
Key Required
auto parry
Lua Scriptβ’230 lines (7677 chars)
-- hello dear skids if you are gonna try to steal my art work idgaf but if you are gonna say its yours and try to act cool around your friends youre a fucking asshole :D
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
-- settings for dumbasses
local CHECK_RADIUS = 2.5 -- head check radius (studs)
local COOLDOWN = 0.7 -- Parry cooldown or F button cooldown idk
local enabled = false
local lastPress = 0
local connection = nil
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Exclude
local function pressF()
pcall(function()
VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.F, false, game)
task.wait(0.05)
VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.F, false, game)
end)
end
local function checkAboveHead()
local character = LocalPlayer.Character
if not character then return false end
local head = character:FindFirstChild("Head")
if not head then return false end
rayParams.FilterDescendantsInstances = {character}
local headTop = head.Position + Vector3.new(0, head.Size.Y / 2, 0)
local result = workspace:Raycast(headTop, Vector3.new(0, CHECK_RADIUS, 0), rayParams)
if result and result.Instance then
local part = result.Instance
if part:IsA("BasePart") and part.CanCollide then
local now = tick()
if now - lastPress >= COOLDOWN then
lastPress = now
pressF()
return true
end
end
end
return false
end
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "HeadDetectorGui"
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 220, 0, 130)
MainFrame.Position = UDim2.new(0.5, -110, 0.1, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 20)
MainFrame.BorderSizePixel = 0
MainFrame.ClipsDescendants = true
MainFrame.Parent = ScreenGui
local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(0, 10)
Corner.Parent = MainFrame
local Stroke = Instance.new("UIStroke")
Stroke.Color = Color3.fromRGB(80, 120, 255)
Stroke.Thickness = 1.5
Stroke.Parent = MainFrame
local TitleBar = Instance.new("Frame")
TitleBar.Name = "TitleBar"
TitleBar.Size = UDim2.new(1, 0, 0, 32)
TitleBar.BackgroundColor3 = Color3.fromRGB(25, 30, 50)
TitleBar.BorderSizePixel = 0
TitleBar.Parent = MainFrame
local TitleCorner = Instance.new("UICorner")
TitleCorner.CornerRadius = UDim.new(0, 10)
TitleCorner.Parent = TitleBar
local TitleLabel = Instance.new("TextLabel")
TitleLabel.Size = UDim2.new(1, -10, 1, 0)
TitleLabel.Position = UDim2.new(0, 10, 0, 0)
TitleLabel.BackgroundTransparency = 1
TitleLabel.Text = "Auto Parry"
TitleLabel.TextColor3 = Color3.fromRGB(130, 160, 255)
TitleLabel.TextSize = 13
TitleLabel.Font = Enum.Font.GothamBold
TitleLabel.TextXAlignment = Enum.TextXAlignment.Left
TitleLabel.Parent = TitleBar
local StatusLabel = Instance.new("TextLabel")
StatusLabel.Size = UDim2.new(1, -20, 0, 24)
StatusLabel.Position = UDim2.new(0, 10, 0, 40)
StatusLabel.BackgroundTransparency = 1
StatusLabel.Text = "Status: off"
StatusLabel.TextColor3 = Color3.fromRGB(255, 80, 80)
StatusLabel.TextSize = 12
StatusLabel.Font = Enum.Font.Gotham
StatusLabel.TextXAlignment = Enum.TextXAlignment.Left
StatusLabel.Parent = MainFrame
local TriggerLabel = Instance.new("TextLabel")
TriggerLabel.Size = UDim2.new(1, -20, 0, 20)
TriggerLabel.Position = UDim2.new(0, 10, 0, 62)
TriggerLabel.BackgroundTransparency = 1
TriggerLabel.Text = "Parrying: No"
TriggerLabel.TextColor3 = Color3.fromRGB(160, 160, 180)
TriggerLabel.TextSize = 11
TriggerLabel.Font = Enum.Font.Gotham
TriggerLabel.TextXAlignment = Enum.TextXAlignment.Left
TriggerLabel.Parent = MainFrame
local ToggleButton = Instance.new("TextButton")
ToggleButton.Size = UDim2.new(1, -20, 0, 32)
ToggleButton.Position = UDim2.new(0, 10, 0, 88)
ToggleButton.BackgroundColor3 = Color3.fromRGB(50, 60, 100)
ToggleButton.Text = " Start"
ToggleButton.TextColor3 = Color3.fromRGB(220, 230, 255)
ToggleButton.TextSize = 13
ToggleButton.Font = Enum.Font.GothamBold
ToggleButton.BorderSizePixel = 0
ToggleButton.Parent = MainFrame
local BtnCorner = Instance.new("UICorner")
BtnCorner.CornerRadius = UDim.new(0, 8)
BtnCorner.Parent = ToggleButton
local BtnStroke = Instance.new("UIStroke")
BtnStroke.Color = Color3.fromRGB(80, 100, 200)
BtnStroke.Thickness = 1
BtnStroke.Parent = ToggleButton
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local dragging = false
local dragStart, startPos
TitleBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
local function setEnabled(state)
enabled = state
if enabled then
StatusLabel.Text = "Status: on"
StatusLabel.TextColor3 = Color3.fromRGB(80, 255, 120)
ToggleButton.Text = " Stop"
ToggleButton.BackgroundColor3 = Color3.fromRGB(30, 80, 40)
BtnStroke.Color = Color3.fromRGB(60, 200, 80)
Stroke.Color = Color3.fromRGB(80, 255, 120)
connection = RunService.Heartbeat:Connect(function()
if not enabled then return end
local hit = checkAboveHead()
if hit then
TriggerLabel.Text = "Parrying: yes"
TriggerLabel.TextColor3 = Color3.fromRGB(255, 220, 60)
else
TriggerLabel.Text = "Parrying: no"
TriggerLabel.TextColor3 = Color3.fromRGB(160, 160, 180)
end
end)
else
StatusLabel.Text = "Status: off"
StatusLabel.TextColor3 = Color3.fromRGB(255, 80, 80)
ToggleButton.Text = " Start"
ToggleButton.BackgroundColor3 = Color3.fromRGB(50, 60, 100)
BtnStroke.Color = Color3.fromRGB(80, 100, 200)
Stroke.Color = Color3.fromRGB(80, 120, 255)
TriggerLabel.Text = "Parrying: no"
TriggerLabel.TextColor3 = Color3.fromRGB(160, 160, 180)
if connection then
connection:Disconnect()
connection = nil
end
end
end
ToggleButton.MouseButton1Click:Connect(function()
setEnabled(not enabled)
end)
ToggleButton.MouseEnter:Connect(function()
ToggleButton.BackgroundColor3 = enabled
and Color3.fromRGB(40, 100, 55)
or Color3.fromRGB(65, 78, 130)
end)
ToggleButton.MouseLeave:Connect(function()
ToggleButton.BackgroundColor3 = enabled
and Color3.fromRGB(30, 80, 40)
or Color3.fromRGB(50, 60, 100)
end)Features & Information
uhh a gui and you open it up it auto press F yes thats all
and yes its open source idgaf about yall god damn skids

It's a auto key presser no need to be angry about it
do for mobile pls
@ThisRandomGUY ill make one
@i224lol62 eh im not really good at making UIs i just used ai because it was easier but im trying to get better dont hate meπ
@voppe Its ok i like it btw