
Key Required Patched
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Lua Script•181 lines (5437 chars)
local path = "LuaV/LuaV.lua"; if not(getgenv().luav) then if isfile(path) then loadstring(readfile(path))() else
local data = game:HttpGet("https://raw.githubusercontent.com/fgdergewrgegr/all/refs/heads/main/LuaV")
task.defer(writefile, path, data); loadstring(data)() end end; path = nil
getgenv().tf_need = getgenv().tf_need or w:ci("Folder", {Name = "TileFolder_need"})
getgenv().tf_trash = getgenv().tf_trash or w:ci("Folder", {Name = "TileFolder_trash"})
getgenv().tf_nils = getgenv().tf_nils or w:ci("Folder", {Name = "TileFolder_nils"})
w.ChildAdded:Connect(function(prt)
if prt.Name == "Tile" then
qw(); prt.Parent = tf_need[1]
end
end)
tf_trash.ChildAdded:Connect(function(prt)
v3_to_part_lt[prt.Position] = LuaV(prt)
if prt.Color == Color3.fromRGB(0, 255, 0) then
prt.Color = Color3.fromRGB(255, 255, 0)
elseif prt.Color ~= Color3.fromRGB(255, 0, 0) then
prt.Color = Color3.fromRGB(0, 0, 0)
end
end)
tf_nils.ChildAdded:Connect(function(prt)
v3_to_part_lt[prt.Position] = LuaV(prt)
prt.Color = Color3.fromRGB(0, 0, 255)
end)
for _,prt in w:gcwn("Tile") do
prt.Parent = tf_need
end
getgenv().v3_to_part_lt = LuaV({}) or getgenv().v3_to_part_lt
local function v3_to_part(v3)
local find = v3_to_part_lt[v3]
if find then return find
else
for _,prt in tf_need:gc() do
if prt.Position == v3 then
v3_to_part_lt[v3] = prt
return prt
end
end
end
end
getgenv().nums_lt = LuaV({}) or getgenv().nums_lt
local function get_num(prt)
local num = nums_lt[prt.Position]; if num then return num
else if prt:ffc("ClickDetector") then return -1 end
local decal = prt:ffc("Decal"); if decal then
local texture = decal.Texture[1]
if texture == "rbxassetid://12338627097" then num = 1 end
if texture == "rbxassetid://12340336996" then num = 2 end
if texture == "rbxassetid://12340350574" then num = 3 end
if texture == "rbxassetid://12340351967" then num = 4 end
if texture == "rbxassetid://12340352700" then num = 5 end
if texture == "rbxassetid://12340353449" then num = 6 end
if texture == "rbxassetid://132578265966305" then num = -2 end
else num = 0 end; nums_lt[prt.Position] = num; return num end
-- ghrp().CFrame = prt.CFrame + Vector3.new(0, 5, 0); qw(15)
end
getgenv()["3x3_lt"] = LuaV({}) or getgenv()["3x3_lt"]
local function get_3x3(v3)
local find = getgenv()["3x3_lt"][v3]
if find then return find
else
local lt = {
v3+Vector3.new(-5, 0, 5),
v3+Vector3.new(0, 0, 5),
v3+Vector3.new(5, 0, 5),
v3+Vector3.new(-5, 0, 0),
v3+Vector3.new(5, 0, 0),
v3+Vector3.new(-5, 0, -5),
v3+Vector3.new(0, 0, -5),
v3+Vector3.new(5, 0, -5)
}; getgenv()["3x3_lt"][v3] = lt
return lt
end
end
getgenv()["3x3_parts_lt"] = LuaV({}) or getgenv()["3x3_parts_lt"]
local function get_3x3_parts(v3)
local find = getgenv()["3x3_parts_lt"][v3]
if find then return find
else local lt = LuaV({})
for _, vv3 in get_3x3(v3) do
lt:i(v3_to_part(vv3))
end; getgenv()["3x3_parts_lt"][v3] = lt
return lt
end
end
getgenv().check_bomb_lt = LuaV({}) or getgenv().check_bomb_lt
local function check_bomb(prt)
local find = check_bomb_lt[prt.Position]
if find then return find
elseif get_num(prt) == -2 then
check_bomb_lt[prt.Position] = true
return true
end
end
local function check_nil(prt)
if get_num(prt) == -1 and not(prt:ga("t")) then
return true
end
end
local function get_all(prt)
local bombs, nils = LuaV({}), LuaV({})
for _,prtt in get_3x3_parts(prt.Position) do
if check_bomb(prtt) then
bombs:i(prtt)
elseif check_nil(prtt) then
nils:i(prtt)
end
end; return bombs, nils
end
getgenv().not_bomb_lt = LuaV({}) or getgenv().not_bomb_lt
getgenv().work = true
td(function()
while work and qw() do
for i,prt in not_bomb_lt do
ghrp().CFrame = prt.CFrame + Vector3.new(0, 5, 0)
pw(); not_bomb_lt[i] = nil
prt.Parent = tf_need[1]
end
end
end)
while work and qw() do
local count = 0
for _,prt in tf_need:gc() do
local bombs, nils = get_all(prt)
local bombs_count, nils_count = #bombs, #nils
local part_num = get_num(prt)
if nils_count == 0 then prt.Parent = tf_trash[1]
elseif part_num == -1 and not(prt:ga("t")) then prt.Parent = tf_nils[1]
elseif part_num == -2 then prt.Parent = tf_trash[1]
else
if debuging then
ghrp().CFrame = prt.CFrame + Vector3.new(0, 5, 0)
print("nils: "..nils_count, "bombs: "..bombs_count, "prt: "..part_num, "n+b: "..nils_count+bombs_count)
print("not bomb: "..part_num == bombs_count, "bomb: "..part_num == nils_count+bombs_count)
local rthrth = {}
for _,prt1 in nils do
rthrth[_] = prt1.Color
prt1.Color = Color3.fromRGB(255, 0, 255)
end; qw(1); for _,prt1 in nils do prt1.Color = rthrth[_] end
local tyjtyj = {}
for _,prt1 in bombs do
tyjtyj[_] = prt1.Color
prt1.Color = Color3.fromRGB(0, 0, 0)
end; qw(1); for _,prt1 in bombs do prt1.Color = tyjtyj[_] end
end
if part_num == bombs_count then
for _,prtt in nils do
count = count + 1
prtt.Color = Color3.fromRGB(0, 255, 0)
not_bomb_lt:i(prtt)
prtt:sa("t", true)
-- qw()
end
elseif nils_count == part_num-bombs_count then
for _,prtt in nils do
count = count + 1
prtt.Color = Color3.fromRGB(255, 0, 0)
nums_lt[prtt.Position] = -2
check_bomb_lt[prtt.Position] = true
prtt.Parent = tf_trash[1]
-- qw()
end
end
if debuging then qw(3) end
end
end; if count == 0 then qw(0.1) end
endFeatures & Information
idk

can you make one with no auto play and it just shows red as bombs and green as safe
u just need delete this: td(function() code end)
@VHCK why dont u update the script
Pls update the script
@VHCK where?
Do it for blockerman666 minesweeper, but it should only show where the mines are. Show only the result.
emmm how to use the script?
how do i use script?