SOURCE | Silent Aim
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SOURCE | Silent Aim

mid eastern conflict simbinarybinary 5.1K views 1.3K executesUpdated Mar 3, 2026
3.0/ 5(5 votes)
3260% Positive
Lua Script•168 lines (5696 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local WorkspaceService = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local ProcessRemote = ReplicatedStorage:WaitForChild("ACS_Engine"):WaitForChild("Events"):WaitForChild("Process")
local GameSystem = ReplicatedStorage:WaitForChild("GameSystem")

local SilentAimEnabled = true
local HeadChance = 10
local HitChance = 100
local FOVRadius = 180
local NonHeadParts = {"UpperTorso", "LowerTorso", "LeftUpperArm", "RightUpperArm", "LeftLowerArm", "RightLowerArm", "LeftUpperLeg", "RightUpperLeg", "LeftLowerLeg", "RightLowerLeg"}

local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1
FOVCircle.NumSides = 64
FOVCircle.Filled = false
FOVCircle.Transparency = 0.8
FOVCircle.Color = Color3.fromRGB(240, 60, 60)
FOVCircle.Radius = FOVRadius
FOVCircle.Visible = true

local TargetDot = Drawing.new("Circle")
TargetDot.Thickness = 1
TargetDot.NumSides = 16
TargetDot.Filled = true
TargetDot.Radius = 4
TargetDot.Color = Color3.fromRGB(240, 60, 60)
TargetDot.Visible = false

local function IsEnemy(TargetPlayer)
    if TargetPlayer == LocalPlayer then
        return false
    end
    if GameSystem:GetAttribute("FreeForAll") then
        return true
    end
    if LocalPlayer.Team and TargetPlayer.Team then
        return LocalPlayer.Team ~= TargetPlayer.Team
    end
    return true
end

local function GetAllTargets()
    local Targets = {}
    for _, Player in Players:GetPlayers() do
        if IsEnemy(Player) then
            local Character = Player.Character
            if Character then
                local Humanoid = Character:FindFirstChildOfClass("Humanoid")
                if Humanoid and Humanoid.Health > 0 then
                    if Character:FindFirstChild("Head") then
                        table.insert(Targets, Character)
                    end
                end
            end
        end
    end
    return Targets
end

local function GetTargetPart(Character)
    if math.random(1, 100) <= HeadChance then
        local Head = Character:FindFirstChild("Head")
        if Head then
            return Head
        end
    end
    local Shuffled = table.clone(NonHeadParts)
    for I = #Shuffled, 2, -1 do
        local J = math.random(1, I)
        Shuffled[I], Shuffled[J] = Shuffled[J], Shuffled[I]
    end
    for _, Name in Shuffled do
        local Part = Character:FindFirstChild(Name)
        if Part then
            return Part
        end
    end
    return Character:FindFirstChild("Head")
end

local function GetNearestTarget()
    local Camera = WorkspaceService.CurrentCamera
    if not Camera then
        return nil, nil
    end
    local ViewportSize = Camera.ViewportSize
    local ScreenCenter = Vector2.new(ViewportSize.X / 2, ViewportSize.Y / 2)
    local BestDistance = math.huge
    local BestPart = nil
    local BestModel = nil

    for _, TargetModel in GetAllTargets() do
        local Head = TargetModel:FindFirstChild("Head")
        if Head then
            local ScreenPos, OnScreen = Camera:WorldToViewportPoint(Head.Position)
            if OnScreen then
                local ScreenDist = (Vector2.new(ScreenPos.X, ScreenPos.Y) - ScreenCenter).Magnitude
                if ScreenDist < FOVRadius and ScreenDist < BestDistance then
                    BestDistance = ScreenDist
                    BestModel = TargetModel
                    BestPart = GetTargetPart(TargetModel)
                end
            end
        end
    end

    return BestModel, BestPart
end

local OldNamecall
OldNamecall = hookmetamethod(game, "__namecall", newcclosure(function(Self, ...)
    local Method = getnamecallmethod()

    if SilentAimEnabled and Method == "FireServer" and Self == ProcessRemote and math.random(1, 100) <= HitChance then
        local Tool, RayResult, ShotID = ...
        if typeof(RayResult) == "table" then
            local TargetModel, TargetPart = GetNearestTarget()
            if TargetModel and TargetPart then
                local Humanoid = TargetModel:FindFirstChildOfClass("Humanoid")
                if Humanoid and Humanoid.Health > 0 then
                    local NewRayResult = {
                        ["Instance"] = TargetPart,
                        ["Position"] = TargetPart.Position,
                        ["Material"] = Enum.Material.Plastic,
                        ["Normal"] = Vector3.new(0, 1, 0),
                        ["Distance"] = RayResult.Distance or 10
                    }
                    setnamecallmethod(Method)
                    return OldNamecall(Self, Tool, NewRayResult, ShotID)
                end
            end
        end
    end

    setnamecallmethod(Method)
    return OldNamecall(Self, ...)
end))

RunService.RenderStepped:Connect(function()
    local Camera = WorkspaceService.CurrentCamera
    if not Camera then
        FOVCircle.Visible = false
        TargetDot.Visible = false
        return
    end
    local ViewportSize = Camera.ViewportSize
    local ScreenCenter = Vector2.new(ViewportSize.X / 2, ViewportSize.Y / 2)
    FOVCircle.Position = ScreenCenter
    FOVCircle.Radius = FOVRadius
    FOVCircle.Visible = SilentAimEnabled
    if not SilentAimEnabled then
        TargetDot.Visible = false
        return
    end
    local _, Part = GetNearestTarget()
    if Part then
        local ScreenPos, OnScreen = Camera:WorldToViewportPoint(Part.Position)
        if OnScreen then
            TargetDot.Position = Vector2.new(ScreenPos.X, ScreenPos.Y)
            TargetDot.Visible = true
            return
        end
    end
    TargetDot.Visible = false
end)

Features & Information

open source Silent Aim for Mid Eastern Conflict Sim Note: This script property can be used and contributed to any community you choose.

Community Comments (13)

harukidesuharukidesuMar 3, 2026

bro can u teach me how to make silent aim btw thanks for the open source

Replying to @harukidesu
fractfractMar 4, 2026

@harukidesu It either a module script for example Module.NewBullet you will have to hookfunction it or hookmetamethod normally hookfunction are for example project delta, phantom force (overriding data) and the other is dahood

Replying to @fract
harukidesuharukidesuMar 4, 2026

@fract thanks bro can u give me prompt for ai

Replying to @harukidesu
shibascriptsshibascriptsOct 8, 2026

@harukidesu ai slop..

ggabcggabcMar 3, 2026

the script is bug, after executed my red FOV is stuck on the top left of the screen. how to fit that?

Replying to @ggabc
unknownguy53790unknownguy53790Mar 4, 2026

@ggabc ME TO

s1zrns1zrnMar 7, 2026

when the script going to be fixed omd

jaden200512jaden200512Mar 10, 2026

@binary is it fix?

binarybinaryMar 10, 2026

This script isn't very compatible with mobile. As silent aims are very enjoyable when you're using a computer. If you guys are really that desperate, I will add mobile support.

binarybinaryMar 10, 2026

@jaden200512 Are you on mobile or computer?

binarybinaryMar 10, 2026

I tested it myself. Apparently, it's also working for wallbang.

Aura696969Aura696969Mar 17, 2026

I am using xeno and my fov is stuck on the top left corner pls fix it

RiftScriptsRiftScriptsMar 17, 2026

dont use it it instantly bans you after 30 seconds

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