KILL ALL FREE BEST  SCRIPT
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KILL ALL FREE BEST SCRIPT

[🌞] item asylumEntonioDMIEntonioDMI 17.3K views 613 executesUpdated Mar 4, 2025
2.5/ 5(2 votes)
1150% Positive
Lua Script•258 lines (8099 chars)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Teams = game:GetService("Teams")
local VirtualInputManager = game:GetService("VirtualInputManager")

local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")

local targetPlayer = nil
local isEnabled = false
local teleportDistance = 3 -- Distance behind the target
local targetSelectionMode = "closest" -- "closest" or "random"
local lastAttackTime = 0
local attackCooldown = 0.2 -- Cooldown between attacks
local weaponEquipped = false
local maxTargetVelocity = 100 -- Maximum allowed target velocity magnitude
local lastTargetPosition = Vector3.new(0, 0, 0)
local lastPositionCheckTime = 0

local function isDifferentTeam(player)
    if not LocalPlayer.Team then
        return true
    end
    
    if player.Team and player.Team.TeamColor ~= LocalPlayer.Team.TeamColor then
        return true
    end
    
    return false
end

local function getValidTargets()
    local validTargets = {}
    
    for _, player in pairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and 
           player.Character and 
           player.Character:FindFirstChild("HumanoidRootPart") and 
           player.Character:FindFirstChild("Humanoid") and 
           player.Character.Humanoid.Health > 0 and
           isDifferentTeam(player) then
            
            table.insert(validTargets, player)
        end
    end
    
    return validTargets
end

local function findClosestPlayer()
    local validTargets = getValidTargets()
    local closestPlayer = nil
    local shortestDistance = math.huge
    
    for _, player in ipairs(validTargets) do
        local distance = (player.Character.HumanoidRootPart.Position - HumanoidRootPart.Position).Magnitude
        if distance < shortestDistance then
            shortestDistance = distance
            closestPlayer = player
        end
    end
    
    return closestPlayer
end

local function findRandomPlayer()
    local validTargets = getValidTargets()
    
    if #validTargets > 0 then
        return validTargets[math.random(1, #validTargets)]
    end
    
    return nil
end

local function selectTarget()
    if targetSelectionMode == "closest" then
        return findClosestPlayer()
    else
        return findRandomPlayer()
    end
end

local function isWeaponEquipped()
    return Character:FindFirstChildOfClass("Tool") ~= nil
end

local function equipFirstWeaponSlot()
    if isWeaponEquipped() then
        weaponEquipped = true
        return
    end
    
    VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.One, false, game)
    task.wait(0.05)
    VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.One, false, game)
    weaponEquipped = true
end

local function performAttack()
    local currentTime = tick()
    if currentTime - lastAttackTime < attackCooldown then
        return
    end
    
    lastAttackTime = currentTime
    
    VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 1)
    task.wait(0.05)
    VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 1)
end

local function isTargetMovingTooFast()
    if not targetPlayer or not targetPlayer.Character or not targetPlayer.Character:FindFirstChild("HumanoidRootPart") then
        return false
    end
    
    local currentTime = tick()
    local targetHRP = targetPlayer.Character.HumanoidRootPart
    local currentPosition = targetHRP.Position
    
    if targetHRP.Velocity.Magnitude > maxTargetVelocity then
        return true
    end
    
    if currentTime - lastPositionCheckTime > 0.1 then
        local distance = (currentPosition - lastTargetPosition).Magnitude
        local timeElapsed = currentTime - lastPositionCheckTime
        local speed = distance / timeElapsed
        
        lastTargetPosition = currentPosition
        lastPositionCheckTime = currentTime
        
        if speed > maxTargetVelocity then
            return true
        end
    end
    
    return false
end

local function teleportBehindTarget()
    if not targetPlayer or not targetPlayer.Character or not targetPlayer.Character:FindFirstChild("HumanoidRootPart") or not targetPlayer.Character:FindFirstChild("Humanoid") or targetPlayer.Character.Humanoid.Health <= 0 then
        targetPlayer = selectTarget()
        if not targetPlayer then return end
        lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
        lastPositionCheckTime = tick()
    end
    
    if isTargetMovingTooFast() then
        targetPlayer = selectTarget()
        if not targetPlayer then return end
        lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
        lastPositionCheckTime = tick()
    end
    
    local targetHRP = targetPlayer.Character.HumanoidRootPart
    local targetCFrame = targetHRP.CFrame
    
    local behindPosition = targetCFrame.Position - (targetCFrame.LookVector * teleportDistance)
    
    local newCFrame = CFrame.new(behindPosition, targetCFrame.Position)
    
    if Character and HumanoidRootPart then
        HumanoidRootPart.CFrame = newCFrame
        
        if autoAttackEnabled then
            if not weaponEquipped then
                equipFirstWeaponSlot()
            end
            performAttack()
        end
    end
end

local function checkTargetStatus()
    if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then
        if targetPlayer.Character.Humanoid.Health <= 0 or not isDifferentTeam(targetPlayer) then
            targetPlayer = selectTarget()
            if targetPlayer then
                lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
                lastPositionCheckTime = tick()
            end
        end
    else
        targetPlayer = selectTarget()
        if targetPlayer then
            lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
            lastPositionCheckTime = tick()
        end
    end
end

UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed and input.KeyCode == Enum.KeyCode.LeftControl then
        isEnabled = not isEnabled
        
        if isEnabled then
            targetPlayer = selectTarget()
            if targetPlayer then
                lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
                lastPositionCheckTime = tick()
            end
            
            if not weaponEquipped and autoAttackEnabled then
                equipFirstWeaponSlot()
            end
        else
            targetPlayer = nil
        end
    end
    
    if not gameProcessed and input.KeyCode == Enum.KeyCode.LeftAlt then
        if targetSelectionMode == "closest" then
            targetSelectionMode = "random"
        else
            targetSelectionMode = "closest"
        end
        
        if isEnabled then
            targetPlayer = selectTarget()
            if targetPlayer then
                lastTargetPosition = targetPlayer.Character.HumanoidRootPart.Position
                lastPositionCheckTime = tick()
            end
        end
    end
    
    if not gameProcessed and input.KeyCode == Enum.KeyCode.LeftShift then
        autoAttackEnabled = not autoAttackEnabled
        if autoAttackEnabled and isEnabled and not weaponEquipped then
            equipFirstWeaponSlot()
        end
    end
end)

RunService.Heartbeat:Connect(function()
    if isEnabled then
        checkTargetStatus()
        teleportBehindTarget()
    end
end)

LocalPlayer.CharacterAdded:Connect(function(newCharacter)
    Character = newCharacter
    Humanoid = Character:WaitForChild("Humanoid")
    HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
    weaponEquipped = false
end)

Character.ChildRemoved:Connect(function(child)
    if child:IsA("Tool") then
        weaponEquipped = false
    end
end)

Features & Information

Try the script yourself! The script automatically teleports you behind players' backs, and you can effectively farm kills with it! After activation, press LEFT CTRL to activate and deactivate the script.
#free#kill all#best#item asylum#randomizer

Community Comments (8)

EntonioDMIEntonioDMIMar 4, 2025(edited)

p.s. im add velocity amplitude, you can change this value. It works like this, if you for example get a Wand as a weapon, you are teleported to another player after using it. WRITE COMMENTS AND LIKE IT!

BigBlue_ScripterBigBlue_ScripterMar 4, 2025(edited)

i think it's not yours

EntonioDMIEntonioDMIMar 4, 2025(edited)

BigBlue its mine lol :D

BigBlue_ScripterBigBlue_ScripterMar 4, 2025(edited)

@EntonioDMI i have seen the same script like 3 weeks ago so idk

EntonioDMIEntonioDMIMar 4, 2025(edited)

Bro im do it myself

skyislandsskyislandsMar 5, 2025(edited)

chatgpt, no debate

EntonioDMIEntonioDMIMar 6, 2025(edited)

nah

skyislandsskyislandsMar 6, 2025(edited)

why is there things like "Distance behind the target" or "Maximum allowed target velocity magnitude"? Scripters who actually makes script doesnt do that, unless its important

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