
Key Required

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
-- silly gui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FollowPlayerUI"
screenGui.Parent = game:GetService("CoreGui") -- gui
-- Made by chase thingy buton
local madeByLabel = Instance.new("TextLabel")
madeByLabel.Name = "MadeByLabel"
madeByLabel.Size = UDim2.new(0.4, 0, 0.1, 0)
madeByLabel.Position = UDim2.new(0.3, 0, 0.45, 0)
madeByLabel.Text = "made by chase :3"
madeByLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
madeByLabel.Font = Enum.Font.GothamBold -- awesome font i lieik
madeByLabel.TextSize = 48
madeByLabel.TextScaled = true
madeByLabel.BackgroundTransparency = 0.4
madeByLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
madeByLabel.TextStrokeTransparency = 0.8
madeByLabel.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
madeByLabel.Parent = screenGui
-- uigradi
local gradient = Instance.new("UIGradient")
gradient.Parent = madeByLabel
gradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 255))
})
gradient.Rotation = 45
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0.4, 0)
corner.Parent = madeByLabel
local shadow = Instance.new("Frame")
shadow.Name = "Shadow"
shadow.Size = madeByLabel.Size + UDim2.new(0, 15, 0, 15)
shadow.Position = madeByLabel.Position + UDim2.new(0, 7, 0, 7)
shadow.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shadow.BackgroundTransparency = 0.5
shadow.ZIndex = madeByLabel.ZIndex - 1
shadow.Parent = screenGui
local shadowCorner = Instance.new("UICorner")
shadowCorner.CornerRadius = UDim.new(0.4, 0)
shadowCorner.Parent = shadow
-- tween/easing
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0)
local goal = {Size = UDim2.new(0.4, 0, 0.1, 0), TextTransparency = 0}
local tween = tweenService:Create(madeByLabel, tweenInfo, goal)
tween:Play()
local fadeOutTweenInfo = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local fadeOutGoal = {TextTransparency = 1}
local fadeOutTween = tweenService:Create(madeByLabel, fadeOutTweenInfo, fadeOutGoal)
local fadeOutGoalBackground = {BackgroundTransparency = 1}
local fadeOutTweenBackground = tweenService:Create(madeByLabel, fadeOutTweenInfo, fadeOutGoalBackground)
wait(1)
fadeOutTween:Play()
fadeOutTweenBackground:Play()
fadeOutTween.Completed:Connect(function()
madeByLabel:Destroy()
end)
fadeOutTweenBackground.Completed:Connect(function()
shadow:Destroy()
end)
-- button to follow head
local followButton = Instance.new("TextButton")
followButton.Name = "FollowButton"
followButton.Size = UDim2.new(0.2, 0, 0.1, 0)
followButton.Position = UDim2.new(0.01, 0, 0.85, 0)
followButton.Text = "pewww :333"
followButton.TextColor3 = Color3.fromRGB(255, 255, 255)
followButton.Font = Enum.Font.GothamBold -- rahhh i love this fony
followButton.TextScaled = true
followButton.TextStrokeTransparency = 0.5
followButton.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
followButton.Parent = screenGui
-- wild guess but ui gradi agin
local gradientButton = Instance.new("UIGradient")
gradientButton.Parent = followButton
gradientButton.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 150, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 75, 135))
})
gradientButton.Rotation = 45
local cornerButton = Instance.new("UICorner")
cornerButton.CornerRadius = UDim.new(0.3, 0)
cornerButton.Parent = followButton
local shadowButton = Instance.new("Frame")
shadowButton.Name = "Shadow"
shadowButton.Size = followButton.Size + UDim2.new(0, 10, 0, 10)
shadowButton.Position = followButton.Position + UDim2.new(0, 5, 0, 5)
shadowButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shadowButton.BackgroundTransparency = 0.5
shadowButton.ZIndex = followButton.ZIndex - 1
shadowButton.Parent = screenGui
local shadowButtonCorner = Instance.new("UICorner")
shadowButtonCorner.CornerRadius = UDim.new(0.3, 0)
shadowButtonCorner.Parent = shadowButton
-- hardest line of code ever
local isFollowingEnabled = false
followButton.MouseButton1Click:Connect(function()
isFollowingEnabled = not isFollowingEnabled
if isFollowingEnabled then
followButton.Text = "must have bin the wind....."
followButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- color changeeerrrr
else
followButton.Text = "pewww :333"
followButton.BackgroundColor3 = Color3.fromRGB(0, 150, 255) -- ^^^^^^
end
end)
-- checkrightmouse
local isRightMouseHeld = false
local targetPlayer = nil
-- this took me 2 hours because im sped
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 and isFollowingEnabled then
isRightMouseHeld = true
-- blah blach bluh bluh bluh vluh bluh bluh
local closestPlayer = nil
local closestDistance = math.huge
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local head = player.Character.Head
local headScreenPosition, onScreen = Camera:WorldToScreenPoint(head.Position)
if onScreen then
local mousePosition = UserInputService:GetMouseLocation()
local distance = (Vector2.new(headScreenPosition.X, headScreenPosition.Y) - mousePosition).Magnitude
if distance < closestDistance then
closestDistance = distance
closestPlayer = player
end
end
end
end
targetPlayer = closestPlayer
end
end)
-- lockonkeybind :3 (can change)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
isRightMouseHeld = false
targetPlayer = nil
end
end)
-- renderstep
game:GetService("RunService").RenderStepped:Connect(function()
if isRightMouseHeld and targetPlayer and targetPlayer.Character then
local head = targetPlayer.Character:FindFirstChild("Head")
if head then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, head.Position)
else
targetPlayer = nil
end
end
end)
-- i spent like 2 days on this wehha
-- eeeeesoppp
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
-- Cache money
local LocalPlayer = Players.LocalPlayer
local LocalCharacter = LocalPlayer and LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local LocalHumanoidRootPart = LocalCharacter:WaitForChild("HumanoidRootPart")
local ESP = {}
ESP.__index = ESP
--ramadeapakak pala
function ESP.new()
local self = setmetatable({}, ESP)
self.espCache = {}
return self
end
function ESP:createDrawing(type, properties)
local drawing = Drawing.new(type)
for prop, val in pairs(properties) do
drawing[prop] = val
end
return drawing
end
function ESP:createComponents()
return {
Box = self:createDrawing("Square", {
Thickness = 1,
Transparency = 1,
Color = Color3.fromRGB(255, 255, 255),
Filled = false
}),
DistanceLabel = self:createDrawing("Text", {
Size = 10,
Center = true,
Outline = true,
Color = Color3.fromRGB(255, 255, 255),
OutlineColor = Color3.fromRGB(0, 0, 0)
}),
NameLabel = self:createDrawing("Text", {
Size = 18,
Center = true,
Outline = true,
Color = Color3.fromRGB(255, 255, 255),
OutlineColor = Color3.fromRGB(0, 0, 0)
}),
HealthBar = {
Outline = self:createDrawing("Square", {
Thickness = 1,
Transparency = 1,
Color = Color3.fromRGB(0, 0, 0),
Filled = false
}),
Health = self:createDrawing("Square", {
Thickness = 1,
Transparency = 1,
Color = Color3.fromRGB(0, 255, 0),
Filled = true
})
},
ItemLabel = self:createDrawing("Text", {
Size = 18,
Center = true,
Outline = true,
Color = Color3.fromRGB(255, 255, 255),
OutlineColor = Color3.fromRGB(0, 0, 0)
}),
SkeletonLines = {}
}
end
local bodyConnections = {
R15 = {
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"LowerTorso", "LeftUpperLeg"},
{"LowerTorso", "RightUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LeftLowerLeg", "LeftFoot"},
{"RightUpperLeg", "RightLowerLeg"},
{"RightLowerLeg", "RightFoot"},
{"UpperTorso", "LeftUpperArm"},
{"UpperTorso", "RightUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"RightUpperArm", "RightLowerArm"},
{"RightLowerArm", "RightHand"}
},
R6 = {
{"Head", "Torso"},
{"Torso", "Left Arm"},
{"Torso", "Right Arm"},
{"Torso", "Left Leg"},
{"Torso", "Right Leg"}
}
}
function ESP:updateComponents(components, character, player)
local hrp = character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChild("Humanoid")
if hrp and humanoid then
local hrpPosition, onScreen = Camera:WorldToViewportPoint(hrp.Position)
local mousePosition = Camera:WorldToViewportPoint(LocalPlayer:GetMouse().Hit.p)
if onScreen then
local screenWidth, screenHeight = Camera.ViewportSize.X, Camera.ViewportSize.Y
local factor = 1 / (hrpPosition.Z * math.tan(math.rad(Camera.FieldOfView * 0.5)) * 2) * 100
local width, height = math.floor(screenHeight / 25 * factor), math.floor(screenWidth / 27 * factor)
local distanceFromPlayer = math.floor((LocalHumanoidRootPart.Position - hrp.Position).magnitude)
-- distance labe
components.DistanceLabel.Text = string.format("[%dM]", distanceFromPlayer)
components.DistanceLabel.Position = Vector2.new(hrpPosition.X, hrpPosition.Y + height / 2 + 15)
components.DistanceLabel.Visible = true
-- bel iykyk
components.NameLabel.Text = string.format("[%s]", player.DisplayName)
components.NameLabel.Position = Vector2.new(hrpPosition.X, hrpPosition.Y - height / 2 - 15)
components.NameLabel.Visible = true
-- SKETLETON SNO SPEOOKY
local connections = bodyConnections[humanoid.RigType.Name] or {}
for _, connection in ipairs(connections) do
local partA = character:FindFirstChild(connection[1])
local partB = character:FindFirstChild(connection[2])
if partA and partB then
local line = components.SkeletonLines[connection[1] .. "-" .. connection[2]] or self:createDrawing("Line", {Thickness = 1, Color = Color3.fromRGB(255, 255, 255)})
local posA, onScreenA = Camera:WorldToViewportPoint(partA.Position)
local posB, onScreenB = Camera:WorldToViewportPoint(partB.Position)
if onScreenA and onScreenB then
line.From = Vector2.new(posA.X, posA.Y)
line.To = Vector2.new(posB.X, posB.Y)
line.Visible = true
components.SkeletonLines[connection[1] .. "-" .. connection[2]] = line
else
line.Visible = false
end
end
end
else
self:hideComponents(components)
end
else
self:hideComponents(components)
end
end
--vdv z neba privet
function ESP:hideComponents(components)
components.Box.Visible = false
components.DistanceLabel.Visible = false
components.NameLabel.Visible = false
for _, line in pairs(components.SkeletonLines) do
line.Visible = false
end
end
--t ralealala
function ESP:removeEsp(player)
local components = self.espCache[player]
if components then
components.Box:Remove()
components.DistanceLabel:Remove()
components.NameLabel:Remove()
for _, line in pairs(components.SkeletonLines) do
line:Remove()
end
self.espCache[player] = nil
end
end
local espInstance = ESP.new()
--sillyism silly sill
RunService.RenderStepped:Connect(function()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer then
local character = player.Character
if character then
if not espInstance.espCache[player] then
espInstance.espCache[player] = espInstance:createComponents()
end
espInstance:updateComponents(espInstance.espCache[player], character, player)
else
if espInstance.espCache[player] then
espInstance:hideComponents(espInstance.espCache[player])
end
end
end
end
end)
-- im so sile!!
Players.PlayerRemoving:Connect(function(player)
espInstance:removeEsp(player)
end)
-- the :33
-- if your reading this dont mind the labels i was bored



first aimlock that i seen work
@xyclol simple and *ty. but works.
very good
and it works for xeno