
Keyless

-- made by @kylosilly kinda buggy sorry renable by running twice if it stops
local replicated_storage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local local_player = players.LocalPlayer
local user_id = local_player.UserId
local events = replicated_storage.ACS_Engine.Eventos
local access_id_remote = events.AcessId
getgenv().kill_all = not getgenv().kill_all
function get_access_id()
access_id_remote:FireServer(user_id)
return access_id_remote.OnClientEvent:Wait().."__"..tostring(user_id)
end
if (getgenv().kill_all) then
repeat
local access_id = get_access_id()
print(access_id.." I dream of saving the world ahh security")
for _, v in players:GetPlayers() do
if (v == local_player) then
continue
end
if (v.Team == local_player.Team) then
continue
end
local character = v.Character
local humanoid = character:FindFirstChild("Humanoid")
if (not humanoid) or (character:FindFirstChildOfClass("ForceField")) then
continue
end
events.Damage:FireServer(humanoid, 200, 0, 0, access_id)
task.wait()
end
task.wait()
until (not getgenv().kill_all)
end
loll
"I dream of saving the world ahh security" HAHAHAAH
fr
if the script breaks rerun it twice or run it once to disable