-- Script works and all but I am unsure if the people you roll still are physically stored or you might just have to rejoin.
while true do
wait(0.1)
local args = {
[1] = {}
}
game:GetService("ReplicatedStorage").OpenPack:InvokeServer(unpack(args))
end
Features & Information
Uhh auto open/roll people in Haze3mns game.
THIS SCRIPT DOES NOT CHANGE YOUR LUCK AND YOU WILL MOST LIKELY GET COMMON/UNCOMMON!!!
THIS SCRIPT DOES NOT BYPASS ROLL SPEED (anymore)!!! (It does bypass fetching data thing)
Execute at own risk as I don't know if there are any checkers for how fast you open.
_G.Open = true; while _G.Open and task.wait() do game:GetService("ReplicatedStorage"):WaitForChild("OpenPack"):InvokeServer(); end | when you want you can update the post xd
ah yes thats better, does it work with the new remote haze3mn made tho? @Pryxo