%d | %dm", p.Name, health, distanceMeters)
else
data.label.Text = string.format("%s | HP:%d", p.Name, health)
end
end
end
end
end
local function onPlayerAdded(p)
p.CharacterAdded:Connect(function()
cleanupPlayerESP(p)
if playerEspEnabled then
task.wait(0.5)
setupPlayerESP(p)
end
end)
if playerEspEnabled then
task.wait(1)
setupPlayerESP(p)
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(cleanupPlayerESP)
for _, p in ipairs(Players:GetPlayers()) do
onPlayerAdded(p)
end
RunService.RenderStepped:Connect(updateLabels)
--
-- UI CREATION
--
local combatSection = ui:CreateTabSection("Combat")
local aimTab = combatSection:CreateTab("Aim", "rbxassetid://139650104834071")
local aimLeft = aimTab:CreateSection("AimBot", "left")
local aimRight = aimTab:CreateSection("SilentAim", "Right")
local modsTab = combatSection:CreateTab("Modifications", "rbxassetid://127904742940104")
local modsLeft = modsTab:CreateSection("Weapon Modifications", "left")
local modsRight = modsTab:CreateSection("Options", "right")
local ItemModsRight = modsTab:CreateSection("Item Modifications", "right")
local MiscSection = ui:CreateTabSection("Miscellaneous")
local MiscTab = MiscSection:CreateTab("Auras", "rbxassetid://129855843582244")
local MiscLeft = MiscTab:CreateSection("Healing Auras", "left")
local MiscRight = MiscTab:CreateSection("Killing Auras", "right")
local OthersTab = MiscSection:CreateTab("Others", "rbxassetid://136882854117051")
local ZOVCOPTERLeft = OthersTab:CreateSection("Zov Copter", "left")
local OthersRight = OthersTab:CreateSection("Others", "Right")
local VisualsTab = MiscSection:CreateTab("Visuals", "rbxassetid://13321848320")
local VisualsLeft = VisualsTab:CreateSection("Esp", "left")
local VisualsRight = VisualsTab:CreateSection("Visuals", "right")
-- Переменные для хранения элементов UI
local playerExceptionsDropdown, medkitPlayerDropdown, wrenchPlayerDropdown, pickaxeExcludeDropdown
-- AIMBOT UI ELEMENTS
CreateToggle({
section = aimLeft,
name = "AimBot",
save = false,
id = "AimBotEnableToggle",
default = false,
callback = function(v)
Aimbot.Enabled = v
if not v then
StopAiming()
StopAutoAcquire()
if FOVCircle then
FOVCircle.Visible = false
end
else
CreateFOVCircle()
end
end
})
CreateToggle({
section = aimLeft,
name = "Show Fov",
save = false,
id = "AimBotShowFovToggle",
default = false,
callback = function(v)
Aimbot.ShowFOV = v
CreateFOVCircle()
end
})
CreateSlider({
section = aimLeft,
name = "Aimbot Fov",
save = true,
id = "AimBotFovValueSlider",
min = 0,
max = 500,
default = 60,
callback = function(v)
Aimbot.FieldOfView = v
if FOVCircle then
FOVCircle.Radius = v
end
end
})
CreateSlider({
section = aimLeft,
name = "Smoothness",
save = true,
id = "AimBotSmoothnessValueSlider",
min = 0,
max = 5,
default = 0,
callback = function(v)
Aimbot.Smoothness = v
end
})
playerExceptionsDropdown = CreateDropdown({
section = aimLeft,
name = "Player Exceptions",
save = true,
id = "AimBotPlayerExceptions",
options = GetPlayerList(),
default = {},
multi = true,
callback = function(selectedPlayers)
Aimbot.PlayerExceptions = {}
for _, playerName in pairs(selectedPlayers) do
Aimbot.PlayerExceptions[playerName] = true
end
end
})
CreateDropdown({
section = aimLeft,
name = "Target Part",
save = true,
id = "AimBotTargetPart",
options = {"Head", "Torso"},
default = "Head",
callback = function(v)
Aimbot.TargetPart = v
end
})
-- SILENT AIM UI ELEMENTS
CreateToggle({
section = aimRight,
name = "Silent Aim",
save = true,
id = "SilentAimEbableToggle",
default = false,
callback = function(v)
SilentAim.Enabled = v
if not v and TracerLine then
TracerLine.Visible = false
end
UpdateSilentAimVisuals()
end
})
CreateToggle({
section = aimRight,
name = "Show Fov",
save = true,
id = "SilentAimFovValueSlider",
default = false,
callback = function(v)
SilentAim.FOV.Visible = v
if SilentAimFOVCircle then
SilentAimFOVCircle.Visible = v and SilentAim.Enabled
end
if CenterDot then
CenterDot.Visible = v and SilentAim.Enabled
end
end
})
CreateBind({
section = aimRight,
name = "Keybind",
save = true,
id = "SilentAimKeybindValue",
default = Enum.KeyCode.L,
callback = function(keyCode)
SilentAim.ToggleKey = keyCode.Name
end
})
CreateSlider({
section = aimRight,
name = "Fov Size",
save = true,
id = "SilentAimFovSize",
min = 0,
max = 500,
default = 60,
callback = function(v)
SilentAim.FOV.Radius = v
if SilentAimFOVCircle then
SilentAimFOVCircle.Radius = v
end
end
})
CreateDropdown({
section = aimRight,
name = "Target Part",
save = true,
id = "SilentAimTargetPartDropDown",
multi = false,
options = {"Head", "Torso"},
default = "Head",
callback = function(v)
SilentAim.TargetPart = v
end
})
CreateToggle({
section = aimRight,
name = "Show Tracer",
save = true,
id = "SilentAimTracerToggle",
default = true,
callback = function(v)
SilentAim.Tracer.Enabled = v
if not v and TracerLine then
TracerLine.Visible = false
end
end
})
CreateToggle({
section = aimRight,
name = "Health Check",
save = true,
id = "SilentAimHealthCheckToggle",
default = true,
callback = function(v)
SilentAim.HealthCheck = v
end
})
CreateToggle({
section = aimRight,
name = "Passive Check",
save = true,
id = "SilentAimPassiveCheckToggle",
default = false,
callback = function(v)
SilentAim.PassiveCheck = v
end
})
CreateToggle({
section = aimRight,
name = "Wall Check",
save = true,
id = "SilentAimWallCheckToggle",
default = false,
callback = function(v)
SilentAim.WallCheck = v
end
})
CreateToggle({
section = aimRight,
name = "Kent",
save = true,
id = "SilentAimKentToggle",
default = false,
callback = function(v)
SilentAim.Kent = v
end
})
CreateSlider({
section = aimRight,
name = "Prediction",
save = true,
id = "SilentAimPredictionSlider",
min = 0,
max = 10,
default = 0,
step = 0.01,
callback = function(v)
SilentAim.Prediction = v
end
})
-- WEAPON MODIFICATIONS UI ELEMENTS
for modName, config in pairs(MOD_CONFIG) do
CreateToggle({
section = modsLeft,
name = config.display_name,
save = true,
id = "mod_" .. modName,
default = false,
callback = function(state)
ModStates[modName] = state
if ModStates.AutoApply then
ApplyModifications()
end
end
})
end
-- Toggle для INF AMMO
CreateToggle({
section = modsLeft,
name = "Infinite Ammo",
save = true,
id = "InfAmmoEnableToggle",
default = false,
callback = function(state)
isEnabled = state
if state then
cleanup()
-- Выполняем принудительную перезарядку при активации
if player.Character then
forceReload(player.Character)
end
coroutine.wrap(mainLoop)()
else
cleanup()
end
end
})
-- Обработка респавна
player.CharacterAdded:Connect(function(character)
-- Ожидаем полной загрузки персонажа
task.wait(1)
-- Перезапускаем Infinite Ammo
if isEnabled then
cleanup()
processWeapons(character)
end
-- Перезапускаем модификации оружия
if ModStates.AutoApply then
ApplyModifications()
end
-- Перезапускаем ауры
if AuraSystem.MedkitAura.Enabled then
StartMedkitAura()
end
if AuraSystem.WrenchAura.Enabled then
StartWrenchAura()
end
if AuraSystem.PickaxeAura.Enabled then
StartPickaxeAura()
end
-- Перезапускаем Insta Heal и Insta Wrench
if healingActive then
startHealing()
end
if repairingActive then
startRepairing()
end
end)
player.CharacterRemoving:Connect(function()
-- Очищаем все при смерти
if isEnabled then
cleanup()
end
StopMedkitAura()
StopWrenchAura()
StopPickaxeAura()
stopHealing()
stopRepairing()
end)
-- Очистка при выходе из игры
game:GetService("UserInputService").WindowFocusReleased:Connect(function()
if isEnabled then
cleanup()
end
end)
CreateToggle({
section = modsLeft,
name = "Auto Mode",
save = true,
id = "AutoModeEnableToggle",
default = false,
callback = function(state)
local function applyAutoSetting(tool, autoState)
if not tool or not tool:IsA("Tool") then return end
local settingsModule = tool:FindFirstChild("Settings")
if settingsModule and settingsModule:IsA("ModuleScript") then
local success, settings = pcall(function()
return require(settingsModule)
end)
if success and type(settings) == "table" then
settings.auto = autoState
end
end
end
local function updateTools(character)
if not character then return end
for _, tool in ipairs(character:GetChildren()) do
applyAutoSetting(tool, state)
end
local connection
connection = character.ChildAdded:Connect(function(child)
applyAutoSetting(child, state)
end)
character.Destroying:Connect(function()
if connection then
connection:Disconnect()
end
end)
end
if player and player.Character then
updateTools(player.Character)
end
if player then
player.CharacterAdded:Connect(function(character)
updateTools(character)
task.delay(1, function()
if character and character:IsDescendantOf(game) then
updateTools(character)
end
end)
end)
end
end
})
CreateToggle({
section = modsRight,
name = "Auto Apply",
save = true,
id = "AutoApplyEnableToggle",
default = false,
callback = function(state)
ModStates.AutoApply = state
if state then
ApplyModifications()
end
end
})
CreateButton({
section = modsRight,
name = "Apply Once",
position = "left",
callback = ApplyModifications
})
-- AURA SYSTEM UI ELEMENTS
-- Medkit Aura UI Elements
CreateToggle({
section = MiscLeft,
name = "Medkit Aura",
save = false,
id = "MedkitAuraEnableToggle",
default = false,
callback = function(state)
AuraSystem.MedkitAura.Enabled = state
if state then
StartMedkitAura()
else
StopMedkitAura()
end
end
})
CreateSlider({
section = MiscLeft,
name = "Heal Rate (ms)",
save = true,
id = "MedkitAuraHealRateSlider",
min = 1,
max = 9000,
default = 1,
callback = function(value)
AuraSystem.MedkitAura.HealRate = value
end
})
medkitPlayerDropdown = CreateDropdown({
section = MiscLeft,
name = "Heal Specific Player",
options = GetPlayerList(),
save = true,
id = "MedkitHealPlayerDropdown",
default = {},
multi = true,
callback = function(selectedPlayers)
AuraSystem.MedkitAura.TargetPlayers = selectedPlayers
end
})
-- Wrench Aura UI Elements
CreateToggle({
section = MiscLeft,
name = "Wrench Aura",
save = false,
id = "WrenchAuraEnableToggle",
default = false,
callback = function(state)
AuraSystem.WrenchAura.Enabled = state
if state then
StartWrenchAura()
else
StopWrenchAura()
end
end
})
CreateSlider({
section = MiscLeft,
name = "Wrench-Heal Rate (ms)",
save = true,
id = "WrenchAuraHealRateSlider",
min = 1,
max = 9000,
default = 1,
callback = function(value)
AuraSystem.WrenchAura.HealRate = value
end
})
wrenchPlayerDropdown = CreateDropdown({
section = MiscLeft,
name = "Wrench-Heal Specific Player",
options = GetPlayerList(),
save = true,
id = "WrenchHealPlayerDropdown",
default = {},
multi = true,
callback = function(selectedPlayers)
AuraSystem.WrenchAura.TargetPlayers = selectedPlayers
end
})
-- Pickaxe Aura UI Elements
CreateToggle({
section = MiscRight,
name = "Pickaxe aura",
save = false,
id = "PickaxeAuraEnableToggle",
default = false,
callback = function(state)
AuraSystem.PickaxeAura.Enabled = state
if state then
StartPickaxeAura()
else
StopPickaxeAura()
end
end
})
CreateSlider({
section = MiscRight,
name = "Attack Rate (ms)",
save = true,
id = "PickaxeAuraAttackRateSlider",
min = 1,
max = 9000,
default = 1,
callback = function(value)
AuraSystem.PickaxeAura.AttackRate = value
end
})
pickaxeExcludeDropdown = CreateDropdown({
section = MiscRight,
name = "Exclude Player",
options = GetPlayerList(),
save = true,
id = "PickaxeAuraExclusionsMultiDropdown",
default = {},
multi = true,
callback = function(excludedPlayers)
AuraSystem.PickaxeAura.ExcludedPlayers = excludedPlayers
end
})
--
-- INITIALIZATION AND BACKGROUND TASKS
--
local function UpdatePlayerLists()
local playerList = GetPlayerList()
if playerExceptionsDropdown and typeof(playerExceptionsDropdown.UpdateOptions) == "function" then
playerExceptionsDropdown:UpdateOptions(playerList)
end
if medkitPlayerDropdown and typeof(medkitPlayerDropdown.UpdateOptions) == "function" then
medkitPlayerDropdown:UpdateOptions(playerList)
end
if wrenchPlayerDropdown and typeof(wrenchPlayerDropdown.UpdateOptions) == "function" then
wrenchPlayerDropdown:UpdateOptions(playerList)
end
if pickaxeExcludeDropdown and typeof(pickaxeExcludeDropdown.UpdateOptions) == "function" then
pickaxeExcludeDropdown:UpdateOptions(playerList)
end
end
Players.PlayerAdded:Connect(function(addedPlayer)
wait(1)
UpdatePlayerLists()
end)
Players.PlayerRemoving:Connect(function(removedPlayer)
UpdatePlayerLists()
end)
-- Background tasks
spawn(function()
while true do
if ModStates.AutoApply then
ApplyModifications()
end
wait(1)
end
end)
spawn(function()
while true do
wait(0.2)
if CurrentTarget then
local character = GetCharacter(CurrentTarget.Player)
if not character or not IsAlive(character) then
StopAiming()
if IsMouseHeld then
StartAiming()
end
end
end
end
end)
spawn(function()
while task.wait(2.6) do
wallCheckCache = {}
end
end)
-- Rendering loops
RunService.RenderStepped:Connect(function()
if FOVCircle then
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Radius = Aimbot.FieldOfView
FOVCircle.Visible = Aimbot.ShowFOV and Aimbot.Enabled
end
end)
RunService.Heartbeat:Connect(function()
UpdateSilentAimVisuals()
if not SilentAim.Enabled and TracerLine then
TracerLine.Visible = false
end
end)
-- Очистка при отключении
player.CharacterRemoving:Connect(cleanup)
game:GetService("UserInputService").WindowFocusReleased:Connect(function()
if isEnabled then
cleanup()
end
if FOVCircle then
FOVCircle.Visible = false
end
if SilentAimFOVCircle then
SilentAimFOVCircle.Visible = false
end
if TracerLine then
TracerLine.Visible = false
end
StopMedkitAura()
StopWrenchAura()
StopPickaxeAura()
end)
game:GetService("UserInputService").WindowFocused:Connect(function()
if FOVCircle and Aimbot.ShowFOV and Aimbot.Enabled then
FOVCircle.Visible = true
end
if SilentAimFOVCircle and SilentAim.FOV.Visible and SilentAim.Enabled then
SilentAimFOVCircle.Visible = true
end
if AuraSystem.MedkitAura.Enabled then
StartMedkitAura()
end
if AuraSystem.WrenchAura.Enabled then
StartWrenchAura()
end
if AuraSystem.PickaxeAura.Enabled then
StartPickaxeAura()
end
end)
-- Initial setup
wait(2)
UpdatePlayerLists()
InitSilentAimDrawings()
-- Apply saved slider values after UI initialization
task.wait(0.5)
-- Update SilentAim FOV from saved slider value
local HttpService = game:GetService("HttpService")
local success, savedSettings = pcall(function()
return HttpService:JSONDecode(readfile("Town.lua"))
end)
if success and savedSettings and savedSettings.SilentAimFovSize then
SilentAim.FOV.Radius = savedSettings.SilentAimFovSize
end
if SilentAimFOVCircle then
SilentAimFOVCircle.Radius = SilentAim.FOV.Radius
end
UpdateSilentAimVisuals()
for _, tool in ipairs(GetValidPlayerTools()) do
SetupToolStructure(tool)
end
-- Insta Medkit UI Elements
CreateToggle({
section = ItemModsRight,
name = "Insta Heal",
save = true,
id = "InstaHealEnableToggle",
default = false,
callback = function(state)
healingActive = state
if state then
startHealing()
else
stopHealing()
end
end
})
-- Insta Wrench UI Elements
CreateToggle({
section = ItemModsRight,
name = "Insta Wrench",
save = true,
id = "InstaWrenchEnableToggle",
default = false,
callback = function(state)
repairingActive = state
if state then
startRepairing()
else
stopRepairing()
end
end
})
-- Auto-restart on respawn уже обрабатывается в основном обработчике CharacterAdded выше
-- Cleanup when disabled
RunService.Heartbeat:Connect(function()
if not healingActive and autoHealCoroutine then
stopHealing()
end
if not repairingActive and autoRepairCoroutine then
stopRepairing()
end
end)
-- UI Elements
CreateToggle({
section = ZOVCOPTERLeft,
name = "ZOV Copter",
save = false,
id = "ZovCopterEnableToggle",
default = false,
callback = function(state)
isTrackingEnabled = state
if state and targetPlayerName ~= "" then
startTracking()
else
stopTracking()
end
end
})
-- Dropdown с игроками вместо TextInput
CreateDropdown({
section = ZOVCOPTERLeft,
name = "Select Player",
save = false,
id = "ZovCopterTargetDropdown",
options = getPlayerList(),
default = "",
callback = function(selectedPlayer)
targetPlayerName = selectedPlayer
if isTrackingEnabled and selectedPlayer ~= "" then
-- При изменении игрока перезапускаем трекинг
startTracking()
elseif isTrackingEnabled and selectedPlayer == "" then
-- Если выбрана пустая строка, останавливаем трекинг
stopTracking()
end
end
})
-- Автоматическое обновление списка игроков каждые 20 секунд
task.spawn(function()
while true do
task.wait(20)
-- Здесь должен быть код для обновления dropdown с новым списком игроков
-- Зависит от возможностей UI библиотеки для обновления существующего dropdown
local currentPlayers = getPlayerList()
end
end)
-- Автоматическая очистка при выходе из игры
game:GetService("UserInputService").WindowFocusReleased:Connect(function()
if isTrackingEnabled then
stopTracking()
end
end)
Players.PlayerRemoving:Connect(function(player)
if player == localPlayer then
stopTracking()
elseif player.Name == targetPlayerName then
isTrackingEnabled = false
stopTracking()
warn("Target player left the game. Tracking stopped.")
end
end)
-- Toggle для переключения WallBang системы
CreateToggle({
section = OthersRight,
name = "WallBang",
save = false,
default = false,
callback = function(v)
if v then
startObjectMover()
else
stopObjectMover()
end
end
})
-- Очистка при выходе игрока
game:GetService("Players").PlayerRemoving:Connect(function(leavingPlayer)
if leavingPlayer == game:GetService("Players").LocalPlayer then
stopObjectMover()
end
end)
-- Очистка при удалении скрипта
if typeof(script) == "Instance" and script:IsA("LocalScript") then
script.Destroying:Connect(function()
stopObjectMover()
end)
end
CreateToggle({
section = VisualsLeft,
name = "Enable Player ESP",
save = true,
id = "EnablePlayerESP",
default = false,
callback = function(v)
playerEspEnabled = v
refreshPlayerESP()
end
})
CreateToggle({
section = VisualsLeft,
name = "PWare user esp",
save = true,
id = "PWareUserESP",
default = false,
callback = function(v)
pwareEnabled = v
if v then
spawn(updatePWareUsernames)
else
pwareUsernames = {}
refreshPlayerESP()
end
end
})
local thirdPersonEnabled = false
local interactMainScript = nil
CreateToggle({
section = OthersRight,
name = "Third Person",
save = false,
default = false,
callback = function(v)
thirdPersonEnabled = v
if v then
interactMainScript = game:GetService("Players").LocalPlayer.PlayerGui.CameraClient
if interactMainScript then
interactMainScript.Enabled = false
end
else
if interactMainScript then
interactMainScript.Enabled = true
end
end
end
})
local amongusEnabled = false
local CameraEventNamecall
local amongusConnections = {}
CreateToggle({
section = OthersRight,
name = "Amongus",
save = false,
id = "AmongusToggle",
default = false,
callback = function(v)
amongusEnabled = v
if v then
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CameraEvent = ReplicatedStorage:WaitForChild("CameraEvent")
local movementSpeed = 50000.0
local randomCFrame1 = CFrame.identity
local randomCFrame2 = CFrame.identity
local randomCFrame3 = CFrame.identity
local randomCFrame4 = CFrame.identity
local randomFloat1 = 0
local randomFloat2 = 0.01
local randomBool = false
CameraEventNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local method = getnamecallmethod()
local args = {...}
if method == "FireServer" and self == CameraEvent and not checkcaller() then
local chaosPos1 = Vector3.new(
math.random(-50, 50) * movementSpeed,
math.random(-50, 50) * movementSpeed,
math.random(-50, 50) * movementSpeed
)
local chaosRot1 = Vector3.new(
math.random(-1440, 1440),
math.random(-1440, 1440),
math.random(-1440, 1440)
)
randomCFrame1 = CFrame.new(chaosPos1) * CFrame.Angles(math.rad(chaosRot1.X), math.rad(chaosRot1.Y), math.rad(chaosRot1.Z))
local chaosPos2 = Vector3.new(
math.random(-100, 100) * movementSpeed,
math.random(-100, 100) * movementSpeed,
math.random(-100, 100) * movementSpeed
)
local chaosRot2 = Vector3.new(
math.random(-2880, 2880),
math.random(-2880, 2880),
math.random(-2880, 2880)
)
randomCFrame2 = CFrame.new(chaosPos2) * CFrame.Angles(math.rad(chaosRot2.X), math.rad(chaosRot2.Y), math.rad(chaosRot2.Z))
randomCFrame3 = CFrame.new(
math.random(-200, 200) * movementSpeed,
math.random(-200, 200) * movementSpeed,
math.random(-200, 200) * movementSpeed
) * CFrame.Angles(
math.rad(math.random(-3600, 3600)),
math.rad(math.random(-3600, 3600)),
math.rad(math.random(-3600, 3600))
)
randomCFrame4 = CFrame.new(
math.random(-500, 500) * movementSpeed,
math.random(-500, 500) * movementSpeed,
math.random(-500, 500) * movementSpeed
) * CFrame.Angles(
math.rad(math.random(-7200, 7200)),
math.rad(math.random(-7200, 7200)),
math.rad(math.random(-7200, 7200))
)
randomFloat1 = math.random(-100000, 100000) / 1000
randomFloat2 = math.random(1, 100000) / 1000000
randomBool = math.random(1, 2) == 1
return CameraEventNamecall(self,
randomCFrame1,
randomFloat1,
randomFloat2,
randomBool,
randomCFrame2,
randomCFrame3,
randomCFrame4
)
end
return CameraEventNamecall(self, ...)
end)
local heartbeatConnection = RunService.Heartbeat:Connect(function(deltaTime)
if not amongusEnabled then return end
local jitter = Vector3.new(
math.random(-15, 15) * 3.0,
math.random(-15, 15) * 3.0,
math.random(-15, 15) * 3.0
)
randomCFrame1 = randomCFrame1 + jitter
randomCFrame2 = randomCFrame2 + jitter * 2
randomCFrame3 = randomCFrame3 + jitter * 5
randomCFrame4 = randomCFrame4 + jitter * 10
randomCFrame1 = randomCFrame1 * CFrame.Angles(
math.rad(math.random(-180, 180)),
math.rad(math.random(-180, 180)),
math.rad(math.random(-180, 180))
)
randomCFrame2 = randomCFrame2 * CFrame.Angles(
math.rad(math.random(-360, 360)),
math.rad(math.random(-360, 360)),
math.rad(math.random(-360, 360))
)
end)
table.insert(amongusConnections, heartbeatConnection)
spawn(function()
while amongusEnabled do
task.wait(0.00000001)
randomFloat1 = randomFloat1 + math.random(-500, 500)
randomFloat2 = math.random() * 100
randomBool = not randomBool
if math.random() < 0.1 then
randomCFrame1 = CFrame.new(math.random(-1000, 1000), math.random(-1000, 1000), math.random(-1000, 1000))
randomCFrame4 = CFrame.new(Vector3.new(0,0,0)) * CFrame.Angles(math.rad(math.random(0, 360*10)), 0, 0)
end
end
end)
else
-- Отключаем все соединения
for _, connection in ipairs(amongusConnections) do
if connection and typeof(connection) == "RBXScriptConnection" then
connection:Disconnect()
end
end
amongusConnections = {}
end
end
})
local skinToneEnabled = false
local originalMaterials = {}
local originalColors = {}
local function applySkinTone(character)
if not character then return end
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("MeshPart") or part:IsA("UnionOperation") then
originalMaterials[part] = part.Material
originalColors[part] = part.Color
part.Material = Enum.Material.ForceField
part.Color = Color3.fromRGB(171, 0, 255)
end
end
-- Apply to backpack items
if player.Backpack then
for _, tool in pairs(player.Backpack:GetDescendants()) do
if tool:IsA("BasePart") or tool:IsA("MeshPart") or tool:IsA("UnionOperation") then
originalMaterials[tool] = tool.Material
originalColors[tool] = tool.Color
tool.Material = Enum.Material.ForceField
tool.Color = Color3.fromRGB(171, 0, 255)
end
end
end
end
local function removeSkinTone()
for part, material in pairs(originalMaterials) do
if part and part.Parent then
part.Material = material
end
end
for part, color in pairs(originalColors) do
if part and part.Parent then
part.Color = color
end
end
originalMaterials = {}
originalColors = {}
end
CreateToggle({
section = VisualsRight,
name = "Skin Tone",
save = true,
id = "SkinToneToggle",
default = false,
callback = function(v)
skinToneEnabled = v
if v then
if player.Character then
applySkinTone(player.Character)
end
else
removeSkinTone()
end
end
})
-- Handle respawn
player.CharacterAdded:Connect(function(character)
if skinToneEnabled then
task.wait(1)
applySkinTone(character)
end
end)
player.CharacterRemoving:Connect(function()
removeSkinTone()
end)
local lightingEnabled = false
local originalTintColor
local lightingEnabled = false
local originalTintColor
local fullBrightEnabled = false
local brightLoop
CreateToggle({
section = VisualsRight,
name = "Lighting",
save = true,
id = "LightingToggle",
default = false,
callback = function(v)
lightingEnabled = v
local lighting = game:GetService("Lighting")
local colorCorrection = lighting:FindFirstChild("ColorCorrection")
if not colorCorrection then
colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Parent = lighting
end
if v then
originalTintColor = colorCorrection.TintColor
else
if originalTintColor then
colorCorrection.TintColor = originalTintColor
end
end
end
})
CreateToggle({
section = VisualsRight,
name = "Full Bright",
save = true,
id = "FullBrightToggle",
default = false,
callback = function(v)
fullBrightEnabled = v
if brightLoop then
brightLoop:Disconnect()
brightLoop = nil
end
if v then
local function brightFunc()
local Lighting = game:GetService("Lighting")
Lighting.Brightness = 2
Lighting.ClockTime = 14
Lighting.FogEnd = 100000
Lighting.GlobalShadows = false
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
end
brightLoop = RunService.RenderStepped:Connect(brightFunc)
end
end
})
-- Continuous check loop for Skin Tone and Lighting
spawn(function()
while true do
task.wait(1)
if skinToneEnabled and player.Character then
applySkinTone(player.Character)
end
if lightingEnabled then
local lighting = game:GetService("Lighting")
local colorCorrection = lighting:FindFirstChild("ColorCorrection")
if colorCorrection then
colorCorrection.TintColor = Color3.fromRGB(171, 0, 255)
end
end
end
end)



good
For real????
ITS REALL????
OMG!!
THANKS FOR SCRIPT
doesnt work
work on volcano
what executor works with it
doesnt work